Zoomba’s Secrets Long Submerged [Gameday XII][SFS] (Inactive)

Game Master Zoomba

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Blooming Catastrophe Return to Grave

Discussion Thread!


DungeonMaster

I only have 1 character in the 9-12 range, my guess is that many have 1 maybe 2 characters in that range and aren't signing up for this because you're competing with 2-14 the other high tier.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

Well, I sincerely hope this one fires. I'm very keen on making a return trip to Pholskar as Zefira's last mission at this tier!

Exo-Guardians

Lashunta Female LG Lashunta Pilot Solarian 10 | SP 80/80, HP 74/74, RP 6/9 Speed 35 | EAC 30, KAC 32 | Fort +8, Ref +6, Will +7 | Init +3; darkvision 60 ft.; Perception +15 | Active conditions: none

This is my only character in the range, but I am jumping into get them their first credit in a couple of years.

Note taht this character is a levle 10 solarian, I have to rebuild their profile.


Blooming Catastrophe Return to Grave

And with that we would have three!

This would bring us to a legal table, though you all would be playing on 'hard mode' with three Starfinders instead of four+ (there being no pregens at this level range). If that is fine with you all, I am thrilled to be able to run this for you. However, if any of you would rather not play a 'Finder down (and we don't get another player in the next few days) let me know: playing with 3 PCs need to be unanimously onboard.

In the meantime, feel free to post your character icons and their general marching order HERE (Slides link also posted t the top of the page in in my profile sig).

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

My operative is pretty capable, and I have a ton of AcP (and some useful boons) in case things go sideways, so I'm okay with playing with only three PCs if the other players are. But I'm also playing the 12th-level PC, so YMMV.

I will add a token to the slide layer later this weekend (when I'm not posting from my phone). Regarding marching order, Zefira's fighting style is highly mobile ranged combat, not close-up melee, but she usually travels near the front of the group to make use of trap spotter.

Advocates

Male LG Shirren Scholar Mystic 12 | SP 96/96, HP 41/78, RP 13/13 Speed 30 | EAC 29, KAC 29 | Fort +11, Ref +8, Will +15 | Init +4; darkvision 60 ft.; Perception +22 | Spells: 1st - 5/5; 2nd - 5/5; 3rd - 1/4; 4th - 1/3; | Active conditions: none

Hi folks, I'm currently playing this elsewhere with a different character, but I can bring a mystic 12, if that would help. I would stay out of the decision making where possible to minimize the metagaming and I have a replay I can use. Let me know if you want me or not. :D

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

@GM Zoomba: How are you collecting Chronicle/reporting info?

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)
Geiti wrote:
Is there a fusion to allow you to use a weapon underwater? I don't think Solarian Weapons can get manufaucture bonuses, and my weapon is configured in blunt damage mode. (Espetially as my current crystal technically does electrical damage, but I cannot afford to replace it with something as effective..)

The trailblazer fusion (which Zefira has on her main weapon) lets you avoid some of the damage penalties for attacking underwater targets.

I think you an add fusions to solarian weapon crystals rather than to the solar weapon directly? (I know that the soulfire fusion works that way.)

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

Sorry, I missed the link earlier. I will try to update my character info in the coming days. (I am student teaching, so very busy.)

Exo-Guardians

Lashunta Female LG Lashunta Pilot Solarian 10 | SP 80/80, HP 74/74, RP 6/9 Speed 35 | EAC 30, KAC 32 | Fort +8, Ref +6, Will +7 | Init +3; darkvision 60 ft.; Perception +15 | Active conditions: none
Zefira Lachlan wrote:
Geiti wrote:
Is there a fusion to allow you to use a weapon underwater? I don't think Solarian Weapons can get manufaucture bonuses, and my weapon is configured in blunt damage mode. (Espetially as my current crystal technically does electrical damage, but I cannot afford to replace it with something as effective..)

The trailblazer fusion (which Zefira has on her main weapon) lets you avoid some of the damage penalties for attacking underwater targets.

I think you an add fusions to solarian weapon crystals rather than to the solar weapon directly? (I know that the soulfire fusion works that way.)

Thank you about the Trailblazer, that helps.

What I meant is that there is a Manufacturer that can add the Underwater property to a weapon, but I don't think that is possible for a Solarian Crystal.

