[SFS] Skitter Home/Skitter Warp (Inactive)

Game Master Kludde

RPG Chronicles
Maps and Handouts


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gaz-I-Gaz suggests a new target while Ayoka reloads. Nakonechkin listens this time, and in a concerted effort with Dakoyo bring down the undead.

One enemy remains, who launces a volley of magic missiles at Gaz-I-Gaz

Magic Missile, Gaz: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11

---
Gaz
Nakonechkin
Ayoka
Dakoyo

---
Enemy - Brown (DEAD)
Enemy - Red (DEAD)
Enemy - Black (DEAD)
Enemy - Blue (4)
Enemy - Yellow (DEAD)
---

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka moves up a bit and shoots Blue.
tpb: 1d20 + 3 ⇒ (1) + 3 = 4 e&f: 1d10 + 5 ⇒ (8) + 5 = 13


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Ayoka makes a valiant effort trying to bring the last undead down, but misses.

Anyone else?

---
Gaz
Nakonechkin

Ayoka
Dakoyo
---
Enemy - Brown (DEAD)
Enemy - Red (DEAD)
Enemy - Black (DEAD)
Enemy - Blue (4)
Enemy - Yellow (DEAD)
---


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz points at the final undead.

"Get that one!"

Get 'Em: +1 to hit.

Glamered Thunderstrike Sonic Pistol: 1d20 + 7 ⇒ (3) + 7 = 10, for 1d8 + 2 ⇒ (1) + 2 = 3 Sonic damage.


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Nakonechkin hustles towards the last standing undead.

double move


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I'll give Dakoyo a double action to catch up

The last undead claws at the incoming Vesk

Claw vs Nakonechkin: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 4 ⇒ (4) + 4 = 8

---
Dakoyo
---
Gaz
Nakonechkin
Ayoka
Dakoyo

---
Enemy - Brown (DEAD)
Enemy - Red (DEAD)
Enemy - Black (DEAD)
Enemy - Blue (4)
Enemy - Yellow (DEAD)
---


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz hustles forward, and points frantically at the remaining undead.

"Get that one!"

Get 'Em: +1 to hit.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoko repositions and takes a shot at the target.
tpb: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 e&f: 1d10 + 5 ⇒ (5) + 5 = 10


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

With no one in particular need of healing, Dakoyo unleashes his inner action vid star.

Needler Pistol: 1d20 + 5 - 4 + 1 ⇒ (2) + 5 - 4 + 1 = 4
Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Needler Pistol: 1d20 + 5 - 4 + 1 ⇒ (10) + 5 - 4 + 1 = 12
Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Needler Pistol: 1d20 + 5 - 4 + 1 ⇒ (15) + 5 - 4 + 1 = 17
Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Needler Pistol: 1d20 + 5 - 4 + 1 ⇒ (4) + 5 - 4 + 1 = 6
Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6


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Dakoyo fires a couple of needles without looking much, and sprays them all over the place. Fortunately, Nakonechkin doesn't get hit, and one of the needles even find it target!

Ayoka takes a more professional stance and hits with a well-aimed shot, using the encouragement of Gaz-I-Gaz.

---
Gaz
Nakonechkin
Ayoka
Dakoyo
---
Enemy - Brown (DEAD)
Enemy - Red (DEAD)
Enemy - Black (DEAD)
Enemy - Blue (17)
Enemy - Yellow (DEAD)
---


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Naknechkin attacks twice the last undead.

Time to take your final rest!

Unarmed Strike vs KAC: 1d20 + 10 + 1 - 4 ⇒ (16) + 10 + 1 - 4 = 23
Damages, S: 1d4 + 13 ⇒ (3) + 13 = 16
Unarmed Strike vs KAC: 1d20 + 10 + 1 - 4 ⇒ (6) + 10 + 1 - 4 = 13
Damages, S: 1d4 + 13 ⇒ (1) + 13 = 14


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Nakonechkin splits the undead into multiple, easy to carry pieces, destroying the last of this particular group. The Lyceum's osharus seem to have the upper hand and the enemy is driven out.

Night falls over the Helix Lyceum. As magical illuminating flames ignite on pillars across the city, the attacking creatures withdraw. Pramac leads the group to the symposium, where the headteachers await.

