Banker

Quatar Linxax's page

78 posts. Alias of rainzax.


Race

| ⛨ 21 | ♥️ 56 | Saves @ 10*/12*/13** w/ +1 vs illusion | Perception (**) +13 or +14 w/ Illusion Sense | Explore ➤ Investigate (maybe with Grim Ring)

Classes/Levels

| ☘️ □ | ✋ Composer Staff | ☀️ □□ | ⚕ none | Occult Spellcasting DC 22 @ 1□□□/2□□□/3□□□

Gender

Gnome (Vivacious) Back-Alley Doctor Maestro Bard / Lepidstadt Surgeon 6

Special Abilities

◆◇↺

Strength 10
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 16
Charisma 19

About Quatar Linxax

"Is it that a body and a soul exist together, and never to mutual exclusion? What evidence can you suppy to substantiate that claim?"

BLASTING BEAMS ◆
Requirements You have a free hand.
A directed beam of heat or an arc of lightning is one of the simplest ways to project energy. You fire a blast or beam from one hand. Make an attack roll against a creature within 30 feet. If you succeed, the beam deals 1d6 damage for every 2 levels you have to the target, or double damage on a critical success.

Awakening Your beams blast through targets. Instead of making an attack roll to damage a single creature within 30 feet, you can use Blasting Beams as a 2-action activity to damage all creatures in a 60-foot line, with a basic Reflex save.

Senses
Perception (**) +13 or +14 vs Illusions; Low-light

Defenses
AC 21 padded, HP 56
Fortitude (*) +10, Reflex (*) +12, Will (**) +13 or +14 vs Illusions
Illusion Sense (~) +1 circumstance to save and automatically disbelieves w/in 10-feet even without interacting directly
Vivacious Gnome (~) Resist void [3] and treat Doomed as one stage weaker
Do No Harm (◇, 1/day) When targeted with a Strike or damage-dealing spell, impose -4 to damage rolls until end of Q's next turn

Offense
Bardic Spellcasting (*) 22
Martial Weapons (*), Light Armor (*)

Symphony of Life and Death (ability text):

Continual Recovery
Forensic Acumen
Gnome Obsession and Eclectic Obsession
Illusion Sense
Lepidstadt Surgeon Dedication
Lingering Composition (◇)
Rise, My Creature! and Let My Creature Live!
Vivacious Gnome

Continual Recovery
You zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.

Forensic Acumen
You understand principles of forensic medicine, making you better at examining a body to determine the cause of death or injury. You can perform a forensic examination on a body, as described under Recall Knowledge in the Medicine skill, in half the normal amount of time (to a minimum of 5 minutes). If you succeed at your check, you can attempt an immediate check to Recall Knowledge to follow up on something you found, with a +2 circumstance bonus. This check is usually related to the cause of injury or death, such as a Crafting check to identify a poison or weapon used or an additional Medicine check to identify a specific disease. If you prefer, you can instead attempt to Recall Knowledge about the type of creature whose body you examined, using the appropriate skill and gaining the same circumstance bonus.
The circumstance bonus increases to +3 if you have master proficiency in Medicine and +4 if you have legendary proficiency.

Gnome Obsession and Eclectic Obsession
You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. You gain the Additional Lore feat and the Assurance feat for the chosen Lore. As gnome obsessions can come and go quickly, you can retrain Gnome Obsession to a different Lore subcategory in 1 day of downtime.

Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions. You reflect on snippets you’ve learned to temporarily become trained in one Lore skill of your choice. This proficiency lasts for 10 minutes or until you critically fail a check with that skill. Since this training is temporary, you can’t use it as a prerequisite for a permanent character option like a feat or a skill increase.

Illusion Sense
Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you. You gain a +1 circumstance bonus to both Perception checks and Will saves against illusions.
When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion.

Lepidstadt Surgeon Dedication
Before everything else, before the blood and the monsters and the Stasian technology and the horror, you are a doctor. You are, in fact, an exceptionally good doctor. You become an expert in Medicine. When you successfully Administer First Aid to stabilize a dying creature that doesn’t yet have the wounded condition, it regains 2d8 Hit Points; this healing increases by 10 when you are a master of Medicine and by another 10 when you are legendary in Medicine. When you successfully Administer First Aid to stop bleeding, the target rolls the flat check (with lowered DC for an assisted recovery) twice and takes the better result; this is a fortune effect.

