GM Nomadical's Outpost VI 4-09 Through Sea and Storm (Inactive)

Game Master Nomadical

Slides, maps, and handouts


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Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

While we wait to start, please allow me to lay out the ground rules, which are designed for fairness and consistency, while keeping the game moving at a pace to ensure we finish in a timely manner.

⚔ Please make it obvious what buffs you have active and what your ACs are.

⚔ Miss is always low if a miss chance applies. For example, if there is a 20% miss chance on a melee attack, a result of 1-20 on d100 is a miss.

⚔ I roll group initiative and track character actions. Unless you state you are waiting for another to act, I will adjudicate those actions in the order they were posted to the extent that it makes sense, as those posting later have the benefit of acting based on what’s come before in the thread.

⚔ You may delay to a later position in the initiative sequence as usual.

⚔ If I make a mistake, please let me know, and I will try to make it right. If it’s too far back, too complex to correct, or too minor to matter, we may have to accept it and move on, with the understanding that I will be fair and equitable.

⚔ I generally prefer PCs to roll their own saving throws, miss chances, and Attacks of Opportunity (AoO). It keeps the game moving, and by reducing my workload it means I may be able to make a quick post when I otherwise wouldn’t have had time.

⚔ I like a relatively fast-paced scenario. However, do be aware that my posting can be irregular.

⚔ As such, if you do not post an action within 24 hours from when I invite you to post, I reserve the right to take actions for your character (botting). However, because of my highly unpredictable and erratic work and sleep schedule (see below), that 24 hours is not a hard limit by any means. I encourage, but do not insist, that you have some botting instructions and/or dice macros in your character’s profile especially if you have specific things that they always or never do in combat or have very complex dice rolls for combat.

⚔ If at all possible, please let me know if something comes up that prevents you from posting. Likewise, I will do my best to update you all if I will be much more than 24 hours before my next post.

Nomadical’s unusual life, for those that are unfamiliar:

The name says it all. I’m a long-haul international cargo airline pilot. Many of my work days are spent sleeping as much as I can right up to the wake-up call before a flight, flying one or more 8 to 16 hour legs, then falling into bed at the next hotel. My employer’s jets do not have wifi because the boxes we carry don’t need to check their email or watch movies in flight. So it’s not unusual for me to not be able to post for 30+ hours on occasion. However, when I’m not sleeping or flying, I’m off duty in a hotel somewhere in the world with no responsibilities, and that’s when I can post as much as I need to and keep the game moving along.

Questions? Just let me know. Let's have fun!

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

As you may have noticed in the Gameplay intro thread, you're already in a starship heading to Pholskar.

Sooo... which Society ship did you request for this assignment?

The scenario says "The PCs should retroactively decide which starship they chose for this mission (likely the Drake, Pegasus, or Azata)." (Or obviously another if you have a boon for such.) But since I've already laid out the intro text, and we have time, feel free to start said retroactive discussion here whenever you wish.

Acquisitives

Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Headed into a giant-controlled territory, Grump feels better being onboard a *Drake*.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

I'm poor at most starship related stuff but my natural inclination is always for staying/stopping power over speed.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"REally a Drake? Man, that is like flying a whale."
sighs Gunnz.

"Speed is the best defense and offence."

As a player, I'm happy to fly anything, but Gunnz.. Gunnz is very vocal about the virtues of the Pegasus.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

Two votes for the Drake, one for the Pegasus, with Azzirm yet to chime in.

And it's come to my attention that I've been remiss in my GM duties. Apparently we're using rpgchronicles for reporting.

Please sign in here.

I don't know if it's possible using that site, but I like to add art and actually check the little boxes in the Summary for what you did or didn't do. So I intend to try to NOT have the system send you your chronicles automatically, and will download and amend them before sending them to you directly. To that end, please let me know how you'd like your chronicle sent: Discord, email, teleporter, private jet, or something else

The appropriate address for such: email, Discord handle, IATA or ICAO airport code, 4-D star-chart reference, etc.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

I filled in my information.

