
EbonFist |

Greeting's and salutations.
While we're waiting for things to begin on September 4th, feel free to introduce yourselves here and your characters in the Gameplay Thread.
Also, please fill out the RPG Chronicles with your information as all reporting is being done out of there for this Gameday.
That link is also in the Campaign description.

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Hello, All! Nomadical here, playing Amestra "Amy" Veen. She's mostly skills and knowledges, and though she can hold her own in combat, she prefers not to be in the front line as she's a little squishy.
This is her last regular scenario before she becomes my first Seeker. Or goes out in a blaze of squishy glory.
@GM: When I tried to register her on RPG Chronicles at Level 11, I got an error: "Level must be between 1 and 10." Rather than have to re-enter everything later, I submitted it at level 10 and will update it once you say it's fixed and ready to accept level 11's.

EbonFist |

While we're waiting, the slide deck is now attached to the campaign.
Feel free to fill out the pertinent info (initiative and perception) on the first tab.

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Just checking in, will get everything filled out tomorrow.

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Now signed up on RPG Chronicles and info filled on the first slide.
Anthys is a fighter with solo tactics and a number of teamwork feats. This means that his statistics are very dependent on positioning.
If he is adjacent to 3 allies, he gains (all include increases from his Ring of Tactical Precision):
Even summoned creatures or Shadow Conjurations count as allies.
So from AC 27 and saves +9/+5/+5 he goes to, against an evil foe, AC 34-35 and saves +17/+14/+13 with an extra +3 on a save 1/round. That's with no Cloak of Resistance. He really benefits by being adjacent to allies.
He also gets +3 to hit and damage vs any foe damaged by an ally within the past round (Blood for the Empire). He moves through the squares adjacent to allies without provoking AOOs (Escape Route, shareable).
He also has Difficult Swings, so if he is between a caster and an enemy and makes a full attack, the enemy cannot simply 5' step around him to attack the caster.
He will purchase Gloves of Dueling for 15,000 GP, which will boost his attack, damage, and daily uses of Barroom Brawler (as he has the Abundant Tactics option for Advanced Weapon Training). He's got 4,786 left for other purchases depending on our identified needs.

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Hi all!
I will playing C.C. Ravenmore, a Taldan noble with a really troubled mind, she is a noblewoman by day and a spy/cat burglar/enforcer by night, called Noir, she is a vigilante (Vigilante class) and expert hand to hand combatant (Monk, Unchained with the Scaled fist archetype), as mentioned, altough aware of Noir existence, Celine its not aware she and Noir are the same person, however, Noir does, and she is usually the one taking the reins in mission.
She is a frontliner through and through, fights with her claws and using precise strikes, witts and quickness to come out on top of most combat situations, she has a decent knowledge and is good with traps and doors
As mentioned, she comes with her partner in crime, "El duende muerde" (Bitting goblin hahahahahahah!*laughs into oblivion*)
BTW, I had the same problem as Amestra, got an error when trying to add my character level as 11

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I will be posting the statblock once i get home. . sorry this thread was mised by me last week when i checked
Rpg chorniolces is fileld woth level . the rest of the info will be given once i got home as well
Duende muerde , has Preicse bombs which means can shoot bombs without harming most of his allies as well.

