
Penelope Pinch |

Penelope stands, retrieving her bow. "If not, Jeva, you can stay with us, and we can protect each other." the half-elf feels the strong need to protect the girl, but worries that being heavy handed will just drive the little one away.
sense motive: 1d20 + 5 ⇒ (5) + 5 = 10
But she cannot seem to get a true feel about what the girl would respond to though, so it is all speculation.

Elowen |

Elowen studies the girl more intently now, waiting for the answer to Odelai's question

Svetlana "Tigress" Ulyanova |

Doesnt it get lonely? I spend a bunch of time in the woods because reasons, different woods though
The oracle asks

Deaths Adorable Apprentice |

Still looking down the young girl mumbles, "Since the orphanage burnt down."
Shrugging at Svetlana's question, "I go in town sometimes but don't stay. I like the forest."
The longer she has been around you all some things are starting to stick out. Scars on her arms and legs. Many of them likely earned living in the woods much like the stains and twigs in her hair. But her yellow dress is ill fitting and there are thick scars on her shoulders that didn't heal right. And some of those scars on her arms and legs are thick and painful looking instead of thin lines like most of them. And those thick scars are very straight, almost like they are deliberate.
And that is where she keeps rubbing on her shoulder. And she is thin but not dangerously so. Her age is a guess at being a preteen or a small, malnourished teen. So she was a child when the orphanage burnt down.

Elowen |

"There is much danger in the woods, but much beauty as well, I can see that you are a survivor." Elowen tells her. "Do you know how the orphanage burned down? What caused it?"

Penelope Pinch |

sense motive: 1d20 + 5 ⇒ (10) + 5 = 15
Penelope is torn into wanting to hug the little girl and find someone evil to beat the stuffing out of.
diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14
She wants to apologize for the town, for failing a child. No child should be put through the horrors it seems this one has been through, EVER. Penelope even feels guilty for not being there to step in, even though she was a child back then too.
The scars, especially the ones that look like deliberate cuts, surviving out in these woods for a decade, and the anger in Jeva's voice makes Penelope wonder if she was the one under the trap door.
But to Penelope that doesn't matter as much as a child in pain.
"I can't undo whatever was done back there, but I could heal those scars." she lifts her hand, palm out, not reaching for her. "I have some magic, from Erastil. The god of family." she gives a wry smile "He found me, since when I was a child, a family was what I craved more than sense allowed. If you would allow me too..." she pauses with hope.
would use lay on hands, if possible. I never reset her status line, so doing so now. Jeva is AWESOME by the way.

Elowen |

Sense motive: 1d20 + 3 ⇒ (16) + 3 = 19
Elowen frowns, glancing at Penelope and Jenkin, before turning her attention back to the girl. "So the whispers were true, she was mistreating you all." she says with anger creeping into her voice.
"You don't have to talk about it if you don't want, but none of us will hurt you, I promise."
Looking at Jeva, Elowen could definitely see some of herself in the girl, especially as she would have been, had Chrysopeleia not found and taken care of her as her own. "If you prefer to live in the forest, I can appreciate that. I do." she says with a smile. "In fact, when this is all over, I can show you some of the safer places to stay, and how to always find enough food, maybe even introduce you to a few friends"

Deaths Adorable Apprentice |

Genuine confusion crosses the youths face but vanishes just as quickly. She is looking at you all with suspicion. Tucking her hands around her shoulders and simply remaining still. Just watching you all. No visible fear, her anger is tucked away somewhere, and she watches you all much like how someone would watch a wild animal that wondered to close.
Shaking her head after a moment, "I know where the old building the lizards live in is. I can show you if you want."

Odelai the White |

"That'd be great. We'd owe you for that favor." Odelai avoids pressing the girl as it seemed counter-productive. Instead, she makes it transactional. "Since you've been living in the woods, you might able to help us with another matter too... but we can talk about that and your payment after we deal with the lizards."
Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21

Svetlana "Tigress" Ulyanova |

I am going on a limb here, and you absolutely dont have to answer that question if you dont want to, but I can do this.
Svetlana turns on her cats eyes (Skinwalker feature)
acrobatics to high jump while doing several pirouettes: 1d20 + 2 + 10 ⇒ (20) + 2 + 10 = 32
And this Svetlana jumps high (activating the jump ability of a skinwalker) and does some acrobatic flips and pirouetes
But mostly I just grow claws or fangs and smack annoying idiots in the face with them. On the off chance that something like that happened to you, and its confusing, scary or weird, we can have a chat, I think I can teach you some things. From what I get my grandfather was a weretiger.
As she goes through the various features she gets as a skinwalker.
But lets save the kids from the Kobolds!

