[SFS] Skitter Home/Skitter Warp (Inactive)

Game Master Kludde

RPG Chronicles
Maps and Handouts


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Gaz seems to be having a hard time seeing in the dark - he can make out a long passage, that is all.


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Dakoyo casts light!

...and then realizes he doesn't know that spell, and turns on his beacon instead.


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GM rolls:

Ayoka: 1d20 + 10 ⇒ (5) + 10 = 15
Gaz: 1d20 + 7 ⇒ (8) + 7 = 15
Dakoyo: 1d20 + 12 ⇒ (16) + 12 = 28
Nako: 1d20 + 0 ⇒ (10) + 0 = 10

Dakoyo turns on the lights, giving a clearer view into the passage. It goes on for quite a bit, but Dakoyo also notices that part of the passage is weakened, and looks like its close to collapse. It's probably not safe to walk under there.

Some engineering or physical science would help making this area safer


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Seeing in the dark, Nako moves in and starts helping making the area safer.

Helping!

Physical Science (aid): 1d20 + 3 ⇒ (12) + 3 = 15


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Knowing that he can't talk the broken area into submission, Gaz-i-Gaz once again acts as a cheerleader for the rest of the party.

"You can do it guys! Stop that passage from collapsing!"

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka applies structural engineering to the problem.
engineering: 1d20 + 15 ⇒ (14) + 15 = 29


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Ayoka manages to stabilize the ceiling, making the corridor safe for passage.

You guys going in?


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Sure!


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Thick stalactites laced with ribbons of dark metal hang from the ceiling of this expansive chamber, and patches of the floor are oddly smooth. Shelves in the eastern half of the cavern are raised five feet from the ground. A pair of passageways exit to the west and another tunnel leads north.

There's a badly wounded pahtra in a corner of the cave, and standing between the skittermander and the pahtra are two ooze-like creatures that look like piles of metal scrapings

GM rolls:

Ayoka: 1d20 + 1 ⇒ (13) + 1 = 14
Dakoyo: 1d20 + 1 ⇒ (11) + 1 = 12
Nako: 1d20 + 5 ⇒ (16) + 5 = 21
Gaz: 1d20 + 2 ⇒ (14) + 2 = 16

init: 1d20 + 2 ⇒ (14) + 2 = 16

---
Nako
Gaz

--
Ooze
Ooze
---
Ayoka
Dakoyo
---


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Without more thinking, Nako moves while drawing her doshko and once close to the creature she strikes!

Attack!

Fire Doshko vs EAC: 1d20 + 10 ⇒ (18) + 10 = 28
Damages, F: 1d8 + 11 ⇒ (7) + 11 = 18


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz walks into the room, and smiles at the pahtra.

"Don't worry! We are here to help!"

He then points at Blue.

"Get 'em!"

+1 to hit Blue!


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Nako unhestitatingly strikes at the ooze as Gaz-I-Gaz points at it to encourage his friend to bring it down first. As Nako strikes, she feels a strogn magnetic force that is pulling her doshko off-target.

If you use a technological item to make an attack and you are within 30 feet of a creature, make a DC 11 Strength check or take a -2 penalty

The two slimy ferrofluidic creatures strike out at Nako with pseudopods that smell or iron filings.

Pseudopod, Nako: 1d20 + 10 ⇒ (9) + 10 = 191d6 + 6 ⇒ (1) + 6 = 7
Pseudopod, Nako: 1d20 + 10 ⇒ (12) + 10 = 221d6 + 6 ⇒ (2) + 6 = 8

---
Ayoka
Dakoyo

---
Nako
Gaz

--
Ooze - Blue (18)
Ooze
---


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Dakoyo doesn't think they have minds to bother with, so he runs in and shoots the bluish ooze.

Needler Pistol: 1d20 + 3 ⇒ (17) + 3 = 20
Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

"It's not that bad, Nako! Just a little bump!"

Inspiring Boost - 13 stamina back for Nako :-)

Gaz-i-Gaz points at Blue again.

"Get that one!"

Get 'Em - +1 to hit Blue :-)

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka fires shooting stars at Blue
ss: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Strength check DC11: 1d20 + 5 ⇒ (6) + 5 = 11
Strength check DC11: 1d20 + 5 ⇒ (13) + 5 = 18

Thanks for the help! I'm better now. says Nako after Gaz-i-Gaz encourages her.

