SFS 6-08 - Lost Revelry (KS) (Inactive)

Game Master phaeton_nz

Tier 5-8. Subtier 5-6.
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Tags: Drift Crisis, Exo-Guardians.


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Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

Unfortunately, Diplomacy doesn't seem to be an option. Engineering might be though.

So what are your Round 3 activities. The stage is still blaring out Abysshead with the volume turned up to 11 and Flenn, as well as Alkekenji, have been sucked into videogame machines.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11
phaeton_nz wrote:
Are any other items from the dead crew in your posession?

Looking back at that old post,, the only things I specifically called out were Lipuvae's plankton, and Lulora's scarf. Other than those two, I said they'd grab whatever looked personal, per the mission briefing to retrieve their affects. So, up to you, I guess, on what that translates to, in game terms? Kenji is carrying Bulk 4 but has a limit of 10, so, they can be carrying like, 60 lbs of assorted personal stuff, lol.

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Seeing her friends stuck in racing pods, Momo moves over to try and end the haunting there

Mysticism: 1d20 + 10 ⇒ (8) + 10 = 18

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

As the headlights of the incoming semi illuminate him, Flenn mutters, "Bloody 'ell ..." He rapidly tries to jury-rig his way out of the video game, to glitch his car past the semi and avoid the damage ... and get out of the game entirely, if possible.

Engineering: 1d20 + 16 ⇒ (3) + 16 = 19 +4 if my trapsmith tools can help in this case

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Whoops, missed that I also had to roll vs Video Game :D
Piloting: 1d20 + 1 ⇒ (20) + 1 = 21
Oh dang! Kenji is not the best behind the wheel, by any stretch, but somehow manages to deke out of incoming damage by pure luck.

Meanwhile, Montmorency will try and figure out this haunted arcade game situation.
Hireling Engineering: 1d20 + 13 + 4 ⇒ (11) + 13 + 4 = 28 I am also assuming the trapsmith kit's +4 vs traps applies here, but remove it if not!

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Not sure I have the skills to disable. Only other skills I have are Athletics, Diplomacy, Perception. Not sure hard damage works here either.

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Confused Terminatrix tries to understand what happened to Flenn and Alkekenji. He figures a possible way to disable the game.

Engineering: 1d20 + 7 ⇒ (20) + 7 = 27

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

Montmorency manages to get Alkekenji out of the game while Terminatrix does the same for Flenn. Momo's attempt wasn't quite good enough.

What now Starfinders?

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn says, "Just handle the steering ... We'll get ya out." Over his shuttle, he mutters to the rest of the group, "Anyone know if she's a decent pilot?"

Engineering w/ trapsmith tools: 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11
phaeton_nz wrote:

What now Starfinders?

Can we tell if the halfling twins are still haunting this place, after we broke free of it? If so, Kenji would try and placate them with reassuring words; it worked for the barathu? If not, they'd head towards the freaking out karaoke machine.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

The arcade game trap has been disabled so that is no longer a problem. You can retrieve the note clutched in the halfling's dead hand.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn grabs the note and looks it over, telling the group what it says.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

The note turns out to be a map of the Revelry and indicates the crew were headed down to the engineering deck and into the engine room, which has the words “heart of gravity” scribbled over the room.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn glances around for a quick status check of the area. "Everyone clear now? Do we have any more of these spooked machines to neutralize?"

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Guess we head down to the engineering deck.

Castana does one last survey of the current room they are in.
perc: 1d20 + 9 ⇒ (11) + 9 = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

You can collect the bodies of the crew and their gear. By now, the karaoke volume is down to a manageable level.

You find the following: a corona laser pistol with 2 batteries (20 charges each), mk 2 travel treads (Starfinder Armory 117), and a spell gem of mirror image.

Down in engineering, where mortals seldom go, you discover that this spacious room is a twisted, chaotic mess, with broken machinery and exposed wiring scattered throughout. A shimmering light floods in from a nearby tunnel, painting distorted shadows on the walls of the otherwise dark space.

The stairs leading back to the engineering deck are the only exit. A tunnel exposed to the void of space runs between two halves of the room, and only two bridges, each 10 feet wide and high, connect the two halves. Small doors facing the void are sealed shut. Beyond the bridges, four empty fuel cylinders stand half open, providing cover.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Kenji would make a note of the dead Starfinders; wouldn't want to carry them now, but, for sure would need to collect them on our way out.

