phaeton_nz
|
Unfortunately, Diplomacy doesn't seem to be an option. Engineering might be though.
So what are your Round 3 activities. The stage is still blaring out Abysshead with the volume turned up to 11 and Flenn, as well as Alkekenji, have been sucked into videogame machines.
Alkekenji
|
Are any other items from the dead crew in your posession?
Looking back at that old post,, the only things I specifically called out were Lipuvae's plankton, and Lulora's scarf. Other than those two, I said they'd grab whatever looked personal, per the mission briefing to retrieve their affects. So, up to you, I guess, on what that translates to, in game terms? Kenji is carrying Bulk 4 but has a limit of 10, so, they can be carrying like, 60 lbs of assorted personal stuff, lol.
Momo Strawberry
|
Seeing her friends stuck in racing pods, Momo moves over to try and end the haunting there
Mysticism: 1d20 + 10 ⇒ (8) + 10 = 18
Flenn
|
As the headlights of the incoming semi illuminate him, Flenn mutters, "Bloody 'ell ..." He rapidly tries to jury-rig his way out of the video game, to glitch his car past the semi and avoid the damage ... and get out of the game entirely, if possible.
Engineering: 1d20 + 16 ⇒ (3) + 16 = 19 +4 if my trapsmith tools can help in this case
Alkekenji
|
Whoops, missed that I also had to roll vs Video Game :D
Piloting: 1d20 + 1 ⇒ (20) + 1 = 21
Oh dang! Kenji is not the best behind the wheel, by any stretch, but somehow manages to deke out of incoming damage by pure luck.
Meanwhile, Montmorency will try and figure out this haunted arcade game situation.
Hireling Engineering: 1d20 + 13 + 4 ⇒ (11) + 13 + 4 = 28 I am also assuming the trapsmith kit's +4 vs traps applies here, but remove it if not!
Castana Fatris
|
Not sure I have the skills to disable. Only other skills I have are Athletics, Diplomacy, Perception. Not sure hard damage works here either.
Terminatrix-42
|
Confused Terminatrix tries to understand what happened to Flenn and Alkekenji. He figures a possible way to disable the game.
Engineering: 1d20 + 7 ⇒ (20) + 7 = 27
Flenn
|
Flenn says, "Just handle the steering ... We'll get ya out." Over his shuttle, he mutters to the rest of the group, "Anyone know if she's a decent pilot?"
Engineering w/ trapsmith tools: 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28
Alkekenji
|
What now Starfinders?
Can we tell if the halfling twins are still haunting this place, after we broke free of it? If so, Kenji would try and placate them with reassuring words; it worked for the barathu? If not, they'd head towards the freaking out karaoke machine.
Flenn
|
Flenn grabs the note and looks it over, telling the group what it says.
phaeton_nz
|
The note turns out to be a map of the Revelry and indicates the crew were headed down to the engineering deck and into the engine room, which has the words “heart of gravity” scribbled over the room.
Flenn
|
Flenn glances around for a quick status check of the area. "Everyone clear now? Do we have any more of these spooked machines to neutralize?"
Castana Fatris
|
Guess we head down to the engineering deck.
Castana does one last survey of the current room they are in.
perc: 1d20 + 9 ⇒ (11) + 9 = 20
phaeton_nz
|
You can collect the bodies of the crew and their gear. By now, the karaoke volume is down to a manageable level.
You find the following: a corona laser pistol with 2 batteries (20 charges each), mk 2 travel treads (Starfinder Armory 117), and a spell gem of mirror image.
Down in engineering, where mortals seldom go, you discover that this spacious room is a twisted, chaotic mess, with broken machinery and exposed wiring scattered throughout. A shimmering light floods in from a nearby tunnel, painting distorted shadows on the walls of the otherwise dark space.
The stairs leading back to the engineering deck are the only exit. A tunnel exposed to the void of space runs between two halves of the room, and only two bridges, each 10 feet wide and high, connect the two halves. Small doors facing the void are sealed shut. Beyond the bridges, four empty fuel cylinders stand half open, providing cover.
Alkekenji
|
Kenji would make a note of the dead Starfinders; wouldn't want to carry them now, but, for sure would need to collect them on our way out.
In the Heart of Gravity, they'd take a look around. "Castana, Momo - anything strange to your senses? You two are the most sensitive to gravity here. I wonder what Lulora's crew meant by 'Heart of Gravity"..."
