PFS2e 5-01 - Year of Unfettered Exploration (KS) (Inactive)

Game Master phaeton_nz

Tier 1-4
Challenge Points: 17
Subtier 1-2
Repeatable
Slides
Hero Points: Nykor-3; Lendaru-2; Horul-2; BK-2; Balagos-1; Hyphy-2.


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Horizon Hunters

LG Fungus Finadar Leshy Devourer of Decay Witch 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp
♥️ 32 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

Hyphy shrugs!

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin raises an eyebrow.

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

So far, Balagos has been happy to just follow around the group and laugh at their antics. Now, with the option to pick a destination, he decides to continue riding this adventure and let the fates guide him instead of forcing his path.

I've also played this one, so go ahead and choose a route!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

It looks like it is going to be Nex - unless someone else has a better idea.

Lendaru hasn't spoken yet and they are suddenly the focus of six pairs of eyes (or whatever substitutes)

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

I would like to go to Heidmarch Manor in Varisia. Because I would like to return in my birth region.

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

"Sounds good to me!" Nykor says.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

BK twils around with his eyes close, stops, opens his eyes, and points.

"OK, let's go then."

Whether or not it is the right direction he starts off in that direction, though he will stop if by some random chance, nobody comes with him because it is not the right way.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

So, off to Heidmarch Manor you go - although it's not that simple. To navigate the Maze to get to a spacific location, you need to spend 10 minutes following instructions given to you.

Attempt a Survival check to Sense Direction, a Scouting Lore check, or another skill check which the text specifies can be used in place of Survival. In this case, it's Pathfinder Society Lore, Society or Athletics

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Scouting lore: 1d20 + 8 ⇒ (19) + 8 = 27

Follow me, soldiers.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

pathfinder lore: 1d20 + 5 ⇒ (17) + 5 = 22

Out of sheer luck, BK heads off in the right direction and even spots a few of the 'signposts' along the way.

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor follows Horul.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

When you get to the other end - which is indeed Heidmarch Manor, as indicated by the coat of arms above the main door, Horul notices a distinct lack of security. Could something be wrong?

Everyone gets +2 to their next initiative check

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin turns towards his companions: Soldiers, be prepared. Something is going wrong here.

He draws his breaching pike.

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

"You don't say..." Nykor looks around for some rats to speak to.

Horizon Hunters

LG Fungus Finadar Leshy Devourer of Decay Witch 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp
♥️ 32 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

”Are you okay?” Hyphy asks... whomever ought be at the door... ?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

There is no one there for Hyphae to ask.

Taiwalei and Horul immediately feel something is off from the eerie silence. The venture-captain draws his weapon and uses the Pathfinder Society’s universal sign language, Napsu-Sign, to communicate that you should check out the display room whose doors have been left ajar while he goes to search for those who were supposed to be guarding the place.

The building the PCs enter has a single story and the rooms are about ten feet tall, with a small stone tower. Everything else is made of wood.

Initiatives:
Nykor (Stealth): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Lendaru (Stealth): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Horul (Stealth): 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Banterknell (Scout): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Balagos (Investigate): 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Hyphy (Investigate): 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

Directly opposite the main door on the wall is the coat of arms of the lodge, which all of you recognize. Heidmarch Manor’s is blue and white featuring a wall with two shields with three stars hanging overhead.

There is no sign of opposition yet. What do you do?

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Nykor approaches cautiously, wondering why there aren't any guards around...

Perc +6

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Expecting the worst, BK begins a lingering performance to inspire courage, then casts inspire courage and shield.

lingering performance check: 1d20 + 8 ⇒ (13) + 8 = 21

Carefully he tries to sneak forward and become one with one of the pillars.
stealth: 1d20 + 7 ⇒ (6) + 7 = 13

o lingering performance
* inspire courage
* shield
* sneak

Horizon Hunters

LG Fungus Finadar Leshy Devourer of Decay Witch 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp
♥️ 32 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

Hyphy copies Nykor, unsure of himself.

