[Paizocon 2023] Q14 - The Swordlord's Challenge (P3) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

Goblin Rogue 1 / HP 20/20, Perc +6, AC 18 (20), Fort +5 Ref +9 Will +6 / Active conditions: Darkvision, Twitchy, Nimble dodge

Well done!

I agree with medicine.

Radiant Oath

CG Male Leshy Gunslinger (Way of the Pistolero) 2 HP: 28/28 | AC: 18 | F: +8, R: +9, W: +5 | Perc: +7 | Stealth: +3 | Speed: 25 ft. | Senses: Low-Light Vision | Active Conditions:

"Nice and slick," Bugtussle remarks as he climbs to his feet and retrieves his hat that tumbled off when they all went tumbling down. "You folks didn't make it easy though," he adds as he tips his hat to the students. "Good game!"

Verdant Wheel

M "Gnome" Former Orphanage Director 2 HP 28/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6

Medicine sounds like our next plan.

Radiant Oath

◆◇↺ | Spell Templates

The two masters lead you back into the Lodge but shoo you out of the sitting room for about an hour. As you make small talk with the students, you hear screams of pain from sitting room. Rushing in, you see both Marcos and Oraelia lying in pools of blood and moaning.

"Students! Please! Help me!" Marcos groans.

"We've got you, Master Farabellus," Dura calls.

The students rush to treat Marcos while you get Oraelia.

You need to get three successes before three failures. A critical counts for two.

Skills include:
Medicine/Nature (w/ Natural Medicine) check to Administer First Aid to a wound
Crafting to create improvised bandages or splints
Perception to Sense Motive to use Orlaelia's movements and responses to determine which wounds are most painful
One PC may cast a non-cantrip healing spell and get one success (or use a potion/elixir or life)

Grand Archive

Female Android Witch 2 {Psychic 0} HP 22 / 22 | AC 17 (18 with shield|) F +5 R +7 W +8 | Perc +6 (Darkvision & Low-light vision at 4x distance) Default Exploration = Detect Magic | Focus Pool: 1 / 2 | Active conditions: shield

This is clearly a drill. They wouldn't have stabbed each other for real. And yet, they're trying to make us think it's real with their play-acting. Why? Why not just make illusory wounds? Or ask us to demonstrate our healing techniques on them without all this drama? Either way, though I fail to understand the purpose of the charade, I will do my best to help.

As a result of her over-thinking the situation, Locus-22 stays at the back of the group as the others rush in. She debates casting healing on everyone in a burst, but decides to simply cast it only on their designated patient, the swordlord, instead.

◆◆ Heal 1d8 + 8 ⇒ (4) + 8 = 12. 1 Success. 

Radiant Oath

◆◇↺ | Spell Templates

Orlaelia appears to relax as the healing energy washes over her.

1 success

Verdant Wheel

M "Gnome" Former Orphanage Director 2 HP 28/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6

Norbwald runs forward and helps Oraelia out his his chalice.

Drain chalice.

Nature if that doesn't count:

nature: 1d20 + 4 ⇒ (10) + 4 = 14

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

Here, help this one. Quickly!

The hobgoblin makes bandages.

Crafting:1d20 + 7 ⇒ (6) + 7 = 13

Radiant Oath

CG Male Leshy Gunslinger (Way of the Pistolero) 2 HP: 28/28 | AC: 18 | F: +8, R: +9, W: +5 | Perc: +7 | Stealth: +3 | Speed: 25 ft. | Senses: Low-Light Vision | Active Conditions:

"Ain't you folks ever heard about how to triage someone?" Bugtussle asks as he hunkers down next to the 'injured' Orlaelia. "Now, lemme see...on a scale of 'yay' to 'argh' how much does it hurt if I press on your leg right here?"

Perception - Sense Motive: 1d20 + 7 ⇒ (5) + 7 = 12
Perception - Sense Motive (HP Reroll): 1d20 + 7 ⇒ (5) + 7 = 12

-_-

Radiant Oath

◆◇↺ | Spell Templates

Ok, does anyone want to hero point your rolls? Norbwald - sorry, Locus already used the magic option (unless she wants it back and do something else).