If it was it would actually be cheaper than the fusion and eliminate all the penalties instead of just one, but at the same token, Geiti doesn't really have a reason to assign that to the crystal they bought before this adventure started.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)
GM Zoomba wrote:
They play slightly coy at the start about some of the specifics of the discoveries in 4-09, but if the rest of the party's fine with hearing something of them I have no problem with Zefirea explaining. At a minimum I expect its certainly going to influence her approach to the mission and those you meet on it.

It certainly will be!

Geiti and Iskakii, please let me know how much you're willing to be spoiled for the previous Pholskar scenario, so I can gauge how much Zefira should share about what she learned there. She can explain a LOT about what's happening on Pholskar right now, but I don't want to ruin the fun if you haven't played 4-09 yet.

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

In all likelihood, I will run it before I can play it. Go ahead.

Exo-Guardians

Lashunta Female LG Lashunta Pilot Solarian 10 | SP 80/80, HP 74/74, RP 6/9 Speed 35 | EAC 30, KAC 32 | Fort +8, Ref +6, Will +7 | Init +3; darkvision 60 ft.; Perception +15 | Active conditions: none

My FLGS doesn't have Starfinder running right now, so I don't have any issues.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)
Iskakii wrote:
I need to check how many fusions you can put on weapons. I have a Holy one that I removed from my pistol to make it function underwater, but if I can use both, I will be in decent shape.

Per the weapon fusion rules: "You can place multiple fusions on the same weapon, but only if the weapon’s item level is equal to or greater than the combined total of all the fusions’ item levels."

I'll use Zefira's primary weapon as an example: Her elite semi-auto pistol (level 10) has called (1), merciful (2), seeking (3), and trailblazer (1), for a total of 7, so she could put up to 3 more levels of fusions on it if she wished. However, the price to install each individual fusion is based on the weapon's item level, so it adds up quickly.

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

Ah, thanks!

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

Also, I just want to explain why I do a lot of things like "nod in agreement" in PBPs. I know that we need to move forward, and I want to acknowledge that other people are getting their contributions in and I have nothing to add at the moment. So please don't feel that you need to wait for me to act.


Blooming Catastrophe Return to Grave

I do appreciate that; helpful as a GM to distinguish 'haven't had a chance to read/post/engage' silence from 'nothing really to add atm' silence :)

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)
Geiti wrote:
Lol, I guess I didn't have to buy those items then. though technically IIRC it takes 24-hours for a seal to set. Since Geiti technically owns both, they will let anyone else use them.

There was a FAQ update blog post back in February that announced changes to the rules for weapon fusions and fusion seals:

"There’s also a major change to how weapon fusions work, changing the previous 24-hour cycle time on swapping these out to only 10 minutes. The team discussed it, and we realized that these were inhibiting the use of fusion seals in most games and especially in Organized Play, so we’ve adjusted these rules to be far more accommodating."

And from the FAQ:

“Removing a fusion seal and transferring it to a new weapon takes only 1 minute and does not require any specific skill training, but the fusion doesn’t function until the seal has been in place on a weapon for 10 minutes.”

Exo-Guardians

Lashunta Female LG Lashunta Pilot Solarian 10 | SP 80/80, HP 74/74, RP 6/9 Speed 35 | EAC 30, KAC 32 | Fort +8, Ref +6, Will +7 | Init +3; darkvision 60 ft.; Perception +15 | Active conditions: none

I figured that was the issue. I remember in one of the Star Sugar Heart Love they gave you a non-lethal seal that wouldn't kick in for 24-hours, long long after the mission was done.

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

It would make sense if we knew that we were going to use them before we came to the system, but not getting here and having to wait. I see what they were going for, though.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

Does the pistol from Gyli also have the underwater quality, or will we want to stick one of the seals from Elthel on it?

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)
GM Zoomba wrote:
Reminder (just cause it’s been a bit) Elthel’s favor asked here was to deliver a letter to Chireet

Yes, Zefira placed that letter in her null-space chamber. But I realize now that opening one of those to retrieve an item is not exactly subtle (extradimensional portal) or swift (full-round action). Can we say that Zefira pulled it out before the party entered the bar, and has it in, say, an inside pocket of her jacket, so that she attempt Sleight of Hand to hand it over without drawing too much attention?


