Demon-Spawn

Xallis' Summon Monster's page

42 posts. Alias of Rosc.


Gender

Succubus | AC 20, T 13, FF 17 | Resist cold 10, acid 10 | DR 10/cold iron or good | Immunity electricity, fire, poison | CMB 11, CMD 24 | HP 100/100 | Fort +1, Ref +9, Will +6 | Perception +21, darkvision 60 ft., detect good|

About Xallis' Summon Monster

Summon Monster stat profiles for Xallis Livara

Summon Monster 3

Dretch:

Dretch
CE Small outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +5
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DEFENSE
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AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 22 (2d10+11)
Fort +7, Ref +0, Will +3;
Immunity electricity, poison
Resist acid 10, cold 10, fire 10
DR 5/cold iron or good
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OFFENSE
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Speed 20 ft
Melee 2 claws +6 (1d4+3), bite +6 (1d4+3)
Spell-Like Abilities (CL 6th)
1/daycause fear (DC 11), stinking cloud (DC 13)
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STATISTICS
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Str 12+4, Dex 10, Con 14+4, Int 5, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 14
Feats toughness
Skills Escape Artist +5, Perception +5, Stealth +9
Languages Abyssal (cannot speak); telepathy 100 ft. (limited to Abyssal-speaking targets)
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ECOLOGY
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Environment Urban or Any
Organization Summoned by Xallis

Summon Monster 4

Celestial Lion:

Celestial Lion
N Large celestial animal
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +9
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DEFENSE
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AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
hp 42 (5d8+20)
Fort +8, Ref +7, Will +2
SR 9
Resistances acid 10, cold 10, electricity 10
DR 5/Evil
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OFFENSE
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Speed 40 ft
Melee bite +9 (1d8+7 plus grab), 2 claws +9 (1d4+7)
Space 10ft.; Reach 5 ft.
Special Attacks smite evil, pounce, rake (2 claws +9, 1d4+5)
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STATISTICS
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Str 21+4, Dex 17, Con 15+4, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +11 (+15 grapple); CMD 24 (28 vs. trip)
Feats Improved Initiative, Run, Skill Focus: Perception
Skills Acrobatics +11 (+9 jumping), Perception +9, Stealth +8 (+12 in undergrowth) Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth)
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ECOLOGY
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Environment Urban or Any
Organization Summoned by Xallis
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SPECIAL ABILITIES
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Smite Evil 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+5) against evil foes; smite persists until target is dead).

Hound Archon:

Hound Archon
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil
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DEFENSE
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AC 19, touch 10, flat-footed 19 (+9 natural, +2 deflection vs. evil)
hp 51 (6d10+18)
Fort +8, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
SR 9
Immunity electricity, petrification
DR 10/Evil
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OFFENSE
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Speed 40 ft
Melee bite +10 (1d8+6), or mwk greatsword +11/+6 (2d6+6), bite +5 (1d8+2)
Spell-Like Abilities (CL 6th)
Constantdetect evil, magic circle against evil
At Willaid, continual flame, message
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STATISTICS
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Str 15+4, Dex 10, Con 12+4, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +10; CMD 20
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)
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ECOLOGY
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Environment Urban or Any
Organization Summoned by Xallis
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SPECIAL ABILITIES
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Change Shape (Su) A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.

Summon Monster 5

Azata, Bralani:

Silver-white hair the color of a lightning strike whips about this poised elf-like archer, his eyes swirling with vibrant colors.
Bralani Azata
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +15
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DEFENSE
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AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 80 (7d10+42)
Fort +11, Ref +9, Will +6;
SR 17
Resist cold 10, fire 10
Immunity electricity, petrification
DR 10/cold iron or evil
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OFFENSE
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Speed 40 ft., fly 100 ft. (perfect)
Melee +1 scimitar +15/+10 (1d6+11/18–20) or slam +14 (1d6+10)
Ranged +1 composite longbow +12/+7 (1d8+6/×3)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Willblur, charm person (DC 14), mirror image, wind wall
2/daylightning bolt (DC 15), cure serious wounds
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STATISTICS
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Str 20+4, Dex 18, Con 19+4, Int 13, Wis 14, Cha 15
Base Atk +7; CMB +14; CMD 28
Feats Blind Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14
Languages Celestial, Draconic, Infernal; truespeech
SQ wind form
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ECOLOGY
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Environment Urban or Any
Organization Summoned by Xallis
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SPECIAL ABILITIES
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Whirlwind Blast (Su) When in wind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 19 half). The save DC is Constitution-based.
Wind Form (Su) A bralani can shift between its humanoid body and a body made of wind and mist as a standard action. In humanoid form, it cannot fly or use its whirlwind blast. In wind form, it functions as if under the effects of a wind walk spell. It can make slam attacks and use spell-like abilities in either form. A bralani remains in one form until it chooses to assume its other form. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed (both shapes are its true form). A true seeing spell reveals both forms simultaneously.