Radiant Oath

Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

Crafting: 1d20 + 7 ⇒ (16) + 7 = 23

"Let me help you, sir!" Tinsley quickly crafts some splinters, drawing her repair kit out of her subterfuge armor. She then applies it on Marcos' arms to keep them steady with some bandages.

Verdant Wheel

M "Gnome" Former Orphanage Director 2 HP 28/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6

Oops, missed the 1 PC, thanks.

If 14 is a nature fail, hero point: 1d20 + 14 ⇒ (6) + 14 = 20

Radiant Oath

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◆◇↺ | Spell Templates

Oops. Sorry -- I misread the DCs. Keep your HP, Norbwald, your check passed.

Norbwald uses his knowledge of herbs and creates a poultice of berries and something you'd rather not know due to the smell. He applies it to Oraelia's leg and she appears to relax (though she wrinkles her nose). Horul begins making bandages but the cloth strips he cuts end up being too short to be of any use. Bugtussle attempts to ascertain which of Oraelia's wounds are most painful but he doesn't quite notice which one is which. Finally Tinsley steps up and helps Horul with the bandages and successfully patch up the Swordlord.

Three Successes! Pathfinders succeed.

I'm out of time. I'll update later.

Radiant Oath

◆◇↺ | Spell Templates

"Well done to both groups! We shall have a little refreshment to recharge ourselves. While we eat, two ritualists will cast a ritual to ensure that any damage done in the sparring room is nonlethal. The ritual takes an hour to cast so you can also use that to refresh yourselves. After all, " she says with a wink, "I would not want Marcos here to complain that I did not give you ample time to rest."

She turns to Marcos, saying, "I know that this lodge is unstaffed, old friend. So I took the liberty of having some food delivered."

Marcos nods jovially before proclaiming, "Enough talk! Let's eat!"

Feel free to RP this part. Also any PC that needs to refocus may do so now.

Verdant Wheel

M "Gnome" Former Orphanage Director 2 HP 28/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6

Norbwald nods and drinks some of his drank but does not take part in the meal other than to collect a few leftover animal bones.

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

Well, soldiers, 10 minutes to drink and eat. Then we have the next challenge. He discusses then with the Aldoris to know about their technical skills.

Grand Archive

Female Android Witch 2 {Psychic 0} HP 22 / 22 | AC 17 (18 with shield|) F +5 R +7 W +8 | Perc +6 (Darkvision & Low-light vision at 4x distance) Default Exploration = Detect Magic | Focus Pool: 1 / 2 | Active conditions: shield

Locus-22 stands a little apart from the rest of the group but makes sure to at least taste each of the different foods. There's so many new things everywhere she goes, and who knows if she'll ever get back this way again.

I'm relieved that the combat will be non-lethal, she thinks with a glance down at the large locust tattoo on her arm. I cannot tell the swarms to bite nicely, nor the voices to scream softly. I was also quite worried about damaging this form for a friendly competition after only Renewing into it so recently.

She looks around appreciatively at the Pathfinders assembled, especially Norbwald and Tinsley who showed their healing expertise so well in the last challenge. With friends like these, she needn't have worried anyway, she realizes.

Radiant Oath

◆◇↺ | Spell Templates

About an hour after the beginning of the feast, Orlaelia stands and claps her hands once to get everyone's attention. Smiling at the success of the exercises so far, she says, "Now that the food has had a chance to settle, and everyone has had a chance to rest and relax a bit, we should move to your final challenge." She looks to Marcos.

The Master of Blades nods, and he takes over what is obviously a rehearsed speech. "Aldori students, Pathfinders, both of you have demonstrated skill and creativity, but there's no test like a real fight. And so, that's what the last challenge will be."

Orlaelia then again takes the lead. "Of course, a combat where you had to hold back would hardly be a fair assessment, so we've had a special ritual cast over the combat arena. Fight to your hearts content, for none of the damage or injuries suffered therein can be lasting or lethal. Your test will be a fight, one group against the other. Defeat only comes when all on your team are unable or unwilling to continue. Show us what we've taught you!" Her students are surprised, and their nerves show through briefly before they quickly compose themselves. Noticing this, Orlaelia adds "I know you were expecting single combat, but if you only ever fight the same fight, you'll never grow."