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Here is the stat block:
Celine Catrina Ravenmore/ Noir
Female Lawful Good/Lawful Neutral human
Vigilante 10 Monk (unchained/Scaled fist) 1
Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 16 (+3)
Acrobatics: +13 Appraise: +0 Bluff: +22 Climb: +10
Diplomacy: +21 Disable Device: +25 Disguise: +10 Escape Artist: +5
Fly: +5 Handle Animal: +6 Heal: +0 Intimidate: +6
Knowledge (arcana): +2 Knowledge (dungeoneering): +10 Knowledge (engineering): +10 Knowledge (geography): +2 Knowledge (history): +10
Knowledge (local): +10 Knowledge (nature): +2 Knowledge (nobility): +20 Knowledge (planes): +7 Knowledge (religion): +10 ( If time all knowledge +2 due Pathfinder chronicles )
Linguistics: +0 Perception: +20
Ride: +5 Sense Motive: +0 Sleight of Hand: +9 Spellcraft: +0
Stealth: +15 Survival: +0 Swim: +8 Use Magic Device: +17 ( +2 circusntance use scrolls and wands )
Hit Points: 101 HP
Hit Dice: 10d8+1d10+22+10+11
Initiative: +12
Attack Bonus: +8/+3
(melee: +12/+7 or +14/+9 if finesse, using Power attack)
(ranged: +14/+9)
Fortitude Save: +10 Reflex Save: +17 Will Save: +10
Armor Class: 30 (touch: 20) (flat-footed: 25)
CMB: +14 (+4 if flanking, additional +2 if enemy is unaware) CMD: 32 (flat-footed: 27)
Feats & Traits & Special abilities: Weapon Focus, Feral Combat, Dragon Style, Stunning fist, Startling appearance, Ancestral Enlightment, Favored Maneuver, Improved dirty trick, Dragon Ferocity, Greater Dirty Trick, Deceitful trick, Skill familiarity, Expert Duelist, Friends in high places, Cunning feint, Toughness
Claws (First attack dragon ferocity) (+15/+10, 1d4+23 + 5d4 if flat footed/flanked or 5d8 if unaware damage, crit ×2)
Claws (Second attack dragon ferocity) (+15/+10, 1d4+21 + 5d4 if flat footed/flanked or 5d8 if unaware damage, crit ×2)
+1 Returning Chakram (+14/+9, 1d8+4 damage, crit ×2)
Unarmed strike (First attack dragon ferocity) (+14/+9, 1d6+23 damage, crit ×2)
Unarmed strike (Second attack dragon ferocity) (+14/+9, 1d6+21 damage, crit ×2)
Magic Items: Circlet of Persuasion, Belt of incredible dexterity +4, headband of Alluring Charisma +2, Eyes of the eagle, Swarmbane clasp, Cloak of Resistance +3, Corset of the Vishkanya, Gauntlets of skilled maneuver, Ring of protection +2, Ring of Feather falling, Boots of Speed, Wands of CLW, Heightened Awarenes, magic fang, Shield, Mage Armor, Trapspringer gloves, Amulet of mighty fist Ghosttouch
Other Gear: Backpack, masterwork (empty), Bedroll, Silk rope, Thieves' tools, masterwork
Scrolls: Scrolls of Darkvision(2), Barskin(3), Greater Magic fang(3), Freedom of movement(2), Restoration(2), Heroism(3), See Invisibility(1), Deathward (1)

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Greetings!
Foresio here speaking
I'll be playing as Eshkar Stonefair. A Paladin dark-scaled nagaji rised from the dunes of Osirion under the guidence of The Green Empress, Wadjet. He's following the path of becoming a Living Monolith, an eternal guardian of Osirion to confront the forces of evil that lurk beneath the water, sended by the Devourer of the Dawn, Apep.
He's a 'Holy Guide' Paladin who search on lending his hand and aid on those who need it be it on the traveled roads or protecting old tombs from bandits, having Favored Terrain 'Underground' on it, and a follower of the Oath of Vengance against those who perpetrated evil acts.
He tends to fight in the frontline, using the Ka Stone on his forehead to grant him the blessing of his goddess to flow over and increase his size
On another note, it's been a good while since i played 1st edition with this character, but i'm trying to get the hang of it again. So i might be a bit rusty on the rules in some situations
Was catched on the middle of some affairs, so i'll be posting as soon as everything gets clear by my side and retrieve his statblock as well, i apologize for this delay

EbonFist |

Welcome one and all. I asked about the RPG chronicles error and haven't gotten an answer. I don't think it will really matter since level 10 and 11 are in the same tier and will get the same rewards and there's nowhere on the chronicle sheet that level by itself shows up.
For anyone who has never played PbP or hasn't in a while, there are some differences from face to face. Probably the biggest is that it is more efficient to do initiative in blocks. That means if there are 2 or more PC's who have their turn before the next bad guy, they can go in any order (usually whoever checks the forum first goes first.) I will generally assume that any benefits that might have been lost by going out of order are in place, anyway. So, for example, someone casting Bless in a block of players would benefit anyone who posted after even if, technically the Bless caster's intiative came later.
The other rule I use is the Rule of 3. As there is a time crunch and not everyone checks consistently and some people simply won't voice an opinion, any time I give you an option, the first 3 agreeing votes are what we're going to go with. If more than a day passes and there are 2 agreeing votes, I will likely push along with that choice.
And finally, if you don't post for more than 24 hours (or 48 on the weekends) I may bot you. If you have instructions in your profile for what your character generally does, I will follow them. If not, I will do my best to figure out what the best option for your character is but I won't expend high level spells or single use abilities. You will have a fairly ordinary round.

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I would have liked to have been able to buy gear with remaining gold once we had our full party complement - for example, buying scrolls of spells that we lack.
It appears that we only have one full caster, so I imagine some scrolls will be necessary. I'm not all that familiar with what shamans bring to the table.

