GMDQ's Forces of Nature

Game Master DeathQuaker

Can the world's most powerful heroes save the Free Coast from catastrophe?
Game References
Battle Map


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Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

Mira picks up and quickly identifies the Crown. My, what an interesting trinket, just where did you pick this up? Is there anything you would like us to bring you when we come and visit? Maybe news of the outside world or entertainment. I could bring a selection of games if you like. That is, once we have averted the impending doom of course!


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

Doh! I meant to include a line about retrieving the pendant but I must have forgotten it.

Ariston takes up the crown and holds it over his head as if to put it on. Then he chuckles and hands it to Trer. "I couldn't wear something like that with a straight face."

With one eye on the filling globe, he adds to the conversation, "My lady, I was planning to visit you in days or weeks, not decades. And despite Varan's servants and most outsiders not being welcomed to the Mechanosanctum... I suspect that if we manage to save our world, the Exarch will be compelled to make a few exceptions. So don't be surprised if I pop through this gate in the near future." He nods at Mira's suggestion, "Yes! Is there anything you miss from our world that might please you to have?" He adds playfully, "I'm told it's rude to show up without a gift at a lady's home."


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]

Krowys nods at Ariston's timeframe, "Yes, the same is true here as well. I was planning on visiting you in days to months, depending on other factors, but not decades." He looks at the crown, knowing what it does, decides Ariston is right that it should presumably go to Trer. Again, Krowys and Liber remain light on words, with Krowys nodding along to the others' suggestions.


Forces of Nature Battlemap

"If you have anything else suitable for playing underwater... or sparring is also welcome," she adds, looking at Trer.

The charybdis grumbles with an echoing, burbling sigh. "And something for Chary to eat, I suppose. Not good company when he gets ravenous, poor thing. Oh goodness, I've forgotten how to do this conversation thing. What are your names by the way? I'm Nisia."

Nisia has little else to add of substance but while you fill the sphere is happy to chatter on, and asks how the world has rebuilt itself in 1,000 years, the way might when one hasn't had a conversation with someone in a 150 years or so.

The portal back to the Mechanosanctum is now open and yours to take when you are ready to go. The next place to go is Earth, and you have to hope there is a passage to Fire from there since the Fire gate in the sanctum is still closed.


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

"It's a pleasure to meet you. Nisia. I'm Ariston."

Ready to press on when you guys are!


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

A pleasure indeed, I am Mira. I tend to change appearance fairly often so I may look different when I come to visit.

Ready to continue. Again just before entering the earth portal I will use wands of shield and heightened awareness and activate my ring of invisibility.


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]

"Pleasure to meet you as well, Nisia. I am Krowys the Translator, Pact Witch of Axis, hence the Arbiter", after which Krowys motions to the floating/swimming arbiter familiar, which responds only with a simple name: "Liber".

Ready to continue!


Human Empiricist Investigator 17 | hp 123/156 | Init +4; Perc +33/41 v. Traps | AC 35 (T19 FF32) | CMD 34 CMB +16 | Fort +13 Ref +18 Will +15| Immunities Illusions that allow a save, Mind Affecting Roll twice take better, +1 on Will v Enchantment Displacement, Echolocation, Freedom of Movement, Life Bubble, Overland Flight (17 hr), Long Arm, Shield

Lazur smiles and says "I am Lazur Anil. It is a pleasure to meet you." He continues with small talk filling her in on the general goings on and more specifically the things learned about more recently from the Senator.

Does Lazur get any sort of vision from speaking with her.


Forces of Nature Battlemap

"I wasn't going to mention it as I don't want to get my hopes up again, but if you have any experience in closing major elemental plane portals, maybe we can chat another time about getting me out of this predicament all the sooner. But go now. Save the world."

Lazur:

==You see a room built out of coral, its structures and furnishings even grown straight out of the coral itself. Shelves are adorned with bizarre devices you cannot identify and clamshell shaped items you somehow perceive as books. The room is beautiful, but, despite padded coverings over chairs, hard and cold as the material it is made from.

A woman--elven, perhaps--lies on a bed, struggling with the familiar pains of labor. She has dark blue hair and a bluish tint to her skin, made all the more pale by evident bloodloss. There are closed gills on her neck, but the room you are in is dry and she is breathing air as any humanoid would.

You look down at your own hands, the hands of the midwife attending her--an ancient and always necessary role--seeing the hands of a woman's, slender, but strong. The baby is coming. You look in the eyes of the woman that go from deeply pained to a deep peace, acknowledging the truth you both know and must accept. You deliver the babe safe into the world, even as its mother dies. You hold it, crying its first gulps of overworld air, and while you know all newborns cry this way, somehow you hear in it the acknowledgement of loss.

A man storms into the room, the same race, wearing armor also of coral, shaped and molded somehow to fit him perfectly. He wears an amulet with a symbol of curling waves and a hand coming out of it. You/the midwife stutter that the Baroness has died, and he goes over to the mother's form, bathed in her own blood. He looks in silence, almost reverently... but then suddenly, he picks up her body and throws it to the ground. He looks up at you, glaring at you as you gasp. "She has performed her duty and is otherwise useless to the cause. It would be a waste of the priests' resources to raise the body. Dispose of it." He reaches out to take the infant in his arms, and you are terrified he will be too rough with it. You know he will be, now and always. "This one," he says, "Will be raised to lead us to victory over all." ==

You pass through the newly opened door and find yourselves in a lower corridor in the sanctum and walk back to the machine to deliver the new orb. You can feel the room vibrating.

Mara Twitchfiddle is standing on her automaton's shoulders as she is using magic to mend cracks in the walls and columns supporting the chamber that you are sure were not there just the 15 or so minutes you were gone. She accepts the sphere with a deep look of relief and air walks over to screw it back on. The room shakes a little harder. "No time to talk, that way's the Earth portal!" she points. She does not respond to further requests for conversation, going back to mending cracks.

Ready to go through? Any spell you need to refresh or cast?