In the Heart of Gravity, they'd take a look around. "Castana, Momo - anything strange to your senses? You two are the most sensitive to gravity here. I wonder what Lulora's crew meant by 'Heart of Gravity"..."

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Momo would pick up a set of travel treads if nobody wants one

Momo feels the queasy feeling in her stomach that signals her she doesn't want to be here, but that's probably not what Alkekenji means.

Mysticism: 1d20 + 10 ⇒ (15) + 10 = 25

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn glances at the spell gem and says, "Anybody got a spellthrower fusion on their weapons?" To Momo he says, "Need any help installin' those?"

As you reach the doors, Flenn says, "I assume everyone's had them on the whole time, but be sure to check your environmental seals ..." Flenn checks his. "There's exposure to space, and concern about gravity issues, so do we want to tether ourselves together?"

GM: My optical laser, built into my eye cybernetics, has a stabilizing fusion on it, should gravity go wonky on us.

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana cases the Heart of Gravity.

perception: 1d20 + 9 ⇒ (1) + 9 = 10

Well, I'm ready when you lot are.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

The strange source of light is the solarian Aurinkar, trapped in a vortex of light filling the leftmost cylinder in the top-right section of the engine room.

Like a dying star, Aurinkar’s physical form is collapsing upon itself. You can see them struggle and writhe, as if trying to break free.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn glances at the Solarians. "Either of you have an idea of how to counteract this?"

Physical Science: 1d20 + 10 ⇒ (10) + 10 = 20 another +4 if accessing the library chip will work for Recall Knowledge

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Kenji cautiously moves forwards towards the bridge leading to Aurinkar, to be in front, in case things go pear-shaped. They ready their primary cloud array and secondary sheathe array.

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Terminatrix moves behind Alkekenji with grenade launcher ready. Perplexed by sight of Aurinkar, he recalls if its possible to save Aurinkar at this point.

Culture: 1d20 + 4 ⇒ (9) + 4 = 13

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

It's Aurinkar! He needs help! Momo shouts out, unsure how to save a dying star.

Mysticism: 1d20 + 10 ⇒ (12) + 10 = 22

Is there a tank of hydrogen nearby?

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana moves forward but is unsure how to counteract the power.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

I'll move up to Aurinkar, just to keep things moving.
Also - there's a V marked on the map - is there anything apparent there to us? Or are we not supposed to know that yet :D
Kenji tentatively moves towards the captive solarian, scythe out and senses open for threats.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

As you do that, you notice another creature (where the 'V' is). It looks like it's some sort of glowing skeletal undead.

As Alkenji moves up, Aurinkar looks right at them with eyes that quickly turn into pools of emptiness and exclaims “Now I see you!” A moment later, Aurinkar collapses into a sphere of dark void surrounded by a twisted ring of light and flame.

And that's when things turn completely chaotic.

Alkekenji: 1d20 + 1 ⇒ (11) + 1 = 12
Castana: 1d20 + 0 ⇒ (1) + 0 = 1
Flenn: 1d20 + 7 ⇒ (2) + 7 = 9
Momo: 1d20 + 3 ⇒ (5) + 3 = 8
Terminatrix: 1d20 + 7 ⇒ (6) + 7 = 13

Aurinkar: 1d20 + 10 ⇒ (18) + 10 = 28
Vorthuul: 1d20 + 4 ⇒ (5) + 4 = 9

Quantum singularity Aurinkar then flies towards Alkekenji and does fire: 3d6 ⇒ (6, 5, 6) = 17 plus dazzled for a round. Fort for half and negate dazzle.

To make matters worse, everyone within 20ft when the collapse occurs must make a Will save or be shaken by the horrific transformation.

And, for the record, pouring hydrogen on a collapsing star, assuming it reaches the core, is most likely to cause the explosion one is attempting to prevent as the extra mass starts to fuse and give off it's own energy.

Terminatrix, Flenn, and and Alkekenji are up.

Momo believes some of that energy needs to be drained from Aurinkar, with a Mysticism check, when adjacent, to reverse the collapse.

Flenn thinks the only way to stop a stellar core collapse is to somehow remove mass.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Would Alkekenji, being without vision, be immune to being dazzled?

Flenn, being more than 20 feet from Alkekenji, is disturbed but not shaken by the turn of events. He sends audio over comms, "Okay, we gotta find a way to bleed mass off Aurinkar." Unfortunately, he doesn't have an idea of how to bleed off the mass.

