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Nyx smiles ear to ear when he realizes that Pine and he now flank their opponent. He slashes at his opponent with a deceptive type of blows.
◆◆ Twin Feint
◆ Strike
Twin Feint1: 1d20 + 8 ⇒ (16) + 8 = 24
Twin Feint2: 1d20 + 4 ⇒ (7) + 4 = 11
Dagger1: 1d4 + 1d6 + 3 ⇒ (3) + (6) + 3 = 12
Dagger2: 1d4 + 1d6 + 3 ⇒ (3) + (3) + 3 = 9
Strike: 1d20 ⇒ 10
Dagger3: 1d4 + 1d6 + 3 ⇒ (4) + (2) + 3 = 9

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Nyx slashes at Blue and connects with his first strike. Blue seems to fold into itself as it dissipates into shadowstuff. Brocc stabilizes.
------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Active Conditions:
------------------
Those with ** may go
-7-
**Kromrock Crushmaster - AC 18 (20 w/shield), 18/30 (Wounded 1)
Yellow (-17)
-6-
Nyx Kirath - AC 19, 12/24
Broccoli Leshnar - AC 17 (20 Mountain Stance), 0/36 (Wounded 1, Unconscious)
**Pine Sapling - AC 17, 43/43
**Ahas Ahasan - AC 19, 20/28 (Wounded 1)
**Eltis - AC 20, 5/30 (Breath cooldown: 2 rds)

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Eltis sends another ray of positive energy towards the last shade. Then he casts another quick cantrip to help Kromrock...
-2 action cast divine lance
-1 action cast Guidance on Kromrock.
divine lance: 1d20 + 7 ⇒ (3) + 7 = 10
good damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11

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Pine hastily walks to Broccoli and heals him. "Get up, there's only one foe left here."
1st lvl heal: 1d8 + 8 ⇒ (7) + 8 = 15
◆ Stride
◆◆ cast heal

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Ahas draws something from his esoterica while he analyzes the remaining enemy's weakness.
Esoteric Lore to Exploit Vulnerability vs standard DC for Yellow: 1d20 + 8 ⇒ (3) + 8 = 11 (If Success/Crit Sucess, Ahas recalls highest weakness he can exploit for Mortal Weakness; if Failure, he will use Personal Antithesis)
Pulling the right material, he Strides to flank and slashes at Yellow with his Mind Weapon imbued with the power of his esoterica.
Mind Weapon Attack vs Yellow, FF: 1d20 + 7 ⇒ (11) + 7 = 18
Mind Weapon Damage: 1d8 + 3 ⇒ (6) + 3 = 9 Slashing Damage plus its highest Weakness (if Successful/Crit Successful in Exploit Vulnerability) from Mortal Weakness, or plus 3 additional damage from Personal Antithesis (if failure in Exploit Vulnerability or it has no Weakness)
◆ Exploit Vulnerability
◆ Stride
◆ Strike

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Eltis attempts to send Saranrae's goodness at Yellow but does not connect. He does send some guidance to Kromrock. Pine moves up to Brocc and heals him and sends him back into the fight. Ahas attempts to determine if Yellow has a weakness. He does not succeed but manages to damage Yellow anyway.
------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Active Conditions:
------------------
Those with ** may go
-7-
**Kromrock Crushmaster - AC 18 (20 w/shield), 18/30 (Wounded 1; Guidance)
Yellow (-29)
-6-
Nyx Kirath - AC 19, 12/24
**Broccoli Leshnar - AC 17 (20 Mountain Stance), 15/36 (Wounded 1, Prone, Hands empty)
Pine Sapling - AC 17, 43/43
Ahas Ahasan - AC 19, 20/28 (Wounded 1)
Eltis - AC 20, 5/30 (Breath cooldown: 2 rds)

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Broc stands up on wobbly legs, shakes himself off, and starts heading toward the remaining combatant.
♦ Stand.
♦ Stride 20ft.
♦ Stride 20ft.

