Arueshalae

Geiti's page

53 posts. Organized Play character for Trscroggs.


Full Name

Geiti

Race

Lashunta

Classes/Levels

Female LG Lashunta Pilot Solarian 10 | SP 80/80, HP 74/74, RP 6/9 Speed 35 | EAC 30, KAC 32 | Fort +8, Ref +6, Will +7 | Init +3; darkvision 60 ft.; Perception +15 | Active conditions: none

Strength 23
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 10
Charisma 19

About Geiti

About Geiti
Geiti
Female Lashunta (Korasha) Ace Pilot
NG Medium humanoid (Lashunta)
Init +3; Perception +15 (Low-light, 60ft Darkvision)

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Defense
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SP 80; HP 74
Resolve: 9/9

EAC 30; KAC 32 (Can increase +1 with move action)

Fort +8; Ref +6; Will +7
Defensive Abilities: DR 5/-, DR 10 vs Slashing, Resist Fire 5, Resist Cold 5

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Offense
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Speed 35 ft., fly 30 ft. (average,but must land)
Melee Solartian Weapon with Tauon, Standard Crystal and Soulfire Fusion +20 (3d6+2d4+20; crit staggered) optionally stunning, stun set on by default
Melee called Idaran force baton +16 (1d4+11 B; crit immobilization)

Ranged Starknife, Tactical w/returning fusion +17 (1d4+17; 20ft range, analog)
Ranged Laser Pistol, azimuth +13 (1d4 F; Crit Burn 1d4)

Special Revelations Attacks:

Stellar Rush
As a standard action, charge without penalties.
If you are photoned attuned, you may substitute the attack for 5d6 fire damage, reflex save for half.

Gravity Anchor
As a move action, gain +4 AC versus bull rush, reposition, and trip OR against disarm. The bonus lasts for 1 round.
If Gravity attuned, you may activate this effect as a reaction against bull rush, disarm, reposition, or trip.

Crush
As a standard action, target creature within 30ft. Creature must make a fort save or be staggered for 1 round. You may maintain this effect as a move action, but the target gets a new save. Once saved, the target is immune to this effect for 24 hours.
If gravity attuned, spend 1 resolve to also stun the target for 1 round. The stun effect is not extendable.

Corona
As a standard action, gain cold resistance 10 and any adjacent creature that hits you with a natural or melee weapon take 2d6 fire damage. Corona last for 1 round, or until you leave photon mode
If Photon attuned, any creature that starts their turn adjacent to you takes 5 fire damage.

Soul Furnace
As a move action, spend 1 resolve. If you are suffering from an affliction, attempt another saving throw. You cannot use this again until the next time you regain SP.
If Photon attuned, use this ability to end any one of the following: bleeding, blinded, burning, cowering, dazzled, exhausted, fatigued, frightened, panicked, shaken, or sickened.

Special Zenith Attacks:

Black Hole (Needs Maximum Gravity Attunement)
As a standard action, pull any number of creatures with 30 feet, targets must save versus fort or be pull 20ft towards you.

Super Nova (Needs Maximum Photon Attunement)
All creatures with 10 or 15ft (chosen when used) must make a reflex save or take 11d6 Fire damage+

Solar Acceleration (Needs Maximum Photon Attunement)
Make a full attack as a standard action. In addition you and up to 6 allies within 30 feet are affected by haste for 1 minute.

Wormholes (Needs Maximum Gravity Attunement)
Create two linked wormholes within medium range (200 ft) You and any Large or smaller creatures you desigate, can travel between the wormholes. Wormholes last for 5 rounds.


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Statistics
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Str 23 (+6); Dex 17 (+3); Con 12 (+1); Int 12 (+1); Wis 10 (+0); Cha 19 (+4)

Skills: Athletics +11, Bluff +9, Culture +9, Diplomacy +19, Mysticism +8, Perception +15, Physical Science +6, Piloting +11, Profession (Saleswoman) +8 (+1 for dayjobs), Sense Motive +6, Stealth +3

Languages: Common Lashunta, Exoina, Azlant, Vesk, Dragon, Abyssal, (Culture)

Feats:

Heavy Armor Proficiency
Can wear heavy armor

Weapon Focus (Advanced Melee)
Gain a +1 to selected weapon type (already factored in)

Enhanced Resistance (Slashing)
Gain non-stacking DR equal to your BAB

Step Up
Whenever foes take a guarded step from you, you may take a guarded step to stay adjacent.