“My friends, you must be worried sick about your friend Ponatia. While you led the defense against the creatures he sent to the Helix Lyceum, we have been crafting a plan. We traced the message you saw to a location near the headwaters of the Acavo River, where there’s a high concentration of planar energy. We believe he’s masterminding the assault on the Lyceum there.

“Your friend appears to be corrupted by evil, but don’t fear. There may be a way to save him.” Kiodea retrieves a glass vial full of glowing white liquid from a niche in the wall. “Take this. The planar energy at the river’s headwaters must have a source—perhaps an object cast from the Drift. Find the source of this planar energy and anoint it with this oil. It will dispel the planar energy and—with luck and the grace of the gods—restore your friend and anyone else infected by the same energy.”

From the reflecting pool, Kiodea calls up a holographic map of Acavo River and the surrounding area, approximately 100 miles to the northeast. From the map, it is clear the group can take theh Clutch tothe base of the steep hills that surround the headwaters, but they will need to walk the rest of the way.

I'd recommend you wait until morning when climbing the hills will be less treacherous, Pramac can provide you with quarters for the night

Kiodea hands the group the cleansing oil, which is surprisingly light. She gives the group a grappler, 100 feet of adamantine alloy cable line, six mk 2 serums of healing, and four serums of enhancement (commando). She also provides four merciful weapon fusions (6th), and provides the service necessary to transfer these fusions to the group's weapons if they desire it.


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz nods enthusiastically.

"Of course we want to help!"

He happily has one of the aforementioned seals transferred to his weapon.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka is also quite willing to have a merciful seal attached to her rifle.

She is also grateful for the night's sleep.


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Dakoyo can't figure out how to attach a fusion seal to a mind thrust, but will accept it for his backup weapon.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka doesn't know how to attach one to a shooting star either .... maybe there's a metaphysical equivalent?[/b]


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The only suitable place to set down the Clutch is a clearing at the base of the hills from which the Acavo River flows.

The land here looks scorched, twisted, and barren, as if it was touched by energy from evil-aligned planes. Chunks of basalt poke from the ground at odd angles and the air smells vaguely of sulfur. The only way to continue from here is on foot.

There are no signs of wildlife as they follow the river into the hills. A foul gray foam collects on the water’s surface, gathering along the banks in large clumps. The entire area looks like nothing the group has ever seen on Varkulon 4 before.

An hour into the journey, the river turns sluggish where a large rock bisects the flow. On one side, the water flows into a small pool surrounded by sickly reeds. Several dead fish lie at the pool’s edge, their flesh rotted away to reveal half-melted bones.

init:

Ayoka: 1d20 + 1 ⇒ (4) + 1 = 5
Dakoyo: 1d20 + 1 ⇒ (4) + 1 = 5
Nako: 1d20 + 5 ⇒ (9) + 5 = 14
Gaz: 1d20 + 7 ⇒ (3) + 7 = 10
Enemy: 1d20 + 3 ⇒ (4) + 3 = 7

As the group inches closer, a terrible monster springs out from the water, and sprays the foul liquid everywhere

---
Nakonechkin
Gaz-I-Gaz

---
Monster
---
Dakoyo
Ayoka
---


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz wrinkles his nose in disgust.

"Get that one!"

Get 'Em: +1 to hit.

Glamered Thunderstrike Sonic Pistol: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18, for 1d8 + 2 ⇒ (5) + 2 = 7 Sonic damage.


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Gaz-I-Gaz points out the enemy as a target, but just barely misses his shot.

---
Nakonechkin
Gaz-I-Gaz
---
Monster
---
Dakoyo
Ayoka
---


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Can I have an action for Nakonechkin?


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Nakonechkin - BOT:

Squad machine gun vs KAC: 1d20 + 6 + 1 - 4 ⇒ (3) + 6 + 1 - 4 = 6, for 1d10 + 5 ⇒ (2) + 5 = 7 Piercing damage.

Squad machine gun vs KAC: 1d20 + 6 + 1 - 4 ⇒ (17) + 6 + 1 - 4 = 20, for 1d10 + 5 ⇒ (3) + 5 = 8 Piercing damage.


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Nakonechkin takes a series of shots at the monster, but this one is tough. The first bullet ricochets off, and the second only does a little scratch

High is good (for the enemy): 1d100 ⇒ 52

The terrible beast performs a summoning incantation, but there is no tangible effect from it.

