PFS2e 5-01 - Year of Unfettered Exploration (KS) (Inactive)

Game Master phaeton_nz

Tier 1-4
Challenge Points: 17
Subtier 1-2
Repeatable
Slides
Hero Points: Nykor-3; Lendaru-2; Horul-2; BK-2; Balagos-1; Hyphy-2.


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Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Bold to Go
Lendaru
Balagos
Red
Banterknell
Green
Nykor
Blue
Horul
Hyphy
Cyan
Yellow

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

”Follow me!” shouts Balagos as he rages into the battle!

*Rage (-1 AC, +4 temp HP)
**Sudden Charge at blue’s side: 1d20 + 7 ⇒ (20) + 7 = 27, Slashing Damage: 1d8 + 4 ⇒ (5) + 4 = 9 + 4 fire
deadly dice: 1d8 ⇒ 3

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Balagos with a well aimed crit, takes out Blue.

Bold to Go
Lendaru
Balagos
Red
Banterknell
Green
Nykor
Blue
Horul
Hyphy
Cyan
Yellow

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor tries the overdrive.

Crafting:1d20 + 12 ⇒ (10) + 12 = 22

Then he moves and he strikes the red.

+1 Greatpick:1d20 + 9 ⇒ (17) + 9 = 26

Damage:1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Damage if crit:3d12 + 6 + 4 ⇒ (4, 10, 9) + 6 + 4 = 33

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

That is indeed a crit. Red is annihilated.

Bold to Go
Lendaru
Balagos
Red
Banterknell
Green
Nykor
Blue
Horul
Hyphy
Cyan
Yellow

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

BK begins a performance, playing energetically, and directs a ray of frost at the furthest assailer.

to hit, inspired: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
damage, inspired: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

*inspire courage
**ray of frost

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

BK's Ray smashes into Cyan freezing the water around it and turning it into a corpsicle.

Green swims up to Balagos and bites twice.
jaws: 1d20 + 7 ⇒ (18) + 7 = 25 piercing: 1d6 + 2 ⇒ (2) + 2 = 4
jaws: 1d20 + 3 ⇒ (9) + 3 = 12 piercing: 1d6 + 2 ⇒ (4) + 2 = 6

Round 1 - Bold to Go
Lendaru
Balagos
Red
Banterknell
Green
Nykor
Blue
Horul
Hyphy
Cyan
Yellow

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

"They aren't very tough, are they?"

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin casts a spell towards the yellow one.

Ray of frost: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

Damage: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

He moves then.

That's good, soldiers. Let's finish of the remaining one.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Do you realise that every roll from you lot in this combat has been a crit?

Yellow is also turned into a corpsicle.

Round 1 - Bold to Go
Lendaru
Balagos
Red
Banterknell
Green
Nykor
Blue
Horul
Hyphy
Cyan
Yellow

Round 2

Lendaru
Balagos
Banterknell
Green

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

Balagos will swing three times at the creature in front of him, trying to make short work of it and end the combat.

Fauchard: 1d20 + 7 ⇒ (3) + 7 = 10, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9 +4 fire
Fauchard: 1d20 + 2 ⇒ (18) + 2 = 20, Slashing: 1d8 + 4 ⇒ (8) + 4 = 12 +4 fire
Fauchard: 1d20 - 3 ⇒ (17) - 3 = 14, Slashing: 1d8 + 4 ⇒ (2) + 4 = 6 +4 fire

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Only one of those hits. Balagos also discovers the shark has fire resistance. (Green: -13)

Do you wish to Hero Point the first swing?

Horizon Hunters

LG Fungus Finadar Leshy Devourer of Decay Witch 2 | ◆◇↺ | Explore: Search
Stats:
AC 17 w/ mystic armor | Fortitude (+4), Reflex (+6), Will (+7) | Perception (+5) w/ Darkvision | Speed 25 or 30 warp
♥️ 32 | ☘️ □□ | ☀️ □ | ✋ empty | ⚕ none | Primal DC 18, Rank One (□□)

Hyphy rages too, running towards the shark but stopping short of the water - his mushroom caps lifts and a terrible eye pokes out, menacing the shark, and he flings a pod.

Pink Thief to Will Save vs DC: 18 = 18

Evil Eye (curse, hex, manipulate):

Range 30 feet
Defense Will
Targets 1 creature
Duration sustained up to 1 minute
Target is sickened 1 if it fails (sickened 2 w/ critical failure). This condition can't be reduced below 1 while the spell is active and you can see the target.