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

All ready here, I posted what I was renewing


Half-Elf Titan Mauler Barbarian 16, Cad Fighter 1|HP:195(+51 with rage)|Init:+4|Perc:+22|BaB:17|AC:35 T:19 FF:26 (+1 if opp is bigger)(-2 when rage)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment)|Speed:75 30ft swim when ra

Refreshing Enlarge Person only! Fly seems a little redundant on the earth plane, and I can't get earth glide!

Trer seems pleased by this. She makes a mental note to get Mira or Krowys to cast some waterproofing spells on some calligraphy materials so that she can teach Nisia how to do brushwork. She'd only suggested sparring since it was doable under the water. She grunts, pleased with the thought.

Ready to go earthwards!


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

Ariston notes the damage to the sanctum and wonders if the long-term solution will require the destruction of this edifice. "Let's press on."

I'll hit us with Mass Planar Adaptation (Earth) as we go through the portal. That'll give us Resist Acid 20.


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]

Accetping the mass planar adaptation, but otherwise ready to head on


Human Empiricist Investigator 17 | hp 123/156 | Init +4; Perc +33/41 v. Traps | AC 35 (T19 FF32) | CMD 34 CMB +16 | Fort +13 Ref +18 Will +15| Immunities Illusions that allow a save, Mind Affecting Roll twice take better, +1 on Will v Enchantment Displacement, Echolocation, Freedom of Movement, Life Bubble, Overland Flight (17 hr), Long Arm, Shield

Lazur uses his enlarge person and long arm extracts and is ready to go.

I meant to use two of my 1st level boro beads back in water. That will only take another 2 rounds to use here.


Forces of Nature Battlemap

Battlemap link now contains current area map

As both Trer and Lazur are enlarged, they cannot step through together, so the Mighty Trer steps through first. She is instantly met by a pair of individuals with earthen skin mottled with flinty, rock-like scales over parts of their face and hands: oreads. They yawp in surprise as she steps through. They are speaking in a language that sounds heavy, with clicks and dings, like stones and crystals striking one another.

Terran:
"Oh hells! Please don't hurt us!"

They cower, but can't step back far as the Wellspring is right behind them. They continue to speak in fear and alarm.

Terran:
"It's a giant! A giant from another world!"

They are wearing simple leather tunics and are all carrying hammers or picks, the tools of miners. They have no other weapons, but lift what they carry nervously in a defensive posture.

There are other oreads in the area--two to what we will call "north" and two to the southwest, where some boxes are stacked. All of them react with alarm and pleading.

The area itself is a 40 to 50 foot chamber, carved out of walls of solid, densely packed dirt and stone. The ceiling is only about 10 feet high, so being enlarged your head nearly reaches the ceiling. After being in the endless expanses of air and water, it feels comparatively claustrophobic. A much narrower tunnel leaves to the north, and to the northwest (though it is hard to see given the direction Trer is facing) is a swirling, rippling cloud of flame.

The portal from the sanctum deposit those coming out from it to the southeast, facing the Wellspring, which is just a few feet away. Many parts of the spring, including the spout for the fuel dispenser, is covered in a thick crystalline growth.

Trer will need to move to allow the others to come through. She can also safely return back through into the Mechanosanctum if she prefers.


Half-Elf Titan Mauler Barbarian 16, Cad Fighter 1|HP:195(+51 with rage)|Init:+4|Perc:+22|BaB:17|AC:35 T:19 FF:26 (+1 if opp is bigger)(-2 when rage)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment)|Speed:75 30ft swim when ra

Trer takes another step forward, to let other people move through. "That's not Orcish. I speak Orcish. Do you speak Alvan? Neen?"


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]

Trer stated that she moved so the others can step through the portal, so I'm rolling with that

The moment Krowys steps through the portal, he switches to Terran upon seeing Oreads.

Terran:

"I assure you, we mean you no harm"

He then points to Trer and Lazur, (if Lazur has not exited the portal before Krowys speaks up, he points to the portal indicating another 'giant' is coming) before continuing.

Terran:

"These two have enlarged themselves in advance of any possible threats. Assuming you are not going to attack us, we will not attack you."

He then looks at the crystallized area around the Wellspring's fuel dispenser, assuming it's not normal.

Terran:

"We are here regarding the Wellspring. I take it the crystalline growth there is not normal?"


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

Mira taps her foot impatiently on the air as she waits for the others to go through. Following behind she bumps into people and snorts in frustration.

Make room people! comes a voice from the air behind you. Its all a bit cramped in here.

Spotting the Oreads (I dont think she can fail to ID them) she switches to Terran.

Terran:
Hello, who are you, what are you doing here, have you been futzing with the Wellspring?

To the party she says, Do any of you not speak Terran? I can fix that for you if you want.


Forces of Nature Battlemap

When the aphorite steps through, they eye him warily though seem responsive as he assures them in their own language that they mean no harm.

Then, as a ghostly voice begins to rapidly demand what they have been doing here and if they have tampered with the Wellspring, they scream in terror.

Terran:
"A ghost! A shade! A servant of the vault builders! We're sorry, we're sorry, don't hurt us!" There are also scattered, "Do we try the fire gate?" And a mix of "nos" and "yesses" in a response.

The two standing by the Wellspring, try to run around you and toward the swirling fiery portal, and the two standing near the tunnel also move in that direction. Meanwhile the two standing by the crates turn and face you, linking arms, standing protectively in front of some crates, though they shake in visible fear. One of them stares particularly at Liber, who is close by.

As it is very cramped by the Wellspring, you could try to block their passage or grab one as they pass, although it's hard to say if that would help or hinder your conversation.


Half-Elf Titan Mauler Barbarian 16, Cad Fighter 1|HP:195(+51 with rage)|Init:+4|Perc:+22|BaB:17|AC:35 T:19 FF:26 (+1 if opp is bigger)(-2 when rage)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment)|Speed:75 30ft swim when ra

As they are obviously running in terror, Trer resists the urge to take her AoO's with tremendous effort. "We ain't got time for this. Just tell them to get out of the way, and let's keep moving."


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

Mira promptly decloaks from invisibility.

