GM Mustaparta's Destiny of the Sands, Part II (Inactive)

Game Master Mustaparta


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Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

"That vision...the spirits here are restless. We should move quickly, before they take offense at our presence." Katswiri eyes the obelisk, then takes a rope out of her pack and ties it to one of the pillars in the main hallway, before moving out to the edge. "If we're going to find out what that is down there, lets go."

Katswiri tosses the rope over the edge, checks that it reaches the bottom.
Assuming it does, she then will brace against the wall and make her way down.

Take 10 Climb for descending on rope with a wall to brace against.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Carlin has darkvision

Silver Crusade

#2-21 The Dalsine Affair

Katswiri makes it safely to the (50 feet) bottom of chasm finding remains of an adventurer and that source of light is her wayfinder. Other items you find below are a wand, a gem and ring the corpse is wearing.

The restless spirits on the bridge continue harassing Carlin.

melee touch: 1d20 + 6 ⇒ (18) + 6 = 24 Make another DC 15 Will save

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

will: 1d20 + 6 ⇒ (16) + 6 = 22

Can we get out of here? This thing keeps attacking me...

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

"Fall back to the pillar room, and we'll cross together! Threaror, pull us up!"

Wary of curses after the earlier rock, Katswiri checks that the items on the body are secured, then ties the end of the rope around the body and hangs on to be pulled up.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard ducks back, regrouping with the others once Katswiri is back on the level with the rest of the Pathfinders. We should rush forward all together, trying to get to the other side?

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Goor idea...I can't fight their attacks off for long...I am only so stubborn... Carlin says as she bolts for the room.

Silver Crusade

#2-21 The Dalsine Affair

Move your tokens when you cross the bridge.

When Katswiri is back up, the haunt is gone. No other threats appear in the vicinity of bridge.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard will cross the bridge with the others, hugging the righthand wall once he's across.

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Babr moves first and then Mina.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

my bad...forgot to move it...

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Spellcraft, Identify: 1d20 + 9 + 10 ⇒ (2) + 9 + 10 = 21
Spellcraft, Identify: 1d20 + 9 + 10 ⇒ (11) + 9 + 10 = 30
Spellcraft, Identify: 1d20 + 9 + 10 ⇒ (12) + 9 + 10 = 31

Katswiri casts Identify and examines the magical items from the body. Once the group is ready to cross, Katswiri hurries across and takes up a position next to the door.

Silver Crusade

#2-21 The Dalsine Affair

The items are wand of protection from evil (10 charges), gem of brightness (12 charges) and a ring of truth.

The arch around the north entrance to this hallway is covered with detailed carvings depicting the life and accomplishments of a female pharaoh. A charred corpse covered in flecks of glass is visible just inside the hallway.

DC 20 Knowledge (history) check:
The woman in the carvings is the Song Pharaoh, whose death began the slow decline of the Ancient Osirion dynasties. Succeeding at this check also reveals that two aspects of the carving don’t match historical records; the carvings show her defeated by the Pharaoh of Forgotten Plagues, whom she famously overthrew, and her being born in Shiman-Sekh, when she is known to have founded that city. Discovering this provides a +5 bonus on checks to locate the bypass switches.

DC 25 Perception:
You find a trap and its bypass switch. Stepping into the trap area from either direction triggers the trap.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

perc: 1d20 + 12 ⇒ (20) + 12 = 32

Wait! There's a trap there...and the switch is over on the wall...

Silver Crusade

#2-21 The Dalsine Affair
Carlin Ember wrote:

[dice=perc]1d20+12

Wait! There's a trap there...and the switch is over on the wall...

You succeed by more than 5 so you discover another similar switch.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Carlin will hit the first switch, then carefully activate the second.

Cross your fingers, guys...

Silver Crusade

#2-21 The Dalsine Affair

The switches make a clicking sound. You may now search the corpse on the hallway. His pack holds notes about the ruins and correspondence from the Pathfinder Society leadership. His notes record his suspicions about a trap in the hallway and that he had located a switch to bypass it. In addition, there is a letter bearing the seal of the Decemvirate. Handout is on slide 7 Also you recover a broken scarabembossed wayfinder and a scroll of remove curse.