Step Up & Strike
When using Step Up, you can move up to 10 feet. You may make an attack of opportunity which does not count toward that actions per each round.

Weapon Specialization(Bonus feat) (Advanced Melee)
Altered by class: Gain your character level to damage for Basic and Advanced Melee weapons. Gain 1/2 level to damage for Small Arms and Operative Melee Weapons

Racial Abilities:

Dimorphic (Korasha)
Lashunta Magic (Daze, Psychokinetic Hand)(Detect Thoughts 1/day)
Student +2 racial bonus to skills selected (Diplomacy, Perception already factored in)
Limited Telepathy 40 feet (30 base, increased 10 feet by armor)

Other Abilities:

Sidrel Boost (Stealth, Diplomacy)
Spend 1 minute in mediation and chose one skill from above, +1d6 to chosen skill until start of combat or unconsciousness.

Flashing Stikes
-3 instead of -4 to make multiple attacks as a full action.

Attunement Bonus
+2 to Reflex Saves when Gravity Attuned
+2 to Damage when Photon Attuned

Gear:

Formian Hide, Superior (Jump Jets, Thermal Capacitor Mk 1, Deflective Reinforcement)
Tactical Shield, Field (Brightlight Projector)
Tauton Weapon Crystal (Soulfire Weapon Infusion)
Iradian Force Batton
Starknife (Returning)
Laser Pistol, Azimuth

Pack gear (Industrial Backpack)
Personal Com
Flashlight
Ration (1 Week)
Hyenine Kit
Professional Clothes
Cable Line, Titanium (50 ft)
Battery x2 (1 in pistol)
Medipatch x2
Medkit, Basic
Darksight Goggles (Magic item: gives lowlight, and color darkvison to 60ft)

Augmentations personal upgrades (+4 Str, +2 Dex), Speed Suspension, Minimal

Macros:

Basic Solar Weapon Strike
[Dice=Solar Weapon]1d20+17[/dice] [dice=Damage (multiple types)]3d6+2d4+20[/dice]
The 3d6+20 is Bludgeoning, the 2d4 is Electricity

Photon Attuned Solar Weapon Strike
[Dice=Solar Weapon]1d20+17[/dice] [dice=Damage (multiple types)]3d6+2d4+22[/dice]
The 3d6+22 is Bludgeoning, the 2d4 is Electricity

Full attack
[Dice=Solar Weapon]1d20+17-3[/dice] [dice=Damage (multiple types)]3d6+2d4+20[/dice]
[Dice=Solar Weapon]1d20+17-3[/dice] [dice=Damage (multiple types)]3d6+2d4+20[/dice]
The 3d6+20 is Bludgeoning, the 2d4 is Electricity

Full attack - Photon Attuned
[Dice=Solar Weapon]1d20+17-3[/dice] [dice=Damage (multiple types)]3d6+2d4+22[/dice]
[Dice=Solar Weapon]1d20+17-3[/dice] [dice=Damage (multiple types)]3d6+2d4+22[/dice]
The 3d6+22 is Bludgeoning, the 2d4 is Electricity

Starknife, 20ft range
[Dice=Starknife]1d20+17[/dice] [dice=Damage Piercing]1d4+16[/dice]

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Boons Slotted
Ally: Collector & Examiner
Faction: ExoGuadian Improved
Personal: Scoured Stars Survivor
Social: Instructor
Starship: Expert Gunnery
Slotless: Marked Field Agent, Star Sugar Heart Love!!!, Starfinder Insignia, Society Contact, Claimant to Salvation, Tatoo of the Stafinder, Private Vault, Corpse Fleet and Devourer Blueprints, Explorer's Perseverance, Drat That Rat!, Colossus Shards
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