Terran:
Will you lot stop panicking. We are here to try and fix things, not punish anyone. Now, calm down and tell us what has been happening?

Diplomacy, Heroism: 1d20 + 30 + 2 ⇒ (16) + 30 + 2 = 48


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

Ariston squeezes through the gate as well and maneuvers around his allies and a few oread "Are we in the market square? What a crush."

Maybe things are what they seem, but perhaps not...

The cleric is observing the oreads closely, trying to determine if they are on the level. Then another thought occurs to him. "That growth on the machine. That might be a creature. If I recall rightly, there are several nasty crystal-like monsters. Best be wary."

Sense Motive: 1d20 + 22 ⇒ (1) + 22 = 23 on Oreads
Perception: 1d20 + 21 ⇒ (8) + 21 = 29 at crystal
LOL. Stellar rolls!


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]

Krowys points to the decloaked Mirabelle, before responding in Terran:

Terran:

"I can confirm what she says. We are not here to punish you."

Following Ariston's word, the two of them investigate the crystals from afar.

Perception (Krowys): 1d20 + 17 ⇒ (14) + 17 = 31
Perception (Liber): 1d20 + 6 ⇒ (19) + 6 = 25
Sense Motive (Krowys): 1d20 ⇒ 2 Probably not worth it.
Sense Motive (Liber): 1d20 + 5 ⇒ (13) + 5 = 18 These two cannot read a room.

Liber stares back at the Oreads, trying to discern their motives.


Forces of Nature Battlemap

Fortunately, skills cannot crit fail (or succeed). Going to handle the observation rolls before proceeding with the interactions:

The crystals: The crystals on the Wellspring appear to be natural and very inert mineral growths. It looks a lot like how saltwater creates a growth of salt crystals in certain conditions (but the crystals are not salt; something hexagonal, probably quartz or something like it). Both Ariston and Krowys, now that they've looked at what they are dealing with, can make a reasonable presumption that if the Wellspring has been abandoned for awhile, it is just something to do with the Earthy nature of the plane interacting with the presence of the Wellspring over time.

Both Krowys and Ariston notice that some of the crystals have been chipped away at, probably recently, like someone was trying to get them off of the Wellspring's mechanisms.

Oreads' motives: These are very simple miners as they appear to be, and not difficult at all to read. Now that you get a look at them, they are covered in dust and sweat, and they look exhausted, like they've been on the move for awhile. The vast majority of them are now standing near the fiery vortex arguing about whether they should talk to you or go through the vortex and take their chances (with many pointing out there is no way they can survive the heat of that realm). Your group utterly surprised them, but their skittishness cannot have been caused solely by you (as intimidating as the appearance of a giant Trer might be).

Krowys, you are particularly noticing the ones standing near the boxes and while they are similar to the others, they look very much like they don't want you to see whatever it is behind them (and being very bad at concealing that intent), and resolved in protecting whatever it is.

Once Mira reveals herself, the oread standing closest to Trer and Ariston says:

Terran:

"Please, mighty planeswalkers, we did not mean to transgress in your temple." He waves his hands, indicating the room you are standing in as what he means by "temple." " Indeed, we could use your help if you claim to mean us no harm. We are just miners in the service of her Crystalline Beneficence, Sultana Ashadieeyah bint Khalid of the Opaline Vault, sent to explore what we had believed to be ruins abandoned by the Xiomorn Vault Builders. But the ruins were not abandoned, and its Keepers attacked us. We fled, but they pursued us without tiring. We have a device that identifies portals to help us navigate the realm, and we few survivors detected both gates in this room and tunneled into it. We were just trying to analyze both portals to determine which one might be safer to flee into; our device was detecting extreme danger on the other side of both portals. We thought you might be the danger through the one. We want and know nothing of your spring, we swear, we haven't even touched it! Or the... well, never mind. We just want to escape the Vault Keepers alive, and we fear they may still be after us."

Knowledge Planes Trained, if you understand Terran:
The Opaline Vault is a city of shaitans here on the Earth Elemental Plane, and the Sultana its leader. Xiomorns--Vault Builders and Keepers--are earth elemental creatures who build mysterious, complex structures for their own obscure purposes, both on the planes and in the Primes. While confusing, the Opaline "Vault" has nothing to do with the "Vaults" built by the Xiomorns.

As he finishes speaking, you hear an ominous rumble from further down in the tunnels that lead into this chamber.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

Mira glances down the tunnel the ominous noise is emerging from. I think we may have company soon.

Terran:
It seems likely these vault keepers are approaching. Do not concern yourselves, we will deal with them. You however should not remain here. I can ward you from flames if you wish to pass through the flame portal but it wont last for long.

You could instead take the portal we came through. It will take you to the material plane but the city it lies within is currently suffering from severe environmental destruction. If we are successful here we will forestall any more damage and you may be able to help the citizens there deal with the issues. Choose quickly and if you go through our portal make sure to tell the priest there we sent you.

Now, I am going to turn invisible again before these builders arrive, do NOT panic.

Make any preparations quickly she says as she once again vanishes.

Reactive ring of invisibility. I will be flying off the ground as earth elementals often have tremor sense

Planes on Xiomorns, Heroism: 1d20 + 37 + 2 ⇒ (15) + 37 + 2 = 54


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

Ariston doesn't speak Terran and came in after Mira offered the spell so...

"Were those oread chipping the crystal off the device? It would be lovely if they got the spigot free while we deal with whoever is coming up the hall. They can keep whatever they chip off."


Forces of Nature Battlemap

Mira:
You have heard of them in your travels and studies in a very old document that they came to do an experiment pre-cataclysm on Scrithengard, the ruins of which are in the Hrifgard (underdark) and whose remaining traps still purportedly kill many a wandering underdark dweller. You ended up at one point chatting with an ancient planar scholar about them in depth. Xiomorns are native to this plane, but far from shambling rock creatures. Ancient and highly intelligent creatures shaped like insects, they hav built bizarre complexes across the planes and primes, often with the intent of conducting experiments upon the creatures they trap inside. Hopefully, xiomorn Vault Keepers are coming, because Vault Builders are legendarily powerful and perhaps even more than your group could handle. As it is, the Keepers are nothing to sneeze at, requiring adamantine bludgeons to harm effectively, spell resistant in addition to the usual protections elementals have, and capable of making stone and earth do their will in all manner of ways. A touch of their claws can cause wounds to calcify, not immediately turning someone to stone, but crystal growths can impede their victims' movement over time, with petrification the eventual result ([Dexterity drain]). Worse, they are notoriously territorial and see no other creatures but themselves as valuable outside of what they can learn from them in experimentation.