If it's undead, I assume it's Mysticism to identify the V thing.

Mysticism: 1d20 + 2 ⇒ (3) + 2 = 5

Flenn moves to the south and mutters, "Not sure what this thing down here is, but I'm going to try to draw it away from you ... You guys focus on neutralizing that stellar collapse." He activates his energy shield.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

Good point - yes he would

As far as Flenn is concerned, it's some sort of undead glowy skeleton with some sort of gravometric properties.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Kenji isn't happy about the Fire damage, but yes, doesn't much seem to mind being dazzled. Yay weirdo species stuff actually coming up!
Will save: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
I assume this is mind-affecting, so adding in +1 from Psychic Resilience boon. If khizars' Evergreen ability would apply, add in +2 to that, too; probably.

Ugh, 3 :C Is this a Fear affect? If so, I'd use Psychic Resilience to roll twice.

Psychic Resilience:
Psychic Resilience (Slotless Boon): You are a veteran of the battle for Sangoro’s Bulwark. During the battle, you faced waves of intimidating grioth soldiers and weathered their psychic attacks. You gain a +1 bonus to all saving throws against mind-affecting spells and effects. Once per scenario, when you attempt a saving throw against a fear effect, you can roll twice and use the higher result.

Will save: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Again, maybe with a +2 on that?

Kenji would ask Montmorency if it has any ideas on how to bleed mass from a ... whatever this is.
Profession Physical Science: 1d20 + 13 ⇒ (17) + 13 = 30
Actions tbd after seeing if we get anything from that roll? If there's an action to take at Aurinkar, Kenji may try that; otherwise, they'd engage the angry undead thingy. TBD!

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Terminatrix runs closer to Aurinkar "Anything I can help here?" Double move

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

It is a fear effect so your second will save passes

Montmorency starts going on about quantum wormholes and such ... which answers the question but isn't really helpful at this state. Although the idea of spinning it really rapidly until it breaks apart might be doable except that the rotational velocity at the circumference may need to be superluminal.

Maybe some sort of mysticism effect might work.

Meanwhile the thing flies towards where the others are and lets loose a gravity blast ... at Momo
Die Solarion

gb: 1d20 + 16 ⇒ (7) + 16 = 23 bludgeoning: 3d6 + 8 ⇒ (3, 5, 2) + 8 = 18

Momo and Castana are up.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Is it flying high, or is it on the ground in melee range of me?

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Not knowing how to Magic this collapsing Solarian problem, and not a-feared, Kenji decides to focus on the problems they know how to solve: hitting undead with phasic scythes. Double move to get close to the baddie. Then, sensing the urgency of the situation, they trigger their skittermander heart for an extra move action, to deploy a cloud of undead-flesh-eating nanites.

I don't know if the "half rows" and "half columns" on the map count as squares or not? For movement and cloud array purposes, I'm assuming they're just weird map artifacts that shouldn't be there and not counting them.

As a refresher, creatures that start in, or enter, the clouded squares get to make a DC 19 Fort Save, or take 3d6 P dmg; creatures are immune for 1 min after the Save, succeed or fail. If they fail, though, they take 9 more P dmg at the end of every turn until they pass that DC 19 Fort save, or 6 rounds, whichever comes first.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

I've been counting them but yeah ... they're map artefacts from the joining together of map pack pieces

The gravitational vortex is in front of Flenn is in melee range

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11
phaeton_nz wrote:
I've been counting them but yeah ... they're map artefacts from the joining together of map pack pieces

Roger. In that case, Kenji is three squares further away, and their cloud is a bit longer; doesn't impact things, though. I'll update the map.

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Momo is slow. Daydreaming about gravity and collapsing stars, she spring into alertness as the gravity waves hit her, immediately attuning to photon mode as panic hits her.

Momo runs over to the collapsing Solarian, moving in to see what she can do.

Do I need to be next to it to perform Mysticism, or can I do it from afar?

Double move to help out the collapsing star

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana will double move to get to the enemy, attunes to Photon 1.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

You do need to be adjacent for Mysticism

Quantum singularity Aurinkar goes for Flenn doing fire: 3d6 ⇒ (4, 5, 5) = 14 plus dazzled for a round. Fort for half and negate dazzle.