Jenkin Ternham |

Remembering the somewhat awful group crossing of the river before, Jenkin asks, "Er... how much faster? Because if it's less than a full day, say, going around would be likely faster. For, um, some of us."

Penelope Pinch |

"We'll can't leave the kids in danger for that long. Maybe we could cut down enough timber to make a quick raft?" Penelope suggests.

Jenkin Ternham |

"Ugh, let's get there and see what we have to work with.." says Jenkin, imagining in advance that this will be another 'drag people through the water' scenario. "Maybe a raft, yeah. Lead on, Jeva"

Deaths Adorable Apprentice |

She nods and starts towards the river. She doesnt stop or look back at any of you. And after three hours you find yourselves at a wide river. Its not the same spot you crossed before, but it is the same river. Its calm and quiet.
Elowen: 1d20 + 10 ⇒ (6) + 10 = 16
Jenkin: 1d20 + 8 ⇒ (17) + 8 = 25
Svetlana: 1d20 + 4 ⇒ (5) + 4 = 9
Penelope: 1d20 + 2 ⇒ (19) + 2 = 21
Odelai : 1d20 + 10 ⇒ (8) + 10 = 18
Sir Pounce: 1d20 + 6 ⇒ (7) + 6 = 13

Penelope Pinch |

Penelope had not idea how to make a raft, but her mind tells her it can't be THAT hard. She knows wood thanks to making her own arrows, but so she starts her attempt by looking around for suitable resources.
craft raft untrained: 1d20 + 1 ⇒ (10) + 1 = 11

Penelope Pinch |

A big hunk of wood that could float then?
Sensing this might take a LONG time, Pen tries to find something else that would help the trip across.
survival: 1d20 + 5 ⇒ (8) + 5 = 13

Svetlana "Tigress" Ulyanova |

survival: 1d20 + 4 ⇒ (19) + 4 = 23
Hej, I got an idea! Look, while its not fully fordable, that spot over there is a lot more swallow!
a 23 should give something!

Elowen |

"We would do better to swim across and save time, with those who need help like Odelai, perhaps lashing themselves to Sir Poince or Svetlana to help get across. Our strongest swimmers can go first and be ready to help others who give out before making it to the other side." Elowen suggests.
"After the last time we had to do this, I have magic that will make swimming easier for me."

Odelai the White |

Odelai ties off to Jenkin once again. "Ugh. Fine. Let's get this over with."
She wades into the water and starts swimming.
Swim DC15: 1d20 - 1 ⇒ (17) - 1 = 16 success
Swim DC15: 1d20 - 1 ⇒ (12) - 1 = 11 slowed but hit DC10
Swim DC15: 1d20 - 1 ⇒ (4) - 1 = 3 in trouble
Exhaustion DC20: 1d20 - 1 ⇒ (14) - 1 = 13 Taking NL DAM: 1d6 ⇒ 3

Deaths Adorable Apprentice |

Watching Penelope look around, hoping to find more than the branches she has found. And she could make a small bundle that would help her but it will take a bit of time to tie it, so it stays together. Jeva is quietly watching you all. Looking around Svetlana spots a hunk of sun bleached woof further up the river.
Making a bundle or finding a hunk of wood will give a +2 on your checks.

Penelope Pinch |

Seeing Odelai decide to go ahead and try, Penelope abandons her raft idea. The half elf takes off her armor, securing it to her pack. A pack she ties a rope to and lets bob behind her as she swims. Then slips into the water following the gnomish woman.
swim: 1d20 + 2 ⇒ (10) + 2 = 12
swim: 1d20 + 2 ⇒ (20) + 2 = 22
swim: 1d20 + 2 ⇒ (13) + 2 = 15

Jenkin Ternham |

Jenkin sighs and bow to the inevitable, removing his armor, bundiling it into his pack as well as he can, and setting out with a gnome-shaped float attached to his hip.
Swim, take 10: 10 + 9 = 19
Swim, take 10: 10 + 9 = 19
Swim, take 10: 10 + 9 = 19
Swim (exhaustion): 1d20 + 9 ⇒ (19) + 9 = 28
He hauls himself through the water with great alacrity, Odelai sort of skimming behind him as though she were some kind anachronistic skier being pulled behind a boat moving faster than current technology would permit.
Since Odelai is tied to me, should that alleviate her nonlethal damage?