Everyone's got about a round, and you can keep talking. Enemies are aware of you, you can hear them coming.

Presuming someone translates for Ariston, the lead miner speaking starts to say, "We haven't touched the-" before someone gives him a hard look. "Uh, we might have picked at it... we can remove it. Though they will try to kill us if we stay..."

Sense Motive 15 (many of you may get this automatically):
They are hiding something--not about the xiomorns or why they are here, that they are being completely honest about. But you think the leader saying they hadn't touched the console was telling the truth, both times he said it. But they seem to know who did.


Human Empiricist Investigator 17 | hp 123/156 | Init +4; Perc +33/41 v. Traps | AC 35 (T19 FF32) | CMD 34 CMB +16 | Fort +13 Ref +18 Will +15| Immunities Illusions that allow a save, Mind Affecting Roll twice take better, +1 on Will v Enchantment Displacement, Echolocation, Freedom of Movement, Life Bubble, Overland Flight (17 hr), Long Arm, Shield

Lazur looks at the creatures and says in Terran "You are not telling us something but there isn't time for this. We'll deal with you later. Now get out of here!" He then starts moving forward "Trer would you care to move forward to fight these things? Ariston would you move back some."


Half-Elf Titan Mauler Barbarian 16, Cad Fighter 1|HP:195(+51 with rage)|Init:+4|Perc:+22|BaB:17|AC:35 T:19 FF:26 (+1 if opp is bigger)(-2 when rage)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment)|Speed:75 30ft swim when ra

Move forward, enter rage, ready an action to greater vital strike any creature that comes out of the tunnel. If she can see the creature, swift action to reduce it's reach vs her.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

Well, these things are vicious. They can calcify you, control stone, have powerful SR and need adamantine bludgeoning weapons. I recommend killing them quickly.

With that Mira Hastes the entire group (including the Oreads except the bottom two who are out of range) and moves off to the back of the caves, out of the way.


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

Ariston moves back and casts Shield of Faith on himself, preparing for a serious fight.

Status:

HP: 105 / 105 | AC:28 / T:14 / FF:24 | CMD:27/23
TEMP TOTAL -> AC:35 / T:19 / FF:30 | CMD:27/23

Channel Energy (11):
Quick Bit of Luck (3):
Bit of Luck (8): xx
Dimensional Hop (170’): 20
Daylight (1):
Agile Feet (11):
Good Fortune (2):
Brilliant Spell Prep (1):

Boots of Speed (10):
Pearl of Power 4th (1):
Wand of CLW (50):

9th Spells
> Implosion:
> Miracle:

8th Spells
> Antimagic Field:
> Fire Storm:
> Moment of Prescience: x
> Stormbolts:

7th Spells
> Destruction:
> Holy Word:
> Resurrection:
> Spell Turning:
> <Brilliant Open Slot>:

6th Spells
> Find the Path:
> Heal (2):
> Mass Planar Adaptation (3): xx

5th Spells
> Breath of Life:
> Commune with Plane:
> Life Bubble:
> Spell Resistance:
> Teleport: x
> True Seeing:

4th Spells
> Freedom of Movement:
> Holy Smite:
> Communal Protection from Energy (3):
> Restoration:
> <Open Slot>:

3rd Spells
> Aura Sight:
> Dispel Magic (2): x
> Fly: x
> Invisibility Purge:
> Prayer:
> <Open Slot>:

2nd Spells
> Aid:
> Blinding Ray:
> Communal Endure Elements:
> Grace:
> Ghostbane Dirge:
> Spear of Purity:
> Spiritual Weapon:

1st Spells
> Bless:
> Murderous Command:
> Remove Fear:
> Shield of Faith (3): xx
> True Strike:

Effects:
Ring of Force Shield = Indefinite
Shield of Faith = 17 mins


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]
GMDQ wrote:

** spoiler omitted **

Everyone's got about a round, and you can keep talking. Enemies are aware of you, you can hear them coming.

Presuming someone translates for Ariston, the lead miner speaking starts to say, "We haven't touched the-" before someone gives him a hard look. "Uh, we might have picked at it... we can remove it. Though they will try to kill us if we stay..."

** spoiler omitted **...

Krowys does indeed translate, largely fueled by instinct and reflex at this point. He's been doing so practically all his life, he isn't about to stop now.

Krowys, knowing that anything relating to the plane of Earth has tremorsense, starts to hover a few feet above the ground. It's enough distance to be comfortably off the ground, but enough to where his head is not hitting the ceiling of the cave. Liber hovers a bit behind Krowys, even if the Arbiter has regeneration, there's still a fair bit of the timid fox in them that gives away their nature as a familiar rather than a direct servant of Axis like most Arbiters.

While translating for the others, he raises his buckler since he doesn't know what spells to cast until he sees the creature. Raise the Asterisked ACs by 5 .

"Probably a good idea to kill them quickly, yes," Krowys responds to Mira.


Half-Elf Titan Mauler Barbarian 16, Cad Fighter 1|HP:195(+51 with rage)|Init:+4|Perc:+22|BaB:17|AC:35 T:19 FF:26 (+1 if opp is bigger)(-2 when rage)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment)|Speed:75 30ft swim when ra

Readied Raging hasted greater vital enlarged smack: 1d20 + 33 + 1 ⇒ (11) + 33 + 1 = 45
Damage: 24d6 + 44 ⇒ (2, 2, 2, 5, 5, 2, 2, 5, 4, 3, 2, 6, 3, 5, 3, 1, 6, 6, 1, 2, 4, 1, 4, 4) + 44 = 124
Adamantine, not bludgeoning. On a non-standard note, I do love rolling so many dice. It's a fun feeling!


