[Outpost VI] DM Carbide's CORE Penumbral Accords (2-11) (Inactive)

Game Master John Woodford

SLIDES


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Please enter your relevant data here once you've signed up, and please verify that your character is currently CORE.

Character name:
Player name (as you'd like it on the chronicle sheet):
OP#:
Faction:
Day job roll (if any):

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton
qstor
2072


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Looks like an extremely arcane-heavy party so far--Wiz/2, Sor/2, and Wiz/4.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Adding yet another Sor/1 to the mix, but I've got a greataxe!

Character: Eveleth
Player: WrongJohnSilver
Number: 118418-6
Faction: Liberty's Edge
Day Job: nada

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Leon should help even the group out.

Character name: Leon the Brute
Player name (as you'd like it on the chronicle sheet): Pete H.
OP#: 123584-17
Faction: Liberty’s Edge
Day job roll (if any): NA, but pursues Faction Journal Card goals which may require a roll.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

I'll grab the last spot please :)

Character name: Korgaar
Player name (as you'd like it on the chronicle sheet): supervillan
OP#: 75577-19
Faction: Grand Lodge
Day job roll (if any): craft (stonemason): 1d20 + 8 ⇒ (11) + 8 = 19

Also a wizard - but an ANGRY wizard :D


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Excellent! Thank you both!

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

sorry my PC # is 61.

Yes, I have too many PCs. lol


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Alton Hilltopple 2 wrote:

sorry my PC # is 61.

Yes, I have too many PCs. lol

With a 4-digit OP number, you've been at it longer than most of us--plenty of time to set up new characters.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

Character name: Howirk Crookfeather (core)
Player name (as you'd like it on the chronicle sheet): Lysle K.
OP#: 90900-8
Faction: The Exchange
Day job roll (if any): None


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Please fill out the table in the Slides link above.

Eveleth, when you get a chance please dot into the Gameplay thread.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Done and done

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2
DM Carbide wrote:
Alton Hilltopple 2 wrote:

sorry my PC # is 61.

Yes, I have too many PCs. lol

With a 4-digit OP number, you've been at it longer than most of us--plenty of time to set up new characters.

I actually have a Campaign too but I forget to use the 3 digit # :)

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 2, Ghoul Touch 1, Mirror Image 1 | Fireball 2, Halt Undead 1 || A-Bond +

I'm sorry for the inconvenience, it turned out that the game in which I play with this character will not end before the Outpost begins .(

DM Carbide, please remove this ally from this game.

Have a good time everyone!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Ashtoret wrote:

I'm sorry for the inconvenience, it turned out that the game in which I play with this character will not end before the Outpost begins .(

DM Carbide, please remove this ally from this game.

Have a good time everyone!

Thanks for letting me know, and I've removed you from the game.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

I note that this party has nobody with Cure Light Wounds on a spell list. I don't suppose anybody has access to Infernal Healing on a chronicle sheet? Otherwise I fear we're spending a good deal of gold on potions :o

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

One sorcerer does have UMD iirc, but not super high. So the risks of locking out any wands they use are there.

Leon always travels with one potion of CLW, he will probably grab another.

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Are we down to three?

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Should be five.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yep--Alton, Korgaar, Leon, Eveleth, and Howirk.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]
Korgaar the Keen wrote:
I note that this party has nobody with Cure Light Wounds on a spell list. I don't suppose anybody has access to Infernal Healing on a chronicle sheet? Otherwise I fear we're spending a good deal of gold on potions :o

I've got a wand of Infernal Healing, we should be good!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Eveleth wrote:
Korgaar the Keen wrote:
I note that this party has nobody with Cure Light Wounds on a spell list. I don't suppose anybody has access to Infernal Healing on a chronicle sheet? Otherwise I fear we're spending a good deal of gold on potions :o
I've got a wand of Infernal Healing, we should be good!

Just to be sure, did that come from a chronicle? It's not a core spell, so you can't get one without the chronicle.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

I've only been in The Confirmation. I believe it came from there. If not, let me know and I'll change it.