I'll take mine by hand the next time you're flying over Texas.

(or you can send it to this e-mail address: james@blackguardpress.com)

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)
Azara Thenason wrote:
I'll take mine by hand the next time you're flying over Texas.

I'll make a paper airplane of it and throw it out the window from 35,000 feet. Good thing the cargo doesn't need to be able to breathe.

One more thing, Everyone please use this link to put your token on Slide 1 here. 

Acquisitives

Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

My data's loaded.

Chronicle via Discord handle works just fine.

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Sorry....

I attempt to not chime in on things like this for a scenario I have ran.

Spoiler:
And if I did have to chime in.....it would make it a tie

.....ahh rpgchronicles........blech. I prefer my chronicles via teleporter, telegraph or Discord. Though if you want to fly your private jet to my house I wouldn't complain.

So I guess we are going in as a 4 player group?

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

My private jet? Yeah right. I just fly the cargo from the right seat, I'm not Management. So, teleporter it is!

There's still another week for a 5th to join and spoil the 4-player adjustment....

But unless that happens, the Drake it is (I'd say I'm sorry Gunnz, but I actually fly "The Whale," and it's the best plane I've ever flown.)

Thanks everyone for filling those in.

Azara and Azzirm, Gunnz and Grump. Yeah, I'm not gonna mess the names up. Not even once.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

We can be AGGA! Hopefully this won't be our Waterloo.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

Since it's the 6th where I am today (Japan), we're starting!

(And Lady Ladile said so, too.)

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Just a reminder.....ran this a couple times....so will be sitting in the jump seat being somewhat quiet about important stuff.....

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

Greetings fellow sapients. I am going out of town on vacation starting tomorrow and not returning until Monday night. I likely won't read the forums in that time and even more likely won't post, but will try to catch up on everything by Tuesday. If you are in multiple games with me, prepare to read this portion of this message multiple times...

I have botting info in my profile should combat break out.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

Of course, that's just as we go into the Social scene. No worries, there are other skill options. If necessary, we can bot Azara's skill check.

Gameplay post coming shortly.

As a reminder, I very likely won't be posting on Tues next week, and possibly also Weds. We'll get back up to full speed hopefully by this time next week. But we're doing well so far, and I go in to days off after that.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)
Gunnz wrote:
NB, if my computers library chip for culture was able to be used for this, I would rather be discussing the cultural implications and history of the site. Who knows what cloud giant dances may be lost of the winds of time? That would give me an extra +2 on the skill check against culture.

I'll allow it. If we were sitting at a F2F table, we could have discussed what options were available, and whether it would apply before you rolled. 

My reference is that the Scenario options included using Culture to discuss "history," and the CRB says that Culture can be used to RK about a culture's history. You could have taken a minute or so to use the module while the others were talking, and you were given a data module that had information about Pholskar's history.

Gameplay post coming shortly.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

My armor expansion slots are taken up with jet pack, thermal buffer and deflective reinforcement. Sigh, maybe I'll have to get some armor with more slots one day.

If nobody else wants it, I would consider swapping our my thermals for the upgrade provided for the acid resistance. The extra environmental protection would be nice, but with the life bubble probably not required.

Acquisitives

Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

My experience with module writers is that they either 1) never recall that Life Bubble exists & it bollixes up their plans to make us endure the nasty environment aster eating thru our environmental protections or 2) do recall it, hate it for bollixing their carefully crafted plan, & find some hand-wavy way to make Life Bubble not matter.

Me? I'm hoping for situation 1.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)
Grump Gunderson wrote:

My experience with module writers is that they either 1) never recall that Life Bubble exists & it bollixes up their plans to make us endure the nasty environment aster eating thru our environmental protections or 2) do recall it, hate it for bollixing their carefully crafted plan, & find some hand-wavy way to make Life Bubble not matter.