Forces of Nature Battlemap

Trer, the way my groups interpret how readying works is that readying is a action that potentially shifts your initiative, so you can't ready an action until initiative is rolled and it's your turn (because otherwise initiative itself is reflecting how prepared you are for the attack). Plus your initiative can potentially go off before the foes' anyway (ETA: as is indeed the case). You can keep those rolls for your turn.

The clicking and pounding increases as two tall creatures enter the tunnel that leads into the chamber you are standing in, and are already shouting in Terran that they've found the interlopers. The creatures have an insectoid look, bipedal with four arms, and crystalline "eyes" all around their head, but their bony/chitinous-looking frames are in fact mineral in nature. They are aware of you, you then, and they are clearly preparing to fight, as are you, so...

Ariston Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Krowys Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Lazur Anil Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Mirabelle Initiative: 1d20 + 14 ⇒ (17) + 14 = 31
The Mighty Trer: 1d20 + 4 ⇒ (17) + 4 = 21
Xiomorn Vault Keeper: 1d20 + 8 ⇒ (2) + 8 = 10
Oread miners: 1d20 + 2 ⇒ (15) + 2 = 17

ETA: Forgot someone!

Someone initiative: 1d20 + 3 ⇒ (20) + 3 = 23

WTF with the 3 20s? I'm not complaining on folks having high intiative, I'm complaining because as a player in my other games I seem to never roll higher than a 4


Forces of Nature Battlemap

Combat Round 1
Mirabelle: hp 180/172| Init +10/14; Perc +37, Darkvision, Blindsight 40' | AC 25/24 (T16 FF19) | CMD 20 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Mind Blank, Freedom of Movement, invisibility, 8 mirror images, life bubble, overland flight, darkvision, mage armor, ant haul, false life, greater shapechanger's gift, echolocation, heroism, resist fire 30, resist acid 20 (from mass planar adaptation)haste
Krowys: hp 121/121 | AC 32/31 (T20 FF26) | CMD 27 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist 5 Electricity | Resist Fire 30, resist acid 20 (from mass planar adaptation), overland flight, haste
... and Liber: hp 60/60 | AC 20 T15 FF 17 | Fort +12 Ref +15 Will +15 | SR 22
Lazur Anil: hp 156/156 | AC 32/31 (T19 FF27) | CMD 34 | Fort +13 Ref +18 Will +15 (+1 versus enchantments; roll twice vs mind-affecting) | Immunities: Illusions that allow a save | displacement, freedom of movement, life bubble, resist fire 30, resist acid 20 (from mass planar adaptation)haste
Someone ????
The Mighty Trer: HP:167+15/195 |AC:36/35 T:19 FF:26 (+1 if opp is bigger)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment) | life bubble, ant haul, enlarge person, resist fire 30, haste, bit of luck, resist acid 20 (from mass planar adaptation), haste RAGING
Oreads Each has 12 hp, AC 15/14, Fort +4, Ref +3/+2, Will +4, resist acid 5, speed 20 ft. haste
Vault Keeper 1 hp 200/200 | AC 28 T19 FF19 fast healing 5 DR 10/adamantine AND bludgeoning| Fort +12 Ref +18 Will +14| SR 25, elementals: Immune to bleed, paralysis, poison, sleep, and stunning; not subject to critical hits, precision damage/sneak attack, or flanking
Vault Keeper 2 hp 200/200 | AC 28 T19 FF19 fast healing 5 DR 10/adamantine AND bludgeoning| Fort +12 Ref +18 Will +14| SR 25, elementals: Immune to bleed, paralysis, poison, sleep, and stunning; not subject to critical hits, precision damage/sneak attack, or flanking
Ariston: HP 105/105 | TEMP AC 35/34 (T18 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +15 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 | Ring of Force Shield, Shield of Faith, Fly, resist fire 30 resist acid 20 (from mass planar adaptation)

A reminder to those of you flying, that there are 10 foot ceilings. I understand those of you doing it are currently just hovering on the ground and still on the "floor level," just letting you know what room you have (and don't have) to maneuver.

Mirabelle is up! As always others might post their actions when they have a chance, but I do try to resolve them in initiative order so please bear that in mind


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]

"This space is tight, so by Axis, let this be quick," Krowys booms in a monotone Terran, grabbing a copper rod from his spell component pouch and holding it aloft, as electricity begins to crackle everywhere in a 30ft sphere, shaking the ground around him, except for the areas where the Oreads and the party (Liber as well!) are, raining bolts of lightning nearly everywhere within the sphere (also not the Wellspring, don't want it to blow up or anything). "And if anyone is hiding, I advise you to come out now." (also in Terran)

Cast Stormbolts. exclude the party and Oreads and Wellspring. It's evocation [electricity], so it's not going to be hampered by the plane!

CL vs. SR VK 1: 1d20 + 17 ⇒ (9) + 17 = 26 VK 1 Fort, DC 27: 1d20 + 12 ⇒ (10) + 12 = 22 Full damage, and stunned (immune to stunning)
CL vs. SR VK 2: 1d20 + 17 ⇒ (13) + 17 = 30 VK 2 Fort, DC 27: 1d20 + 12 ⇒ (14) + 12 = 26 Full damage, and stunned (immune to stunning)
SR Someone???: 1d20 + 17 ⇒ (13) + 17 = 30 Fort Someone, DC 27: 1d20 ⇒ 7 Unsure of modifier and if they can be properly affected by this. But if they fail, they take full damage and are stunned for a round. Succeed they take half damage and are not stunned.

Damage Roll: 17d8 ⇒ (1, 2, 1, 5, 2, 6, 5, 7, 4, 3, 2, 1, 1, 7, 7, 6, 5) = 65

That's 65 damage to both Vault Keepers.


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

Myra raises an eyebrow at Krowys. Just a translator she says at the cavern resounds with the noise of thunderous electricity. Maybe I can do something similar...