Lingering Composition (◇)
You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.
Critical Success: The composition lasts 4 rounds.
Success: The composition lasts 3 rounds.
Failure: The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.

Rise, My Creature! and Let My Creature Live!
You have created life! You have usurped the power of the gods themselves! You gain a prototype construct companion pieced together from corpses and animated by chemicals or Stasian technology. You use Medicine in place of Crafting to Repair your construct or rebuild it if it's been destroyed. Your creation has an affinity for the lightning that brought it to life. When your construct companion takes electricity damage, it gains a +1 circumstance bonus to its Athletics skill checks until the end of its next turn.
Although the coils or alchemical residue make it obvious to you and those with similar training that your creation is not undead, others must generally succeed at a DC 15 Crafting, Medicine, or Religion check to verify those claims with Recall Knowledge.

You continue to tinker with your creation’s muscles and rudimentary mind, granting it a limited form of autonomy. Your construct companion becomes an advanced construct companion. During an encounter, even if you don’t use the Command a Minion action, your construct companion can still use 1 action on your turn that round to Stride or Strike.

Vivacious Gnome
You have an incredibly strong connection to the positive energy that flows through the First World, making it harder to attack your life force with negative energy. You gain negative resistance equal to half your level (minimum 1). When you have the doomed condition, the condition affects you as if its value was 1 lower than it actually is (doomed 1 has no effect, doomed 2 causes you to die at dying 3, and so on).

Operatic Spellcasting:

Magic Themes @ Devious Mesmerism, Sonic Interference

☀ Muse Spells ☀

Composition Cantrips (□) @ Courageous Anthem (◆, 60-emanation, status, 1-rnd)
Cantrips @ Detect Metal (◆◆), Figment (◆◆), Glamorize (◆◆), Musical Accompaniment (◆◆), Phase Bolt (◆◆)
1st Rank (□□□) @ Charm (◆◆, 30-ft, Will, 1-hr), Command (◆◆, 30-ft, Will, 1-rnd), Liberating Command (◆, 60-ft, ↺ to escape)
2nd Rank (□□□) @ Blistering Investive (◆◆, 30-ft, Will, auditory, 2d6 persistent fire / frightened), Loose Time's Arrow (◆◆, 30-ft, 6 creatures, end of next turn)
3rd Rank (□□□) @ Hypnotize (◆◆, 120-ft, 10-burst, Will, sustained, dazzled / fascinated), Roaring Applause (◆◆, 60-ft, Will, sustained, reactions / slow)
Signature Spells @ Dispel Magic (◆◆, 120-ft, counteract), Noise Blast (◆◆, 30-ft, 10-burst, Basic Fortitude, 1d10 per rank minimum 2d), Soothe (☀, ◆◆, 30-ft, 1 willing creature, 1-min, 1d10+4 per rank)
Focus Compositions (□□) @ Counterperformance (↺, 60-ft, Perform), Lingering Composition (◇, standard DC of level [22], 4/3/1 rounds)

Composer Staff
Cantrips (□□) @ Haunting Hymn (◆◆), Summon Instrument (◆◆◆)
Rank One (□) @ Concordant Choir (◆variable)

Skills (11+)
Arcana (*) +11
Crafting (*) +11
Deception (*) +12
Diplomacy (**) +14
Lore: Underground (*) +11
Obsessive Lore: Dark Archive (**) +15 or Assurance [20]
Medicine (**) +13 w/ Assurance [20], Continual Recovery, Forensic Acumen
Nature (*) +11
Occultism (**) +13
Performance (**) +14
Religion (*) +11
Society (*) +11

Equipment:

5: Grim Ring (150.00)
4: Composer Staff (80.00), Medic's Armband (80.00)
0: Padded Armor (0.20), Healer's Tools (5.0)

Earned: 450.00 (lump)
Spent: 315.20
Remainder: 134.80

Progression:

Ancestry and General
1: Gnome Obsession
3: Ancestry Paragon ➤ Illusion Sense
5: Eclectic Obsession
7: Canny Acumen > Fortitude (Retrain to Reflex @ 9th)
9:
11:

Background and Skill
1: Risky Surgery
2: Forensic Acumen
4: Assurance ➤ Medicine
6: Continual Recovery
8: ?
10: ??
12: ???

Class
1: Lingering Composition
2: Lepidstadt Surgeon
4: Rise, My Creature!
6: Let My Creature Live!
8: Behold My Creation!
10:
12: