Valentina Vitteri
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I assume I find nothing downstairs? If so then this round I will follow them up the rope. I believe with a double move that will just get me to the top of the hole.
| DoubleGold |
I assume I find nothing downstairs? If so then this round I will follow them up the rope. I believe with a double move that will just get me to the top of the hole.
No enemies, as far as treasure, that takes longer.
Teke notices an enemy, an animated statue enemy. You actually noticed it way far back with that perception check, as you did not need to get that close to notice it. So I moved you back.
init statue: 1d20 + 4 ⇒ (15) + 4 = 19
Kegdrainer
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Init: 1d20 + 2 ⇒ (16) + 2 = 18
Looks like you will need to pound it into rubble as I can not put it to sleep. Altavan said as the started to say a blessing
Cast Bless when I can
Kegdrainer
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Aren't those things immune to magic? Or is that something else?
"I am not sure if they are immune to magic but the hex does not seem to focus on those without a spark of life in them. Trying it on a skeleton is a waste of time and it would stand to reason that the hex would not work on a pile of stone." he said. "I have heard that a powerful mesmerist can cause their powers to work on mindless creatures or such."
Triix
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Triix ponders that for a moment. I can blow skeletons up with shooting stars ... or as you people call them, magic missiles. I guess I'll try blasting it with a low power spell and see what happens.
initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Valentina Vitteri
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Since Valentina couldn't detect any magical auras downstairs, she will take follow the rest up the rope (using her full turn 2 to do a double move, just barely getting up to the top including climb speed)
Init: 1d20 + 3 ⇒ (10) + 3 = 13
Right as she reaches the top she sees the "statue" hauling ass straight toward her & her companions.
"AAAH!"
Kn.Arcana (Monster Lore): 1d20 + 7 ⇒ (9) + 7 = 16
Holding off on turn 3 action til I can see if I identify anything about it - or if I can overhear the conversation about it being mindless that can also affect my turn
Kegdrainer
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Cast defensively DC17: 1d20 + 5 + 5 ⇒ (17) + 5 + 5 = 27
Finding the stone creature in front of the group, Altavan stepped back a bit and helped bless the party for battle.
Cast bless
Teke
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Teke holds his ground between the statue and his companions.
He gathers power and creates an empowered heavy stone hammer to smash into the statue.
Geokinetic Blade/Hammer: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 Bludgeoning Damage, Empower: 3d6 + 6 + 1 ⇒ (2, 4, 1) + 6 + 1 = 14 21 damage
Kalak Sunrunner
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Kegdrainer's spell washes over the Shoanti man, bringing the spirits of his ancestors to his side, and again, Kalak launches into the battel frenxy of his people, advancing on the creature, and bringing down his massive hammer.
Attack, Rage, Power attack, Bless: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, Rage, power attack: 2d6 + 9 ⇒ (1, 4) + 9 = 14
2/12 Rage
| DoubleGold |
None of you hit, except for maybe Triix shooting stars. It has spell resistance, please roll
Everyone who is wearing a symbol of a god openly, please state which god/gods you are displaying. Even if you don't worship that god, just having that symbol is good enough, it acts differently around those people.
Advanced graven guardian, Valentina you get one piece of info about it, what would you like to know?
Valentina Vitteri
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Valentina would have a butterfly of Desna somewhere on her clothes, definitely
Uh probably either something about defenses/resistances/immunities? (but the spell resistance will be obvious after all these spells don't work so good) or 2nd choice special types of attacks
Also does the statue-thing appear to be holding anything like a weapon?
Valentina Vitteri
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Valentina will start to move rhythmically and hypnotically, starting a "Spell Dance" (swift action) while swirling in a small circle near the hole (10' of movement to keep up defenses, OK to end in same spot) and attempt to feint at the creature, mostly to test if it is capable of being tricked in such a way, and to observe it's behavior.
Bluff (Feint) +Dancing Scarves: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Arcane Pool now 3/4
| DoubleGold |
DR 5/adamantine; Immune construct traits; SR 21
She fails to get its attention
It will attack with its magical quaterstaff twice hit: 1d20 + 12 ⇒ (14) + 12 = 26 dmg: 1d6 + 8 ⇒ (2) + 8 = 10
hit: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 dmg: 1d6 + 8 ⇒ (1) + 8 = 9
who these attacks are against: 1d2 ⇒ 2 1=Teke, 2=Kalak
All heroes are up
Teke
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Teke tries smacking it again. This time, he tries harder to hit it!
Earth Blade: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 Bludgeoning damage, empower: 3d6 + 6 + 1 ⇒ (5, 1, 5) + 6 + 1 = 18 27 damage before DR
Kegdrainer
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Stepping over a bit, Kegdrainer started to cast a spell. A glowing morningstar appeared and began to wack at the stone creature.
5' step. Cast Spiritual Weapon
Spiritual weapon: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 171d8 + 1 ⇒ (6) + 1 = 7
Valentina Vitteri
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Val will call out to warn her companions "Adamantine is best, if you have it!"
