GM Mustaparta's Destiny of the Sands, Part II (Inactive)

Game Master Mustaparta


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Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Carlin and Babr miss, Willard burns it and Thearor chops good chunk of its flesh. But it still keeps beating Thearor and misses again.

slam, slowed: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18

Party is up!

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Just die, you misbegotten thing you! Carlin starts to rant in a different language as she fires her crossbow again.

xbow: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 211d8 ⇒ 4
crit?: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 61d8 ⇒ 6


Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None

Mina delays but orders the celestial tiger to attack!!

The white tiger growls, attacks with full force.

Bite attack : 1d20 + 7 ⇒ (18) + 7 = 25
Bite B/S/P damage : 1d6 + 2 ⇒ (1) + 2 = 3

Claw attack : 1d20 + 7 ⇒ (7) + 7 = 14
Bite B/S/P damage : 1d4 + 2 ⇒ (4) + 2 = 6

Claw attack : 1d20 + 7 ⇒ (10) + 7 = 17
Bite B/S/P damage : 1d4 + 2 ⇒ (3) + 2 = 5

Defensive Abilities from Celestial Template: DR 5/Evil; Resist Cold, Acid & Electricity 10; Spell resistance 10

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Wash, rinse, repeat.

Thearor adjusts his stance a bit, taking another large, slow arc in an attempt to end this "discussion" with as little more threat as possible.

Elven Curved Blade w/ Power Attack, Furious Focus, and Overhead Chop: 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 13
Slashing: 1d10 + 6 + 6 + 1 + 2 + 6 ⇒ (3) + 6 + 6 + 1 + 2 + 6 = 24 18 Str 2-handed, twice, +1 weapon, + WS, + Power Attack

But apparently even this assortment of parts wasn't going to fall for the same strike twice.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Ummm, magic doesn't work, I'm not great in this situation, its fascinating how this construct resists all spells, but I'm decidedly not a fan he says, thinking a moment, before scrambling for the crossbow forgotten on his pack, loading a cold-iron bolt he fires it into the melee, trying to hit the construct and not his allies.

attack: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Damage, Cold Iron: 1d8 ⇒ 3

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

crit maybe?

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Crit?: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Crit damage?: 1d6 ⇒ 4

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Seeing the golem attacking Thearor, Katswiri moves up and seems to block its attacks against him with her mace.

Aid Another, AC: 1d20 + 4 ⇒ (9) + 4 = 13
+2 to Thearor's AC vs. next attack from golem.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Carlin's and Willard's crossbow bolts don't penetrate its tough skin, Thearor misses, but tiger's biting and scratching brings it closer to end. Golem's slam however hits him leaving some disgusting slime on his wounds.

slam: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
damage: 1d8 + 3 ⇒ (2) + 3 = 5 Fortitude save DC 14 vs. filth fever

Lets finish it

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Its not working! Willard gets a little panicked, and fire again at the creature, unsure of what's next...

Attack: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Cold Iron: 1d8 ⇒ 2


Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None

Mina again delays but orders the celestial tiger to attack!!

The white tiger growls, attacks with full force.

Bite attack : 1d20 + 7 ⇒ (11) + 7 = 18
Bite B/S/P damage : 1d6 + 2 ⇒ (4) + 2 = 6
-

Claw attack : 1d20 + 7 ⇒ (20) + 7 = 27
Bite B/S/P damage : 1d4 + 2 ⇒ (1) + 2 = 3

crit?? Claw attack : 1d20 + 7 ⇒ (15) + 7 = 22
Bite B/S/P damage : 1d4 + 2 ⇒ (3) + 2 = 5

-

Claw attack : 1d20 + 7 ⇒ (2) + 7 = 9
Bite B/S/P damage : 1d4 + 2 ⇒ (4) + 2 = 6 -

Defensive Abilities from Celestial Template: DR 5/Evil; Resist Cold, Acid & Electricity 10; Spell resistance 10

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3
Mustaparta wrote:
Carlin's and Willard's crossbow bolts don't penetrate its tough skin, Thearor misses, but tiger's biting and scratching brings it closer to end. Golem's slam however hits him leaving some disgusting slime on his wounds.Lets finish it

Which "him?" Theaoror's AC is normally 22, versus the 23 attack, but the last post before yours included a successful Aid Another for Thearor's AC. Not that I think it matters overly much in the grand scheme.

The half-elf is obviously annoyed at how easily this patchwork opponent avoided his last lumberingly slow strike, but, demonstrating a decided lack of imagination, he tries it again.

Elven Curved Blade w/ Power Attack, Furious Focus, and Overhead Chop: 1d20 + 10 - 2 + 2 ⇒ (14) + 10 - 2 + 2 = 24
Slashing w/ 2-handed, twice, +1 weapon, WS, Power Attack: 1d10 + 6 + 6 + 1 + 2 + 6 ⇒ (4) + 6 + 6 + 1 + 2 + 6 = 25

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

[ooc]waiting to see if Thearor finished it off..posting an action if he didn't[ooc] Carlin whips out a flask and tosses it at the golem.

holy water toss: 1d20 + 4 ⇒ (6) + 4 = 102d4 ⇒ (2, 3) = 5

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Sorry, missed that. With aid another properly accounted for, golem's slam misses by hair.