---
Dakoyo
Ayoka

---
Nakonechkin
Gaz-I-Gaz

---
Monster (3)
---


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

"Get that one!"

Get 'Em: +1 to hit.

Glamered Thunderstrike Sonic Pistol: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21, for 1d8 + 2 ⇒ (1) + 2 = 3 Sonic damage.


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Dakoyo moves to the water and check to see if this creature has any bad memories.

Mind Thrust DC 16: 2d10 ⇒ (4, 7) = 11


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Will: 1d20 + 6 ⇒ (7) + 6 = 13 @Dakoyo: Can you roll for SR please?

Gaz-I-Gaz blasts the devil with a sonic hit, rattling it to the bone, while Dakoyo tries to penetrate its mind with mental pain.

---
Dakoyo
Ayoka
---
Nakonechkin
Gaz-I-Gaz
---
Monster (6 + 11 if it gets past SR)
---


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Caster Level Check: 1d20 + 5 ⇒ (1) + 5 = 6

"Huh. It's got a brain, I'm pretty sure..."

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka takes a shot at it.
tpb: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 e&f: 1d10 + 5 ⇒ (1) + 5 = 6


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Ayoka takes a snap shot as the magic fails to take a hold on the monster.

Can I have another action for Nakonechkin?

--
Dakoyo
Ayoka
---
Nakonechkin
Gaz-I-Gaz
---
Monster (6)
---


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Nakonechkin - BOT:

Squad machine gun vs KAC: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21, for 1d10 + 5 ⇒ (4) + 5 = 9 Piercing damage.


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Nakonechkin hits the hellish creature, and even manages to score some damage despite its tough hide.

With an infernal scream, the monster moves forward at Gaz-I-Gaz, and strikes with a claw

Claw, Gaz-I-Gaz: 1d20 + 17 ⇒ (19) + 17 = 361d6 + 12 ⇒ (5) + 12 = 17

--
Dakoyo
Ayoka

---
Nakonechkin
Gaz-I-Gaz

---
Monster (10)
---


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz mutters to himself.

"It's not that bad!"

Inspiring Boost - regain 15 stamina points.

He then points at the monster.

"Get that one!"

+1 to Hit.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka takes another shot.
tpb: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 e&f: 1d10 + 5 ⇒ (9) + 5 = 14

That's better. Thought the sights were misaligned


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Sorry, my little one is sick and my nights are sh*t, had to recover from the weekend...

Nakonechkin steps and strikes the monstrosity.

Don't. Touch. MY. Friends!

Unarmed Strike vs KAC: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Damages, S: 1d4 + 13 ⇒ (3) + 13 = 16


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Dakoyo decides that the previous failure was bad luck and tries again.

Mind Thrust DC 16: 2d10 ⇒ (4, 2) = 6
Caster Level Check: 1d20 + 5 ⇒ (10) + 5 = 15


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Gaz-I-Gaz keeps cheerleading for his team, and helps Ayoka land a hit, which only seems partially effective.

Nakonechkin goes toe-to-toe with the devil, but his claws don't quite connect.

Sorry to hear that - hope somebody has a cure disease spell available soon.

Dakoyo does a long better - the spell takes a hold this time around

Will: 1d20 + 6 ⇒ (13) + 6 = 19

The water devil strikes out at Nakonechkin, but breaks a nail on the Vesk's scales.

Claw, Nakonechkin: 1d20 + 17 ⇒ (5) + 17 = 221d6 + 12 ⇒ (3) + 12 = 15

--
Dakoyo
Ayoka

---
Nakonechkin
Gaz-I-Gaz

---
Monster (24)
---


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Gaz-i-Gaz slowly starts to adjust his position (5' step), preparing to offer Nakonechkin a flank.

"You've got this, boss!"

Get 'Em: +1 to hit.


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Nakonechkin steps to use the flank provided by Gaz or move if necessary provoking in this case.

Unarmed Strike (flank): 1d20 + 10 + 1 + 2 ⇒ (15) + 10 + 1 + 2 = 28
Damages, S: 1d4 + 13 ⇒ (3) + 13 = 16

Told you to not touch my crew! he says and winks at Gaz.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Seeing that her rifle is only partially effective, Ayoka fires of a volley of shooting stars.
ss: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10


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Gaz-I-Gaz keeps inspiring his friends, and Nakonechkin makes good use of the opportunity to deal a heavy blow to the devil. Ayoka goes all in with shooting stars

--
Dakoyo
Ayoka
---
Nakonechkin
Gaz-I-Gaz
---
Monster (45)
---


DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Dakoyo tries to keep the pressure on.