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Kromrock shoots Yellow and retreats around the corner. Brocc gets up and staggers north to join the fight. Yellow turns and attempts to poke Ahas with his spear.
Spear vs Ahas AC 19: 1d20 + 11 ⇒ (19) + 11 = 30
Spear vs Ahas AC 19, MAP: 1d20 + 6 ⇒ (12) + 6 = 18
Spear vs Ahas AC 19, MAP 2+: 1d20 + 1 ⇒ (17) + 1 = 18
Piercing, Crit: 1d6 + 8 ⇒ (5) + 8 = 13
Ahas drops. Again.
------------------
COMBAT TRACKER
Round: 7-8
Tactical Map
Active Conditions:
------------------
Those with ** may go
-8-
**Kromrock Crushmaster - AC 18 (20 w/shield), 18/30 (Wounded 1; Guidance)
Ahas Ahasan - AC 19, 0/28 (Dying 3)
Yellow (-33)
-7-
**Nyx Kirath - AC 19, 12/24
**Broccoli Leshnar - AC 17 (20 Mountain Stance), 15/36 (Wounded 1)
**Pine Sapling - AC 17, 43/43
**Eltis - AC 20, 5/30 (Breath cooldown: 1 rds)

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Brocc strides into a flank with Ahas only to watch him fall. "Welp," he says, and goes wild with punches.
♦ Stride 15 ft.
♦ Flurry of Blows (Falling Stone Strike) vs Yellow: 1d20 + 8 ⇒ (1) + 8 = 9 B Dmg: 1d8 + 4 ⇒ (7) + 4 = 11
Flurry of Blows (Falling Stone Strike, MAP -4) vs Yellow: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 B Dmg: 1d8 + 4 ⇒ (3) + 4 = 7
♦ Falling Stone Strike (MAP -8) vs Yellow: 1d20 + 8 - 8 ⇒ (2) + 8 - 8 = 2 B Dmg: 1d8 + 4 ⇒ (6) + 4 = 10

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The dwarf reloads, goes to the corner of the wall and fires towards the bugbear.
+1 Jezail: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 ⇒ 3

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Brocc strides up to Yellow and falls on him like a ton of bricks. He hits Yellow with his second strike and staggers the creature enough that Kromrock pops out from around the corner and puts a round between the creature's eyes, ending the fight.
COMBAT OVER
With the defeat of the shadow creatures, Rain slowly gets to his feet. He takes deep calming breaths as he relates what happened as he tried to leave the Vault.
"I took a few steps, then a few dozen more, but I couldn't reach the door! I shouted for help, but nobody could hear me! Or nobody was there? I don't know, it was like something out of a nightmare. I turned around, and there she was! I've never seen her before, but I knew it was her. Aslynn! Tall, dark, and hideous. She was dragging something, and singing… no, more like reciting poetry. That's strange, right? And terrifying. Something about my nightmares coming to take me away. I tried to run, but she touched my mind! She took my nightmares right out of me… those things! Just like she said. Right out of my nightmares. I hope she isn't still over there. I… I can barely think. It feels like the world is ending. I'm afraid I won't be much use. Could you take a look, see if she's there? Could you also take a look, to see if you can leave the vault to get help?"
He notices that most of you are gravely wounded. He reaches into his satchel an pulls out eight lesser healing potions. He totters over to the prone Ahas and tips one potion down his throat.
You find that Aslynn isn't anywhere to be seen, at least for now. It all looks normal.
If you try exploring down the hallway, open the spoiler
Lesser Healing: 2d8 + 5 ⇒ (6, 1) + 5 = 12

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Nyx tries to get out and after finding that he can't, goes back to Rain in Cloud.
Nyx graciously accepts one of the elixirs offered "Thank you for these. Do you think the worst is over?"
Of course it isn't. He's handing over potions of healing in preparation for the next fight... which should happen soon.
Elixir of Life, Lesser: 3d8 + 6 ⇒ (8, 2, 3) + 6 = 19
"Rain has a few extra. Let's decide now who will get those. I suggest our front-liners." He looks towards the direction of the fighters.

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The dwarf treats his wounds first. He casts a spell to purify some dirt into a plaster to apply on the wounds.
Medicine. Treat wounds: 1d20 + 8 ⇒ (16) + 8 = 24
Healing:2d8 ⇒ (4, 8) = 12
Feeling good now he asks around: Do you need a doctor? I can treat wounds only with medicinal magic. I can also incise the wound to treat it better then. Up to you. But we should get some refreshments now. A good ale for example.

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Ahas wakes up, startled. "What happened? Where are they? Are they gone?" he stands up and manifests his weapon but finds nothing hostile.
Hearing the druid offering some help of healing, Ahas volunteers himself. "Yessss, me pleasssse. Would you mind checking if they are infectioussss?" he tells Kromrock while pointing to his wounds.
Currently at HP 12/28. Ahas will drink the other potions to be at full HP when he needs to.

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Pine casts healing spell to Eltis before summarily investigating the hallway. "No, I can't see anyone matching description of Aslynn here. Should we explore every corner?"
heal: 1d8 + 8 ⇒ (1) + 8 = 9

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Nyx tries to get out and after finding that he can't, goes back to Rain in Cloud.
Nyx graciously accepts one of the elixirs offered "Thank you for these. Do you think the worst is over?"
Of course it isn't. He's handing over potions of healing in preparation for the next fight... which should happen soon.
[dice=Elixir of Life, Lesser]3d8+6
"Rain has a few extra. Let's decide now who will get those. I suggest our front-liners." He looks towards the direction of the fighters.
Rain handed you Lesser Healing Potions, which are 2d8+5. Lesser Elixirs of life are Lvl 5 items
Kromrock Crushmaster - AC 18 (20 w/shield), 18/30 (Wounded 1; Guidance)
Ahas Ahasan - AC 19, 24/28
Nyx Kirath - AC 19, 12/24
Broccoli Leshnar - AC 17 (20 Mountain Stance), 15/36 (Wounded 1)
Pine Sapling - AC 17, 43/43
Eltis - AC 20, 14/30

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GM: Kromrock is full HP after the treat wounds of my last post.
The dwarf casts again the spell to purify some dirt into a plaster to apply on Ahas wounds.
Medicine. Treat wounds: 1d20 + 8 ⇒ (17) + 8 = 25
Crit Healing: 4d8 ⇒ (4, 8, 4, 5) = 21 Ahas is full HP as well
The dwarf is proud of himself.
And some pretend I'm drunk!

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For some reason I thought your initial heal was directed at Ahas... :)

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Pine heals Eltis and investigates the hallway. He tries to get to the Vault door but for some reason he doesn't move closer. Reporting back, he informs the party (and Rain) about your current dilemma. Almost predictably, Rain wails in despair.
"Oh GODS! We're doomed!" He takes a deep breath to calm himself. "Maybe you can search the vault to find anything we can use to help us get out of here. Maybe you can discover more useful information about the treasures therein or perhaps acquire useful gear to use against additional intruders." Rain begins to tremble in fear. Under the current circumstances, Rain nearly succumbs to despair. He composes himself long enough to urge you to continue searching the vault. He hopes you can discover more useful information about the treasures therein or perhaps acquire useful gear to use against any potential, additional intruders. Rain himself, having come so close to Aslynn's manifestation, remains wracked with a sense of impending doom and can be of no use in facing foes for the foreseeable future.
You have two 10-minute time periods to search the Vault. You can either search the Vault twice or perform 10-minute activities such as making Medicine checks (like Kromrock), or refocusing, or a combination of either. Drinking potions or casting healing spells take trivial time and won't be counted against the 10 minutes.
To-Do List for My Amazing Pathfinder Friends!
1. Talking skull. Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Skill Check: Arcana, Diplomacy, Occultism, or Religion)
2. Pile of treasure. We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See
what's in there!
(Skill Check: Arcana, Crafting, or Perception)
3. Assorted items. There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast
corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing
potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)
4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the
southwest corner of the vault.
5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I
think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous
up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)
6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field
agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)
7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something
useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)
Thanks for your help!
—Rain in Cloudy Day

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Eltis will attempt to medicine himself to better health.
medicine, treat wounds: 1d20 + 8 ⇒ (15) + 8 = 23
healing: 2d8 ⇒ (7, 1) = 8
He will then heal the worst off of his compatriots.
(if any are still wounded)
medicine, treat wounds: 1d20 + 8 ⇒ (9) + 8 = 17
healing: 2d8 ⇒ (3, 5) = 8

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Eltis continues the healing process. He heals himself and Brocc (I applied it to Brocc because of the Wounded condition.).
Kromrock Crushmaster - AC 18 (20 w/shield), 30/30
Ahas Ahasan - AC 19, 28/28
Nyx Kirath - AC 19, 12/24
Broccoli Leshnar - AC 17 (20 Mountain Stance), 23/36
Pine Sapling - AC 17, 43/43
Eltis - AC 20, 22/30

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Other than the 2 10-minute activities, there was no time to patch yourselves up. Sorry. You could drink potions if you like. Frankly, this is the first time I've had the first combat go this long.

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Rain handed you Lesser Healing Potions, which are 2d8+5. Lesser Elixirs of life are Lvl 5 items
sorry about that, I confused the two. rerolling
Healing Potion, Lesser: 2d8 + 5 ⇒ (6, 8) + 5 = 19

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Brocc immediately chugs one of the potions and rushes off to go check the hallway for danger.
Lesser Healing: 2d8 + 5 ⇒ (2, 2) + 5 = 9
After several stubborn attempts to traverse the Impossible Hallway, they come back just in time for Eltis to plop them down and bind more of their wounds.
I believe that puts me at 32/36. Because the healing happened the second ten-minute interval, I won't have ten minutes to rest and lose the Wounded condition even if I take another of the potions. Instead of wasting one, then, I'll go ahead and carry one with me, if the group is cool with that.

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I was at 28/43 when I came down instead of taking stairs.
lesser healing: 2d8 + 5 ⇒ (5, 5) + 5 = 15
"Pleasure to meet you, talking skull! I'm called Pine Sapling, do you have a name?" Pine goes to chat with the skull
Religion: 1d20 + 6 ⇒ (2) + 6 = 8

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I guess I misunderstood the time limit. I definitely need the healing so I'll only roll on the To-Do List once.
Broccoli decides to check the shelves for dangerous items. And who knows? Maybe one of the dangerous items will help the group get out of this bizarre trap.
Athletics: 1d20 + 8 ⇒ (1) + 8 = 9
OOF. Worst time for a nat 1. Seeing as how Broc is already wounded and I am not interested in them dying on their first mission, I'm going to just keep it.

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"Thank you sssso much for that wonderful healing." Ahas hisses to Kromrock. He spends the last ten minutes looking for useful items in the Pile of Treasures.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

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Brocc - Eltis healed himself and one other (unspecified, so I applied it to you; Treat Wounds removes the Wounded condition). My records show that Brocc is at 32/36 while everyone is back to full.
Potions - unless my math is off, there should be 2 left (Original: 8; 1 was tipped down Ahas' throat, Pine, Eltis, and Nyx got 1 each. Brocc drank 1 and has another).

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Ahas heads over to the Pile of Treasures and has a look. Unfortunately, he doesn't find anything useful.
Brocc heads over to the precarious shelves and climbs to the top. Suddenly, you all hear Brocc shout, "Woah! Wo-o-o-ah!" before seeing him topple from the highest shelf.
Bludgeoning Damage, DC 18 Reflex: 2d6 ⇒ (6, 2) = 8
Brocc, please make a DC 18 Reflex save
Pine goes to chat with the skull. To his surprise, the skull responds.
"You know something, I am far too smart and powerful to talk to the likes of you. Is there anyone here who can converse with me who is not "heading in the wrong direction"?"
Still need checks from:
Brocc - 1
Nyx - 2
Ahas - 1
Pine - 1

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Pine quickly forgets the skull and hustles over to the pile of treasure inspecting it meticulously.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

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Nyx goes to the 5th table and tries to see what he can find there.
Underworld Lore: 1d20 + 6 ⇒ (13) + 6 = 19
Then he moves over to the 6th table to see if there's anything there that looks familiar.
Crafting: 1d20 + 8 ⇒ (16) + 8 = 24

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That's the number I came to as well.
Reflex DC 18: 1d20 + 7 ⇒ (6) + 7 = 13
Do I get a second 10-minute interval? I thought I spent it getting healed.
With literally no other helpful skills worth attempting, Brocc tries to climb the shelves again.
Athletics: 1d20 + 8 ⇒ (4) + 8 = 12

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Asking the same question here for spending the first ten minutes being treated. If I can perform searching while being treated...
Ahas spends time looking for useful scrolls (Area 7).
Occultism: 1d20 + 4 ⇒ (16) + 4 = 20

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Never thought of it that way. I'm assuming that the one treating is standing behind the one being treated while the patient is searching :)
Randomness: 2d6 + 2d4 ⇒ (4, 3) + (4, 1) = 12
More Randomness: 4d2 ⇒ (2, 2, 2, 1) = 7
Ahas heads over to the Scrolls section. He finds a black scroll tube and opens it. Reading the preamble of the scroll determines that it is a Scroll of Darkness. Nyx checks out the shelf tower, stepping nimbly past the mess Brocc made when he fell over. He sees Brocc at the top searching diligently. However, like Brocc, he doesn't find anything useful. Abandoning the tower of shelves, he heads for the weapons and finds, to his delight, a magical spear (+1 Spear). Pine snorts in derision as the skull talks back. Forgetting the rude being, Pine goes to the Treasure Pile, but doesn't find anything.
Treasure Pile and Precarious Shelves - only items left are the major discoveries (crit success)
Scrolls: Telekinetic Maneuver, Darkness
Wearables: Demon Mask, Brooch of Shielding
Weapons: +1 Spear

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A cry from Rain in Cloudy Day pierces the vault. "Oh, no! She's back!" Moments later, an imposing figure steps into the vault, striding straight past the cowering Pathfinder. With her wild hair, wicked curved horns, sharp teeth, and glowing eyes, she's a fearful sight. The bones of her enormous, clawed hands make hideous cracking sounds as she heaves on a chain wrapped around her torso, dragging an iron cauldron across the stone floor. It nearly tips, spilling a glob of vile black ooze filled with vibrant constellations.
She casts her gaze around the vault and rises to her full height. She speaks, her voice like a dying goat by a crackling fire. "What is this? Ah yes, I see. Precious treasures, all for me! A dagger, its twin my child wields. I command you, Star: break cities! Burn fields! A key, its message yet unclear. Why does it hide? What does it fear? Pathfinders! You'll seek boundless wonder across the land... and find Aslynn's nightmares, hand in hand!"
Aslynn stoops to grasp the chain once more and proceeds with her cauldron into the vault, still ignoring Rain and anyone else around her. Suddenly, a new voice—a harsh whisper—carries through the air. "Psst! Hey, you! Pathfinders! She's not real. Well, not too real. Just a bit. No time to explain! You've got to distract her! Don't let her find what she's looking for! Distract her, then find a way to get rid of her!"
There are two phases to this next encounter. Your goal is to first distract Aslynn from the treasure pile, then to trap her. Fail this and she gets what she wants.
To distract Aslynn from the treasure it seeks - Deception/Performance/Occultism

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Perception: 1d20 + 6 ⇒ (9) + 6 = 15
"Her voice seems to come from everywhere, its like a ventriloquist speaking."
Deception, untrained: 1d20 + 2 ⇒ (8) + 2 = 10
"Hey, Aslynn! What is this 'boundless wonder' you said were seeking?" Pine tries to get her attention

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Aslynn cackles at Pine. "Go away, little planty one. You presume you can try to fool me?!"

