GM Mustaparta's Destiny of the Sands, Part II (Inactive)

Game Master Mustaparta


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Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

This is why Thearor calls everybody else the big brains . . ..

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Excellent, I think your translation is spot on for what that says.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Mina easily translates the hieroglyphs Handout 2 on slide 5.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard jots down Mina's translation, with a copy of the hieroglyphs. Might be important later, who knows. Let's see what else there is! There is still that secret door to deal with too.

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Aquan:
"Thank you for your help. We're going to be exploring to learn about this place but will be careful not to take any of the actions where we might come into conflict. We will need to leave eventually, but may be able to send someone to keep you company and help restore the area. Unless you would like us to try and break your service here?"

Katswiri turns back to her companions as Mina finishes translating the runes. "I talked to the elemental. It has been here some time, and its only companion died. It is bound to protect this place, and will attack if we try to steal from the fountain, break anything, or try to open the door without properly activating the cartouches."

Linguistics, Ancient Osiriani: 1d20 + 12 + 10 ⇒ (4) + 12 + 10 = 26

Katswiri comes to look over the runes. "I concur that you have the translation correct, Mina. Now, how might we activate these? Destruction and preservation are opposites, and abundance and death could be seen as opposites. Protection and runes are not really the opposite of worldy knowledge, however..."

Katswiri will try pressing on the preservation cartouche to see if it moves.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Wait, are some of these concepts associated with Nethys? Could those hold the key? Willard asks the group.

knowledge, religion: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Carlin studies the cartouches.

spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26after casting detect magic on them as well...

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

"Nethys? The Black and White? Opposed concepts? Sounds like you have an idea, doesn't it?"

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

It is easy to move the cartouches. Willard understands that the hieroglyphs are indeed related to Nethys and the cartouches should be moved accordingly.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard shares what he thinks, I think we should move them like so, its related to Nethys. That's what I was thinking Thearor, seems like it works out that way.

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Knowledge, Religion: Concepts related to Nethys?: 1d20 + 9 ⇒ (5) + 9 = 14

"Maybe we can try putting the more destructive elements on the burned side?" Katswiri will see if putting Destruction, Knowledge of Death and Knowledge of the World on the Burnt side and the other three on the whole side to see what happens.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Katswiri arranges the cartouches and once she has finished, the door opens and reveals a chamber. The rich scent of palm wine, cinnamon, and myrrh fills this magically illuminated storehouse. Each wall has deep slots filled with papyrus scrolls. A white-and-black marble altar enveloped in faint wisps of faerie fire sits squarely in the center of the room. A ladder to the south leads up to a walkway, with more shelves and a golden sarcophagus.

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

"Amazing." Katswiri whispers as she takes in contents of the storehouse. "Who knows what knowledge might be hidden here!"

Katswiri will start by casting Detect Magic, and examining the ground floor room cautiously for any traps before touching anything, and making sure to stand clear of the altar until it is investigated.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

i'll aid her perc roll..can only match it with a 20...so not wasting time...lol

Might be a lot of forgotten teachings and such here...scribes and sages would have a field day here, i'd wager... Carlin says after letting out a low whistle of excitement.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Searching the shelves you find a scroll of bless, a scroll of magic weapon, a scroll of ghostbane dirge, a scroll of resist energy, scroll of remove disease, a scroll of speak with dead, and a scroll of elemental speech. The chest on the walkway contains five bottles of holy water, a stack of ancient platinum coins, five spell component pouches, and three scholar’s outfits in red, yellow, and green, cut in a style common millennia ago.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

The thug sighs as the big brains get all excited about a library. At least it is some time I can rest, and not have to worry about what they are letting loose. Right?

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

"Speak with Dead...I am not yet strong enough to cast that spell, though I should be soon. I can feel it, like a breakthrough just waiting to happen. A scroll I could use, however. With it, we could ask questions of the pathfinder who was crushed...or anyone else we find here." Katswiri glances expectantly at the sarcophagus. "We will only be able to speak to one of them, however."

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Shrine next to the sarcophagus holds notes in Ancient Osiriani, which need translation.

DC 25 Linguistics check:
The notes are question-and-answer sessions conducted with the scholar’s spirit. The questions concern the preservation of memory in magical jewels and the crafting and repair of such jewels. The notes explain that the sarcophagus allows a creature touching it to commune with any corpse placed inside. This ability can be activated once per day, as the spell speak with dead (CL 8th), though the visage on the lid speaks the answers rather than the corpse.

