cmlobue |
The main vampire dropped Marigold. Stride, Strike, Stride (because the crit dropped her, it didn't need to make another attack). Yellow just took advantage of her being helpless.
Marigold Longfoot |
If Marigold was dropped by Yellow, shouldn't she be moved to before Yellow in initiative order?
Marigold - to stabilize, you need to burn all your hero points.
Gotcha. Thanks for looking out! Two points then
cmlobue |
Botting Okh
Okh tries to get out of the enemy's grasp.
Acrobatics: 1d20 + 14 ⇒ (5) + 14 = 19
The creature cannot maintain its hold on the slippery goblin. Okh then keeps gouging at the enemy.
Gouging claw: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 4d6 + 4 ⇒ (6, 1, 5, 4) + 4 = 20
The red-garbed spawn falls once more.
The main vampire now tests Isaku's willpower, before moving to flank Fin-thir.
Move as many times as necessary to target Okh, then fire you gun at him in the most effective way you can. The spawn will release its grasp if you are dominated.
Round 4 - bolded may go
Okh (-23 HP)
Marigold (-53 HP, grabbed, prone, wounded 1, drained 1)
Vampire (-45 HP)
Fin-thir (-43 HP, grabbed, drained 1)
Isaku (-24 HP, grabbed, Will save)
Green (-26 HP)
Yellow (-?? HP, wounded 2)
Blue (-?? HP, wounded 1)
Red (-?? HP, prone, dying 3)
Isaku Beru |
Will: 1d20 + 10 ⇒ (3) + 10 = 13
Will, HP, Vestments: 1d20 + 11 ⇒ (12) + 11 = 23
Sorry, Okh
Unable to resist the vampire's hold, Isaku moves and points his gun at Okh.
+1 Striking Dueling Pistol vs Okh AC 25: 1d20 + 13 ⇒ (10) + 13 = 23
He sighs inwardly as the shot misses.
◆◆ Stride ◆ Whiff
cmlobue |
Isaku, you get another Will save at the end of each turn to end the effect.
Fin-thir |
The ranger fires on the blue. (hunted shot)
+1 striking comp. shortbow:1d20 + 16 ⇒ (19) + 16 = 35
Damage:2d6 + 1 + 2 ⇒ (2, 5) + 1 + 2 = 10
if crit Deadly:1d10 ⇒ 6
+1 striking comp. shortbow:1d20 + 16 - 3 ⇒ (8) + 16 - 3 = 21
Damage:2d6 + 1 + 2 ⇒ (6, 2) + 1 + 2 = 11
Then I wait to know if the blue is in dying.
cmlobue |
Fin-thir's first shot is a critical hit, which drops the blue-clad vampire once more. As it is now helpless, the second shot is also successful.
It's not technically dead yet, but unless the combat lasts for another 8640 rounds, it will not be taking any actions.
The green-clad spawn makes its way to Fin-thir and attacks.
Claw: 1d20 + 14 ⇒ (18) + 14 = 32
Slashing Damage: 1d8 + 6 ⇒ (2) + 6 = 8
The one garbed in yellow moves around to attack the goblin.
Claw: 1d20 + 14 ⇒ (11) + 14 = 25
Slashing Damage: 1d8 + 6 ⇒ (7) + 6 = 13
The minion in red rises and continues its assault on Okh.
Claw: 1d20 + 12 ⇒ (1) + 12 = 13
Slashing Damage: 1d8 + 4 ⇒ (5) + 4 = 9 plus Grab
Claw, if grab not used: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Slashing Damage: 1d8 + 4 ⇒ (3) + 4 = 7
The Pathfinders are battered, but still in the fight, and the tide may be turning...
Round 5 - bolded may go
Okh (-43 HP)
Marigold (-53 HP, prone, wounded 1, drained 1)
Vampire (-45 HP)
Fin-thir (-51 HP, drained 1)
Isaku (-24 HP, Will save)
Green (-26 HP)
Yellow (-?? HP, wounded 2)
Blue
Red (-?? HP, prone, wounded 3)
Fin-thir |
The last round I use 1 action. So I play now my 2 actions.
The ranger steps and fires on the red.
+1 striking comp. shortbow:1d20 + 16 - 6 ⇒ (10) + 16 - 6 = 20 VS uncouncious
Damage:2d6 + 1 + 2 ⇒ (4, 2) + 1 + 2 = 9
So the green can't strikes me.
cmlobue |
Green did not move twice its speed, so the second stride will still be enough to reach you. You did, however, save Okh 7 damage.
