Tournament Champion

Krowys's page

250 posts. Alias of Violant.


Full Name

Krowys

Gender

Aphorite Pact Witch of Axis Witch 5 / Pathfinder Savant 2| hp 49/49 | Init +2; Perc +10 | AC18 (T14 FF14) | CMD 13 CMB +2 | Fort +5 Ref +5 Will +6 (+2 v. Poison & Mind-Affecting) | Resist Electricity 5

About Krowys

Krowys Axillensis

Male Aphorite (Planar Envoy) Witch 5 (Pact Witch) / Pathfinder Savant 2
Lawful Neutral, Medium, outsider (native)
Init: +2; Senses: Darkvision 60ft, Perception +10

DEFENSE
Resist 5 Electricity
AC: 18, T: 14, FF: 14 (2 Dex, 2 Natural, 2 Deflect, 2 Armor)
HP: 49/49 (7d6 + 5 [fcb] + 14 [con])
Fort: +5 (+2 v. Poison & Mind-Affecting) (2 Base, 2 Con, 1 Resist);
Ref: +5 (+2 v. Poison & Mind-Affecting) (2 Base, 2 Dex, 1 Resist);
Will: +6 (+2 v. Poison & Mind-Affecting) (5 Base, 1 Resist)

OFFENSE
Speed: 30ft
Special Attacks: hexes (Evil Eye, Healing, Cackle)
Spell-Like Abilities: Protection from Chaos (CL7) [0/1 used]
SQ: Crystalline Dust 0/7 used

STATISTICS

STR 7 + 2 (Race) = 9
DEX 14 + 1 (ASI) - 2 (Race) + 2 (Belt) = 15
CON 14 = 14
INT 18 + 2 (Race) = 20
WIS 11 = 11
CHA 7 = 7
BAB: 3, CMB: +2, CMD: 13

Traits: Clever "Word"play (UMD), Magical Knack, Young Reformer, Frightened (Drawback)

Feats: Magical Aptitude, Craft Wondrous Item, Skill Focus (Linguistics), Orator

0: Common, Celestial; Infernal, Abyssal, Protean, Sylvan, Aklo
1 Aquan, Auran
2 Terran, Ignan
3 Undercommon, Elven
4 Hallit, Kelish
5 Varisian, Draconic
6 Gnome, Goblin
7 Necril, Orc
-----------------
Skills:
Acrobatics +3
Appraise +5
Bluff -2 (Linguistics to tell a falsehood/conceal info)
Climb -1
Craft (Alchemy) +5
Diplomacy 3 + 7 + -2 = +8 (Linguistics to change attitude)
Disable Device +3
Disguise -2
Escape Artist +2
Fly +2
Handle Animal -2
Heal +0
Intimidate -2 (Linguistics to coerce)
Knowledge (Arcana) 5 + 7 + 3 + 1 = +16
Knowledge (Dungeoneering) +5
Knowledge (Engineering) +5
Knowledge (Geography) +5
Knowledge (History) 5 + 3 + 3 = +11
Knowledge (Local) 5 + 3 + 4 + 1 = +13
Knowledge (Nature) 5 + 3 + 3 = +11
Knowledge (Nobility) 5 + 4 + 3 = +12
Knowledge (Planes) 5 + 7 + 3 = +15
Knowledge (Religion) +5
Linguistics 5 + 7 + 3 + 3 = +18
Perception +7 + 3 = +10
Perform -2
Ride +2
Sense Motive +7
Sleight of Hand +2
Spellcraft 5 + 7 + 3 + 1 + 2 = +18
Stealth +2
Survival +0
Swim -1
UMD (Int) 5 + 7 + 3 + 1 + 2 = +18

Gear:
Amulet of Natural Armor +2 (8000gp)
Ring of Protection +2 (8000gp)
Belt of Dexterity +2 (4000gp)
+1 Haramaki (1003gp)
+1 Cloak of Resistance (1000gp)
Witch's Kit (21gp)
Crossbow (35gp)
3 Scrolls of Haste
7pp

Witch Spells Prepared:

... 0th: Read Magic, Detect Magic, Message, Light
... 1st: Comprehend Languages, Enlarge Person, Ear-Piercing Scream, Ray of Enfeeblement, Burning Hands
... 2nd: Blindness/Deafness, Aggressive Thunder Cloud x3
... 3rd: Air Geyser, Haste, Lightning Bolt

Witch Spells Known:

... 0th: All
... 1st: Comprehend Languages, Enlarge Person, Ear-Piercing Scream; Ray of Enfeeblement, Burning Hands, Snowball, Cure Light Wounds; Infernal Healing, Celestial Healing; Protection from Chaos
... 2nd: Blindness/Deafness, Aggressive Thunder Cloud; Cure Moderate Wounds, Hold Person, Time Shudder
... 3rd: Air Geyeser, Bestow Curse; Lightning Bolt, Cure Serious Wounds; Infuse Self; Haste (yoinked from Medium)

Appearance:

From a distance, Krowys looks like a human with blond hair and blue eyes, dressed in plain clothes with a bit of armor and jewelry to tack on to their mundane appearance. Upon closer inspection, though, he isn't exactly human. His hair is entirely golden, rather than blonde, and ocassionally "flakes". His eyes shine a bright, brilliant cyan, as opposed to the standard blue eyes you'd expect from a human. All throughout his body, there is a slight golden tinge to his skin. Mathematical symbols, runes, and letters exude from his eyes and occasionally from his skin, as if he were an Axiomite. Hidden under his clothing are seemingly-tattoo like markings of the same kind that come out of his eyes. Axis's influence is plainly present if you take more than a momentary glance at him, due to both his nature as an Aphorite, and his soul belonging to Axis.