”I said, are you okay?” into the darkness...

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

Balagos will take out his weapon and focus on his senses, trying to find any anomalities.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin follows his soldiers ready to engage in battle.

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor takes out his weapon and enlarges it.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

Balagos spots faint tracks left behind by four different shoe-wearing Medium humanoid creatures, all of which head toward the northern-most doorway.

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Nykor approaches, bow ready.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The alchemist is also ready to act with his breaching pike in hand moving forward along the wall.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

Anyone using Perception to Search?

Horizon Hunters

LG Fungus Finadar Leshy Devourer of Decay Witch 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp
♥️ 32 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

Hyphy goes to look.

Perception (Trained): 1d20 + 5 ⇒ (12) + 5 = 17

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺
phaeton_nz wrote:

Anyone using Perception to Search?

Balagos will be using the search exploration activity.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Avoid notice here

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor will be using avoid notice.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield
phaeton_nz wrote:
Anyone using Perception to Search?

Yes, BK uses the Scout exploration activity which is perception based. Or are you asking if we are searching the room before heading on?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

If anyone is using the Search activity, please roll Perception

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Nykor continues to avoid notice.

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

Search: 1d20 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

You follow the tracks and open the door. This large exhibition room is lined with 3-foot-tall shelves. A center display stands on a 1-foot-tall platform. On the far end of the room is a set of stairs that goes up three feet to an elevated corridor, which is fenced off by 2-foot tall guard rails. At a glance, most items on exhibit are tastefully expensive.

Some robbers are ransacking the place.

Nykor (Stealth): 22
Lendaru (Stealth): 26
Horul (Stealth): 14
Banterknell: 23
Balagos (Investigate): 10
Hyphy (Investigate): 25

Red: 1d20 + 7 ⇒ (10) + 7 = 17
Blue: 1d20 + 7 ⇒ (12) + 7 = 19
Green: 1d20 + 7 ⇒ (3) + 7 = 10
Cyan: 1d20 + 5 ⇒ (18) + 5 = 23
Magenta: 1d20 + 5 ⇒ (9) + 5 = 14

Lendaru and Hyphy get to act first before Cyan

Horizon Hunters

LG Fungus Finadar Leshy Devourer of Decay Witch 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp
♥️ 32 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

"STEALING!?"

Hyphy's bright and chipper demeanor exits abruptly - a Demonic voice echoes from his mouth as his face transforms into a Twisted Landscape of Anger and Rage. His eye darkens in shade then dilates to ten times it's diameter, and dark purple occult energy flows from it. Like a twin dagger, a psychic chip hurls itself at the Pink Thief, assaulting her mind and body!

Pink Thief to Will Save vs DC: 18 = 18

Evil Eye (curse, hex, manipulate):

Range 30 feet
Defense Will
Targets 1 creature
Duration sustained up to 1 minute

Target is sickened 1 if it fails (sickened 2 w/ critical failure). This condition can't be reduced below 1 while the spell is active and you can see the target.

◆) Evil Eye
◆◆) Phase Bolt

Phase Bolt (piercing, 30-ft, ignores +2 circumstance to AC) vs Pink Thief: 1d20 + 8 ⇒ (8) + 8 = 163d4 ⇒ (3, 1, 1) = 5

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Is the inspire courage still active? If so there is a +1 to those rolls.

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor tries the overdrive.

Crafting:1d20 + 12 ⇒ (10) + 12 = 22

Then he moves and he casts shield.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

will(pink): 1d20 + 3 ⇒ (6) + 3 = 9
Eeeeep. It's a Witch (Pink: -5)

I'm gonna BURN it replies Cyan.

So saying, Cyan double moves to the door where the Pathfinders are still stacked up and punches Hyphae
fist: 1d20 + 7 ⇒ (16) + 7 = 23 bludgeoning: 1d4 + 1 ⇒ (4) + 1 = 5

Nykor and BK are up before Red, Blue & Magenta/Pink

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Nykor shoots at green point blank twice and then moves back.
"Make them come to us..." he says.