Elowen |

Elowen strides up to the water's edge, removing her boots and tucking them into her pack before beginning a primal chant, as her fingers and toes begin to morph slightly, lengthening and growing webbing between them.
Diving into the water, she begins swimming quickly with powerful strokes, effortlessly cutting through the water with incredible speed.
Cast Monkeyfish: You gain a 10 foot climb speed and swim speed.
Swim/Monkeyfish: 1d20 + 2 + 8 ⇒ (14) + 2 + 8 = 24
Swim/Monkeyfish: 1d20 + 2 + 8 ⇒ (4) + 2 + 8 = 14
Swim/Monkeyfish: 1d20 + 2 + 8 ⇒ (19) + 2 + 8 = 29
Exhaustion check
Swim/Monkeyfish: 1d20 + 2 + 8 ⇒ (12) + 2 + 8 = 22
Swim Speed A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.

Deaths Adorable Apprentice |

Jeva watches silently, seemingly lost in thought for some time. Once Odelia dives into the waters she seems to snap out of it. Fidgeting with the small bag she has, making sure it is as secure as possible before swimming along with practiced ease. Pulling herself up on a rock near the other side to catch her breath. The thin yellow dress clings and highlights her rail thin fame. Deep and tired breaths amplify how visible her ribs are.
She keeps looking between the river and the forest until everyone is across. Clearly tense and waiting for trouble. Once the last of you cross she speaks for the first time in many hours, "It'll be night when we get there if we don't stop. But thats gonna be a hard move."
How the children with their kobold captors crossed this river is concerning. Would the children get to rest or be marched there without stopping?
swim: 1d20 + 6 ⇒ (8) + 6 = 14
swim: 1d20 + 6 ⇒ (15) + 6 = 21
swim: 1d20 + 6 ⇒ (11) + 6 = 17
swim: 1d20 + 6 ⇒ (9) + 6 = 15
Its nearly an hour of swimming and while it is not rapids the water is not still so the non-lethal is for that. With crossing a river you do go down stream some and where you all cross you do not see the tracks. Do you look for them or just move on to the building Jeva says they are at?

Penelope Pinch |

An hour of swimming has made the half-elven girl want to curl up into a puddle, but she instead fastens her armor back on, strings her bow, and guards the shoreline until all of them have made it across.
"It will be harder on the kids having to wait through the night for us to arrive." Penelope says with a firm 'this is what we should do' kind of voice. Just her, happy to listen to reason personally
She also seems willing to trust the small girl, not spending time looking for more tracks.

Elowen |

"If you know where you're going, I trust you. No need for us to spend time trying to track them" Elowen says to Jeva, clearly ready to keep moving.

Deaths Adorable Apprentice |

Jeva's lips tighten and she seems conflicted but shakes her head and starts into the woods. Rubbing her arms and looking around nervously. As is normal is the Darkmoon forest the sound of various birds fills the air.
Hours have marched the sun across the sky but you still have an hour or two of daylight left. That first hour is uncomfortable with wet clothing and worry over what may have happened. Jeva is focused on moving forward. She doesn't notice anything. A quiet noise in the distance, vague voices.
Elowen: 1d20 + 10 ⇒ (12) + 10 = 22
Jenkin: 1d20 + 8 ⇒ (2) + 8 = 10
Svetlana: 1d20 + 4 ⇒ (17) + 4 = 21
Penelope: 1d20 + 2 ⇒ (12) + 2 = 14
Odelai : 1d20 + 10 ⇒ (18) + 10 = 28
Sir Pounce: 1d20 + 6 ⇒ (6) + 6 = 12
Jeva survival: 1d20 + 6 ⇒ (18) + 6 = 24

Svetlana "Tigress" Ulyanova |

Something feels off here stay behind me jeva, there are some grey things there, and they move
Svetlana casts divine favor and calls Pounce to her.
kn religion untrained: 1d20 ⇒ 6

Elowen |

Knowledge religion (untrained): 1d20 ⇒ 16

Deaths Adorable Apprentice |

Opps. Forgot to resubmit the edit with the info. With it being pointed out anyone can attempt a check