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Hmm...I think it says something about remembering to get food from the market...or not... Carlin says with a shrug and a giggle.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard peers through the papers, I may need more time to decipher these, but it seems important to bring with us.

linguistics: 1d20 + 12 ⇒ (8) + 12 = 20

any bonus for having ancient orisiani as a language?

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Yes, you'd get enough to succeed.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Fascinating! These are notes of a conversation with the scholar's spirit, and how to preserve memory in a magical jewel and the crafting of the jewels themselves. This sarcophagus is also magical, and will allow you to converse with the spirit of a dead body placed therein. Once a day this magic can function, the only difference from the spell is that the sarcophagus speaks, rather than the corpse. Very interesting, and useful as well! Willard shares what he learned from the notes.

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

"That's amazing! Just think of everything we could learn with this device. And those notes..." Katswiri eyes the Sarcophagus. "We should check to see if the body the notes refer to is still there, and ask it questions about this place. Whoever is buried here may know much that would help us navigate any challenges."

Katswiri will examine the Sarcophagus carefully, then open it if there does not appear to be anything overly dangerous. Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Carlin stands back, ready to blast whatever evil monster might pop out of the casket.

cast detect magic on it...just in case...

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

It does not appear as dangerous, but it doesn't contain anything else than a mummified corpse either. You ask questions if you want to.

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

Katswiri carefully replaces the lid on the Sarcophagus.

"Well, that's good. It looks like the body that was answering the questions is still here."

Katswiri takes out a book and a quill, and begins to write. "We should decide what we want to ask before casting the spell. Although, we may want to keep in mind that the answer to a question may prompt more questions."

Katswiri shows a list she's writing of various candidate questions.

Who were you?
What is this place?
Where are the locations of any sage jewels in this place?
What traps or guardians protect this place?
What secret rooms or hiding places are hidden in this place?
What would be the most helpful thing for something exploring this place to know?

"Thoughts? Do we like any of these, or are there other questions we might like to ask? We get 4 questions."

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

I think asking who they were, the sage jewels, and something we should know would be good Willard offers

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Those work...

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

“Yes. Perfect!“

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

"In my life I was Halmrat, a court librarian for the Song Pharaoh. There is at least one such jewel in the vast chamber to the south. Be careful when crossing the bridge before the chamber. Its haunted."

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

"How could we lay the spirits haunting the bridge to rest?"

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

I have a spell that can help...but isn't very effective...

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Knowledge, Religion: 1d20 + 10 ⇒ (11) + 10 = 21

Willard ponders what he knows about Haunts, and shares with the group..... Munnin looks on from his shoulder, and somehow the raven looks disdainfully? at the Ulfen's mastery of the subject material.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

"I don't know about that." the visage shakes its head.

Willard knows that haunts have a specific trigger and mean of destruction.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard will address the sarcophagus to test the limit of the enchantment, Are there any other hidden rooms in this complex which you know of? not really expecting an answer.

Okay, we have a haunt and a jewel to go figure out. Shall we? he asks the others, indicating the way.

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Mina nods.

She casts detect magic again and looks around to be sure they did not miss anything.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

"I have no idea of any secret rooms here."

Mustaparta wrote:
Searching the shelves you find a scroll of bless, a scroll of magic weapon, a scroll of ghostbane dirge, a scroll of resist energy, scroll of remove disease, a scroll of speak with dead, and a scroll of elemental speech. The chest on the walkway contains five bottles of holy water, a stack of ancient platinum coins, five spell component pouches, and three scholar’s outfits in red, yellow, and green, cut in a style common millennia ago.

Everything detectable is here. I may have forgot to mention that a wand of lesser restoration (10 charges) sits at the bottom of the pool at previous room.

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

Thank you...may you be at rest now...unless you guys have any more questions for our friend here... Carlin says, getting a bit antsy dealing with undead and spirits and such.

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

Thanks GM.

Mina picks up the wand and is glad.

“This wand can strengthen those weakened by poison or drain!“ she says.

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

"Wait!" Katswiri will try to interpose when the wand in the pool is pointed out. "The elemental guardian is bound here to attack anyone who takes from the pool. We should respect its commands and leave it be, if we can."