You all retire to the sparring room. You all draw your weapons and prepare for battle. Marcos and Oraelia both yell "FIGHT!"

Init:

Norbwald, Scout: 1d20 + 5 ⇒ (5) + 5 = 10
Horul, Avoid Notice: 1d20 + 5 ⇒ (10) + 5 = 15
Locus-22, Detect Magic: 1d20 + 9 ⇒ (15) + 9 = 24
Tirx, Avoid Notice: 1d20 + 7 ⇒ (12) + 7 = 19
Tinsley Tyler The Tamperer, Avoid Notice: 1d20 + 7 ⇒ (10) + 7 = 17
Bugtussle, Search: 1d20 + 8 ⇒ (13) + 8 = 21
Thisnabel Init: 1d20 + 5 ⇒ (17) + 5 = 22
Rhenei Init: 1d20 + 5 ⇒ (18) + 5 = 23
Dura Init: 1d20 + 7 ⇒ (18) + 7 = 25
Halran Init: 1d20 + 7 ⇒ (9) + 7 = 16

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Nonlethal; KO or 0hp is "dead".
Before your Turn:
------------------
Those with ** may go

**Locus-22 - AC 17, 22/22
Rhenei
Thisnabel
Dura
Bugtussle - AC 18, 28/28
Tirx - AC 18 (20 w/shield), 20/20
Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 17/17
Halran
Horul - AC 18, 17/17
Norbwald - AC 18, 16/16

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

Tirx hasn't 20 AC with Shield but with Nimble dodge.

Just before the fight, the hobgoblin drinks a Numbing Tonic minor potion (2 temporary hit points) and he gives one to Tirx. He also gives Giant centipede venom to Tirx, Tinsley and Bugtussle.

Radiant Oath

Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

Tinsley awkwardly receives the venom, not sure what to do with it. She puts it in her pocket. "Thanks for this." she tells the alchemist. She keeps thinking what she can do with that stuff.

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

Soldier, that's for your weapon. Pour it on it.

Radiant Oath

Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

"Oh," is all Tinsley can say, and pours the venom on her dagger. She can feel that it is more dangerous now, careful not to touch it.

Grand Archive

Female Android Witch 2 {Psychic 0} HP 22 / 22 | AC 17 (18 with shield|) F +5 R +7 W +8 | Perc +6 (Darkvision & Low-light vision at 4x distance) Default Exploration = Detect Magic | Focus Pool: 1 / 2 | Active conditions: shield

Locus-22 lines up along the wall, quickly measures the distance to the opposition, and finds it to be ... suboptimal. She notices how eager the Aldoris are for combat and does not wish to get out to the middle of the field only to get surrounded and pummeled. Meanwhile, the voices begin. At first just a few, then a few more. Like a hive mind all shouting at once. She picks a voice at random and hears the number 1d4 ⇒ 3.

Her eyes lock with Dura's and the voices rush directly from her head into the flashily dressed swordwoman's own.

Amped Daze, Range 120, Will DC 18: 1d10 ⇒ 2
If the target fails its Will save, until the end of its next turn, it gains weakness 1 to mental damage and takes a –1 status penalty to Will saves. On a critical failure, the weakness is 3 (in addition to the target being stunned 1). The weakness applies before daze deals damage. (So, the weakness gets added to this damage if she fails or crit fails.)

Able to concentrate a little better as the voices subside, she quickly casts a shield spell.

◆◆ Amped Daze, ◆ Shield. AC = 18

Radiant Oath

◆◇↺ | Spell Templates

I'll assume those who were given venom for their daggers applied it prior to the combat (assuming they wanted to, that is)

GM dice:

Will: 1d20 + 5 ⇒ (16) + 5 = 21

Dura shrugs off the mental jolt Locus-22 sends at her. She grins in response, as if imagining her 'revenge'.

Rhenei wiggles his fingers at Locus-22 and sends a snowball at her.