Then she will swirl around to take a circuitous route into melee range and lash out with her bladed scarf, attempting to wrap it around the quarterstaff and yank it out of the statue's grasp!
Disarm CM (Weapon Finesse, Disarm weapon): 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 (If this counts as an attack, then +1 due to Bless, probably still way too low)
Kalak Sunrunner
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The Shoanti roars as the staff makes two very solid impacts against him, but locked in the struggle he swings his earthbreaker again at it.
attsck: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17
Triix
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Triix fires another volley of 'meteors' at it
clc: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
ss: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10
Adamantine? On what I make? You have got to be kidding
| DoubleGold |
It attacks Kalak again since it gets bonuses for continously attacking the same target. hit: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28 dmg: 1d6 + 8 ⇒ (2) + 8 = 10 Actually, I think you are down at this point, unless you've been healed last time you were hit
hit: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 dmg: 1d6 + 8 ⇒ (3) + 8 = 11 If Kalak is down that is a 17 to hit Teke which misses.
All heroes are up
Triix
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Triix says a very naughty word in a very unfamiliar language ... unless anyone happens to understand native Castrovalian. Incidentally she has been keeping her antennae hidden under her magician's hat, passing herself off as an elf.
Kalak Sunrunner
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I see 29 damage incoming, Kalak has 26 hp +4 from Rage, so he's at -10 after the second attack and drops.
Kalak takes the blows from the stone creature, falling unconscious and dropping to the ground. The big man continues to bleed on the ground.
Stablize?: 1d20 - 10 + 3 ⇒ (14) - 10 + 3 = 7
-11 hp
Kegdrainer
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Seeing Kalak go down next to the stone creature, Kegdrainer steps over and reaches down to pull him away, as the glowing morningstar continued to smash at the stone creature.
Spiritual weapon: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 121d8 + 1 ⇒ (5) + 1 = 6
Teke
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Teke does all he can to keep the foe's attention now that it has turned on him, and he swings another sledge of stone at the statue.
Empowered Earth Blade: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 empowered bludgeoning damage: 3d6 + 6 + 1 ⇒ (1, 4, 6) + 6 + 1 = 18 27 damage
1s and 2s don't hit i guess...
Triix
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Once Kegdrainer has dragged Kalak clear, Triix runs over and tries using her healing wand.
umd: 1d20 + 7 ⇒ (2) + 7 = 9
I forgot to get potions she admits
Valentina Vitteri
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Seeing her previous disarm attempt fail, Triix's "shooting stars" basically bounce off, and Kalak go down unconscious in front of her, a "foreign" curse word exits Val's mouth as well (recognizable as Varisian by at least Kegdrainer).
"I don't think I can hurt it significantly, but maybe I can make it less deadly!"
Once again, she attempts to disarm the statue.
Disarm CM (Weapon Finesse, Disarm weapon): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
She will then twirl away out of it's (apparent) attack range, whether or not she succeeds. (AC20 vs AoO to leave threatened square - See Spell Dance spoiler)
(I can't also grab the weapon this turn, but if the statue uses its AoO's on me maybe Teke or Kegdrainer can?)
She will swirl over to Triix and the unconscious barbarian in a cloud of diaphanous red and purple translucent silks, offering to switch out healing if Triix has more offense tricks up her sleeve. (I also have a CLW wand and UMD of +7)
At 1st level, a spell dancer gains the ability to expend 1 point from his arcane pool as a swift action to gain a +10 enhancement bonus to his movement rate and a +2 dodge bonus to Armor Class against attacks of opportunity provoked by moving through threatened spaces for 1 minute.
(For every four levels beyond 1st, the spell dancer gains another +10 enhancement bonus to movement and +2 to AC against attacks of opportunity provoked from movement.
Dancing Scarves (Armor):
Whenever you move at least 10 feet during your turn, you gain a +2 armor bonus to AC (always counted in header) until the beginning of your next turn. In addition, dancing scarves provide a +2 circumstance bonus on Bluff checks made to feint in combat. (No Arcane Spell Failure Chance)
Valentina Vitteri
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Well boo, I feel dumb for spinning out of melee now. :( Did the statue avoid attacking me as I left? That's an interesting data point.
Triix
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Triix has another go with her Wand
umd: 1d20 + 7 ⇒ (20) + 7 = 27
and gets it to go
healing: 1d8 + 1 ⇒ (8) + 1 = 9
She hopes it's not too late.
Valentina Vitteri
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She spins back into attack range of the statue, preferably being a physical barrier between the attacker and the healing that's happening. "No attack! Bad statue. No quarterstaff for you." And try to knock it out of the hand again, staying on guard to attack it if it tries to retrieve it again.
(At least it only gets 1 attack when it has to pick it up?)
Disarm CM (Weapon Finesse, Disarm weapon): 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25