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Knowledge: History: 1d20 + 15 ⇒ (2) + 15 = 17

Katswiri looks at the carvings, but does not recognize anything from her historical studies.

After reading the letter, Katswiri looks mildly annoyed. "So, this is the second Pathfinder sent in here. Unless the previous pathfinder was just left crushed by this person, they probably came separately. Yet, when we were tasked to come here, we were not given direct orders but had to get the information out of Torch. How many factions inside the society have learned about this place and sent agents without sharing the knowledge?"

"As a note, the scroll we found earlier could be used to ask this person questions. I'm not sure we should use it, but we could ask who gave them their briefing, if they found anything important here, or something else. We would get two questions from a scroll, I believe."

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

argh! didnt realize my post got eaten!

Carlin examines the notes, in case the trap the dead agent mentions isn't one they encountered yet.

these notes will have to be turned over to the sages and scribes...for the archives...

Silver Crusade

#2-21 The Dalsine Affair

Moved you to final encounter map on slide 5.

This large columned chamber shows signs of past comforts, but an ancient battle scorched the walls and ceiling, and cracked and smashed the floor and columns. The remnants of furniture are scattered against the walls, and piles of bodies are stacked in the sleeping alcoves along the south and west walls. A dais crowned with a great, round table rises from the floor in the south part of the room. Three corpses sit around the table as if in conference, each dressed in fine silk robes. A slight breeze whistles through with a sound like a distant, murmuring voice, but there is no sense or meaning in it. An open hallway to the north leads to a natural cavern. Stairs lead downward in the northeast corner of the room, but were buried in stone when the wall collapsed.

On the table lie shards of broken ruby gem.

DC 10 Perception:
Sound of echoing footsteps and voices approaching can be heard from where you came.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Willard glances over his shoulder, someone's behind us! We should hide! he urges his companions, looking with apprehension into the chamber ahead, he seems indecisive about what steps to take next, instead activating a spell lattice he has pinned to the inside of his tunic. A crackling shell of electricity appears suddenly around him, then fades out of existance.

Cast Shock Shield

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

perc: 1d20 + 12 ⇒ (16) + 12 = 28

If they can see us, we might have to fight... Carlin says as her flames dance on her fingers in anticipation of casting a spell.

Silver Crusade

#2-21 The Dalsine Affair

You have 5 rounds to explore the room before they arrive.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Well. let's get working then... Carlin says as she moves to the center of the room and scans for magic auras.

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina starts to help to search.

perception aid : 1d20 ⇒ 11

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard follows Mina into the room, scanning as best he can to help her find anything useful...

Perception, Aid: 1d20 + 3 ⇒ (17) + 3 = 20

Silver Crusade

#2-21 The Dalsine Affair

The most obvious thing to find is remains of a broken ruby gem on the table. You also find pair of spellguard bracers from the table.

As you look at these items and three corpses seated around table, a furious man enters the room. "Who are you and why are you here?" he asks, but before you could answer "Do NOT TOUCH any treasure you found" he bellows while his associates look at you warily

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Umm...who are you to tell us what to do? Carlin asks, clearly ready to throw down should it be needed.

If you have a genuine claim to these items, prove it...

diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13

lol...nope...well, I guess that's initiative...lol

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina raises her hands.

She also signals to Babr to remain calm.

dipl: 1d20 + 17 ⇒ (1) + 17 = 18

"Please let us remain calm here ... no escalation necessary!"

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

"We are members of the Pathfinder Society, here to catalogue and archive the lost treasures of the past ages. I would ask you the same question: you are you, and what are you doing here?"

Diplomacy: 1d20 + 14 ⇒ (6) + 14 = 20

Silver Crusade

#2-21 The Dalsine Affair

The man calms down "My apologies dear pathfinders if I sounded too harsh. My name is Yjalk and I'm seeking a powerful weapon so I could defeat a linnorm. I would very much appreciate if you have spare magical weapons to gift me, or if you could help me search these ruins for such treasure."