Ray of Frost vs Locus-22 AC 18: 1d20 + 9 ⇒ (8) + 9 = 17

Rhenei scowls as his snowball barely misses Locus-22. Both Dura and Thisnabel decide they will wait for the Pathfinders to make their move.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go

Locus-22 - AC 17, 22/22
Rhenei
Thisnabel (Delaying)
Dura (-1; Delaying)
**Bugtussle - AC 18, 28/28
**Tirx - AC 18 (20, Nimble Dodge), 20/20 (temp hp: 2/2)
**Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 17/17
Halran
Horul - AC 18, 17/17 (temp hp: 2/2)
Norbwald - AC 18, 16/16

Horizon Hunters

Goblin Rogue 1 / HP 20/20, Perc +6, AC 18 (20), Fort +5 Ref +9 Will +6 / Active conditions: Darkvision, Twitchy, Nimble dodge

The goblin draws his shortbow and fires twice on Dura.

Shortbow:1d20 + 7 ⇒ (16) + 7 = 23

Damage:1d6 ⇒ 5

Shortbow:1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21

Damage:1d6 ⇒ 3

Radiant Oath

◆◇↺ | Spell Templates

Tirx shoots Dura twice. Dura hisses in pain as the arrows lodge in her arm.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go

Locus-22 - AC 17, 22/22
Rhenei
Thisnabel (Delaying)
Dura (-9; Delaying)
**Bugtussle - AC 18, 28/28
Tirx - AC 18 (20, Nimble Dodge), 20/20 (temp hp: 2/2)
**Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 17/17
Halran
Horul - AC 18, 17/17 (temp hp: 2/2)
Norbwald - AC 18, 16/16

Radiant Oath

CG Male Leshy Gunslinger (Way of the Pistolero) 2 HP: 28/28 | AC: 18 | F: +8, R: +9, W: +5 | Perc: +7 | Stealth: +3 | Speed: 25 ft. | Senses: Low-Light Vision | Active Conditions:

Bugtussle swiftly advances and takes aim at Halran. He wasn't sure how a poison bullet was going to work out but you never know until you try it, right? "Time to learn you swordlords about the wonders of gunpowder!"

Strike vs. Halran (Dueling Pistol): 1d20 + 9 ⇒ (16) + 9 = 25
Damage (P; Concussive, Fatal d10): 1d6 + 1 ⇒ (6) + 1 = 7

If it's a hit, Halran also suffers from the Giant Centipede Venom Horul passed around earlier.

"Mighty fearsome, eh? You know, it'd be just as easy for you folks to cry uncle right now and not drag this out," the leshy drawls as he swiftly reloads his pistol and takes aim at Dura this time...

Intimidation - Demoralize: 1d20 + 6 ⇒ (11) + 6 = 17

Strike vs. Dura (Dueling Pistol): 1d20 + 4 ⇒ (15) + 4 = 19
Damage (P; Concussive, Fatal d10): 1d6 + 1 ⇒ (6) + 1 = 7
______________

Ten Paces: 10-ft Step
◆ Strike
Raconteur's Reload
◆ Strike

Radiant Oath

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Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

Tinsley brings her subterfuge armor into Overdrive. "Let's do this!"

DC 15 Crafting to Overdrive: 1d20 + 7 ⇒ (6) + 7 = 13 Failure, nothing happens

"Hmm, I think I pushed the wrong button," and shrugs. She then gets ready just in case someone approaches her.

◆ Overdrive
◆◆Ready

If enemy gets into Melee:
Ready Action ◆ Tamper, Crafting to Tamper vs Enemy's Reflex Save: 1d20 + 7 ⇒ (6) + 7 = 13 (If successful, which i doubt, the enemy's movement is hampered, making the enemy flat-footed and inflicting a –10-foot penalty to its Speeds until the start of Tinsley's turn.

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Halran Fort: 1d20 + 7 ⇒ (10) + 7 = 17

Halran flinches as Bugtussle's bullet hits. But he manages to power through the centipede venom on the bullet. Dura also pales slightly as Bugtussle shoots her as easily as he did Halran.

Tinsley tries to activate her armor but nothing happens.

Dura rushes forward and attempts to slice into Bugtussle.