ETA: It appears I may have been mistaken and I don't have access to the wand. I'll remove it.

(It was years ago that I last played this character; I had to recheck everything. My apologies.)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No problem--it's easy to slip on this, and I've gotten called on things I've missed. It'd be nice if AoN did something like the PFS-legal icon for Core, so you could get an idea of what was/wasn't allowed.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1
DM Carbide wrote:
Korgaar, I think you have to exceed the check by 5 to get another piece of useful information.

I’ve seen a variety of table variation regarding that. Some GM’s assume the ID includes the first tidbit. Some give a fair amount of detail (small NE undead and include the undead traits) but the first tidbit is at +5 the DC. Some link a table allowing the PC to chose which tidbits they want to learn about (I’ve seen that table a lot). Others it feels like pulling teeth to even get a knowledge roll, or they just give all the pertinent info with no roll. Two rare extremes though.

By RAW, if you hit the DC, you get a tidbit. Each five over gives another tidbit. HOWEVER, what that tidbit is, is not defined. It could simply be that it is a CE demon or N animal. I’ve seen that argument made and followed for a fair chunk of games.

I don’t really think ANY way of doing it is wrong though, just giving my thoughts for discussion’s sake if anyone wants to weigh in.

My personal method is to ID the creature type, including traits of that overall creature group. Then I grant one tidbit of useful info and an additional one every five over. I’m one of those very lenient GMs tho, I like to see a player get a nice reward for sinking a point or more into a knowledge skill.

I also adjust the DC down or up depending if common or rare monsters. Basic zombies and skeletons are easy 5+CR. Obscure custom or incredibly uncommon monsters would get a 15+CR. It helps with those odd situations where everyone knows the enemy has ‘X’ resistance, but no one can roll the trained check or get a high CR DC.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I have a project review over the next few days, and will be slow to post.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Since Outpost is apparently using RPGChronicles for reporting, please sign up using THIS LINK. Thanks much!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll be out of town this weekend, and may or may not have a chance to post.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Leon the Brute wrote:
DM Carbide wrote:
Korgaar, I think you have to exceed the check by 5 to get another piece of useful information.

I’ve seen a variety of table variation regarding that. Some GM’s assume the ID includes the first tidbit. Some give a fair amount of detail (small NE undead and include the undead traits) but the first tidbit is at +5 the DC. Some link a table allowing the PC to chose which tidbits they want to learn about (I’ve seen that table a lot). Others it feels like pulling teeth to even get a knowledge roll, or they just give all the pertinent info with no roll. Two rare extremes though.

By RAW, if you hit the DC, you get a tidbit. Each five over gives another tidbit. HOWEVER, what that tidbit is, is not defined. It could simply be that it is a CE demon or N animal. I’ve seen that argument made and followed for a fair chunk of games.

I don’t really think ANY way of doing it is wrong though, just giving my thoughts for discussion’s sake if anyone wants to weigh in.

My personal method is to ID the creature type, including traits of that overall creature group. Then I grant one tidbit of useful info and an additional one every five over. I’m one of those very lenient GMs tho, I like to see a player get a nice reward for sinking a point or more into a knowledge skill.

I also adjust the DC down or up depending if common or rare monsters. Basic zombies and skeletons are easy 5+CR. Obscure custom or incredibly uncommon monsters would get a 15+CR. It helps with those odd situations where everyone knows the enemy has ‘X’ resistance, but no one can roll the trained check or get a high CR DC.

The way I generally do it is that making the base DC up to +4 gives you the creature type/subtype information, and then you get specifics on special attacks/defenses/etc. at +5 and every 5 over thereafter.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Apologies, busy week. The botting was fine.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Wheee, I missed a lot of action yesterday!

Will post in Gameplay in a few hours, after work.

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

Two quick things:

1. If I die, I die. It's sad but it's okay.

2. I've got a cure potion on me, as well.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

We've got a little less than two weeks left, and only one combat encounter to go (plus a few minor noncombat challenges). We should have time; I'll try to keep up a good posting pace.