Mind Thrust DC 16: 2d10 ⇒ (8, 1) = 9
Caster Level Check: 1d20 + 5 ⇒ (13) + 5 = 18


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Dakoyo has found the key to getting past the arcane defense of the devil, and hits at full blast!

Will: 1d20 + 6 ⇒ (20) + 6 = 26

The devil shrugs off most of the pain, though, and rips into Gaz-I-Gaz

Claw: 1d20 + 17 ⇒ (9) + 17 = 261d6 + 12 ⇒ (1) + 12 = 13

--
Dakoyo
Ayoka

---
Nakonechkin
Gaz-I-Gaz

---
Monster (49)
---


Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

Wincing in pain, Gaz-i-Gaz fights through it.

"You can do it, Boss!"

Get 'Em: +1 to hit.

Aid Another (Nakonechkin): 1d20 + 6 ⇒ (12) + 6 = 18 Vs. DC 10... Success!


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Nakonechkin continues to attack furiously the devil!

Unarmed Strike vs KAC + aid & Flank: 1d20 + 10 + 1 + 2 + 2 - 4 ⇒ (10) + 10 + 1 + 2 + 2 - 4 = 21
Damages, S: 1d4 + 13 ⇒ (4) + 13 = 17
Unarmed Strike vs KAC + Flank: 1d20 + 10 + 1 + 2 - 4 ⇒ (19) + 10 + 1 + 2 - 4 = 28
Damages, S: 1d4 + 13 ⇒ (2) + 13 = 15

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka fires off her second, and last, volley of shooting stars at the creature.
ss: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13


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Gaz encourages Nakonechkin to not give up, and the Vesk seems to take the advice to heart, landing two solid blows, which Ayoka accentuates with another volley of missiles

--
Dakoyo
Ayoka
---
Nakonechkin
Gaz-I-Gaz
---
Monster (84)
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DAKOYO | Male NG Skittermander Priest Mystic 5 | SP 35/35 HP 32/32 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +4; Will +9 | Init: +2 | Perc: +13 (low-light vision, darkvision 60 ft.), SM: +13 | Speed 30 ft. | Spells 2nd - 3/3 1st - 5/5 | 0 Reroll | Active conditions: None

Dakoyo is getting low on brain power, so steps back and tries some firepower.

Needler Pistol: 1d20 + 5 ⇒ (1) + 5 = 6
Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6

"Sorry, boss!"


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Dakoyo tries to shoot the devil, but his aim is off. Dakoyo apologises, but the devil just strikes out at the boss!

Claw, Nakonechkin: 1d20 + 17 ⇒ (15) + 17 = 321d6 + 12 ⇒ (5) + 12 = 17

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Dakoyo
Ayoka

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Nakonechkin
Gaz-I-Gaz

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Monster (84)
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Male Skittermander (Xenoseeker) Envoy 5 (SP 20/35) (HP 32/32) (RP 7/7) (EAC 17, KAC 17) (Fort +2, Ref +7, Will +7) (Init +7) (Perception +9)

"It's not as bad as it looks, Boss!"

Inspiring Boost: Regain the 17 Stamina that you just lost ;-)

"Get 'Em!"

Get 'Em: +1 to hit.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka sighs and fires at the creature again with the rifle.
tpb: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 e&f: 1d10 + 5 ⇒ (10) + 5 = 15


"Nakonechkin" Male N vesk themeless soldier 5 | SP 41/41 HP 40/55 | RP 7/8 | EAC 20; KAC 23 | Fort +9; Ref +2; Will +6 | Init: +5 | Perc: +0, SM: +0; Low-light vision | Speed 25ft | Active conditions: None.

Thanks Gaz!

Nakonechkin continues to strike the devil.

Unarmed Strike: 1d20 + 10 + 1 + 2 - 4 ⇒ (3) + 10 + 1 + 2 - 4 = 12
Damages, S: 1d4 + 13 ⇒ (3) + 13 = 16
Unarmed Strike: 1d20 + 10 + 1 + 2 - 4 ⇒ (7) + 10 + 1 + 2 - 4 = 16
Damages, S: 1d4 + 13 ⇒ (4) + 13 = 17

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