Odelai the White |

While Odelai’s hair slithers up the tree and tries to pry the arrow loose, she covertly watches the creatures moving easily between the trees. She whispers, ”We need to leave… now and very quietly. Whatever those undead things are, they are moving through some of the branches. Only spells or magic weapons will do the incorporeal dead any harm.”
She climbs back on the tiger’s back and strokes his fur. ”Pounce, we need to stay at the back of the line. If this goes wrong, I might be able to hurt them or send them off in the wrong direction.” She looks to the others. "Lead on."
STR Check (Hair): 1d20 + 4 ⇒ (9) + 4 = 13 get the arrow
Know: Religion (untrained): 1d20 + 4 ⇒ (14) + 4 = 18
NL DAM: 3
Burning Hands (1):
Mage Armor (1):
Cure Light Wounds (1):
Dancing Lights (1):
Flare (1):
Prestidigitation (1):
Produce Flame (1):
Effects:
xxx = None

Penelope Pinch |

religion: 1d20 + 7 ⇒ (14) + 7 = 21
As Odelai points out the figures, Penelope blanches. With a firm dread she whispers "The mad dead. Allips. My guardian told me about them. They will whisper and whisper and whisper, constant unending, worming into your head, sapping your will to live."

Elowen |

"They're incorporeal. Do you have a way to fight them?" Elowen asks the paladin, given her background as a divine warrior.

Svetlana "Tigress" Ulyanova |

I can try to hit them with positive energy, like, my healing touch can be used against undead, and I think that includes incorporeal ones, but I only got 5 of those.
She pauses
We need to avoid these, like, such spooky things can fly, and I cant do anything to them at range, and I seriously doubt that I have enough positive energy in me to deal with several of them.

Penelope Pinch |

Penelope considers the question as Elowen looks to her. She has never fought a ghost before, but... Svetlana's answer helps. "If what Svetlana says is true, then my touch should do the same." she thinks, remembering when her healing ran out the other day. "Three I think. I can do it three times." Then back to Odelai's words "Those fire arrows we found are magic. I could use them while asking for the Elk Father's blessing along with them." Then one last memory "Is there anything special about the arrow you found, Odelai."
read this morning, smite evil won't help without a magic weapon.
Not a declaration of WE SHOULD FIGHT, just going over options as I look them up. Incorporeal has nearly killed me many times.

Jenkin Ternham |

"Sounds like I can cut 'em with Door-Knocker... but that and a couple of arrows doesn't sound like much of a plan. Plus we're chaperoning, here, basically. I think avoiding them is the responsible choice." Jenkin adds his own thoughts in a low voice.

Deaths Adorable Apprentice |

Currently they are moving across your path so you all can choose to move forward or wait for them to pass. Undead are not uncommon in this forest.
Jeva Moves behind Svetlana but peaks around her to keep an eye on the allip's now that they were pointed out. Steadying herself by grabbing the older woman's arm and not letting go. Not that she seems to notice that she has done so. She doesn't join the conversation but is clearly listening while watching the undead move in the distance.

Penelope Pinch |

If it is wait or fight, Penny's vote it fight. But would like to see if that arrow is an amazing kill bad ghost's arrow at least.

Odelai the White |

Odelai listens to those who seem to be gearing up for a fight. She has an inkling of understanding for those who have looked at her like her mind wasn’t right. She’s feeling the same way about them right now. ”So, we aren’t rescuing the children now? What happens to them if we lose here?”
Brass tacks – because I’m playing in a campaign with a lot of incorporeal undead right now. I don’t recall Allips… but I’m sure they aren’t CR1 and may not even be CR2... which means they probably have pretty decent HP. Mundane weapons do no damage. Spells and magic weapons do half damage unless they are ghost touch, Ectoplasmic Spell, or we have any of the two or three feats designed to work against incorporeal undead (which I’m quite sure we don’t). If these things ‘gibber’ then we’ll be making saves at range for starters. We also don’t know how many Allips there are. If it is one or two, we probably have a good chance of winning. If we are talking more than that, I’d say we are going to blow through our resources and likely get clobbered, especially if they swarm us. And with us having used a bunch of resources… what do we have left to rescue those kids? If you guys want this fight, Odelai will back you up with the two or three spells I have that might do some damage. But I think this is a bad fight unless we seriously outnumber the Allips.