Aldori Dueling Sword vs Bugtussle AC 18, Frightened: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Aldori Dueling Sword vs Bugtussle AC 18, Frightened, MAP: 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4

Halran joins in and rushes at Bugtussle as well.

Aldori Dueling Sword vs Bugtussle AC 18: 1d20 + 7 ⇒ (6) + 7 = 13
Aldori Dueling Sword vs Bugtussle AC 18 MAP: 1d20 + 2 ⇒ (19) + 2 = 21
Slashing: 1d8 + 2 ⇒ (8) + 2 = 10

Thisnabel moves forward and prepares to engage the first person who approaches her.

Thisnabel Readied Action:

Aldori Dueling Sword (Readied Action): 1d20 + 6 ⇒ (18) + 6 = 24
Slashing: 1d8 - 1 ⇒ (1) - 1 = 0

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go

-2-
**Locus-22 - AC 17, 22/22
Rhenei
Thisnabel
Dura (-16)
Bugtussle - AC 18, 18/28
Tirx - AC 18 (20, Nimble Dodge), 20/20 (temp hp: 2/2)
Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 17/17 (Readied action)
Halran (-7)

-1-
**Horul - AC 18, 17/17 (temp hp: 2/2)
**Norbwald - AC 18, 16/16

Grand Archive

Female Android Witch 2 {Psychic 0} HP 22 / 22 | AC 17 (18 with shield|) F +5 R +7 W +8 | Perc +6 (Darkvision & Low-light vision at 4x distance) Default Exploration = Detect Magic | Focus Pool: 1 / 2 | Active conditions: shield

Locus-22 cocks her head in surprise when she realizes that one of the "swordsmen" is actually a caster. With all the attention going to Bugtussle, she glides across the floor to the opposite side of the room to get a bit closer to Rhenei.

The voices are still there as they always are, but now she listens for the telltale susurrus of a swarm within the hivemind. There. A colony of carpenter ants within the beams of the old Lodge. She calls them, cajoles them, coaxes them until suddenly they burst up from the floorboards around Rhenei's feet. The ants crawl into their sandals, up their multiple layered skirts, and burrow into the soft fur.

Casting hex cantrip Buzzing Bites. Fort save DC 18. Damage, P: 1d4 ⇒ 1 Note conditions on Crit fail if it happens.

Gah. Second garbage damage roll. And they'll probably save anyway.

She glances across the room at the three other more traditional Aldoris and recasts her shiled spell.

◆ Stride, ◆ Buzzing bites, ◆ Shield: AC 18

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

The hobgoblin moves towards Thisnabel to strikes her.

Breaching pike:1d20 + 6 ⇒ (5) + 6 = 11

Damage, fire:1d6 + 3 + 1d4 ⇒ (4) + 3 + (1) = 8 And Giant Centipede venom. Fort DC 17

Then he throws an alchemist's fire upon Thisnabel again (Quick bomber).

Alchemist's fire:1d20 + 4 - 5 ⇒ (5) + 4 - 5 = 4

Damage:1d8 ⇒ 1 +1 splash

Verdant Wheel

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M "Gnome" Former Orphanage Director 2 HP 28/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6

Norbwald examines Thisnabel.

exploit vulnerability vs Lvl DC: 1d20 + 6 ⇒ (11) + 6 = 17

Exploit Vulnerability:
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.

Norbwald pulls out a little orphan drawing from his armor, rubs the last of the crayon from it onto his hammer, sheds a tear and then moves up and swings his hammer in an upward strike at Thisnabel.

hammer vs Thisnabel: 1d20 + 6 ⇒ (17) + 6 = 23
bludgeoning damage: 1d8 + 5 ⇒ (2) + 5 = 7
Likely Weakness 2 vs my strikes, or better if they have a weakness and my 17 was a success.

Radiant Oath

◆◇↺ | Spell Templates

Horul approaches Thisnabel and tries to hit her but fails. His alchemist fire also misses but she hisses in pain as she gets splattered by some of the burning matter.

Norbwald goes up to her and immediately Thisnabel strikes at him and connects, though her strike barely did any damage. Norbwald's Hammer connects with her face and knocks her clean out.