Nako keeps her doshko firmly in her hands and strikes twice at the already wounded creature. blue

Doshko vs EAC: 1d20 + 10 - 4 + 1 ⇒ (4) + 10 - 4 + 1 = 11
Damages, F: 1d8 + 11 ⇒ (1) + 11 = 12
Doshko vs EAC: 1d20 + 10 - 4 + 1 ⇒ (7) + 10 - 4 + 1 = 14
Damages, F: 1d8 + 11 ⇒ (6) + 11 = 17


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Dakoyo's needle homes in on the heap of ferrous material as if it's attracted to it, and does some damage, but it's the shooting stars of Ayoka that do it is, splattering the heap over the cave floor.

Redirecting attacks to red
Nako then goes full-out on the last ooze, but only hits one

Already weakened, the last ooze amplified its magnetic field, and promptly becomes completed attached to Nako, covering the hapless skittermander in ferro-fluid.

---
Ayoka
Dakoyo

---
Nako
Gaz

--
Ooze - Blue (DOWN)
Ooze - Red (17 - Attached to Nako)
---

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka fires her last volley of shooting stars at the other one.
ss: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz moves forward, prepared to help.

"Get that one!"

Get 'Em - +1 to hit Red :-)


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Eeek! says Nako as the creature wraps around her.

She strikes again to get rid of it.

Out, out, out!

Fire Doshko vs EAC: 1d20 + 10 + 1 - 4 ⇒ (19) + 10 + 1 - 4 = 26
Damages, F: 1d8 + 11 ⇒ (4) + 11 = 15
Fire Doshko vs EAC: 1d20 + 10 + 1 - 4 ⇒ (8) + 10 + 1 - 4 = 15
Damages, F: 1d8 + 11 ⇒ (6) + 11 = 17


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

"Let go of Nako!"

Needler Pistol: 1d20 + 3 ⇒ (2) + 3 = 5
Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3

"Or I might actually hit you next time!"


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Ayoka's missiles makes short work of the ooze, covering Nako in inanimate black goop that clings to every pieces of metal.

Combat over!

The badly wounded pahtra, who sits on a higher ledge, looks to be outside of mortal danger an explains There was an ambush, four-legged humanoidshapes emerging from the darkness. I couldn't even count how many they were before I was knocked out. There were three more in my group, they must be deeper in the cave. They were still alive the last time I saw them, so I think there's still hope...


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Ayoka's precision missiles make short work of the last ooze, covering Nako in blackish, inanimate goop.

Combat over!


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz favors the pahtra with a smile.

"Don't worry! We will help them, too!"

He then goes to peer down one of the other corridors.


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The group explores the cavern system further. The lowest tunnel widens to an unremarkable cavern with rough walls and then continues on, the other tunnel ends up in same place, converging on a small and oddly shaped chamber. A shallow pool of foul-smelling water has collected here.

A sputtering flashlight, in the hands of an unconscious vesk, lights up the cave with intermittent flashes, giving the place and eerie glow intermixed with darkness.


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz's face lights up.

"Someone else who needs help!"


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Oh no! says Nako seeing the uncounscious Vesk.

She moves closer to the body, her doshko in one hand and her pistol in another.

Perception: 1d20 + 0 ⇒ (13) + 0 = 13

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka uses her healing touch on the Vesk - just enough to rouse him (maximum of 5hp per day)


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Dakoyo is ready to rush in... and then Ayoka gets there first.

When did Nako hire a second medic?

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

I've only got healing touch Dakoyo. Just enough for emergencies, just enough to keep someone going .... and yes, I learnt a bit of Star Shaman Mysticism. Ayoko explains. Useful for EVAs


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Ayoka revives the Vesk, who begins to explain I'm Syvatsolex, I'm the guide. I was guiding a group of four pahtras when we uncovered this new tunnel. Stridermanders... I've only ever seen them from afar, and I was unprepared for their attacks. I can't even tell you how many they were, but they took the other pahtras and left me here.

I'm too weak to continue with you. Let me make it back to the surface. Don't waste your healing on me, you'll need it down there.

Two tunnels to choose from...


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

"Okay!"

Gaz-i-Gaz cheerfully goes for the left tunnel.


