Azzirm T’sash
Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1
LN Medium humanoid
Init +6; Senses Perc +15 SM +8, Darkvision, See Invisible
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Defense
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EAC 30, KAC31 +2 to each if aligning armor DR: 5/-,Resist: Acid, Cold, Electricial, Fire 5, If hit with melee 1d6 Electrical damage SP 64 HP 61 RP 10
Fort +10, Ref +12, Will +6 Extra: +2 enhancement to save vs being staggered
-5 to DC to identify tech devices and recall knowledge about organizations and individuals that specialize in invention and do-it-yourself
+1 to Life Science to identify creatures
Proficiencies: Light Armor, Heavy Armor, Power Armor, Shields, Basic Melee, Advanced Melee, Small Arms, Long Arms, Sniper, Heavy Weapons, Grenades
Feats
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1: Weapon Focus (Long Arms)
3: Versatile Weapon Specialization
5: Versatile Weapon Focus
7: Mobility (+4 to AoO when provoking while moving)
9: Coordinated Shot
Mechanic Class Features
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1: Bypass (+2)
1: Calibrate Defenses: Move action gain +2 shield bonus
1: Custom Rig (built into datajack)
1: Extra Upgrade
2: Mechanic Trick (Visual Data Processor) +Bypass to Perception
3: Overload (Standard: Reflex DC17)
4: Mechanic Trick (Overcharge-x3 charges used, +1d6 damage)
5: Remote Hacking (40 ft away)
6: Power Armor Jockey Archetype: Efficient Upgrade
7: Expert Rig
7: Miracle Worker 1/day (move action,1 minute +2 to EAC/KAC)
8: Mechanic Trick: Invisibility bypass Processor
Other Abilities
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Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).
Modified Sci-Shield with Horacalcum metal lvl 10 armor (counts as 15 lvl because of Experimental PA) (armor 3, PA mechanic 1, PA Jockey 1, 1 PA mechanic free)
Descent Thrusters, Thermal Capacitor mk1, Electrostatic Shield mk1, Deflective Reinforcement, Filtered Rebreather, Backup Generator)
Aeon Guard Asccelerator Rifle with ghost killer/stabilizing(Weapon Mount Arm)
Desperation Cannon, Rage-Bringinger (longframe) (Weapon Mount-Shoulder)
Utility Welder (technically not weapon mount, but in hand) (bright fusion)
Static Arc Pistol
Singing Disk, Sopranino (returning fusion)
Second Skin (worn in power armor—no armor upgrades)
Batteries (longframe high capacity) 6
Batteries (standard) 8
Battereis (high capacity—for Power armor) 6
Longarm rounds (22 standard, 12 adamantine, 12 silver, 12 cold iron)
Frag grenade mk 1 (x3)
Shock Grenade mk1 (x2)
Incendiary Grenade mk1 (x1)
Other Gear-in Star finder Backpack:
Datajack (high density)
Toolkit (professional x3 (demolitions, general contractor and artist))
Toolkit (Trapsmith)
Comm unit
Flashlight
Clothing-reconfig (downtime set) (3 different professional, Party and Formal)
Clothing-reconfig (exploration set) (Everyday, Environmental(Zero, Cold, Hot, Radiation))
Hygiene kit
R2e (x5)
Cable, titanium 50 ft
Medkit basic, antitoxin tier1 (x2), antibiotic tier1 (x2)
Signal Jammers lvl 1 (x2) (one radio, one wireless)
Brightlight Projector armor upgrade
Radiation Buffer armor upgrade
Juggernaught Boosters armro upgrade
Jump Jets armor upgrade
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Special Abilities
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Half orc racial
Armor Ease (Reduce ACP by 1, and Speed by -5)
Professional Focus (+1 skill pt for Profession skill)
Darkvision 60 ft
Self Sufficient (+2 to Survival)
Soldier Guard
Armor Training—Reduce ACP by 1, increase Max Dex by 1)
Personal Augment (symbiotic) (mk 2 INT, mk1 Dex)
Year of the Scoured Stars Boon (+1 to all Saves)