Thearor cleaves the golem and it falls inanimate to ground.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

"Okay, you big-brained types. What's next?" Thearor cleans his blade and self as well as he can, and waits. His part of the job's done, for now.

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

huh..i posted the other day...site gremlins must have struck again.

Well, I must remember to get better weapons against those resistant to magic... Carlin says as she looks around.

perc: 1d20 + 12 ⇒ (16) + 12 = 28[ooc]detect magic as well

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Carlin finds magical crossbow bolts from the sentry post. If you search entire area before entering the stairs, you find two sealed vessels full of salt crystals. One contains an application of silver weapon blanch, and the other contains one measure of ghost salt.

DC 15 Knowledge (history):
You identify the figure in the wall carvings as the legendary Pharaoh Azghaad. The carvings depict the pharaoh founding the city of Sothis and bringing water to its people.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Knowledge, History: 1d20 + 9 ⇒ (19) + 9 = 28

Excellent find Carlin! Those are potentially valuable, I'm not sure about the use for the salt, but we should bring it with us just in case there are giant slugs or the like below. Willard peers at the carvings, Ahhh yes! This is the Great Pharaoh Azghaad, known as the Waterbringer for delivering water to the people of Sothis. He also founded the city of Sothis. Perhaps this is his tomb? Very exciting, the amount of documentation we could recover. See this, this mark in Ancient Orisian means 'founder of' and this one here represents the city of Sothis itself. Quite a good find indeed.... the arcanist stops, realizing he's being a little too into it and stops awkawardly.

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Carlin grabs the bolts and makes a face at them.

Could have used you just now... she says as she puts them with her regular bolts. She then listens to Willard relate his knowledge.

So...did you find out from those scratches where we have to go now?

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard shakes his head in the negative, Oh no, nothing so useful, I guess we go in? Seems as likely as anything else.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

A profound quiet has settled over this timeworn hall. Elegant stone columns line the passage, and hieroglyphics and colorful art depict scenes from a distant age. A small wooden door stands at the east end of the hallway, while a larger door leads south. The sound of steady splashing water is audible through an open passageway to the north, and large stone doors lead outside. One of the pillars has collapsed, and a crushed human corpse lies pinned underneath. The distinctive shape of a wayfinder peers out from under the body’s hand.

DC 15 Knowledge (history):
You identify the god-kings of Ancient Osirion each taking their turn captaining the barge, from Azghaad to the Song Pharaoh.

DC 15 Perception:
You notice that each of the pharaohs bears three jewels on his or her head regalia: an emerald, topaz, and ruby.

The corpse:
Corpse is holding a broken wayfinder. The inside is engraved with a scarab and an inscription that reads “Congratulations, Asha. —V.L.” Most of her backpack is crushed, but a steel canister containing an oil of greater magic weapon and a dark, polished stone.

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina is shocked to see a corpse but fascinated by the historical relevance of this place.

She detects magic all around her.

“There … the god-kings of Ancient Osirion each taking their turn captaining the barge, from Azghaad to the Song Pharaoh!“

kn history : 1d20 + 13 ⇒ (20) + 13 = 33

“Look … each of the pharaohs bears three jewels on his or her head regalia: an emerald, topaz, and ruby!“

perception : 1d20 ⇒ 16

She then looks at the corpse.

kn local on the name Asha as a deceased pathfinder? : 1d20 + 13 ⇒ (12) + 13 = 25

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

A broken wayfinder? Curious...do the initials "V.L." ring a bell...
detect magic on thew stone...spell craft roll in case it is magic..

spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Knowledge: History: 1d20 + 15 ⇒ (1) + 15 = 16
Perception: 1d20 + 10 ⇒ (7) + 10 = 17

"How curious. I wonder how long she's been here?" Katswiri will join in on casting Detect Magic, scanning the environment.

Is there any check for trying to determine how long the body has been here?

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil
Carlin Ember wrote:

A broken wayfinder? Curious...do the initials "V.L." ring a bell...

detect magic on thew stone...spell craft roll in case it is magic..

[dice=spellcraft]1d20+10

It is a Stone of weight.

The deceased person is lost to history, but it seems that corpse has been here less than decade ca. no check DC given, so there are people alive who likely remember her.

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

"A cursed stone. Best leave that be. We should try to return her body for resurrection or burial depending her wishes and means. Help me see if we can roll this pillar off the body."

Katswiri will examine the situation looking for any weak points or places for leverage. She'll take a crowbar out of her pack to help with the prying.

Knowledge: Engineering: 1d20 + 9 ⇒ (2) + 9 = 11
Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Would this be a strength check of some sort, or is the pillar too large to move?

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Yes...a burial would be ideal...or at the very least we tell them where she lies...in case we can't do anything. Carlin thinks for a moment, then has a spark of inspiration.

Ooh..try this... she says excitedly as she rummages through her bag. She pulls out a slab of metal, that somehow shifts into a gleaming pickaxe.