EbonFist |

An Arcana or Planes check would reveal some information.

EbonFist |

did we have time to cast buff on ourselves before entering? like long duration buff such as Mage armor of greater magic fang?
You may or may not have done it before entering the stadium (depending on how much you were expecting trouble) but it took a little bit for the attackers to make it into the stadium so you had enough time to do that kind of prepping before the battle.

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I would like an upate after thse attacks on the clustered goblins in order to use my bombs more efficently would wait till tomorrow for update on that before throing the next one . if that is okay. Seems that purple and yellow took a lot of damage.

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We're going to need a chance to buy scrolls of there is any possibility that we will fight a dragon in this scenario.
Our party seems very melee-heavy with little ranged expertise aside from our alchemist.
I think we will be very capable in melee combat, at least.

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Sorry, bad weekend--will post in about 12 hours, or please feel free to bot me if needed.

EbonFist |

Oops. Sorry guys, you start on the right side of the map.

EbonFist |

Eskar has been hit with 2 arrows, the second one was a crit but he's got DR2/- so he's absorbed a total of 4 of the HP damage from the two arrows.

EbonFist |

Fortification: 1d100 ⇒ 86
No problem. I always respect a durable character. It got through, this time, though.

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For the gates, is there any more information, like how tall they are? I might be misunderstanding the situation--are there active defensive wards, for example, that we as Pathfinders would know about and need to bypass? Otherwise, no simple gate is going to keep out any self-respecting party of Level 11 PCs :)

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Kind of stuck too. I'll try skills, of course. Not sure if Engineering or Disable Device is correct, so I'll try both....

EbonFist |

The walls are about 30' high. There are no active defense wards.
They are very jammed closed, however. The DC's to disable device or force open are mathematically impossible for even you guys to hit.
But keep in mind you're also trying to help all the other Pathfinders get past the gates.

EbonFist |

For reference, with Amy's bonuses, if she maxed out all her dice, she'd still be 10 points too low to hit the Disable Device check.

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Amy can UMD the wands at +17, so it's not a given. But Gurkagh is a shaman, and Eskar is a paladin, so they should both be able to use them without having to chance UMD.

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One time someone handed Gurkagh a wand prior to an encounter, and he threw the "magic stick" at an enemy as an improvised weapon, rolling a natural 20 and confirming it for a critical hit! But inexplicably, no one gave their wands to Gurkagh any more afterwards . . .

EbonFist |

I have an Occultist who is designed to be a healer, but Infernal Healing is not on the Occultist list. So anytime someone hands one to her she tells them it doesn't work.
I also have a Ranger that could use healing wands right up until the level where he could actually cast spells, then took an archetype that gave up spellcasting so suddenly he couldn't make them work any more.

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Its funny when happensm but i take taht yellow moved thru Duende's threatning squares so is he entitled to an attack of oportunity with the cestus? Its unlikely that might hit, but those are are golbins , you never know heh
Please just confirm
Cheers

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One time someone handed Gurkagh a wand prior to an encounter, and he threw the "magic stick" at an enemy as an improvised weapon, rolling a natural 20 and confirming it for a critical hit! But inexplicably, no one gave their wands to Gurkagh any more afterwards . . .
I can't wonder why... that's totally aceptable use of a wand

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@GM: Is there a particular place on Slide # 3 we start for this encounter? It really matters for us slow folks :)

EbonFist |

Yes, the goblin passed through Duende Muerde's AoO zone.
We are on slide three. Everyone please begin on the right edge of the map.
And yes Celine and Duende Muerde can go again for round 2 (though Duende Muerde has already taken his round 2.)

EbonFist |

If Eskar doesn't post by this evening I'll bot him.

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So, we need tp vpte on theapprach here right?
I would go to fight the dragon . but i am the one with ranged attacks , So i'll leave tot rest ofthe group to see what we want to do
An i take that we could take the tiem to use wans adn such? To ehal ?

EbonFist |

Yes, you would be able to heal between the last fight and this and use any reasonable combat preparations.

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I've played a lot of Specials via PBP, and the pace of this one seems super fast! It must have a lot of content we have to get through . . .

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For the record and for clarity
I read that Eskar wants to fight as well, I would like to figth the dragon as well but i am the one with ranged attacks, I uess for clarity sake we should state here what twe intent do do .
Unfortuamtely i can't give pots of flying sincei don' have the Infusion to make this work for some one else, So i understand the concers of getting to melee .
I can say tat at least Duende muerde can fly if needed.