With that she quickly intones a powerful spell. If you could see her you would see electricity arc and coruscate around her before exploding out at the two vault keepers.

Casting empowered chain lightning. Mira has 40' blindsight from echolocation so if she can see a third target she will include them.

SR, Ioun Stone, GSP, VK1: 1d20 + 16 + 1 + 4 ⇒ (20) + 16 + 1 + 4 = 41
SR, Ioun Stone, GSP, VK2: 1d20 + 16 + 1 + 4 ⇒ (14) + 16 + 1 + 4 = 35

Damage: 17d6 ⇒ (4, 1, 4, 6, 4, 1, 6, 3, 5, 4, 3, 6, 2, 2, 4, 6, 1) = 62 *1.5 for 93 electricity to both

Reflex DC31, VK1, primary: 1d20 + 18 ⇒ (12) + 18 = 30
Reflex DC31, VK2, seconday: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27

Both fail, the DC is 1 higher than listed in my stat block due to the effect of my arcana

Mira appears as the two vault keepers are briefly illuminated by a massive blast of electricity.

I may have a move and a swift depending on the current situation.


Half-Elf Titan Mauler Barbarian 16, Cad Fighter 1|HP:195(+51 with rage)|Init:+4|Perc:+22|BaB:17|AC:35 T:19 FF:26 (+1 if opp is bigger)(-2 when rage)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment)|Speed:75 30ft swim when ra

In that case, Trer would have entered accurate stance as a move action on the prep turn :) +5 to hit is no joke!


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]

"In terms of occupation and my daily life, yes, I am just a translator.", Krowys responds to Mira over the sound of numerous arcs and bolts of electricity flying in every direction, "In terms of capabilities, however, it turns out that entering a pact with an entire plane grants a considerable amount of power."

Sold his soul for tongues


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

Hate to slow the action, but I'd like to see what the Oreads and Mister X do before I post what I do. I am after them in initiative.


Human Empiricist Investigator 17 | hp 123/156 | Init +4; Perc +33/41 v. Traps | AC 35 (T19 FF32) | CMD 34 CMB +16 | Fort +13 Ref +18 Will +15| Immunities Illusions that allow a save, Mind Affecting Roll twice take better, +1 on Will v Enchantment Displacement, Echolocation, Freedom of Movement, Life Bubble, Overland Flight (17 hr), Long Arm, Shield

Lazur sees the first vault keeper in the opening and launches a flurry of attacks at it.

+5 Inspired Mithral Rapier PA 1: 1d20 + 21 - 4 + 1 ⇒ (11) + 21 - 4 + 1 = 29 Damage: 1d8 + 10 + 8 ⇒ (8) + 10 + 8 = 26
+5 Inspired Mithral Rapier PA Haste: 1d20 + 21 - 4 + 1 ⇒ (13) + 21 - 4 + 1 = 31 Damage: 1d8 + 10 + 8 ⇒ (4) + 10 + 8 = 22
+5 Inspired Mithral Rapier PA 2: 1d20 + 16 - 4 + 1 ⇒ (14) + 16 - 4 + 1 = 27 Damage: 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24
+5 Inspired Mithral Rapier PA 3: 1d20 + 11 - 4 + 1 ⇒ (3) + 11 - 4 + 1 = 11 Damage: 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24


Forces of Nature Battlemap

Ariston, that's fine, easier for me if you wait

Trer, you moved and attacked but you didn't move your token on the board. Do you mind doing that, I don't want to make assumptions about where you are standing. Link to the battlemap is in my statblock and at the top of the page.

Mira:
Moving toward and picking up in your blindsense, you notice a creature about the same size and build as Liber, except his body is cubic instead of spherical--you're a pretty sharp cookie so you can surmise it might be one of these missing Custodians who supposedly abandoned their service to the Mechanosanctum. It is hiding in one the crates there and shivering, with the two oreads standing there clearly trying to protect it. Do you still target it in your chain lightning spell?

Krowys:
I am sorry I forgot Liber's "locate inevitable" ability is always on. Technically it won't work on arbiter types, but as custodians sort of are and aren't arbiters...There is a custodian inevitable on this plane! You can't sense range, but... the boxes nearby happen to be large enough for an inevitable of your size to hide in, and those two oreads are obviously standing in front of something.

Finally, forgot to note earlier: if a square on the map has a large number of rocks on it, is difficult terrain. The squares with boxes also count as difficult terrain

I will resolve the damage and the oreads and xiomorns' turn once I see where Trer's moved and get the answer to the question I asked Mira. Krowys is also welcome to react to his spoiler.


Half-Elf Titan Mauler Barbarian 16, Cad Fighter 1|HP:195(+51 with rage)|Init:+4|Perc:+22|BaB:17|AC:35 T:19 FF:26 (+1 if opp is bigger)(-2 when rage)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment)|Speed:75 30ft swim when ra

Whoops! I had accidentally moved the token to the wrong tunnel! Good thing Trer isn't as foolish as I! Assuming that our mystery guest doesn't announce themselves violently on their turn, Trer Smashes the one that Lazur hit! I know technically I'd be doing way more damage by full attacking, but I never get to play a late stage vital strike build, so I hope you'll all humor my somewhat suboptimal tactics!


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

Answer:
Nope, not targeting him.


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]

Spoiler:

Ohp, if we're having Liber be able to locate the Custodian, then Krowys is not going to target the guy. They want to know their deal, not one-shot them! That 61 damage would knock out Liber with their buffed health-pool from being a familiar, it'd fry a normal/variant Arbiter!

Upon noticing something, Liber jumps a fair bit into the air, from the air. The familiar pokes Krowys with their cold, clawed hand, and then announces something to the rest of the group. "I advise you come out now, as there are spells which target areas that both Krowys and Mirabelle have used, and we do not want to target you incidentally. You are no Protean, we do not want to harm you without reason."


Buffs:
Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift
Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status
Magic Stats:
CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast
Spell slots:
9/8/7/8/6/5/6/5

Mira glances over at the boxes, Really, it might be better for you to stay where you are for now until all the spellcasting and weapon swinging is over and done with. Just dont try and do anything...surprising.