Summon Monster 6

Lilend Azata:

Lilend Azata
Large outsider (azata, chaotic, extraplanar, good)
Init 3; Senses low-light vision, darkvision 60 ft.; Perception +13
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DEFENSE
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AC 20, touch 12, flat-footed 17 (3 Dex, +8 natural, -1 size)
hp 88 (7d10+49)
Fort +9, Ref +10, Will +10
Immune electricity, petrification, poison Resist cold 10, fire 10
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OFFENSE
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Speed 30 ft; fly 70 ft. (average)
Melee +1 longsword +14/+9 (2d6+10/19–20), tail slap +7 (2d6+3 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks bardic performance (20 rounds/day), constrict (2d6+7)
Spell-Like Abilities (CL 7th)
3/day - darkness, hallucinatory terrain (DC 18), knock, light
1/day - charm person (DC 15), speak with animals, speak with plants
Spells Known (CL 7th)
3rd (2/day) - charm monster (DC 17), cure serious wounds
2nd (4/day) - hold person (DC 16), invisibility, sound burst (DC 16), suggestion
1st (5/day) - charm person (DC 15), cure light wounds, identify, sleep (DC 15)
0th (at will) - dancing lights, daze (DC 14), detect magic, lullaby (DC 14), mage hand, read magic (DC 16)
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STATISTICS
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Str 20+4, Dex 17, Con 21+4, Int 14, Wis 16, Cha 19
Base Atk +7; CMB +15; CMD 28 (can't be tripped)
Feats Combat Casting, Hover, Iron Will, Lightning Reflexes
Skills Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14; Racial Modifiers +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
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ECOLOGY
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Environment Underground or Any
Organization Summoned by Xallis
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SPECIAL ABILITIES
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Bardic Performance A lillend has the bardic performance ability of a 7th-level bard, granting her access to that ability’s countersong, fascinate, inspire courage, inspire competence, and suggestion aspects.
Inspire Courage (Su) A Lilend can use her performance to inspire courage in his allies (including herself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the Lilend’s performance. An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

Demon, Succubus:

Succubus
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +3; Senses darkvision 60 ft., detect good; Perception +21
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DEFENSE
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AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
hp 100 (8d10+56)
Fort +9, Ref +9, Will +10
DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10 , SR 18
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OFFENSE
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Speed 30 ft; fly 50 ft. (average)
Melee 2 claws +11 (1d6+3)
Special Attacks energy drain, profane gift
Spell-Like Abilities (CL 12th)
Constant - detect good, tongues
At Will - charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch
1/day - dominate person (DC 23), summon (level 3, 1 babau 50%)
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STATISTICS
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Str 13+4, Dex 17, Con 20+4, Int 18, Wis 14, Cha 27
Base Atk +8; CMB +11; CMD 24
Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse
Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft.
SQ Change Shape (alter self, Small or Medium humanoid)
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ECOLOGY
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Environment Underground or Any
Organization Summoned by Xallis
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SPECIAL ABILITIES
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Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus’s kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).

Devil, Erinyes:
Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.
Erinyes
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., true seeing; Perception +16
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DEFENSE
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AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +1 natural)
hp 112 (9d10+63)
Fort +13, Ref +12, Will +7
DR 5/good; Immune fire, poison; Resist acid 10, cold 10 , SR 19
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OFFENSE
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Speed 30 ft; fly 50 ft. (good)
Melee +1 longsword +17/+12 (1d8+11/19–20)
Ranged +1 flaming composite longbow +14/+14/+9 (1d8+6/×3 plus 1d6 fire) or rope +15 touch (entangle)
Spell-Like Abilities (CL 12th)
Constant - true seeing
At Will - fear (single target, DC 22), greater teleport (self plus 50 lbs. of objects only), minor image (DC 19), unholy blight (DC 19)
1/day - summon (level 3, 2 bearded devils, 50%)
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STATISTICS
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Str 20+4, Dex 23, Con 21+4, Int 14, Wis 18, Cha 21
Base Atk +9; CMB +16; CMD 33
Feats Combat Reflexes, Dodge, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Skills Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledge (planes) +8, Knowledge (religion) +8, Perception +16, Sense Motive +10, Stealth +15
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
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ECOLOGY
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Environment Underground or Any
Organization Summoned by Xallis
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SPECIAL ABILITIES
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Entangle (Su) Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes’s rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based.