Half-Orc

Azzirm T'sash's page

232 posts. Organized Play character for Jim Crase.


Full Name

Azzirm T'sash

Race

| SP 26/64; HP 61/61 | RP 9/10 | EAC 30; KAC 31 (DR 5/-, A/C/E/F 5) | Fort +9; Ref +10; Will +7 | Init: +5 | Perc: +15, SM: +8

Classes/Levels

| Speed 25ft| Shirt Reroll: Used (Coin: Not Used ) | Active conditions: See Invis (constant).

Gender

Male LN Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1

About Azzirm T'sash

SFS # 861-717
Experience 24 |
Slotted Faction Ehu-Hadif
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Azzirm T’sash
Half-Orc (Aeon) Tinkerer Mechanic (armor prototype-power armor jockey)8 /Soldier (guard) 1
LN Medium humanoid
Init +6; Senses Perc +15 SM +8, Darkvision, See Invisible

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Defense
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EAC 30, KAC31 +2 to each if aligning armor
DR: 5/-, Resist: Acid, Cold, Electricial, Fire 5, If hit with melee 1d6 Electrical damage
SP 64 HP 61 RP 10
Fort +10, Ref +12, Will +6 Extra: +2 enhancement to save vs being staggered

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Offense
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Speed 25 ft.
Melee: +11, Ranged: +12, Thrown: +11
Aeon Guard Accelerator Rifle(WM-Arn)(ghost killer, trailblazing, stabilizing): +14 (3d4+9 P) | 86ft |16 rounds Usage 1 | Automatic
Desperation Cannon, RageBringer (WM-Shoulder) (trailblazing): +14 (1d12+9 E and F) | Nuisance crit| 100ft| Bright, Pen, Unwieldly
Snap Whip, LFD : +13 (2d6+13 Son) |Staggered |Analog, Penetrating, Reach, Trip| Opportunistic (+3 to hit/damon AoO) and Trailblazer fusions
Power Armor punch: +13 (1d10+13 B)
Welding Torch, Utility : +13 (1d4+13 E and F) | 20 Charges Usage 1/min |Powered, Professional| Illuminating fusion
Arc Pistol, Static: +14 (1d6+4 P) | Arc 2| 50ft |20 rounds Usage 1 | Stun
Singing Disk, Sopranino: +14 (1d4+13 Son) | Confuse crit | Analog, thrown (20 ft)| Returning Fusion

Space 10 ft.; Reach 5 ft.

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Statistics
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Str: 13 (18), Dex: 18 (20) Con: 12, Int: 18 (22), Wis: 12, Cha: 10

Skills
Skills= 4 + INT Mod + 1 (profession only)
Acrobatics (9) +15, Athletics (9) +17, Computer (9), +20 Culture (4) +10, Diplomacy (2) +2, Engineering (9) +21, Intimidate (0) +0, Life Sciences (7) +13, Medicine (2) +10, Perception (9) +15, Physical Sciences (4) +13, Piloting (2) +10, Profession (General Contractor) (4) +13, Profession (Demolitions Expert) (4) +13, Profession (Artist—using both other skills) (5) +14, Sense Motive (7) +8, Stealth (6) +11, Survival (5) +12

-5 to DC to identify tech devices and recall knowledge about organizations and individuals that specialize in invention and do-it-yourself
+1 to Life Science to identify creatures

Languages Common, Akitonian, Azlanti, Aklo, Copaxi, Drow, Eoxian, Infernal, Morlamaw, Orc, Shirren, Vesk, Ysoki

Proficiencies: Light Armor, Heavy Armor, Power Armor, Shields, Basic Melee, Advanced Melee, Small Arms, Long Arms, Sniper, Heavy Weapons, Grenades

Feats
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1: Weapon Focus (Long Arms)
3: Versatile Weapon Specialization
5: Versatile Weapon Focus
7: Mobility (+4 to AoO when provoking while moving)
9: Coordinated Shot

Mechanic Class Features
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1: Bypass (+2)
1: Calibrate Defenses: Move action gain +2 shield bonus
1: Custom Rig (built into datajack)
1: Extra Upgrade
2: Mechanic Trick (Visual Data Processor) +Bypass to Perception
3: Overload (Standard: Reflex DC17)
4: Mechanic Trick (Overcharge-x3 charges used, +1d6 damage)
5: Remote Hacking (40 ft away)
6: Power Armor Jockey Archetype: Efficient Upgrade
7: Expert Rig
7: Miracle Worker 1/day (move action,1 minute +2 to EAC/KAC)
8: Mechanic Trick: Invisibility bypass Processor

Other Abilities
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Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).

Carrying Capacity -in power armnor
Bulk: 12 / Encumbered: 22 / Overburdened: >22

Combat Gear:

Modified Sci-Shield with Horacalcum metal lvl 10 armor (counts as 15 lvl because of Experimental PA) (armor 3, PA mechanic 1, PA Jockey 1, 1 PA mechanic free)
Descent Thrusters, Thermal Capacitor mk1, Electrostatic Shield mk1, Deflective Reinforcement, Filtered Rebreather, Backup Generator)
Aeon Guard Asccelerator Rifle with ghost killer/stabilizing(Weapon Mount Arm)
Desperation Cannon, Rage-Bringinger (longframe) (Weapon Mount-Shoulder)
Utility Welder (technically not weapon mount, but in hand) (bright fusion)
Static Arc Pistol
Singing Disk, Sopranino (returning fusion)
Second Skin (worn in power armor—no armor upgrades)
Batteries (longframe high capacity) 6
Batteries (standard) 8
Battereis (high capacity—for Power armor) 6
Longarm rounds (22 standard, 12 adamantine, 12 silver, 12 cold iron)
Frag grenade mk 1 (x3)
Shock Grenade mk1 (x2)
Incendiary Grenade mk1 (x1)

Other Gear-in Star finder Backpack:

Datajack (high density)
Toolkit (professional x3 (demolitions, general contractor and artist))
Toolkit (Trapsmith)
Comm unit
Flashlight
Clothing-reconfig (downtime set) (3 different professional, Party and Formal)
Clothing-reconfig (exploration set) (Everyday, Environmental(Zero, Cold, Hot, Radiation))
Hygiene kit
R2e (x5)
Cable, titanium 50 ft
Medkit basic, antitoxin tier1 (x2), antibiotic tier1 (x2)
Signal Jammers lvl 1 (x2) (one radio, one wireless)
Brightlight Projector armor upgrade
Radiation Buffer armor upgrade
Juggernaught Boosters armro upgrade
Jump Jets armor upgrade

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Special Abilities
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Half orc racial
Armor Ease (Reduce ACP by 1, and Speed by -5)
Professional Focus (+1 skill pt for Profession skill)
Darkvision 60 ft
Self Sufficient (+2 to Survival)
Soldier Guard
Armor Training—Reduce ACP by 1, increase Max Dex by 1)
Personal Augment (symbiotic) (mk 2 INT, mk1 Dex)
Year of the Scoured Stars Boon (+1 to all Saves)

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Boons Slotted this Adventure
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Ally:
Faction: Ehu-Hadif Champion (Improved)
Personal: Half-orc admittance
Promotional: Promotional Reroll T-Shirt
Social: None
Starship:
Slotless: Studious Researcher

All My Boons:

Ally: Laoite Training
Faction: ExoGuardians Champion (Improved)
Personal:
Social: Instructor
Starship:. Expert Scanner
Slotless: Ghibran Linguist,

Adventure Log:

CS #0 – Character creation + 0xp, 0 Fame/Rep,
CS #0 – A Night in Nightarch Half-orc Admittance
CS #1 – The Reach of the Empire (Aeon Throne) +3xp, 5 Fame/Rep
CS #2 – Intro #1: The First Test +1xp, 2 Rep
CS #3 – Intro #2: For the Factions + 1xp, 2 Rep
CS #4 – Intro: Year of the Data Scourge + 1xp, 2 Rep
CS #5 – Escape from the Prison Moon (Aeon Throne), +3xp, 5 Fame/Rep
CS #6 – Ashes of Discovery + 1xp, 2Rep
CS #7 – A Waltz Through Myriad Worlds + 1xp, 2 Rep
CS #8 – Clone Batch Catastrophe + 1xp, 2 Rep
CS #9 – The Rune Drive Gambit (Aeon Throne), +3xp, +5 Rep
CS #10 – The Way in + 1xp, 2 Rep
CS #11 – Battle for the Beacon + 1xp, 2 Rep
CS #12 – The Great Grav Train Robbery +1xp, +2 Rep
CS #13 – A Time for Crisis + 1xp, 2 Rep
CS #14 – Hope for the Future +1xp, 2 Rep
CS #15 – Shades of Spite +1xp, 2 Rep
CS #16 – Planar Bloom +1xp, 2 Rep
CS #17 – Before the Storm +1xp, 2 Rep
CS #18 – Honorbound Emissaries +1xp, 2 Rep

Reputation
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Starfinder Society: 48 Reputation (Tier 4)
Exoguardians: 1 Reputation (Tier 0)
Acquisitives: 1 Reputation (Tier 0)
Dataphiles: 1 Reputation (Tier 0)
Second Seekers (Ehu-hadif): 42 Reputation (Tier 3)
Second Seekers (Luwazi): 2 Reputation (Tier 0)
Wayfinders: 1 Reputation (Tier) 0
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All Information Current as of: 12/05/22