Forces of Nature Battlemap

Lightning arcs around the chamber and through the xiomorns, igniting the crystals within their body and causing unpleasant reactions with the minerals within. Lazur and Trer easily finish them off, and for a split second all seems fine, but there is more noise coming from down the tunnels.

Still fearful, however, the four oreads not standing by the boxes flee into the portal into the Mechanosanctum. The other two, look around at the lightning flying through the air and look like they are tempted to join their brethren, but hold their axes in hand defensively. As Krowys and Mira speak to the creature sensed to be inside one of the boxes, one says in Terran,

Terran:
"He fears punishment; we know how he feels!"

Two remaining oreads, full defense

Meanwhile just as the first two xiomorns crumble into dust, another appears in the edge of the tunnel, shouts what amount to coordinates in Terran, and then it gestures.

The material making up the plane from the ceiling and floor near Lazur and Trer shifts, rumbles, and moves, and four-inch-thick walls of stone rise, blocking off the tunnel and surrounding the two enlarged combatants. The south side of the box rises 10 feet from floor to ceiling, merging directly with the existing terrain. The east, west, and north sides of the box are only five feet high, although the east side is not really passable as it merges with the existing wall. Trer and can climb out the west or north sides using Climb checks (there is not room to really use Acrobatics). Lazur is a little more hemmed in and will either need Trer to try to get out first (if she wants to) and/or make an Escape Artist + climb check to get over the wall and into the tunnel to the north. For other options, the walls are 4 inches thick, hardness 8 and 90 hp per 5 foot square of wall..

And before you ask, yes, this is a wall of stone spell (16 5 foot contiguous squares of wall. The very last paragraph of the spell mentions making a reflex save if you would be trapped under or inside the wall. I'm interpreting this as you get a save if someone is trying to put the wall through your body or crush you with it. This is not the case here, so no save.

Then three more xiomorn vaultkeepers appear in the room near Ariston and Krowys, having teleported in. They maneuver themselves slightly to position themselves, a pair flanking Krowys. That's a 5' step and a standard for all of them

Combat Round 2
Finishing round 1Ariston: HP 105/105 | TEMP AC 35/34 (T18 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +15 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 | Ring of Force Shield, Shield of Faith, Fly, resist fire 30 resist acid 20 (from mass planar adaptation)
Round 2 startMirabelle: hp 180/172| Init +10/14; Perc +37, Darkvision, Blindsight 40' | AC 25/24 (T16 FF19) | CMD 20 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Mind Blank, Freedom of Movement, invisibility, 8 mirror images, life bubble, overland flight, darkvision, mage armor, ant haul, false life, greater shapechanger's gift, echolocation, heroism, resist fire 30, resist acid 20 (from mass planar adaptation)haste
Krowys: hp 121/121 | AC 32/31 (T20 FF26) | CMD 27 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist 5 Electricity | Resist Fire 30, resist acid 20 (from mass planar adaptation), overland flight, haste
... and Liber: hp 60/60 | AC 20 T15 FF 17 | Fort +12 Ref +15 Will +15 | SR 22
Lazur Anil: hp 156/156 | AC 32/31 (T19 FF27) | CMD 34 | Fort +13 Ref +18 Will +15 (+1 versus enchantments; roll twice vs mind-affecting) | Immunities: Illusions that allow a save | displacement, freedom of movement, life bubble, resist fire 30, resist acid 20 (from mass planar adaptation)haste
The Mighty Trer: HP:167+15/195 |AC:36/35 T:19 FF:26 (+1 if opp is bigger)|CMD:45 CMB:26|Fort:21 Ref:14 Will:11 (+3 will when rg, +2 vs enchantment) | life bubble, ant haul, enlarge person, resist fire 30, haste, bit of luck, resist acid 20 (from mass planar adaptation), haste RAGING
Oreads Each has 12 hp, AC 15/14, Fort +4, Ref +3/+2, Will +4, resist acid 5, speed 20 ft. haste
Vault Keeper 3 hp 200/200 | AC 28 T19 FF19 fast healing 5 DR 10/adamantine AND bludgeoning| Fort +12 Ref +18 Will +14| SR 25, elementals: Immune to bleed, paralysis, poison, sleep, and stunning; not subject to critical hits, precision damage/sneak attack, or flanking
Vault Keeper 4 hp 200/200 | AC 28 T19 FF19 fast healing 5 DR 10/adamantine AND bludgeoning| Fort +12 Ref +18 Will +14| SR 25, elementals: Immune to bleed, paralysis, poison, sleep, and stunning; not subject to critical hits, precision damage/sneak attack, or flanking
Vault Keeper 5 hp 200/200 | AC 28 T19 FF19 fast healing 5 DR 10/adamantine AND bludgeoning| Fort +12 Ref +18 Will +14| SR 25, elementals: Immune to bleed, paralysis, poison, sleep, and stunning; not subject to critical hits, precision damage/sneak attack, or flanking
Vault Keeper 6 hp 200/200 | AC 28 T19 FF19 fast healing 5 DR 10/adamantine AND bludgeoning| Fort +12 Ref +18 Will +14| SR 25, elementals: Immune to bleed, paralysis, poison, sleep, and stunning; not subject to critical hits, precision damage/sneak attack, or flanking

Ariston and then everyone else!


Human Empiricist Investigator 17 | hp 123/156 | Init +4; Perc +33/41 v. Traps | AC 35 (T19 FF32) | CMD 34 CMB +16 | Fort +13 Ref +18 Will +15| Immunities Illusions that allow a save, Mind Affecting Roll twice take better, +1 on Will v Enchantment Displacement, Echolocation, Freedom of Movement, Life Bubble, Overland Flight (17 hr), Long Arm, Shield

Was that an SLA or spell he cast? If so I get an attack of opportunity as I have a 15 foot reach. Just in cast I'll roll one and decide what I am going to do based on that.