GM Dice:

Fort: 1d20 + 4 ⇒ (14) + 4 = 18

Rhenei shrieks in fear as buzzing insects swarm over him. He manages to keep his meal in as he runs to the other side of the room. Concentrating, he sends Dura some much needed healing.

Healing: 1d8 + 8 ⇒ (6) + 8 = 14

Dura takes advantage of the flank Halran set up against Bugtussle and strikes at him.

Aldori Dueling Sword vs Bugtussle AC 18, FF: 1d20 + 7 ⇒ (16) + 7 = 23
Aldori Dueling Sword vs Bugtussle AC 18, FF, MAP: 1d20 + 2 ⇒ (12) + 2 = 14
Slashing: 1d8 + 2 ⇒ (3) + 2 = 5

As Dura closes with Tinsley, she notices Tinsley attempt to tamper with her armor and dodges out of the way. "Nice try." she says with a grin.

Radiant Oath

◆◇↺ | Spell Templates

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
------------------
Those with ** may go

Locus-22 - AC 17, 22/22
Rhenei (-1)
Dura (-2)
**Bugtussle - AC 18, 13/28
**Tirx - AC 18 (20, Nimble Dodge), 20/20 (temp hp: 2/2)
**Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 17/17
Halran (-7)
Horul - AC 18, 17/17 (temp hp: 2/2)
Norbwald - AC 18, 15/16

Radiant Oath

Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

Tinsley steps into flanking Dura, winking as she does so. Whatever she has in mind, she hopes it would work. She then slashes Dura with her dagger contaminated with the venom.
Dagger Attack vs Dura, FF: 1d20 + 6 ⇒ (6) + 6 = 12
Hero Point: Dagger Attack vs Dura, FF: 1d20 + 6 ⇒ (20) + 6 = 26
Dagger Damage: 1d4 ⇒ 4 slashing damage plus DC 17 Fortitude save vs 1d6 ⇒ 2 poison damage (Stage 1) of Giant Centipede Venom

She then attempts to tamper with whatever weapon Dura is holding. "That will do for now..."
Crafting check vs Dura's Reflex DC to Tamper her Weapon: 1d20 + 7 ⇒ (19) + 7 = 26 (If Successful, the enemy takes a –2 circumstance penalty to attack rolls and damage rolls with that weapon until the start of Tinsley's next turn)

◆ Step
◆ Strike
◆ Tamper

Horizon Hunters

Goblin Rogue 1 / HP 20/20, Perc +6, AC 18 (20), Fort +5 Ref +9 Will +6 / Active conditions: Darkvision, Twitchy, Nimble dodge

The goblin moves and fire twice on Halran.

Shortbow:1d20 + 7 ⇒ (11) + 7 = 18

Damage:1d6 ⇒ 6

Shortbow:1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5

Damage:1d6 ⇒ 5

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Fort: 1d20 + 7 ⇒ (12) + 7 = 19

Tirx fires on Halran and hits with one arrow. Halran grimaces in pain. Tinsley jabs Dura with her dagger and finds an opening in the seam of her leathers. Dura gasps at the pain but doesn't succumb to the centipede venom. Tinsley also manages to somehow loosen the wrapping around the handle of Dura's sword, making her next strike slightly clumsy while she tries to repair the damage.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
------------------
Those with ** may go

Locus-22 - AC 17, 22/22
Rhenei (-1)
Dura (-18; -2 to attacks)
**Bugtussle - AC 18, 13/28
Tirx - AC 18 (20, Nimble Dodge), 20/20 (temp hp: 2/2)
Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 17/17
Halran (-13)
Horul - AC 18, 17/17 (temp hp: 2/2)
Norbwald - AC 18, 15/16

Radiant Oath

CG Male Leshy Gunslinger (Way of the Pistolero) 2 HP: 28/28 | AC: 18 | F: +8, R: +9, W: +5 | Perc: +7 | Stealth: +3 | Speed: 25 ft. | Senses: Low-Light Vision | Active Conditions:

"Ow!"

Bugtussle is quick to extricate himself from the flank he's in, moving swiftly to rejoin his allies on the other side of the room. He then loads another round into his pistol and aims at Dura, who looks the most injured...