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

I'm running Starfinder at a local con this weekend please bot me as needed in case I fall behind.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

We're about to the end, unless the nsBBEG gets very lucky in the next few rounds. Everyone except Eveleth, please add your information to the RPGChronicles link above. Alton, it looks like you started to fill it out, but left your name as TBD.

ETA: Alton, you put player name as Alton Hilltopple, and nothing for character name. It looks like I can edit that, though, if you can't.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Done!

Would this end boss or any of the other enemies we beat in here qualify for the following Faction Journal Card goal? It’s a picky one.

Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I think the end boss qualifies; he's part of the Onyx Alliance, and they've been trafficking slaves with the Blakros family for centuries.

(Hmmm...if you decked Hamaria Blakros, would she count?)

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

I fixed it. thanks


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Looks like Howirk is the only one of you left to fill out RPGChronicles.

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10
DM Carbide wrote:
Looks like Howirk is the only one of you left to fill out RPGChronicles.

Apologies. Filled.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No problem, and thanks! I should be able to get this reported over the weekend.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Tanks for running, GM! GG everyone.

Alton, do you want to compare spellbooks? Korgaar's are in his profile.

Korgaar will, of course, happily show his books to Eveleth too, even if it can only lead to confused grumbling and meandering facial hair ;)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Everyone, give me a d20 check for a boon.

GM boon check: 1d20 ⇒ 6

None for me.

Also, Korgaar and Alton, let me know what spells you're trading and I'll record them on the chronicles.

Liberty's Edge

LN Human Fighter 3 | Mods: NA | HP 37 (-0) | AC/Tch/FF 17/11/16 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1 | 2 Star Reroll 0/1 (g dog) | Perc: -1, SM: -1 | Init: +1

Boon!: 1d20 ⇒ 3

The Exchange

Male CN Halfling Sorcerer (infernal bloodline) 2
Spells:
1st— charm person, protection from evil | 0—daze, ghost sound, mage hand, prestidigitation, ray of frost
| HP 12/12 AC 12 T 12 FF 10 ( AC 18 w/mage armor & protect from evil) | CMB +2, CMD 12 | F: +2, R: +2, W: +5 (+2 against fear) | Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 6/6 Active conditions: none.
Skills:
Acrobatics +3 (-1 to jump), Bluff +9, Climb +0, Diplomacy +12, Intimidate +7, Perception +3, Sleight of Hand +6, Use Magic Device +10

To boon or not to boon?: 1d20 ⇒ 20


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Looks like a yes to me!

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

boony?: 1d20 ⇒ 8

Liberty's Edge

male Halfling Wizard 3 | HP 22 | AC 12; Touch 12; FF 11 | Fort +3; Reflex +2; Will +5 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2
Korgaar the Keen wrote:

Tanks for running, GM! GG everyone.

Alton, do you want to compare spellbooks? Korgaar's are in his profile.

Korgaar will, of course, happily show his books to Eveleth too, even if it can only lead to confused grumbling and meandering facial hair ;)

yeah sure!

I have protection from evil, comprehend languages, endure elements, grease mage armor, magic missile, summon monster I and shield

Liberty's Edge

Female Half-Orc Aberrant Sorcerer 1 [HP 9/9 | AC/ff/t 11/10/11 | F+2/R+1/W+0 | CMB +3 CMD 14 | Spd 30', Init +1, Per -2 Darkvision | Spell 2/4, Ray 6/7]

What is this boon thing about?

Boon?: 1d20 ⇒ 17

Thank you for running!

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5
Alton Hilltopple 2 wrote:
Korgaar the Keen wrote:

Tanks for running, GM! GG everyone.

Alton, do you want to compare spellbooks? Korgaar's are in his profile.

Korgaar will, of course, happily show his books to Eveleth too, even if it can only lead to confused grumbling and meandering facial hair ;)

yeah sure!

I have protection from evil, comprehend languages, endure elements, grease mage armor, magic missile, summon monster I and shield

Cool, Korgaar will copy Prot. Evil, Comp. Languages, Grease and Summon Monster 1. Total cost = 60gp.

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