+5 Inspired Mithral Rapier PA AoO: 1d20 + 21 - 4 + 1 ⇒ (18) + 21 - 4 + 1 = 36 Damage: 1d8 + 10 + 8 ⇒ (3) + 10 + 8 = 21


Aasimar Cleric 17 | HP 105/105 | Init +4; Perc +21 (Darkvision) | TEMP AC 35 (T19 FF30) | CMD 27/23 CMB +13 | Fort +15 Ref +16 Will +23 (+2 vs charm/compulsion) | Resist: Acid/Cold/Electricity 5 Buffs: Ring of Force Shield, Life Bubble, Shield of Faith, True Seeing

Ariston practically jumps away from the monster that teleports in next to him. Offensive spell-casting wasn’t really his specialty but the others seemed to have great success with lightning, so he decides to follow suit. He unleashes a torrent of bolts at the three monsters nearest him and flanking Krowys.

Please, Varan, don’t let me embarrass myself here.

FREE: 5’ step
STAND: Cast Stormbolts (excluding all friendlies)

BOOM:

Stormbolts
COMP: V, S, DF
RANGE: 30’ rad centered on caster
DURATION: Instant
SR:
VK#6 Beat SR vs SR25: 1d20 + 17 ⇒ (18) + 17 = 35 win
VK#5 Beat SR vs SR25: 1d20 + 17 ⇒ (15) + 17 = 32 win
VK#4 Beat SR vs SR25: 1d20 + 17 ⇒ (9) + 17 = 26 win

SAVE:
VK#6 Fort Save vs DC26: 1d20 + 12 ⇒ (20) + 12 = 32 SAVE - Takes 41 DAM
VK#5 Fort Save vs DC26: 1d20 + 12 ⇒ (9) + 12 = 21 FAIL - Takes 82 DAM
VK#4 Fort Save vs DC26: 1d20 + 12 ⇒ (5) + 12 = 17 FAIL - Takes 82 DAM

EFFECT:
FAIL: Electrical DAM: 17d8 ⇒ (5, 3, 7, 6, 6, 2, 3, 4, 8, 5, 4, 4, 1, 2, 7, 7, 8) = 82 + Stunned for 1 rnd
SAVE: ½ DAM = (41) + No stun

Status:

HP: 105 / 105 | AC:28 / T:14 / FF:24 | CMD:27/23
TEMP TOTAL -> AC:35 / T:19 / FF:30 | CMD:27/23

Channel Energy (11):
Quick Bit of Luck (3):
Bit of Luck (8): xx
Dimensional Hop (170’): 20
Daylight (1):
Agile Feet (11):
Good Fortune (2):
Brilliant Spell Prep (1):

Boots of Speed (10):
Pearl of Power 4th (1):
Wand of CLW (50):

9th Spells
> Implosion:
> Miracle:

8th Spells
> Antimagic Field:
> Fire Storm:
> Moment of Prescience: x
> Stormbolts: x

7th Spells
> Destruction:
> Holy Word:
> Resurrection:
> Spell Turning:
> <Brilliant Open Slot>:

6th Spells
> Find the Path:
> Heal (2):
> Mass Planar Adaptation (3): xx

5th Spells
> Breath of Life:
> Commune with Plane:
> Life Bubble:
> Spell Resistance:
> Teleport: x
> True Seeing:

4th Spells
> Freedom of Movement:
> Holy Smite:
> Communal Protection from Energy (3):
> Restoration:
> <Open Slot>:

3rd Spells
> Aura Sight:
> Dispel Magic (2): x
> Fly: x
> Invisibility Purge:
> Prayer:
> <Open Slot>:

2nd Spells
> Aid:
> Blinding Ray:
> Communal Endure Elements:
> Grace:
> Ghostbane Dirge:
> Spear of Purity:
> Spiritual Weapon:

1st Spells
> Bless:
> Murderous Command:
> Remove Fear:
> Shield of Faith (3): xx
> True Strike:

Effects:
Ring of Force Shield = Indefinite
Shield of Faith = 17 mins


Aphorite Pact Witch of Axis Witch 17 | hp 121/121 | Init +7; Perc +17 | AC31* (T20 FF26*) | CMD 27 CMB +7 | Fort +12 Ref +15 Will +15 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5 [Liber HP: 60/60]

Liber floats over closer to the boxes 5ft step , if she were still a fox, she would be looking concerned right now, but there's not really a face on an Arbiter to convey that emotion easily. Over the sound of electricity and melee, she tries to reason with the other inevitable and the Oreads. "We only want to understand what happened to cause all this. We have no authority with the Mechanosanctum nor Axis, so we would not be able to punish you. We have only recently even entered the Mechanosanctum." Truespeech. Oreads can understand her.

Krowys merely looks at the #4 Vault Keeper, while re-raising his Mithral Buckler, after side-stepping away from both of them. 5ft step A chill goes through the air as ice envelops the Vault Keeper, with the Axiomite-like markings all over his body flaring and growing more intense while Krowys performs the hex. (Ice Tomb Major Hex; hexes don't allow SR)

VK Fort, DC 26 = 10 + 7 + 9: 1d20 + 12 ⇒ (4) + 12 = 16
Cold Damage (So nice to be DR instead of Hardness): 3d8 ⇒ (6, 3, 7) = 16
They'll be staggered for 1d4 ⇒ 3 rounds after they're broken out or the ice melts in about 17m
The ice entombs the Vault Keeper, rendering them unconscious and paralyzed (immune to that) encased in a veritable tomb of ice (20 hit points) as Krowys continues to make eye contact with the entombed Vault Keeper. "Hexes bypass creatures' innate resistance to spells," he deadpans after seeing magic almost warp around one of the other Vault Keepers from Ariston's Casting. Afterwards, the crystalline dust making Krowys up (more-or-less) begins to flow around him, forming miscellaneous runes and mathematical symbols, making it harder to hit Krowys. Crystalline Dust from Aphorite, 20% miss chance

NOTE: Hexes, aside from the Spell Hexes, have no somatic components! So, tack on the +5 to the asterisked ACs.
20% Miss Chance from Crystalline Dust.

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