Blooming Catastrophe Return to Grave

Sure.

(Worst case you could have also excused yourself to the restroom and moved it to your pocket there too)

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

It would be nice if Zefira and Iskakii could switch one of those rolls on one of those skills. Two fantastic Engineers and unfortunate Mystics. I love it.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

Zefira only has the 1 rank in Mysticism needed to make trained checks, which at this level is pretty much good for nothing but aiding the actual mystic. ;)

(Ditto with Life Science and Physical Science.)


Blooming Catastrophe Return to Grave

I relaize while most of you posted an icon on the Slides page for your PCs, I am not 100% sure who each of them represent...

I am assuming the shirren is Xysh, and the lashunta with the glowing weapon about their hand is Geiti. Is the bravely charging-ahead Lego Zefira?

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

I just added Iskakii.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

Yes, the shirren is Xysh, and the LEGO figure is Zefira.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

Zefira has darkvision 60 ft. from infrared sensors. If needed, she has light sources (Society Subdermal Graft, flashlight, and the flashlight in her comm unit).

I will post in Gameplay when I can, but am kind of busy with other games today.

Exo-Guardians

Lashunta Female LG Lashunta Pilot Solarian 10 | SP 80/80, HP 74/74, RP 6/9 Speed 35 | EAC 30, KAC 32 | Fort +8, Ref +6, Will +7 | Init +3; darkvision 60 ft.; Perception +15 | Active conditions: none

Geiti has several light sources, including a Brighlight Projector in hershield. She also has Darksight Goggles for dark vision on top of that.

Geiti owned the goggle long before the brighlight even existed, or even the shield.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

It only took 183 posts for us to find a fight. I'm not sure whether to consider that good or bad... :D

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

I have two scenarios that are just getting into their first fights. I am also in a bounty that has not finished yet.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)
Xysh wrote:
Aw, man! I wish I could do 323 points of damage!

Same! My 19th-level PFS 1E murder machine only ever reached around 200 on a single hit. Zefira's personal record is just short of 100.

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

I had an absolute beast first-striker in 3.5. By level 7, I could deal over 100 on round 1, but slowed way down after that. (And I needed an assist from the wizard.)

Exo-Guardians

Lashunta Female LG Lashunta Pilot Solarian 10 | SP 80/80, HP 74/74, RP 6/9 Speed 35 | EAC 30, KAC 32 | Fort +8, Ref +6, Will +7 | Init +3; darkvision 60 ft.; Perception +15 | Active conditions: none

My pre-nerf 1e Summoner did that with a multi-striking Eidlon my DM mistakenly(?) allowed me to make Huge once, with haste running.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

A couple years back, Meranthi (Xysh's player) and I played in a long PFS-mode 1E campaign that alternated books of Giantslayer and Shattered Star, with a few levels of Emerald Spire to fill in leveling gaps. We were the big damage-dealers of the party, but had very different approaches. My ranger/fighter went the Vital Strike path with an impact earth breaker, while she played a zen archer with maxed-out Wisdom. I hit harder, but only once a round (unless I got a Cleaving Finish or AoO), while she constantly filled the air with arrows. She almost always outpaced me in DPR, because she rarely missed.

Exo-Guardians

Lashunta Female LG Lashunta Pilot Solarian 10 | SP 80/80, HP 74/74, RP 6/9 Speed 35 | EAC 30, KAC 32 | Fort +8, Ref +6, Will +7 | Init +3; darkvision 60 ft.; Perception +15 | Active conditions: none

Yeah, Ar and Cringe were some of the few characters i had that made it all the way to 12.

We were playing The Harrowing and first mini-boss fight came up. I don't remember the full circumstances, but I think Ar enlarged Cringe, and then cringed pounced with five attacks, Energy attacks, Rending Claws, Multi-Attack, Pounce and Power attack.

I think it turned into 1d10 + 4d8 + 8d6 + 50 damage and one-shot the mini-boss.

Then all the nerfs came and they weren't nearly as powerful, but they still made it to level 12.

Ar is also the only character I have ever had a DM had a monster roll Arcana to identify him.