Strike vs. Dura (Dueling Pistol): 1d20 + 9 ⇒ (7) + 9 = 16
Damage (P; Concussive, Fatal d10): 1d6 + 1 ⇒ (1) + 1 = 2
______________

◆ Stride
◆ Reload
◆ Strike

Radiant Oath

◆◇↺ | Spell Templates

As Bugtussle moves, Dura and Halran take the opportunity to slash at him.

Aldori Dueling Sword vs Bugtussle AC 18: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Slashing: 1d8 + 2 ⇒ (6) + 2 = 8

Aldori Dueling Sword vs Bugtussle AC 18: 1d20 + 7 ⇒ (12) + 7 = 19
Slashing: 1d8 + 2 ⇒ (3) + 2 = 5

Marcos winces as Bugtussle drops to the mat.

Halran moves and joins Dura and slashes at Tinsley.

Aldori Dueling Sword vs Tinsley AC 17: 1d20 + 7 ⇒ (18) + 7 = 25
Aldori Dueling Sword vs Tinsley AC 17, MAP: 1d20 + 2 ⇒ (9) + 2 = 11
Slashing: 1d8 + 2 ⇒ (1) + 2 = 3

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Before your Turn:
------------------
Those with ** may go

-3-
**Locus-22 - AC 17, 22/22
Rhenei (-1)
Dura (-18; -2 to attacks)
Tirx - AC 18 (20, Nimble Dodge), 20/20 (temp hp: 2/2)
Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 14/17
Halran (-13)

-2-
**Horul - AC 18, 17/17 (temp hp: 2/2)
**Norbwald - AC 18, 15/16

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

The hobgoblin moves towards the ysoki to strikes them.

Breaching pike: 1d20 + 6 ⇒ (12) + 6 = 18

Damage, fire: 1d6 + 3 + 1d4 ⇒ (2) + 3 + (1) = 6 And Giant Centipede venom. Fort DC 17

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Centipede Venom: 1d6 ⇒ 4

Rhenei yips in pain as the pike hits him. "It burns!" he cries as the venom affects him as well.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Before your Turn:
------------------
Those with ** may go

-3-
**Locus-22 - AC 17, 22/22
Rhenei (-11)
Dura (-18; -2 to attacks)
Tirx - AC 18 (20, Nimble Dodge), 20/20 (temp hp: 2/2)
Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 14/17
Halran (-13)

-2-
Horul - AC 18, 17/17 (temp hp: 2/2)
**Norbwald - AC 18, 15/16

Grand Archive

Female Android Witch 2 {Psychic 0} HP 22 / 22 | AC 17 (18 with shield|) F +5 R +7 W +8 | Perc +6 (Darkvision & Low-light vision at 4x distance) Default Exploration = Detect Magic | Focus Pool: 1 / 2 | Active conditions: shield

Locus starts as her new friend hits the floor. If only I hadn't wasted that healing spell for a simulation, she initially laments before remembering that this is all non-lethal, so Bugtussle will be fine. She hopes.

She quickly refocuses on the situation at hand and continues communing with the swarm of carpenter ants who diligently follow Rhenei across the room and continue to bite their furry legs and toes.

Buzzing Bites : 1d4 ⇒ 2
Rhenei already made the save, but the damage gets rerolled each round that it's sustained. So for this round, they take 1. 

Satisfied with the ants' performance, she shifts her attention to one of the tattoos on the inside of her lower left arm. It's shaped like a long thin rectangle with a small nipple on the end and a lightening bolt across it. Focusing on it, she speaks an arcane word and snaps her fingers. A spark of electricity jumps from the tattoo across the room to strike both Dura and Halran.