Me? I'm hoping for situation 1.

I guess we'll find out soon... {evil giggle}

=========================

Since Azara is away, and I presume Azzirm isn't asking questions due to having run this before, I'll move us on. Though it's not much of a move, and a reminder that I might not be able to post Tues or Weds.

@Azara: If you have any questions that you would have asked Elthel, please feel free to ask them when you return, and I'll retcon that you did.

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Sorry all...found out that I didn't have time to sleep (let alone do pbp) while running a charity con.

I will be back into it now.

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Sorry all...found out that I didn't have time to sleep (let alone do pbp) while running a charity con.

Also...correct NB....trying not to lead the witnesses....err...allies....

I will be back into it now.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)
Gunnz wrote:
Did Gunnz succeed? Just as a matter of interest

Yes indeed!

GM Nomadical wrote:
The Mighty Mite gets just the right leverage to roll a decent sized boulder off the road and into a crevasse. Rigeth looks surprised and impressed. Success!

I guess I was too obtuse in my reference. Gunnz called herself a "lil' mite" in the skill check post, so I riffed on that, but realize now that not using her name in the post made it unclear. Sorry.

Azara Thenason wrote:
What happens if you DON'T pass your simulator eval?

Well, I did pass. 4+ hours of simulated emergencies in bad weather, but I'm good for another year. TBH, I almost didn't volunteer to GM for Outpost cause I didn't want it to interfere with my prep for the sim, but in the end it was fine.

As to what happens if I didn't pass, I'd get a retraining sim ride, then a recheck. Not passing the second attempt would have serious repercussions, including possible termination. Either way it would be on my FAA Record and would made it difficult (though not impossible) to get hired elsewhere. In the short term though, I'd have to give every minute to studying for the retraining and recehck rides that I really wouldn't be able to post.

Now it's time for some combat, so give me time to get the next encounter ready and posted later this evening (Eastern time)

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

Huzzah! I'm glad you passed, then.

Also, I'm impressed that you work in a field where the periodic testing/training is more than just a rubber stamp...though I guess I'm not surprised.

Manifold Host

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1 | SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8 | Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Going to another con (Cleveland ConCoction).....Only to run a couple games tomorrow. I will do my best to keep current on this though.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

A couple things about Azara taking damage:

1. I've taken the enhanced resistance feat twice, once for piercing and once for slashing damage so he's got DR11/B.

2. I just bought a Purple Sphere Aeon Stone, which I THINK (I'm not sure) works like a purple force field that I don't have to activate. (it's the not having to activate it part I'm not sure about.)

I don't have that listed anywhere in my header though so I'll assume Azara forgot to set it in orbit and it's just not working this combat.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

Okay, so the fall from the motorbike was Bludgeoning, so all that goes through.

The dino bite was Piercing, so is reduced by 11 which I'll update on the next post.

As I read the aeon stone, it "functions as a purple force field. The stone has a daily capacity of 10 charges..."

The force field armor upgrade says "A force field has a usage of 1 charge per round." Because the aeon stone specifies a number of charges that it has, I think it's the same as the armor upgrade in how long it can be active (so not permanently), and in its activation (a standard action.) The cost difference is to free up the armor or magic item slot, I presume.

But I can see that it's a bit vague since it says it "grant(s) you a constant magic effect. ... An aeon stone must be in orbit for you to benefit from its abilities."

But I think that applies to ones that don't have any charges or other limits like once a day, such as the spindles that negate the need to breathe or eat, for example.

I'd say Azara probably did place it in orbit as part of his normal morning routine, but my ruling (barring other evidence) would be that it requires a standard action to activate and he just hasn't done that yet.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

@Azara: I don't think you can take  enhanced resistance twice. It doesn't have the disclaimer that the feat can be taken more than once.

And the DR vs kinetic damage would be 10 (equals BAB and doesn't stack with other DR), not 11 unless I missed something.