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

I agree, we should leave it, and only take it if we think it is safe on our return. Let's head south and see what else we can discover. Much to be seen and do here! Willard concurs.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

The square-shaped room south of the fountain room and east of entry hall has been used as a storage. The walls, floor, and ceiling are charred, and the burnt remnants of a few splintered boxes and barrels and a handful of corpses are scattered to the edges of the room.

DC 23 Knowledge (arcana) or Spellcraft:
At least part of the damage is the result of a fireball spell.

Please remember to move your tokens when you move to south.

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

spell craft: 1d20 + 10 ⇒ (6) + 10 = 16

Wonder what happened here... Carlin thinks out loud.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard surveys the room, looking at the damage and considering the source, Fireball? he speculates, before the raven on his shoulder mutters something in Skald and he examines it once more... The Raven caws loudly, looking once more disdainfully at the spellcaster before perching on his shoulder with a smugly knowing look. I'm really not sure, but something bad happened here obviously.... he says with an exasperated look on his face.

Knowledge, Arcana: 1d20 + 12 ⇒ (3) + 12 = 15
Munnin, Aid Knowledge: 1d20 + 5 ⇒ (19) + 5 = 24

Dark Archive

Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone

kn arcana : 1d20 + 13 ⇒ (4) + 13 = 17

Scarab Sages

Magic Vestment (Shield and Armor), Delay Poison, Ant Haul, Life Bubble, Freedom of Movement, Death Ward, Shield of Faith, Eagle's Splendor, Bless, Communal Stoneskin, Twisted Innards, Heightened Awareness, Communal Spell Immunity, Communal Protection female | human | oracle 11 | HP 80/80 | AC 30, FF 25, T 18 | CMB +8, CMD 16 | Init -1 (+3) | Perception +16, -4 Opposed, Auto Fail Hearing | F +7, R +13, W +9 (+17 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 1/3 | Lore Needle 1/3 Spells: 4/7 1st, 4/7 2nd, 1/7 3rd 0/5 4th 0/3 5th

"Hold for a moment, and I will use my second sight to see what happened here."

Katswiri's eyes lose focus, as she begins to look back and forth at things only she can see.
Rounds: 1d6 ⇒ 6
Knowledge: Arcana, Focused Trance: 1d20 + 11 + 20 ⇒ (9) + 11 + 20 = 40

A little over half a minute later, they refocus and she nods. "Your speculation is correct, Willard. This is the result of a fireball spell. Now, was it from a trap, or a fight, perhaps with our dead pathfinder friend?"

Katswiri will look around the room from outside the door, then tentatively move inside and start looking around if she doesn't see anything dangerous.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

I knew it was a fireball incantation...I can't wait to be able to cast that... Carlin says excitedly.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Katswiri: you don't anything from storage room except dust and charred bones.

The ceiling of this natural cavern sparkles with thousands of tiny crystals, while the center of the cave is split by a chasm that wends deeper underground. A stone bridge stretches over the gap. At the center of the bridge rises a black granite obelisk, covered with gems and hieroglyphics. The obelisk is a masterpiece of sculpture, with flawless lines and beautifully rendered images of the past. Large double doors provide an exit to the north while an open archway to the south is covered with wall carvings and leads to a hallway.

Climbing the sides requires a successful DC 15 Climb check.

DC 15 Perception:
You spot a faint glow from below, coming from the bottom of the chasm.

As Carlin approaches the obelisk at the center, she feels wave of desert heat washing over. She is struck the spirits of dead, who whisper the word “Remember”. DC 15 Will save or be cursed by the obelisk Everyone within 50 feet of the obelisk sees visions of the dead rising up from ancient tombs, armies of divs marching forth from a massive structure of black stone, and a plague of locusts sweeping over the land.

melee touch: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

female aasimar sorceror 8 HP 52, AC/T/FF 12, 12, 10, F +5, R +7, W +9Init +6, Perc +15

perc: 1d20 + 12 ⇒ (4) + 12 = 16

Something's glowing down there... Carlin points out.

edit...you ninja'd me...lol

will: 1d20 + 6 ⇒ (13) + 6 = 19

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Should we tie ourselves together? It looks like a long way down, but we could go get whatever's down there? Willard inquires, not approaching the chasm without some sort of rope.

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