Everyone can try another Diplomacy check, his picture is on slide 5.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard looks confused, but goes along with it. Thank you Yjalk, but we haven't found any magical weapons and are here cataloging information which some of our predecessors were unable to retrieve. A linnorm you say? My father spoke highly of them in our homeland, but I hadn't heard there were many this far removed...

diplomacy, aid: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Oh..wait...we found these...enchanted bolts...weapon type things we've found... Carlin says, offering the bolts she has.

diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13

oh come on dicebot...really? let me guess...initiative this time? lol

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina smiles.

dipl: 1d20 + 17 ⇒ (12) + 17 = 29

"I am sorry but we do not just gift items and we were here first. And with first I mean we were here decades before you because some of our dead companions are still a testament to that! So please, turn around and go!" she says.

Silver Crusade

#2-21 The Dalsine Affair

"Would you really turn away valuable help in your exploration of this place?" he asks, but at same moment him—the room trembles, the brazier in the center of the table ignites with emerald fire, and the spectral form of the Sage of Plagues rises from the flames to attack.

"We must aid them to defeat the spectre, friends!" Yjalk commands his henchmen.

Initiative:

Carlin: 1d20 + 6 ⇒ (10) + 6 = 16
Katswiri: 1d20 - 4 ⇒ (9) - 4 = 5
Mina Asal: 1d20 + 9 ⇒ (15) + 9 = 24
Willard: 1d20 + 5 ⇒ (20) + 5 = 25
Yjalk: 1d20 + 1 ⇒ (7) + 1 = 8
Signe: 1d20 + 1 ⇒ (4) + 1 = 5
mercenary 1: 1d20 + 2 ⇒ (18) + 2 = 20
mercenary 2: 1d20 + 2 ⇒ (12) + 2 = 14
mercenary 3: 1d20 + 2 ⇒ (15) + 2 = 17
Sage of plagues: 1d20 + 5 ⇒ (17) + 5 = 22

Mina and Willard can act. I assume Thearor isn't posting anymore (his last post was over a month ago) so this is scaled down for four characters.

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina casts Burst of Radiance on the spectre.

DC 18 reflex partial. This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard begins to respond to the mercenaries, when he whirls to face the growing threat of the specter. Raising his hand, he fires a bolt of pure positive energy at the creature while backing slowly away from it.

Disrupt Undead: 1d20 + 3 ⇒ (9) + 3 = 12
Positive Energy: 1d6 ⇒ 1

Knowledge, Religion: 1d20 + 10 ⇒ (20) + 10 = 30

Silver Crusade

#2-21 The Dalsine Affair

Reflex save: 1d20 + 4 ⇒ (10) + 4 = 14
Rounds blinded: 1d4 ⇒ 1
dmg vs. evil: 5d4 ⇒ (3, 4, 2, 3, 3) = 15

Ghostly figure is blinded and damaged by the spell. Willard misses it, but he knows it is allip, an incorporeal undead. Its touch attack does 1d4 wisdom damage, sane creatures within 60 feet of the allip must succeed at a DC 15 Will save or be fascinated for 2d4 rounds.

Fascinated: 2d4 ⇒ (1, 2) = 3
merc 1's will save: 1d20 + 3 ⇒ (3) + 3 = 6
merc 3's will save: 1d20 + 3 ⇒ (4) + 3 = 7
Nr. 1 and 3 don't do anything else than stare at the allip, which flies away from table.

Carlin can act.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

will: 1d20 + 6 ⇒ (12) + 6 = 18

The sorceress fires a handful of mystical darts at the allip.

MM: 3d4 + 3 + 1 ⇒ (2, 4, 1) + 3 + 1 = 11

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Will Save: 1d20 + 11 ⇒ (3) + 11 = 14
Fascinated: 2d4 ⇒ (3, 3) = 6

Katswiri stares at the creature, entranced.