His familiar, Liber, is in all-ways a stereotypical Arbiter in appearance, aside from the singular cyan eye along with a few cyan runes and letterings spread on the former fox's form. When the creature was a fox, she had the same glowing cyan eyes as she does now with her singular eye.

Backstory:

Growing up in Yanmass with, relatively, poor parents was certainly not something the young Krowys appreciated. He was born with planar influence abound, but not enough to warrant anything outright negative, but certainly nothing positive like the Aasimars get. The boy wanted to be a respect Wizard, more than anything, but his hopes were repeatedly crushed ocassion after ocassion, him being unable to secure any kind of apprenticeship or the like.

Given that Yanmass is a trade city, the young boy, instead, took readily to being a freelance translator working tirelessly throughout the city. Languages and linguistics came extremely naturally to the boy, and that was how he earned a living. Translating whatever documents, conversations, or artifacts he could get his hand on at a fee. It was through this work that he came across a tome, working for some undisclosed figure, that detailed essentially selling one's soul for the power granted typically to Witches by their powerful patron. The instructions were in the tome for every outer plane, and the boy spent a good day or two reviewing the options. Pacts made with Heaven, Nirvana, and Elysium to a lesser extent, mostly involved fighting the forces of Evil at every possible turn. Pacts with the Boneyard required primarily the eradication of undead, which the boy was terrified of, and pacts with the Maelstrom wild vary, but very often involved committing to the cause of anarchy... Krowys was a (more-so at this point than after the pact, however) proud Taldan, and while he may not be exactly human, he wasn't going to abandon laws just to get a bit of power from some overrated shapeshifting snake.

That left 4 planes. Pacts with Hell were well known, as well as the consequences, so that was the first option the young child eliminated. The Abyss suffered the same deal as the Maelstrom, except with much more suffering and sadism involved. No. That left Abaddon, which the boy also easily eliminated since he didn't want his potential familiar to eat his soul, and Axis... seemingly spoke to the child. It was rare that forces of pure Anarchy reared their head, and only if they actively attacked the forces of Law were pact witches contractually obligated to intervene. Some forces of Proteans didn't even want to attack Axis, and that was to say nothing of Valkyries whose motives varied.

So, over the night, and losing sleep as a consequence, the boy contacted both Axis and a familiar, and a rather-typical "give your soul for power" agreement was made with Axis. Once the boy died, his soul was not going to be judged by Pharasma... it was going directly to Axis for the plane to reap its end of the bargain, to collect his soul. Which, for the record, the young boy did not mind.

Fast-forward about 15 years, and there was horrid, utterly disgusting chaos in the decadent land of Taldor. Just thinking about it made the transformed Aphorite and fox Arbiter's blood/machinery boil. They desperately needed to do something about it, and Taldor's laws potentially be damned. A beauraucracy should actually function, not go into utter chaos the moment primogeniture was put up for a vote, dang it! As a result of what little the now 25 year-old Aphorite knew of Axis's laws, he primarily supported Princess Eutropia, seeing the extraneous detail regarding gender in the inheritance of the crown utterly pointless, as Axis's positions had no such needless, mindless restrictions. The man, above all, worked for Axis. If he needed to ignore Taldor's laws from time to time to help steer even just the trade town he resides in closer to the perfect structure of Axis, so be it.

First it was the Mysterious Nightmares, then the sudden disappearance of the Taldan Horse company which protected the city, then rumours of horribly anarchic bandit raids and a mysterious, seemingly benign, cult? Krowys's blood boiled, and the mathematics laced into his body flaked, at the mere idea that Yanmass would fall into such disorder, and he felt Axis would not take too kindly if the man didn't make some form of attempt to fix it.

Personality:

Krowys is... fairly rigid, as one should expect from someone with such extremely heavy ties to Axis. He has, however, never actually been to the plane, which is something he feels immense worry over. As a result, he is horribly afraid of dying before he's able to actually visit the plane he's selling his soul to. He does believe in following the law, but when the law is an unchanging force that invites for anarchic rebellions? As long as it doesn't conflict directly with the laws of Axis itself, he's more than okay with a little bit of mortal law breaking to further law in general.

He's relatively bland on the outside, but knows how to manipulate people with his words rather than pure charm. He will somehow convince a crowd of people by merely talking with a relatively flat expression, the content of his words doing the talking rather than his actual body language or inflection. He very much likes it this way, as he would rather his intellect and linguistic savvy be in the driver's seat concerning his ability to convince/lie/intimidate than something as innately uncontrollable as "Charisma."

Liber, on the other hand, is an extremely expressive disaster of an Arbiter who's only recently transformed into the metal orb that she is now. While, yes, that comes with the unequivocally good thing of "being able to talk to anyone and everyone," the sudden change in body has been wrecking absolute havoc on the poor girl, and she misses quite a lot about being a fox. She hasn't even seen another Arbiter, and only gets a vague directional sense of where the nearest inevitable is should she ever need to report. She's, to put it lightly, an absolute disaster orb of metal and magic.