I'll let it go for this scenario rather than having you rebuild right now. But as a simple mistake, it should get corrected before next session.

Scarab Sages

Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3

If you had enhanced resistance to say Bludgeoning, and a Mark X (doesn't matter what lvl at this point) dermal plating you could have your BAB +1 to just budgeoning, and X DR vs piercing and Slashing. X Being the level of your plating I believe.

They nerfed (well TBH, brought it to the level of a normal feat power) Enhanced resistance a while back. ALL soldiers and front line fighter pretty much were taking it. So yeah...it hurts. The only way I know besides Dermal Armor (which is TOO expensive at higher level for the DR) is the Deflective Reinforcement Aemor Upgrade (which at lvl 7 upgrade only gives DR 5/- and no upgrades to it are available).

I might be off on other ways to get DR physical, but almost all I have seen say they can't stack, or can stack with 1 other natural DR....and Deflective Reinforcement isn't natural

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz uses deflective reinforcement. It's always a nice buffer.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

*Sigh* Stymied at every turn.

I'll just add back in that the DR is also bypassed by slashing and keep the piercing DR.

The only other change is that I'm missing a Feat, which doesn't really matter. I find them the weakest part of the game.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

That is a great image. I especially like the city floating in the distance.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

You can thank Jim Crane (Azzirm) for all the art, including the fire giants and any scenery. It's all from his Roll20 table of this scenario which included video cut scenes!

Scarab Sages

Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3

I kinda go over board on my Roll20 games TBH....usually have cut scenes (which I gave Nomidical)...the Cloud Giant Reception was me playing with different sized goblets to make it look right...and the goblet in her hand....I fit it in there.

All in all...this is a great scenario (And TBH...well worth the Nova credit for GMs to run...it is a lot of behind the scenes stuff).

The image of the stormy waters and the floating city....I had to go down lots of rabbit holes to find. I think it was something like sci-fi sea wreck or ruin...and just kept going through a picture finding others like it.

Add me and The Dire GM (Mike Bramnik) together...with his ability to find music that fits the scenes....we have had some amazing combined Roll20 tables.

GM :-):
Last name is Crase, not Crane....Think saying Gracebut with a C instead of a G...but don't worry...not the worst done last name. We had a restaurant (a 5 star one) call "Crazy, party of 2...Crazy, party of 2" for our honeymoon (and yes, Crazy as in stir-crazy)....still one of the funniest stories we have.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

It's very impressive. Especially given that my prep usually consists of reading the scenario, pasting the maps and pictures into a google slide deck and looking up pictures of enemies that weren't in the scenario as I go along.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

My apologies to Mr. Crane, oops, no I meant Mr. Crazy. No, no, that's not right. Arrigato, Crase-san!

The checks should all have been Athletics (not Acrobatics) which is what you did. Thanks to all.

And another apology, I'll have to post in gameplay tomorrow morning. I'm GMing at an FLGS tonight. That said, are you going into the deeper water, or trying to get up into the upper deck area?

Sounds like Gunnz is okay with going into the Deep, Azara was non-committal, and Azzirm is abstaining. Grump?

One last tidbit. I happen to know that the new SF tier 11-14 scenario, #5-15, will be offered in PBP for PaizoCon cause someone (cough, cough, me) will be running it. Not sure how many tables there will be in total, though.

Exo-Guardians

Female Lashunta Envoy 10 / Soldier 3 (Ace Pilot +32) Speed:40, Fly 80; Init:7, SP:107/107, HP:85/85, RP:13/13, EAC:32, KAC:32, Fort:11 Ref:15, Will:9, Perc:17

I'll be on the lookout for that mission.

My ace pilot envoy 13 should be finished with her current mission by then.