Fin-thir unleashes one more shot, and the minion in Red falls to the ground to dream about clawing Okh.
Round 5 - bolded may go
Okh (-36 HP)
Marigold (-53 HP, prone, wounded 1, drained 1)
Vampire (-45 HP)
Fin-thir (-51 HP, drained 1)
Isaku (-24 HP, Will save)
Green (-26 HP)
Yellow (-?? HP, wounded 2)
Blue
Red
Isaku Beru |
Will: 1d20 + 10 ⇒ (8) + 10 = 18
nope
Okh |
The goblin hesitates, really. Should he drop vampires or the one who pretend to be pathfinder but shooting at him? Anyway if this one hit he will get something in return for sure.
For now, the vampires.
Scorching ray height +2, Yellow: 1d20 + 15 ⇒ (11) + 15 = 26
Damage, Dangerous sorcery: 8d6 + 3 ⇒ (1, 4, 2, 5, 3, 4, 6, 3) + 3 = 31
Scorching ray height +2, Green: 1d20 + 15 ⇒ (8) + 15 = 23
Damage, Dangerous sorcery: 8d6 + 3 ⇒ (1, 5, 5, 4, 2, 3, 5, 6) + 3 = 34
Scorching ray height +2, Vampire: 1d20 + 15 ⇒ (1) + 15 = 16
Scorching ray height +2, Vampire, reroll: 1d20 + 15 ⇒ (17) + 15 = 32
Damage, Dangerous sorcery: 8d6 + 3 ⇒ (3, 3, 3, 6, 6, 5, 3, 1) + 3 = 33
cmlobue |
Okh unleashes a barrage of fire at the enemy, focusing on the vampiric types for now. The spawn clad in yellow falls to the ground once more, and the other two are starting to smell like hamburger that's been left out too long.
"Yes, you will do," the vampire says to Isaku. "The others will perish here, but you can serve me forever. Destroy the goblin." He then steps forward and attacks Fin-thir.
Rapier: 1d20 + 19 ⇒ (17) + 19 = 36
Piercing Damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22
Claw: 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28
Slashing Damage: 1d8 + 10 ⇒ (6) + 10 = 16
He then approached Okh.
Round 5 - bolded may go
Okh (-36 HP)
Marigold (-53 HP, prone, wounded 1, drained 1)
Fin-thir (-90 HP, prone, dying 2, drained 1)
Vampire (-78 HP)
Isaku (-24 HP, Dominated)
Green (-60 HP)
Yellow (-?? HP, prone, dying 3)
Blue
Red
Isaku Beru |
Mechanically, Isaku reloads and shoots Okh.
Dueling Pistol vs Okh: 1d20 + 13 ⇒ (6) + 13 = 19
He reloads again and tries to fight the Vamp's domination.
Will: 1d20 + 10 ⇒ (15) + 10 = 25
FINALLY
cmlobue |
Isaku's heart really isn't in the shooting other Pathfinders part of his job, and after another miss, he shakes off the vampire's control.
The spawn in Yellow does not rise again. The green-clad minion steps to the newly free Isaku and claws at him.
Claw: 1d20 + 14 ⇒ (7) + 14 = 21
Slashing Damage: 1d8 + 6 ⇒ (3) + 6 = 9 plus Grab
Claw, if grab not used: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Slashing Damage: 1d8 + 6 ⇒ (5) + 6 = 11
It seems surprisingly clumsy.
Round 6 - bolded may go
Okh (-36 HP)
Marigold (-53 HP, prone, wounded 1, drained 1)
Fin-thir (-90 HP, prone, dying 2, drained 1)
Vampire (-78 HP)
Isaku (-24 HP)
Green (-60 HP)
Yellow
Blue
Red
Okh |
Still hoping to survive the vampire's onslaught the goblin begins with a spell towards the vampire.
elemental Toss height +3, Vampire: 1d20 + 15 ⇒ (19) + 15 = 34
Damage, Blood magic:4d8 + 4 ⇒ (6, 8, 5, 3) + 4 = 26
2 actions left. I wait to know the result of the first one.
cmlobue |
The result is a very unconscious vampire.
Fin-thir |
The ranger picks up his bow. He hunt prey the Vampire.