Bow: 1d20 + 7 ⇒ (19) + 7 = 26Piercing w/ Sneak attack: 1d6 + 1d6 ⇒ (3) + (6) = 9
Bow: 1d20 + 7 ⇒ (8) + 7 = 15Piercing: 1d6 ⇒ 5

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

Since Green is off kilter (or whatever flat foot is now), that's a crit and a hit. Green goes down.

((Green - point blank??? - not according to the map you didn't - and is that door open? Please remember to move your tokens accordingly))

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

If the lingering inspire courage is not active, BK will start a performance. If it is active he will cast shield. See question posted 12/12 06:57 pm.

BK holds his position and starts playing his flute. As he does a shimering barrier appears around him and with a flourish to the left he sends aDC 18 Daze spell towards Blue for 4 points of damage.

*shield or inspire courage
**daze spell

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

will(Blue): 1d20 + 6 ⇒ (1) + 6 = 7

Blue and Red move then both throw two daggers at Horul through the doorways.
dagger: 1d20 + 7 ⇒ (17) + 7 = 24 piercing: 1d4 ⇒ 4
dagger: 1d20 + 3 ⇒ (18) + 3 = 21 piercing: 1d4 ⇒ 4
dagger: 1d20 + 7 ⇒ (6) + 7 = 13 piercing: 1d4 ⇒ 1
dagger: 1d20 + 3 ⇒ (17) + 3 = 20 piercing: 1d4 ⇒ 3

Magenta spends all three actions moving.

((Blue:8, Magenta:5))

Horul, Balagos, Lendaru and Hyphy get to act before Cyan

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

How long does BK have left on his 3 round lingering composition?

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

Balagos will ◆rage and then ◆◆sudden charge towards pink.

Fauchard on Pink: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10, Slashing: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 + 4 fire damage.

The GM used up all the good rolls

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

What poor soldiers the hobgoblin has with him. Opening a door before to leave. But the enemy also has a tactic difficult to understand. Being in melee they choose to throw daggers towards someone farthest. Weird.

But enough thought. The chief strikes the cyan one.

+1 Breaching pike: 1d20 + 8 ⇒ (18) + 8 = 26

Damage, weapon siphon (fire): 1d6 + 1 + 1d4 ⇒ (5) + 1 + (4) = 10

And Poison: Black Adder Venom : DC 18 Fortitude; Maximum Duration 3 rounds; Stage 1 1d8 poison damage (1 round); Stage 2 1d10 poison damage (1 round); Stage 3 2d6 poison damage (1 round)

Then he cast a spell upon both red and blue.

Electric arc: 1d4 + 4 ⇒ (3) + 4 = 7

reflex DC 18

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

Cyan dies outright. Yeah, it does seem that some of them are quite new at this sort of caper.

ref(blue): 1d20 + 7 ⇒ (2) + 7 = 9
ref(red): 1d20 + 7 ⇒ (7) + 7 = 14

((Blue:15, Magenta:5 Red:7))

((This is Round 2))

Lendaru and Hyphy still to go, and with Cyan down, Nykor and BK are up.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

BK plays his flute vigorously, inspiring his comrades and sending a piece of debris at red.

to hit TK projectile, inspire courage: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
damage, inspire courage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

*inspire courage +1
**TK projectile

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor strikes twice the blue.

Greatpick:1d20 + 9 ⇒ (19) + 9 = 28

Damage:1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Damage if crit:3d12 + 6 + 4 ⇒ (4, 12, 7) + 6 + 4 = 33

Greatpick:1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24

Damage crit:3d12 + 6 + 4 ⇒ (12, 9, 3) + 6 + 4 = 34

Then he casts shield.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | SFS1e 6-04 | PFS1e 1-46

BK scores a crit on Red which takes them down.
Lendaru turns Blue into an organic sticky mess.

Only Magenta/Pink is left and she looks like she wants out of here.

Hyphy and and Mykor still to go.

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