Might help turn the big chunks into pebbles...

traveller's anytool..handy

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Knowledge: engineering: 1d20 + 8 ⇒ (20) + 8 = 28

"Maybe if we shift some sand out from under the end here, let the weight lift the part we want to move, it will be easier to move?" He looks over to Carlin and the offered tool "Shovel will be better. Less work for the same goal."

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

It is possible to move around the pillar and if you want to retrieve the corpse you have moved pillar enough to do that.

Please move your tokens, when you have decided wherer to go next.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

"One corpse, ready for transport. Alright, leaders mine, lead on."

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Did we search the whole outside, or just the courtyard area? Did 'search the entire area' encompass the rooms over the gate and the rooms to the north of the courtyard too, or do we still need to look at those?

"Thank you. We can load her on the camels when it is time to go. For the next room...I don't see anything that might indicate the best way forward. Let us begin with the northernmost room and work clockwise."

Katswiri will move up to the northern door, and examine it for traps before opening it.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

The relaxing splash of water echoes throughout this tiled room. A large, pristine pool occupies much of the chamber, and a statue of a warrior-maiden serves as the centerpiece, endlessly pouring water from an ornate jar. A large carving on the east wall depicts a frightening man who stares at the viewer, with half his body burnt and ruined and the other half young and healthy. A withered corpse lies in the northwest corner. An open doorway to the south leads to the fortress’ entry hall.

Katswiri doesn't find any traps.

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Katswiri will cast Detect Magic and scan the surroundings, then go to carefully examine the corpse.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

"When we're confident the area is secure, THAT's going to be a very nice diversion." He indicates the pool with an obviously anticipatory grin.

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Carlin goes to examine the body.

perc: 1d20 + 12 ⇒ (11) + 12 = 23detect magic too

Anyone have any healing experience? Might give us a clue as to what did this poor soul in...

sorry...fighting off a cold...brain feels like mush...wait..that's normal....

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina walks to the corpse and looks at it thoroughly.

perception: 1d20 ⇒ 7

heal: 1d20 ⇒ 17

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Carlin senses presence of something in the fountain. As you turn to look, water elemental rises up and speaks. You also sense something magical at the pool and on the corpse

Aquan:
"Do not touch anything in the pool and don't recklessly damage this place!"

Mina determines that the corpse's cause of death was starvation.

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Anybody speak whatever he's speaking? Aquan, I think it is... Carlin says, wary in case the elemental has bad intentions.

sense motive: 1d20 + 2 ⇒ (20) + 2 = 22

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

"Not a . . . gurgle?"

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

“I don’t speak aquan and the dead person starved to death. Not very nice!“ she says.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard shakes his head in the negative, thinking about the spell locked in his spellbook, No, I haven't prepared that spell today...

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Can you study it quickly? Might come in handy here...Carlin says as she watches the elemental.

can't remember the rules for doing a spell mid-day...dont play arcane casters much...

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

"I can understand it, I've made a recent study of the elemental tongues. I'm still learning ignan, but fortunately this isn't a fire element. It wants us to not touch anything in the pool, or recklessly damage this place. I will ask it if it can tell us anything about this place."

Katswiri turns to address the elemental, speaking in Aquan.

Aquan:
"Thank you for the warning. We will do our best not to disturb anything unnecessarily. Can you tell us about this place?"

Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Aquan:
"I am bound by magic to guard this place and maintain water supply here."

Attitude can be improved further with diplomacy

DC 10 Knowledge (religion):
The man depicted on the wall is the god of magic Nethys.

DC 20 Perception on the wall:
You spot a seam in the wall indicating a hidden passage behind the carving, though there is no obvious latch or handle for opening the door.

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

kn. religion, untrained: 1d20 + 2 ⇒ (8) + 2 = 10
perc: 1d20 + 12 ⇒ (4) + 12 = 16

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

perception: 1d20 + 3 ⇒ (19) + 3 = 22

Willard stares at the wall, that’s a secret door, see that seam there? I don’t see a way to open it though. Hmmm

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Aquan:
"It must have been a very long time since you have had anyone to talk to. I imagine it must get quite lonely. How have you been doing, living here?"

Diplomacy, Improve Attitude: 1d20 + 13 ⇒ (8) + 13 = 21

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Aquan:
"Yes, its extremely lonely. That person who died was my only companion. I couldn't let her leave as I had no one else to talk with. Acts that force me to attack are causing damage to property, opening that secret door without solving its puzzle and stealing from the fountain. To the south is a stone bridge over deep gap. On the other side is a large chamber. It seems that opening secret door requires manipulating three cartouches on the both sides of the depicted on the wall."

Cartouches handout on slide 5. Translating hieroglyphs requires DC 25 Linguistics or Knowledge (religion) check. PCs who can read Ancient Osiriani get a +10 competence bonus on this check, and they can attempt the check untrained.

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina starts to work on the hieroglyphs.

linguistics : 1d20 + 18 ⇒ (18) + 18 = 36

"Hey, I think I get it. Ancient Osiriani is not a language I speak but I think it means ... "

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

i'm here...just cant contribute right now...no speaky glub glub and no lingo skill

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