◆) Stride
◆) Evil Eye
◆) Strike

Small but MIGHTY Seed Pod (blunt, 30-ft) vs Pink Thief: 1d20 + 6 ⇒ (15) + 6 = 211d4 ⇒ 2

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

Yes, I was wondering if I had one left

Hero Point 1d20 + 7 ⇒ (15) + 7 = 22

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor moves and strikes twice on the green.

+1 Greatpick:1d20 + 9 ⇒ (13) + 9 = 22 VS FF

Damage:1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13

+1 Greatpick:1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24 VS FF

Damage:1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Damage crit:3d12 + 6 + 4 ⇒ (11, 1, 2) + 6 + 4 = 24

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

And that's basically combat over. Once the elementals are taken care of, the elemental rifts slowly close, leaving behind only the shallow pool, a line of burnt grass, and the odd-looking trees. You have just enough time to get back to the Grand Lodge to be on time for the party.

Do you do so?

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

BK gives his flute one final victorious tootish tweet and proclaims, "Time to join the party!"

Is he able to find his way back though?

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Well, it was quick. Let’s go back now.

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

"Wierd flimsy creatures..." mutters Balagos as he cleans his weapon.

"Now, what were we doing? he muses. "Oh yeah, the party! Let's go over to the lodge, we have so much to tell them about this stroll as well."

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

Let's go to the party.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Looking around the hobgoblin says: So, soldiers, remember: order and discipline during the party. You represent the army.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

So, back to the Grand Lodge you go, nu-friends in tow.

When you all return to the Grand Lodge’s Events Hall, you find the ballroom packed full of people who begin clapping and cheering upon seeing Taiwalei. On the far side of the room, a large banner with the words “Congratulations on Your Promotion” hangs off the walls. The first word looks a little crooked and crinkled but does not distract the energy from the hyped up crowd.

Fola pulls Taiwalei up to the small stage set up before the banner.

Friends, fellow agents, as you are all aware by now, Taiwalei has now joined the ranks of our excellent venture captains, in recognition for all he has done in helping us recruit talent from all corners of Golarion. Many would not be here if not for your enthusiasm or charity. You, Taiwalei, have been a compass to many, and we hope to see that passion continue. It is with pride and pleasure, therefore, that I present you with this opportunity: an assignment for as long as you wish at the Woodsedge Lodge, where you will be working on an effort to map out the Maze of the Open Road.

As Taiwalei jumps in excitement and accepts a token pin bearing the Woodsedge Lodge’s coat of arms, the room erupts into applause. Many shout their congratulations for the venture-captain. A few of the faction leaders look a little less enthusiastic with concern in their eyes but clap sincerely. It’s clear that they are ready to support Taiwalei in his work ahead. Besides, any doubts and reservations they had are quickly swept aside as Taiwalei approaches each of them with drinks and questions on if they have any advice going forward.

The rest of the evening goes swimmingly, full of music, performances, dances, and games. At some point during the party, Fola approaches the party to inquire how the tour went. She expresses delight at meeting Gedun and Yeyacha. It’s uncertain what befriending the duo might bring, but Fola is optimistic. A budding rivalry, meanwhile, can spell trouble for the Society’s collection of items and wealth.

Taiwalei also finds time to sit down with you and thank you for the eventful tour. He eagerly invites you to come help out any time on exploring the maze further. He also asks, So, have any of you worked with Janira Gavix or Rain in Cloudy Day before? What are they like?

That's basically the end. Downtime activities please. Will report and get Chronicles out later.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

BK busies himself with providing entertainment and making a name for himself.

Heck, hard to keep the scenarios which characters have played straight. Not sure if he has worked with either of them and would have to do some research to find out.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

I've met Rain in Cloudy Day. Not the more efficient soldier on the battlefield but can be useful in some situations. says the hobgoblin to answer to Taiwalei.

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

Warfare Lore: 1d20 + 3 ⇒ (12) + 3 = 15

Balagos has yet to play any of the intro adventures.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Warfare lore: 1d20 + 8 ⇒ (9) + 8 = 17

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Did the research.

"Why yes, I met Rainy on my last mission. Friendly fellow, quite liked 'em."

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

Yes I meet Janira Gavix and Rain in Cloudy Day. They were nice to me.

Guild Lore:1d20 + 9 ⇒ (3) + 9 = 12

Silver Crusade

1 person marked this as a favorite.
Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Game has been reported

Chronicles are in here

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Thank you for the game and the chronicle!

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

Thank you for the game and the chronicle !

Horizon Hunters

Half-Elf Babarian 1|HP 23, AC 18, Speed 30| F8, R4, W6 | Per +7 Icons: ◆◇↺

Thanks for the game!

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Thanks for the game and chronicle!

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