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The left tunnel leads to a save covered by a thin layer of sand

GM rolls:

Ayoka: 1d20 + 10 ⇒ (2) + 10 = 12
Nako: 1d20 ⇒ 8
Gaz: 1d20 + 7 ⇒ (2) + 7 = 9
Dakoyo: 1d20 + 12 ⇒ (9) + 12 = 21

Dakoyo sees a faint glimmer somewhere halfway, and uncovers a previous gemstone. Other than that, the chamber is empty.

The other tunnel leads to another cave.

Bluish-green moss covers nearly every surface of this irregular chamber, dotted with large, colorful mushrooms. The tunnel complex continues on on the other end.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka frowns a bit. I ... don't think those are edible


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz attempts to check to see if any of the mushroom are dangerous.

Life Science: 1d20 + 7 ⇒ (7) + 7 = 14. -5 to the DC if they are classed as 'rare'.

If everything looks okay, he will fearlessly stride into the room.


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Gaz-I-Gaz thinks the mushrooms are fine, but the moss would release some soporific spores, tiny enough to make it through even environmental protections.

Anyone walking through must make a Fort save (+2 if you have protection). Flying through wouldn't disturb the spores


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Turning on his environmental protections, Gaz-i-Gaz runs through the area.

Fort: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15.

Sadly, I do not have a way to fly...

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka attempts to tiptoe through. Unfortunately, flying is only an option when in space.
fort: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11


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DC is 16, if you turn on environmental protections, you get a +2.; those who fail become sleepy and take a –1 penalty to attack rolls, skill checks, and saving throws until they get a full night’s rest


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz yawns, but still manages to move through the area.

"I think I will need a good nap after this!"

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

You too huh? Ayoka replies.


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Seals up, Dakoyo proceeds.

Fortitude Save: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12

"Can't be helpful if you're not well rested *yawn*."


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Several lumpy stalagmites reach up from the floor in the western half of this large cave, each six feet tall. Near the southern wall, a pit leads down into utter darkness. A ledge runs 10 feet above the cavern floor along the northern and eastern walls, with sloping ramps at either end. The eastern portion of the chamber is some kind of lair, with ragged furs and scaly skins arranged on the floor near a small pile of bones. The whole area smells musty.

There's a quartet of four Stridermanders in the far end of the cave, bickering over who gets to feed off their prey: three unconscious pahtras.

They haven't noticed the skittermanders yet.

It's possible to sneak closer using the stalactites with a stealth check

Still need a fort save for Nako


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz tries to sneak forward.

Stealth: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25.


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Nako activates her environmental protection et follows her comrades.

Fortitude DC16: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Agreeeeeed says Nako in a yawn.

She tries to be stealthy, following Gaz

Stealth: 1d20 + 1 - 1 ⇒ (6) + 1 - 1 = 6

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka gives stealth a try.
stealth: 1d20 + 1 - 1 ⇒ (10) + 1 - 1 = 10


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Stealth: 1d20 + 1 - 1 ⇒ (12) + 1 - 1 = 12


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GM rolls:
1d20 + 3 ⇒ (9) + 3 = 12

The structure of the cave helps a lot, and Dakoyo, and Gaz-I-Gaz manage to sneak up quite closely, until Nako starts clanking in and draws the attention of the stridermanders.

Before the start of the surprise round, you can move your tokens anywhere between those stalactites (the dark rocks on the map)

init:

Ayoka: 1d20 + 1 ⇒ (13) + 1 = 14
Dakoyo: 1d20 + 1 ⇒ (16) + 1 = 17
Nako: 1d20 + 5 ⇒ (13) + 5 = 18
Gaz: 1d20 + 2 ⇒ (11) + 2 = 13

init: 1d20 + 2 ⇒ (14) + 2 = 16

---(Surprise round)---
Gaz-I-Gaz
Dakoyo
---(Round 1)---
Nako
Dakoyo

---
Strider
Strider
Strider
Strider
---
Ayoka
Gaz-I-Gaz
---


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz hustles into the room.


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Surprise

Dakoyo hustles behind a pillar and shouts, "Cover me! I have to go help!"

Round 1

Dakoyo runs out into the open using his move action from hyper and then healing channels as a full action to restore their health.

Healing, All Allies Within 30 Feet: 4d8 ⇒ (4, 3, 7, 5) = 19

Medic is slightly exposed now...

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