Long Story:

We were playing a module that had us fighting two flying demons (sucumbi?) with Compound Longbows and a +5 strength bonus.

No one in the group was really up for that, and Cringe was essentially our tank.

Ar cast Fly on Cringe, who went up take them out. The DM rolled and asked me a couple of questions.

Turns out the demonesses rolled an Arcana check on Cringe to identify him as an Eidolon, so they spent a couple of rounds focus firing on Ar with ALL the crazy archery feats.

Ar ended up very dead, but Resilient Eidolon kept Cringe around for a round.

The demonesses spend an entire round pumping ridiculous arrows into his corpse because they thought Ar was still alive.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

Ha, cool story! Beautiful winged women with high-Str longbows? Sounds like erinyes devils. Yeah, those are obnoxious to fight.

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).

My big hitter was a spellthief who dual-wielded daggers. Strike with a dagger, strike with other dagger, activate spell stored in one dagger (Lightning Bolt), then two-weapon rend. The GM felt the need to make everything immune to sneak attack when he saw that I could do that much at the start of a fight.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

FYI, Xysh's player and I will be at a convention October 27-29, so we can't guarantee we'll have the time and energy to post that weekend. I just thought I should mention it well ahead of time, since I have no idea how much of this scenario we have left to complete.

Advocates

Male LG Shirren Scholar Mystic 12 | SP 96/96, HP 41/78, RP 13/13 Speed 30 | EAC 29, KAC 29 | Fort +11, Ref +8, Will +15 | Init +4; darkvision 60 ft.; Perception +22 | Spells: 1st - 5/5; 2nd - 5/5; 3rd - 1/4; 4th - 1/3; | Active conditions: none

Reminder that Zefira and I will be out of state after today, returning on Monday. Very likely not to have time to post for most of that.


Blooming Catastrophe Return to Grave

Fun bit here Zefira: your Terrain Attack from Daredevil Spec mean you auto-trick these things (so long as you too are choosing to swim rather than plod around on the ground)!

Out of curiosity: has this come up before?

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

Terrain attack hasn't come into play since she got that ability at 11th level. (Which is a little weird, given how common flying should be at this level.) She auto-tricks up to CR 17 right now, so it will rarely make any difference, but it's still nice to have!

Second Seekers (Ehu Hadif)

LG death-touched kiriinta ghost operative 11 | SP 77/77 HP 70/70 | RP 8/10 | EAC 27, KAC 27 | Fort +8; Ref +15; Will +11 | Init: +9 | Perc: +24, SM: +20 | Speed 50ft, 20ft fly | Reroll: 1/1* | Active conditions: low-light vision (60 ft).
Zefira Lachlan wrote:
She auto-tricks up to CR 17 right now, so it will rarely make any difference, but it's still nice to have!

I just realized that maybe I should not have assumed. I am not used to creatures with CRs more than 3 above players showing up, but I could be wrong on this one. Anything CR 14 or lower, Iskakii will automatically trick.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

I'm a little confused--is the serpents' tech-inhibiting aura 20 feet or 50? The initial spoilered text was for if we got within 50 ft, but that last post says 20 ft. That will make a big difference for movement and weapon ranges for many of us!


Blooming Catastrophe Return to Grave

It is 50 feet; I mistyped it when making my post this morning.

Second Seekers (Ehu Hadif)

Female CG Human Ace Pilot Operative 12 (daredevil) | SP 108/108, HP 76/76, RP 13/13 | Speed 50, climb 30, fly 70 (average), swim 30 | EAC 32, KAC 33 | Fort +11, Ref +16, Will +11; +4 Toughness | Init +15; darkvision 60 ft.; Perception +21 (+25 trap spotter) | Active conditions: none (reroll USED)

OK, just wanted to check.

Exo-Guardians

Lashunta Female LG Lashunta Pilot Solarian 10 | SP 80/80, HP 74/74, RP 6/9 Speed 35 | EAC 30, KAC 32 | Fort +8, Ref +6, Will +7 | Init +3; darkvision 60 ft.; Perception +15 | Active conditions: none

Sorry for posting delays. A hard week at work combined with a hard week at home (second in a row for both) left me with no energy to do anything but sleep.


Blooming Catastrophe Return to Grave

We all get those from time to time, don't worry.

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