Terminatrix, Flenn, and and Alkekenji are up.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Fortitude save: 1d20 + 6 ⇒ (8) + 6 = 14

I'm guessing that's a failure

Flenn's energy shield flickers out as it deflects most of the light damage, but Flenn is still disoriented from the bright attack. As he blinks, seeing Castana glowing, he backs away from her and the enemy. He pulls the koto up into a firing position and fires it. "Anyone know what this thing is or how to kill it?"

Thunderstrike attack w/ dazzled penalty: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24
Thunderstrike damage (sonic): 1d10 + 6 ⇒ (2) + 6 = 8

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

Sorry - that was Terminatrix that got hit - not Flenn

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Fort save: 1d20 + 7 ⇒ (10) + 7 = 17 +4 bonus vs. dazzle effect Fire resistance negates 7 pts

Visor of Terminatrix's armor immediately darkens to protect his eyes. "Try to keep it where it is. I'm moving as fast as possible."

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Momo has photon attune 1/3, which was what I was trying to describe but forgot to mention.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Kenji moves the rest of the way up, and tries to give 'em the business. We're pretty sure Vorthuul isn't alive, so Kenji can't precisely detect it; so 50% miss chance, for now.
Scythe vs EAC: 1d20 + 12 ⇒ (10) + 12 = 22
Sonic dmg: 3d4 + 12 ⇒ (1, 4, 4) + 12 = 21
Miss chance; low miss, high hit: 1d2 ⇒ 1
Consarnit :D
Oh - also - reading back, I never rolled Fort vs the collapsing Solarian blazing into Kenji for half damage.
Fort: 1d20 + 16 ⇒ (2) + 16 = 18
Kenji would have partly discorporated into a semi-solid cloud of nanites to absorb that blow from Aurinkar. Use defensive dispersal to reduce damage taken by 13, and turn the Fort 18 into a Fort 19.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

The undead horror activates it's Gravitational Maelstrom.

Three times per day as a full action, a vorthuul can take on the crushing gravitational properties of a black hole for 1d4+1 rounds, during which time the vorthuul’s speed is reduced by half. At the end of the vorthuul’s turn, creatures the same size or smaller and unattended objects of no more than light bulk within 30 feet of the vorthuul are drawn toward it. The vorthuul makes a single special combat maneuver with an attack bonus of +19, comparing the result to each creature’s KAC + 4. If successful, the creature is pulled 5 feet closer to the vorthuul plus 5 additional feet for every 5 by which the result exceeds the target’s KAC + 4. Unattended objects are automatically moved 10 feet closer to the vorthuul each round. While this ability is active, any creature that begins its turn adjacent to the vorthuul takes 2d8+8 bludgeoning damage (Fortitude DC 16 half); unattended objects automatically take this damage when they are moved adjacent to the vorthuul. In addition, any creature within 30 feet of the vorthuul while this ability is active has its speed reduced by half when it moves away from the vorthuul or doubled when it moves toward the vorthuul. A creature that moves neither toward nor away from the vorthuul during this time moves at its normal speed.

rounds: 1d4 + 1 ⇒ (2) + 1 = 3

pull v Castana: 1d20 + 19 ⇒ (12) + 19 = 31
pull v Alkekenji: 1d20 + 19 ⇒ (20) + 19 = 39
pull v Flenn: 1d20 + 19 ⇒ (9) + 19 = 28

It's also sucking all the nanites in.

Castana and Alkekenji are already adjacent, Flenn manages to hold his ground.

Momo and Castana are up.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

So it just ate my nanites, without taking persistent damage? Aw, man :C

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

My KAC is 24, so it hit my KAC+4 of 28.

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana attunes Photon 2 and strikes.

advanced core hammer: 1d20 + 11 ⇒ (9) + 11 = 20
electricity/fire: 3d6 + 11 ⇒ (4, 5, 6) + 11 = 26

Exo-Guardians

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Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Momo's hair is pulled toward the gravity inducing monster, but her will focuses on the collapsing star of Aurinkar. She steps up closely and sing to him the song that she wrote for her lost mother.

Mysticism: 1d20 + 10 ⇒ (13) + 10 = 23

♫ There's a glimmer in the sky
Quiet calm after this stormy weather
Though it's not too bright
It's a guiding light
Like the memories of us together
You're my starlight
You're my starlight ♫

♫ No need to be bright like the sunlight
You shine even without the moonlight
You're my starlight
You're my starlight ♫

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