Momo Strawberry
|
Momo would pick up a set of travel treads if nobody wants one
Momo feels the queasy feeling in her stomach that signals her she doesn't want to be here, but that's probably not what Alkekenji means.
Mysticism: 1d20 + 10 ⇒ (15) + 10 = 25
Flenn
|
Flenn glances at the spell gem and says, "Anybody got a spellthrower fusion on their weapons?" To Momo he says, "Need any help installin' those?"
As you reach the doors, Flenn says, "I assume everyone's had them on the whole time, but be sure to check your environmental seals ..." Flenn checks his. "There's exposure to space, and concern about gravity issues, so do we want to tether ourselves together?"
GM: My optical laser, built into my eye cybernetics, has a stabilizing fusion on it, should gravity go wonky on us.
Castana Fatris
|
Castana cases the Heart of Gravity.
perception: 1d20 + 9 ⇒ (1) + 9 = 10
Well, I'm ready when you lot are.
phaeton_nz
|
The strange source of light is the solarian Aurinkar, trapped in a vortex of light filling the leftmost cylinder in the top-right section of the engine room.
Like a dying star, Aurinkar’s physical form is collapsing upon itself. You can see them struggle and writhe, as if trying to break free.
Flenn
|
Flenn glances at the Solarians. "Either of you have an idea of how to counteract this?"
Physical Science: 1d20 + 10 ⇒ (10) + 10 = 20 another +4 if accessing the library chip will work for Recall Knowledge
Alkekenji
|
Kenji cautiously moves forwards towards the bridge leading to Aurinkar, to be in front, in case things go pear-shaped. They ready their primary cloud array and secondary sheathe array.
Terminatrix-42
|
Terminatrix moves behind Alkekenji with grenade launcher ready. Perplexed by sight of Aurinkar, he recalls if its possible to save Aurinkar at this point.
Culture: 1d20 + 4 ⇒ (9) + 4 = 13
Momo Strawberry
|
It's Aurinkar! He needs help! Momo shouts out, unsure how to save a dying star.
Mysticism: 1d20 + 10 ⇒ (12) + 10 = 22
Is there a tank of hydrogen nearby?
Castana Fatris
|
Castana moves forward but is unsure how to counteract the power.
Alkekenji
|
I'll move up to Aurinkar, just to keep things moving.
Also - there's a V marked on the map - is there anything apparent there to us? Or are we not supposed to know that yet :D
Kenji tentatively moves towards the captive solarian, scythe out and senses open for threats.
phaeton_nz
|
As you do that, you notice another creature (where the 'V' is). It looks like it's some sort of glowing skeletal undead.
As Alkenji moves up, Aurinkar looks right at them with eyes that quickly turn into pools of emptiness and exclaims “Now I see you!” A moment later, Aurinkar collapses into a sphere of dark void surrounded by a twisted ring of light and flame.
And that's when things turn completely chaotic.
Alkekenji: 1d20 + 1 ⇒ (11) + 1 = 12
Castana: 1d20 + 0 ⇒ (1) + 0 = 1
Flenn: 1d20 + 7 ⇒ (2) + 7 = 9
Momo: 1d20 + 3 ⇒ (5) + 3 = 8
Terminatrix: 1d20 + 7 ⇒ (6) + 7 = 13
Aurinkar: 1d20 + 10 ⇒ (18) + 10 = 28
Vorthuul: 1d20 + 4 ⇒ (5) + 4 = 9
Quantum singularity Aurinkar then flies towards Alkekenji and does fire: 3d6 ⇒ (6, 5, 6) = 17 plus dazzled for a round. Fort for half and negate dazzle.
To make matters worse, everyone within 20ft when the collapse occurs must make a Will save or be shaken by the horrific transformation.
And, for the record, pouring hydrogen on a collapsing star, assuming it reaches the core, is most likely to cause the explosion one is attempting to prevent as the extra mass starts to fuse and give off it's own energy.
Terminatrix, Flenn, and and Alkekenji are up.
Momo believes some of that energy needs to be drained from Aurinkar, with a Mysticism check, when adjacent, to reverse the collapse.
Flenn thinks the only way to stop a stellar core collapse is to somehow remove mass.
Flenn
|
Would Alkekenji, being without vision, be immune to being dazzled?