Electric Arc: 1d4 + 4 ⇒ (2) + 4 = 6
Basic Reflex save, DC 18 

◆ Sustain Buzzing Bites, ◆◆ Cast electric arc

Radiant Oath

CG Male Leshy Gunslinger (Way of the Pistolero) 2 HP: 28/28 | AC: 18 | F: +8, R: +9, W: +5 | Perc: +7 | Stealth: +3 | Speed: 25 ft. | Senses: Low-Light Vision | Active Conditions:

Cool, they can AoO! Useful information for everyone else :D

Radiant Oath

◆◇↺ | Spell Templates
Bugtussle wrote:
Cool, they can AoO! Useful information for everyone else :D

Useful info for someone I think :)

Verdant Wheel

M "Gnome" Former Orphanage Director 2 HP 28/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6

Norbwald takes a sip of their purple drank before moving up and attacking Dura from behind, hoping to take some pressure off of Tinsley.

hammer vs Dura FF: 1d20 + 6 ⇒ (9) + 6 = 15
b damage: 1d8 + 5 ⇒ (6) + 5 = 11

2 THP for 1 round.

Radiant Oath

◆◇↺ | Spell Templates

Norbwald takes a sip to fortify himself and moves to attack Dura from behind. His hammer takes her completely by surprise and drops her to the mat. Oraelia winces.

Rhenei concentrates and sends a water jet, hoping to hit Norbwald.

Hydraulic Push vs Norbwald AC 18: 1d20 + 9 ⇒ (14) + 9 = 23
Bludgeoning: 3d6 ⇒ (1, 6, 1) = 8

Rhenei concentrates, healing himself.

Healing: 1d8 ⇒ 8

"Finish the gnome, Halran!" Rhenei calls.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before your Turn:
------------------
Those with ** may go

Locus-22 - AC 17, 22/22
Rhenei (-3)
**Dura (-18; -2 to attacks)
**Tirx - AC 18 (20, Nimble Dodge), 20/20 (temp hp: 2/2)
**Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 14/17
Halran (-13)
Horul - AC 18, 17/17 (temp hp: 2/2)
Norbwald - AC 18, 9/16 (temp hp: 0/2)

Horizon Hunters

Goblin Rogue 1 / HP 20/20, Perc +6, AC 18 (20), Fort +5 Ref +9 Will +6 / Active conditions: Darkvision, Twitchy, Nimble dodge

The goblin fires twice on Halran.

Shortbow:1d20 + 7 ⇒ (4) + 7 = 11

Damage:1d6 ⇒ 2

Shortbow:1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22

Damage:1d6 ⇒ 1

Deadly:1d10 ⇒ 4

Then he moves.

Radiant Oath

◆◇↺ | Spell Templates

Tirx shoots Halran twice, the second finding its mark in his chest. Halran gasps but does not fall.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Nonlethal combat; KO means "dead"
Before your Turn:
------------------
Those with ** may go

Locus-22 - AC 17, 22/22
Rhenei (-3)
Tirx - AC 18 (20, Nimble Dodge), 20/20 (temp hp: 2/2)
**Tinsley Tyler The Tamperer - AC 17 (18 w/buckler), 14/17
Halran (-19)
Horul - AC 18, 17/17 (temp hp: 2/2)
Norbwald - AC 18, 9/16 (temp hp: 0/2)

Verdant Wheel

M "Gnome" Former Orphanage Director 2 HP 28/28| AC 19 | F +8 R +5 W +7 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 24/24 AC 17 | F +6 R +6 W +5 | Low-Light + Scent Perception +5 Hoof +7 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +6, Athletics +7, Stealth +6

Norbwald winces and stumbles for a moment as the water hits him in the back, but fortified from his drank he remains standing.

Radiant Oath

Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

Tinsley tampers the weapon Halran is holding, loosening the strap, or making the blade wiggly or something.
Crafting check vs Halran's Reflex DC to Tamper his Weapon: 1d20 + 7 ⇒ (9) + 7 = 16 (If Successful, the enemy takes a –2 circumstance penalty to attack rolls and damage rolls with that weapon until the start of Tinsley's next turn)

She then cranks her armor into Overdrive.
Crafting check to Overdrive: 1d20 + 7 ⇒ (4) + 7 = 11

She slashes Halran with her dagger.
Dagger Attack vs Halran: 1d20 + 6 ⇒ (2) + 6 = 8
Dagger Damage: 1d4 ⇒ 3 slashing damage

◆ Tamper
◆ Overdrive
◆ Strike

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