Then he fires on the Vampire. (hunted shot)
+1 striking comp. shortbow:1d20 + 16 ⇒ (3) + 16 = 19
Damage:2d6 + 1 + 2 ⇒ (2, 6) + 1 + 2 = 11
+1 striking comp. shortbow:1d20 + 16 - 3 ⇒ (18) + 16 - 3 = 31
Damage:2d6 + 1 + 2 ⇒ (4, 1) + 1 + 2 = 8
if crit Deadly:1d10 ⇒ 3
cmlobue |
Okh knocks down the vampire, then gets Fin-thir back up again.
Fin-thir fires his bow into the downed vampire. The first shot just grazes its leg, but the second embeds itself in the chest. It's not the staking you expected, but it does not immediately rise from the ground.
Round 6 - bolded may go
Okh (-36 HP)
Marigold (-53 HP, prone, wounded 1, drained 1)
Fin-thir (-77 HP, wounded 1, drained 1)
Vampire
Isaku (-24 HP)
Green (-60 HP)
Yellow
Blue
Red
Isaku Beru |
Isaku games the angles against Green.
Devise: 1d20 ⇒ 7
Disregarding that plan, he rushes to Marigold's side and slaps a battle dressing on her wounds.
Healing, Assurance: 2d8 ⇒ (4, 6) = 10
He then pulls an axe from his bandolier
◇ Devise
◆ Stride
◆ Battle Medicine, Marigold
◆ Interact to Draw
cmlobue |
Welcome back tot he waking realm, Marigold.
The spawn in green wants to go after Okh, but there's a Fin-thir in the way.
Claw: 1d20 + 14 ⇒ (4) + 14 = 18
Slashing Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Claw, if Fin-thir is still up: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15
Slashing Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Round 7 - bolded may go
Okh (-36 HP)
Marigold (-43 HP, prone, wounded 1, drained 1)
Fin-thir (-77 HP, wounded 1, drained 1)
Vampire
Isaku (-24 HP)
Green (-60 HP)
Yellow
Blue
Red
Marigold Longfoot |
Marigold groans as her eyes slowly open, and she slaps Isaku.
”Oh, sorry!”, she gasps. ”I had a dream that someone was slobbering on me, and I thought you were him!”
She grabs her bow, and rolls to her feet.
”Um, thanks!”, she adds, before heading toward the sounds of a scuffle.
Interact, Stand, Stride
Fin-thir |
The ranger steps and hunt prey the green. I can’t moves my token.
Then he fires on the green. (Hunted shot)
+1 striking comp. Shortbow:1d20 + 16 ⇒ (3) + 16 = 19
Damage:2d6 + 1 + 2 ⇒ (3, 1) + 1 + 2 = 7
+1 striking comp. Shortbow:1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
Damage:2d6 + 1 + 2 ⇒ (6, 5) + 1 + 2 = 14
Okh |
The so much desired goblin points the last vampire in formation and casts a spell towards it.
Electric arc: 4d4 + 4 ⇒ (1, 3, 2, 2) + 4 = 12
DC 25
Then I wait for the third action.
cmlobue |
The green-clad spawn falls to the ground, and the vampire's body and all the remaining mist rush beneath a crack in the back wall, which reveals a now-obvious secret door. Inside the room is an ornate coffin, inside of which the vampire’s battered body slowly reforms. The vampire is too weak to prevent you from driving a stake though his heart and decapitating him, ending the threat for good. His golden mask cracks as his head falls from his shoulders. His spawn meet the same fate at the Pathfinders' hands in short order.
The silver masks of almost two dozen murdered Razmiri priests can be recovered from inside his coffin. Narsen requires the golden mask as part of your mission, but he will reward you for for the return of all the silver masks as well, as the are the only remains of the subordinates he sent.
With the vampire slain and his mask retrieved, you can begin your journey back to Xer. As you reach the forest’s edge, the pair of magical carriages arrive to retrieve you.
Shattermask parts company with them at this point, but he promises to meet a representative of the Envoy’s Alliance at Xer’s docks in two weeks’ time. He tells you that he will never trust any of Razmir’s priests, and he has no interest in collaborating with Narsen, but he’s willing to consider changing his opinions on the Pathfinder Society, so long as they continue to work towards the good of Razmiran’s oppressed people.
Narsen congratulates you on a job well done and expresses his belief that this should silence any Pathfinder critics, at least in the short term. He offers a fine meal in celebration and asks the Pathfinders to regale him with any interesting developments.