| DunwichStoryteller |
Yes as long as Snapper is attacking along with Grün they are both flanking but with only a +1 To Hit instead of the usual +2 due to the alterred method that I use for flanking. Although one can use their attack to Aid another to give them the Aid Another bonus on top of the flanking bonus but that is not something Snapper would be able to do.
Aka you get a +1 for each additional attacker beyond the 1st, thus 2 attackers get a +1, 3 attackers get a +2, 4 attackers get a +3, etc...
Of course depending on the size of the attackers and the size of the target and the battlefield parameters there is a limited number of attackers one can be attacked by.
Still in Grün's case I think the bonus to hit is not as important as his bonus to damage ;-)
Also to perhaps speed things up in future posts, you can just conduct your attack as if you have flanking and if that changes we can just simply adjust your roll accordingly.
| DunwichStoryteller |
Hey just a heads up folks -- I am trying to clean up my notes and get them back in sync with what has occurred so I am 100% where we stand before moving things forward.
I will post for Stone but once the group has their plan for the next area I will hold things off until this weekend so I can make sure I do not make any more foo bars. Sorry for the delay.
| DunwichStoryteller |
I am working on it btw -- thought I would get myself all cleaned up and ready to post this weekend but weekend got exciting so not much computer time. Will continue to work on getting all caught up which also means I will be able to stream line future combat posts as I will have a solid methodology in place once I am done.
So just to be clear once I have the information for who needs what healing and that is covered Stone and Dáin will go through the next opening first with everyone else following closely behind.
Or is there any scouting that is going to happen first, and or is the group going to spaced out some. Not saying these things are needed just double checking for current and future concerns. Aka how does the party go about doing things usually.
| Sun-Dapple Grün |
Yeah you can do that but I was thinking something that can better communicate what it can see like Grün as their character is supposed to be a scout type although Grün backed up by Snapper might not be bad either.
Happy to scout, just waiting for direction from my... clients.
| DeJoker |
Well so far I am not sure who I would say the defacto party leader is but we do currently only have 4 individuals to potentially take on that roll.
Grün or one of his clients, Dáin, Salaha, or William.
Now I always encourage one player to be the in-game party leader. Note this does not mean they are a dictator -- on the contrary -- as dictators make horrible leaders. All the group needs is someone who makes these kind of keep things moving forward kind of decision and someone that everyone is okay with them making those kind of decisions.
Of course, the group does not always have to have the same leader in every situation but usually consistency helps keep things moving more smoothly. Still up to you all how you want to handle this. I am just tossing out an idea.
I sometimes play this role when I am playing, and as the leader I am always trying to let the light shine on the other players, especially in situations that their character might excel in because yeah you want the best folks doing their best work as tht helps the team in totallity. Further I am always looking for input from the other players to make sure the group is following the general path that everyone is wanting to travel upon.
Lastly in my experience if everyone waits around for someone else to take the lead, well the group ends up sitting still a lot longer than they need to ;-)
For instance, instead of having Grün wait to have someone ask him to scout ahead, he could instead proffer to do so. Like "Hey what do you guys think, should I scout ahead and do you think I might need any backup when doing so?" This way your not necessarily taking the leader role directly but more indirectly and giving options for the others to choose from.
| DunwichStoryteller |
Hey Dáin -- can Dáin spontaneously cast Cure Light Wounds and/or Channel Positive Healing Energy??
I am asking because I did not see that on his sheet and all I saw was a single Cure Light Wounds spell but I got the impression that Dáin would be able to cast either more than one curative spell or cast a spell that could cure more than one person?
I have now given up on attempting to fix my numbers in order to move things forward -- but that required either a curing Channel Energy and a Cure Light Wounds -- or 2 Cure Light Wounds
| William the Destroyer |
Great Dain did you see I need your saves ??
Further Salaha has already gone so I need the following folks to respond
Snapper -- Fortitude Save
Dain -- Save(s)
Grun -- Attack + Save(s)
William -- Attack + Save(s)
Still here. Remind me, which save do you need? Fortitude? Reflex? or Will?
| DunwichStoryteller |
Why would he have been incapacitated?
He simply got attacked took a lot of damage but nothing more.
Therefore he is fully able to do whatever he is capable of doing.
Sadly though he is not in a position to gain advantage to implement an attack that includes Precision (Sneak Attack) Damage. However if he were to effectively Feint (Bluff his opponent) he could use Precision (Sneak Attack) damage next round. At least until he gets a Feat that allows him to do that as a quicker action.
Therefore save or not you can attack this round.
| DunwichStoryteller |
No the 16 did not confirm the crit, these guys have surprisingly high ACs (or at least surprising to me when I brought them in) but on the flip-side most of them do not have a lot of hit points.
As for Grün, yeah I agree he does seem to be having a rather difficult time with things, and not getting much support from his team members but I like his spunk. Heck with the Feat that would let you do a Feint as a Move Action rather than a Standard Action he might be doing even better.
Keep in mind Snapper is not doing so well either.
| DunwichStoryteller |
Monster 1: 1d20 + 1 ⇒ (10) + 1 = 11
Monster 2: 1d20 + 1 ⇒ (14) + 1 = 15
Monster 3: 1d20 + 1 ⇒ (13) + 1 = 14
Monster 1 Fort: 1d20 + 4 ⇒ (2) + 4 = 6
Monster 2 Fort: 1d20 + 4 ⇒ (8) + 4 = 12
Monster 3 Fort: 1d20 + 4 ⇒ (2) + 4 = 6
Stone Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Stone Fort: 1d20 + 3 ⇒ (3) + 3 = 6
Target Grün 1-3, 4-6 Tiny M1-3: 1d6 ⇒ 5
Goblin 1 Attacks Dáin: 1d20 + 9 ⇒ (8) + 9 = 17
Goblin 2 Attacks Dáin: 1d20 + 9 ⇒ (20) + 9 = 29
Goblin 3 Attacks M2: 1d20 + 7 ⇒ (2) + 7 = 9
Goblin 4 Attacks Dáin: 1d20 + 10 ⇒ (13) + 10 = 23
Goblin 5 Attacks Stone: 1d20 + 6 ⇒ (6) + 6 = 12