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Occultism: 1d20 + 6 ⇒ (7) + 6 = 13
Nyx picks up a piece of chalk from his backpack and draws a Pentagram.

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Aslynn laughs at Nyx's attempt. She brushes part of his Pentagram away. "I think your star needs work, my pretty..."

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"Your fingers are crossed, pretty one..." Aslynn cackles at Eltis.

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Occultism: 1d20 + 5 ⇒ (18) + 5 = 23
Well I've to intervene here.
Look this way. Your dagger must be over there for sure. How could it be otherwise? Among so magnificent occult items.

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Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Brocc is distracted trying to suss out the trick behind the ventriloquist whisper, and sort of absently mutters, "Yeah What He Said. Daggers Over There."
Once again Brocc is pretty useless so I'll just try for an untrained Deception check.
Deception (U): 1d20 + 1 ⇒ (20) + 1 = 21
WAT
whatisthisidonteven

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Kromrock steps in and shows the children how an adult does it. Aslynn begins following. Brocc sees what Kromrock does and manages to trick Aslynn and perform some sleight of hand to give Aslynn a wooden dagger instead of the one she seeks.
Hero points to Kromrock and Brocc for their clutch intervention
Aslynn shrieks with delight and rushes to the pile of treasure at the center of the vault. "It's here! I can taste it! Come to me, my dearest nightmares!" She rakes through the treasure with her claws, scattering coins and shredding pages. "Where is it?! Where?! I must have it! What have you done with it?!" With a final shriek, she curls in on herself, melding with the ooze from her cauldron. She and the cauldron melt into the floor, bubbling and hissing. The sounds turn to frantic chittering as dozens of rats begin pouring from the ground.
Ahas Ahasan, Search: 1d20 + 7 ⇒ (12) + 7 = 19
Kromrock Crushmaster , Search: 1d20 + 9 ⇒ (4) + 9 = 13
Pine Sapling, Scout: 1d20 + 7 ⇒ (14) + 7 = 21
Nyx Kirath, Avoid Notice: 1d20 + 6 ⇒ (13) + 6 = 19
Eltis, Detect Magic: 1d20 + 8 ⇒ (1) + 8 = 9
Broccoli Leshnar, Other: 1d20 + 6 ⇒ (20) + 6 = 26
Red: 1d20 + 9 ⇒ (10) + 9 = 19
S1: 1d20 + 5 ⇒ (10) + 5 = 15
S2: 1d20 + 5 ⇒ (14) + 5 = 19
S3: 1d20 + 5 ⇒ (16) + 5 = 21
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go
**Broccoli Leshnar - AC 17 (20 Mountain Stance), 32/36
Swarm 3
Pine Sapling - AC 17, 43/43
Red
Swarm 2
Nyx Kirath - AC 19, 24/24
Ahas Ahasan - AC 19, 28/28
Swarm 1
Kromrock Crushmaster - AC 18 (20 w/shield), 30/30
Eltis - AC 20, 30/30

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[dice=Perception]1d20+5
Brocc is distracted trying to suss out the trick behind the ventriloquist whisper, and sort of absently mutters, "Yeah What He Said. Daggers Over There."
Once again Brocc is pretty useless so I'll just try for an untrained Deception check.
[dice=Deception (U)]1d20+1
WAT
whatisthisidonteven
Haha! It happens! :)