Flenn, being more than 20 feet from Alkekenji, is disturbed but not shaken by the turn of events. He sends audio over comms, "Okay, we gotta find a way to bleed mass off Aurinkar." Unfortunately, he doesn't have an idea of how to bleed off the mass.
If it's undead, I assume it's Mysticism to identify the V thing.
Mysticism: 1d20 + 2 ⇒ (3) + 2 = 5
Flenn moves to the south and mutters, "Not sure what this thing down here is, but I'm going to try to draw it away from you ... You guys focus on neutralizing that stellar collapse." He activates his energy shield.
Alkekenji
|
Kenji isn't happy about the Fire damage, but yes, doesn't much seem to mind being dazzled. Yay weirdo species stuff actually coming up!
Will save: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
I assume this is mind-affecting, so adding in +1 from Psychic Resilience boon. If khizars' Evergreen ability would apply, add in +2 to that, too; probably.
Ugh, 3 :C Is this a Fear affect? If so, I'd use Psychic Resilience to roll twice.
Will save: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Again, maybe with a +2 on that?
Kenji would ask Montmorency if it has any ideas on how to bleed mass from a ... whatever this is.
Profession Physical Science: 1d20 + 13 ⇒ (17) + 13 = 30
Actions tbd after seeing if we get anything from that roll? If there's an action to take at Aurinkar, Kenji may try that; otherwise, they'd engage the angry undead thingy. TBD!
Terminatrix-42
|
Terminatrix runs closer to Aurinkar "Anything I can help here?" Double move
phaeton_nz
|
It is a fear effect so your second will save passes
Montmorency starts going on about quantum wormholes and such ... which answers the question but isn't really helpful at this state. Although the idea of spinning it really rapidly until it breaks apart might be doable except that the rotational velocity at the circumference may need to be superluminal.
Maybe some sort of mysticism effect might work.
Meanwhile the thing flies towards where the others are and lets loose a gravity blast ... at Momo
Die Solarion
gb: 1d20 + 16 ⇒ (7) + 16 = 23 bludgeoning: 3d6 + 8 ⇒ (3, 5, 2) + 8 = 18
Momo and Castana are up.
Flenn
|
Is it flying high, or is it on the ground in melee range of me?
Alkekenji
|
Not knowing how to Magic this collapsing Solarian problem, and not a-feared, Kenji decides to focus on the problems they know how to solve: hitting undead with phasic scythes. Double move to get close to the baddie. Then, sensing the urgency of the situation, they trigger their skittermander heart for an extra move action, to deploy a cloud of undead-flesh-eating nanites.
I don't know if the "half rows" and "half columns" on the map count as squares or not? For movement and cloud array purposes, I'm assuming they're just weird map artifacts that shouldn't be there and not counting them.
As a refresher, creatures that start in, or enter, the clouded squares get to make a DC 19 Fort Save, or take 3d6 P dmg; creatures are immune for 1 min after the Save, succeed or fail. If they fail, though, they take 9 more P dmg at the end of every turn until they pass that DC 19 Fort save, or 6 rounds, whichever comes first.
Alkekenji
|
I've been counting them but yeah ... they're map artefacts from the joining together of map pack pieces
Roger. In that case, Kenji is three squares further away, and their cloud is a bit longer; doesn't impact things, though. I'll update the map.
Momo Strawberry
|
Momo is slow. Daydreaming about gravity and collapsing stars, she spring into alertness as the gravity waves hit her, immediately attuning to photon mode as panic hits her.
Momo runs over to the collapsing Solarian, moving in to see what she can do.
Do I need to be next to it to perform Mysticism, or can I do it from afar?
Double move to help out the collapsing star
Castana Fatris
|
Castana will double move to get to the enemy, attunes to Photon 1.
phaeton_nz
|
You do need to be adjacent for Mysticism
Quantum singularity Aurinkar goes for Flenn doing fire: 3d6 ⇒ (4, 5, 5) = 14 plus dazzled for a round. Fort for half and negate dazzle.
Terminatrix, Flenn, and and Alkekenji are up.
Flenn
|
Fortitude save: 1d20 + 6 ⇒ (8) + 6 = 14
I'm guessing that's a failure
Flenn's energy shield flickers out as it deflects most of the light damage, but Flenn is still disoriented from the bright attack. As he blinks, seeing Castana glowing, he backs away from her and the enemy. He pulls the koto up into a firing position and fires it. "Anyone know what this thing is or how to kill it?"