Silver Crusade

#2-21 The Dalsine Affair

merc 2's will save: 1d20 + 3 ⇒ (11) + 3 = 14
Yjalk's will save: 1d20 + 5 ⇒ (3) + 5 = 8
Signe's will save: 1d20 + 3 ⇒ (10) + 3 = 13

They all just stare at the spectre.

It would be Katswiri's turn, but shes staring as well. Mina and Willard begin 2nd round

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina moves back and casts Burst of Radiance on the spectre.

DC 18 reflex partial. This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

evil damage: 5d4 ⇒ (2, 1, 2, 3, 4) = 12

Silver Crusade

#2-21 The Dalsine Affair

Second casting makes the evil spirit fade away. Mercenaries and Yjalk blink their eyes having clearly difficulties believing what just happened. Combat over

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Is that it? Are we sure? I'm starting to really, really not like this place... Carlin says as she looks around, expecting more bugaboos to coalesce at any time.

Is everyone still in one piece?

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard nods, Yes, that was an allip, it drains the minds of people, I'm glad Mina was able to bring her magic to bear on it. Simply fascinating! he says, jotting down some notes in his journal for later; completely ignoring the mercenaries now - forgotten.

Silver Crusade

#2-21 The Dalsine Affair

"Your courage and skill at arms is without parallel. If you need a ship back to Absalom, if thats where you're going, you're more than welcome with us." Yjalk bows to you

Amenopheus arrives 1 hour after the you have contacted him about the broken sage jewel. At first he bemoans the loss of the jewel, but he quickly realizes that the shards hold a glimmer of magic and may still contain several of the Ruby Sage’s memories. Amenopheus uses his magic to contact the spirit of the Ruby Sage Picture at slide 6, who briefly animates her nearby corpse and restores it to how she must have appeared in life.

"Thank you pathfinders, for putting my colleague’s spirit to eternal rest. I was slain by the Emerald Sage, who lost his mind due to isolation in this fortress. Through the jewel I've maintained enough consciousness to know that only day before, the topaz and emerald jewels sat on this table alongside my corpse. The thief was man named Kafar, who had intentions of delivering the jewels to the Diamond Sage in a region known as the Pillars of the Sun. It strikes me as odd that the Diamond Sage would collect the gems there instead of finding new candidates to become sages elsewhere in Osirion." ghost of Ruby sage says to which Amenopheus concurs and adds "Jewels may now be in the hands of known enemies of the Pathfinder Society."

"I'm offering you gift of mythic power if you agree to chase down this thief, reclaim the stolen jewels, and find the Diamond Sage to learn what she intends." assuming you agree her corpse slumps and returns to its desiccated form.

Amenopheus teleports you back to Eto to resupply before you make the trek to the south. He warns you that the Pillars of the Sun is a very dangerous region of towering rocks, searing wind, and terrible beasts. With the fate of his order riding on your success, he announces that he will accompany you to Sanctum of the Sages.

END of scenario

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Of course we will finish what we started...

Back in Eto, Carlin heads for the lodge's baths.

I need a long soak to get rid of the sand. You would think since I was brought up in Katheer, I wouldn't mind it. Nope...not a fan of it... she says after dropping her gear off to be thoroughly cleaned.

And we go into the sand again next...ugh!

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina Asal stood before her companions, Babr, her loyal celestial tiger, by her side.

“Pathfinders, we have accomplished what many deemed impossible. We have silenced the tormented spirit of the Ruby Sage, granting her the eternal rest she deserved! But our task is not yet complete. With the guidance of Amenopheus, we shall venture into the Pillars of the Sun! I … I can feel the power of the Ruby Sage coursing through me!!“

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

"This is an amazing find. The ancient jeweled sages...the knowledge, the history this place represents is incredible. We must ensure that this does not become lost or fall into the wrong hands."

Katswiri will take three paintings in her pathfinder journal to document the expedition; one of the visions granted by the haunt, one of the puzzle of Nethys, and one of the final room.

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