Acquisitives

Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

I'd completely forgotten about that Infiltration Assistant.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

Underwater Combat is minimally detailed on p 405 of the CRB. Additional information on Aquatic Biomes is on pg 396. For the purposes of this fight and the explorations you’re doing, I’ve assumed that you’re all walking along the bottom rather than swimming. Certainly Azzirm is walking on the bottom in his powered armor. If you wish for your character to be swimming instead, please state so. Either swimming or just walking along the bottom requires a DC 10 Athletics check, which it looks like everyone except Grump can tap, so no need for Azzirm, Azara, and Gunnz to bother rolling those. But that still means you’re limited to half speed.

Attacks Underwater:
Most attacks made underwater take a –2 penalty and deal half damage. Attacks that deal fire damage do only one-quarter damage. Attacks that deal electricity damage (including those that are part electricity and part something else, e.g. plasma = fire + electricity) take a –4 penalty rather than a –2 penalty. Melee attacks that deal piercing damage deal full damage. Thrown weapons are ineffective underwater, even when launched from land.

Grump please consider the effects of being underwater on certain spells, and Azara on some of your solarian abilities.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

I went back and reviewed Grappled in CRB 246. It says “The grappled or pinned condition lasts until the end of your next turn, unless you renew it on your next turn with another grapple combat maneuver" (written as "you" being the grappler.)

Grab ability says "The creature can maintain the grab either with another successful grab attack or by performing the grapple combat maneuver normally." Either of those are standard actions.

But the giant’s ability states “As a standard action, a storm giant husk can drain the bioelectrical energy from a living creature it has grappled." It doesn’t say that the ability counts as renewing or maintaining the grapple. I guess it was too blissed out on siphoning the energy? So I think Azara should have been released at the end of Red's turn. I'll update the Combat Tracking. He still takes the damage and Fatigue and still pending the Fort save.

Thoughts?

=============================

I also looked at the Underwater Combat rules re: damage. It says “most attacks deal half damage.” But I don’t see why sonic would, given that sound travels farther underwater. So I’m ruling that sonic deals full damage as the exception to “most” types. Yes, I corrected the damage that Azzirm did that I had previously reduced.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |
GM Nomadical wrote:

I went back and reviewed Grappled in CRB 246. It says “The grappled or pinned condition lasts until the end of your next turn, unless you renew it on your next turn with another grapple combat maneuver" (written as "you" being the grappler.)

Grab ability says "The creature can maintain the grab either with another successful grab attack or by performing the grapple combat maneuver normally." Either of those are standard actions.

But the giant’s ability states “As a standard action, a storm giant husk can drain the bioelectrical energy from a living creature it has grappled." It doesn’t say that the ability counts as renewing or maintaining the grapple. I guess it was too blissed out on siphoning the energy? So I think Azara should have been released at the end of Red's turn. I'll update the Combat Tracking. He still takes the damage and Fatigue and still pending the Fort save.

Thoughts?

Good for me, bad for the giant, and not the best design. It basically means it can grab one turn, drain the next turn then have to grab again. May be what's intended but seems like a flaw in the grappling system.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)
Grump Gunderson wrote:

Side Note: Grump has an Electrostatic Field Mk2, so it negated 10 electricity & deals 2d6 shock in return.

[dice= extra shock for MKII static]1d6

Thanks for the correction on the extra damage die, but I guess you didn't catch that Gunnz discovered they're Immune to Electricity. I did note the 10 Resistance. Most of their damage is straight up Bludgeoning, with only a circumstantial and minimal 1d6 electrical. So far.... 

Grump Gunderson wrote:
Side Note (Pt 2): Are the ex-giants also subject to the underwater combat rules? As in -2 for most attacks & half damage?

As I understand it, by virtue of them having a swim speed, no they are not.

Oops.

The SF CRB is pretty light on details on underwater combat. So I just now went back to the PF1 CRB which has more detail. True, we're not playing PF1, but without any other guidance, it seems like a reasonable source to make rulings using in the absence of more details.

I had thought having a swim speed negated the damage penalty, but I was wrong. S/B damage is halved and takes a -2 attack even for those with a swim speed. Piercing is at no penalty and full damage.