Thunderstrike attack w/ dazzled penalty: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24
Thunderstrike damage (sonic): 1d10 + 6 ⇒ (2) + 6 = 8
Terminatrix-42
|
Fort save: 1d20 + 7 ⇒ (10) + 7 = 17 +4 bonus vs. dazzle effect Fire resistance negates 7 pts
Visor of Terminatrix's armor immediately darkens to protect his eyes. "Try to keep it where it is. I'm moving as fast as possible."
Momo Strawberry
|
Momo has photon attune 1/3, which was what I was trying to describe but forgot to mention.
Alkekenji
|
Kenji moves the rest of the way up, and tries to give 'em the business. We're pretty sure Vorthuul isn't alive, so Kenji can't precisely detect it; so 50% miss chance, for now.
Scythe vs EAC: 1d20 + 12 ⇒ (10) + 12 = 22
Sonic dmg: 3d4 + 12 ⇒ (1, 4, 4) + 12 = 21
Miss chance; low miss, high hit: 1d2 ⇒ 1
Consarnit :D
Oh - also - reading back, I never rolled Fort vs the collapsing Solarian blazing into Kenji for half damage.
Fort: 1d20 + 16 ⇒ (2) + 16 = 18
Kenji would have partly discorporated into a semi-solid cloud of nanites to absorb that blow from Aurinkar. Use defensive dispersal to reduce damage taken by 13, and turn the Fort 18 into a Fort 19.
phaeton_nz
|
The undead horror activates it's Gravitational Maelstrom.
Three times per day as a full action, a vorthuul can take on the crushing gravitational properties of a black hole for 1d4+1 rounds, during which time the vorthuul’s speed is reduced by half. At the end of the vorthuul’s turn, creatures the same size or smaller and unattended objects of no more than light bulk within 30 feet of the vorthuul are drawn toward it. The vorthuul makes a single special combat maneuver with an attack bonus of +19, comparing the result to each creature’s KAC + 4. If successful, the creature is pulled 5 feet closer to the vorthuul plus 5 additional feet for every 5 by which the result exceeds the target’s KAC + 4. Unattended objects are automatically moved 10 feet closer to the vorthuul each round. While this ability is active, any creature that begins its turn adjacent to the vorthuul takes 2d8+8 bludgeoning damage (Fortitude DC 16 half); unattended objects automatically take this damage when they are moved adjacent to the vorthuul. In addition, any creature within 30 feet of the vorthuul while this ability is active has its speed reduced by half when it moves away from the vorthuul or doubled when it moves toward the vorthuul. A creature that moves neither toward nor away from the vorthuul during this time moves at its normal speed.
rounds: 1d4 + 1 ⇒ (2) + 1 = 3
pull v Castana: 1d20 + 19 ⇒ (12) + 19 = 31
pull v Alkekenji: 1d20 + 19 ⇒ (20) + 19 = 39
pull v Flenn: 1d20 + 19 ⇒ (9) + 19 = 28
It's also sucking all the nanites in.
Castana and Alkekenji are already adjacent, Flenn manages to hold his ground.
Momo and Castana are up.
Alkekenji
|
So it just ate my nanites, without taking persistent damage? Aw, man :C
Flenn
|
My KAC is 24, so it hit my KAC+4 of 28.
Castana Fatris
|
Castana attunes Photon 2 and strikes.
advanced core hammer: 1d20 + 11 ⇒ (9) + 11 = 20
electricity/fire: 3d6 + 11 ⇒ (4, 5, 6) + 11 = 26
Momo Strawberry
|
| 1 person marked this as a favorite. |
Momo's hair is pulled toward the gravity inducing monster, but her will focuses on the collapsing star of Aurinkar. She steps up closely and sing to him the song that she wrote for her lost mother.
Mysticism: 1d20 + 10 ⇒ (13) + 10 = 23
♫ There's a glimmer in the sky
Quiet calm after this stormy weather
Though it's not too bright
It's a guiding light
Like the memories of us together
You're my starlight
You're my starlight ♫
♫ No need to be bright like the sunlight
You shine even without the moonlight
You're my starlight
You're my starlight ♫