BUT, there are caveats re: grappling, and their special draining ability is a Supernatural ability, so I don't think that should be subject to halving. Interestingly, I was right about sonic damage, per the PF1 Aquatic Adventures book.

I'll reduce the Bludgeoning damage they've done to y'all except for the Drain attack (which was weirdly also Bludgeoning) that Azara took while he was grappled. Fair?

Acquisitives

Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Seems fair to me.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

I almost never argue with the GM.

You have a better handle on how it should work than I do.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)
GM Nomadical wrote:
As you noted, it wasn't likely to hit, and didn't. What happens on a miss? Is it like a touch spell that you maintain the charge and can try to touch again next round? What happens to someone that the giant is grappling? Currently Grump, but potentially Azara? 
Azara Thenason wrote:
I almost never argue with the GM.

I did a little reading up now that I have some time. I found on CRB 271, under Touch Effects and Holding the Charge:

"Some effects, most notably spells, have a range of touch (see Range below) and require an action to activate. In most cases, if you don’t discharge a touch effect on the round you create it, you can postpone the discharge of the effect (also known as holding the charge) indefinitely. You can make touch attacks round after round until the effect is discharged. If you make any other attack, activate another ability, or cast a spell during this time, the touch effect dissipates." (emphasis added)

Holding a charge isn't limited to spells. The general rule is as above. You hold the charge on a miss until you succeed or do something else significant. As to your attunement having ended, that's a result of putting the gravitational energy into your hand and it would stay charged until used. I think you can't start attuning again until you've discharged the Quantum Entrapment by succeeding at an attack, as that kind of counts as activating another ability (although a case could be made otherwise since attuning isn't "active.") Either way, keep the charge and keep trying!

Although, based on how the Revelation is worded, I'd have to say that if the target is grappling someone, both would be shunted. I say that based on the line "...it returns exactly in the state it was when it disappeared, including having the same duration remaining on any spells or effects that were affecting it at the time of its departure." But that does buy the other 3 teammembers time to focus fire on the other giant, if nothing else.

Scarab Sages

Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3

I am once again off to a Convention this weekend (Apr 7th to 9th). I might be able to post early on the 7th, and maybe latish on the 9th.

Finally, On April 22nd until May 9th, I will be on my 25th anniversary trip with my wife to Europe (specifically Croatia, and then France). Posting will be iffy....I will do my best to post 1 time every day or 2.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |
Jim Crase wrote:

I am once again off to a Convention this weekend (Apr 7th to 9th). I might be able to post early on the 7th, and maybe latish on the 9th.

Finally, On April 22nd until May 9th, I will be on my 25th anniversary trip with my wife to Europe (specifically Croatia, and then France). Posting will be iffy....I will do my best to post 1 time every day or 2.

Congratulations! My wife and I celebrate our 25th in June. I wish we had something as nice planned.

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

Copy all, Jim. And Congrats to you both. I remember meeting her at CincyCon. Lovely lady and here's wishes for another 25+ years together

Sorry for missing a couple days there. I just went back to work, so posting will go from practically twice a day to once a day with occasional misses.

I was just getting ready to post tonight when I saw Jim's note above. Thought he'd be posting for Azzirm soon, but when he didn't I went ahead and botted him. Maybe best I did, given the way the dice rolls came out :)

Scarab Sages

Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3

Sorry....brain thought we were waiting on something else...not me. The problem I have when trying to do this on my tablet vs my computer (not seeing the bold as easily).

Grand Lodge

The Show Must Go On! Lightning Strikes, Stars Fall (Op VIII)

Of course Gunnz posted right as I'm heading out to fly. I'll try to post during the ground ops time in China, but if I can't, then it'll be when I get to Germany.

I honestly don’t remember where Azara was before he moved into melee. The Giant has 15’ reach. Did Azara provoke? If not, then Grump certainly did with the movement.

Wow, the dice gods truly have cursed you all for this fight. :(

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