
GM Jhaeman |

The remaining kyton snaps out of its befuddlement just long enough to remember who the real dangers are!
Blue gets the "acts normally" result. It 5' steps and does a full attack on Grog (their chains have a 10' reach). Result: One attack hits. Grog, you take 9 damage.
Blue Confusion: 1d100 ⇒ 23
Attack # 1: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Attack # 2: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Attack # 3: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11
Attack # 4: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

GM Jhaeman |

Initiative (Round 3)
Kavor Doan
Jair
Two Blades
Grog
Master (confused rnd 3/9)
Minions (confused rnd 3/9)
Kaya (shaken rnd 2/3)
Khellek
Bold should go!
Please read the points below carefully.
If you attempt to cross the bridge, you need a DC 15 Reflex save to avoid 1d8 slashing damage.
If you attempt to fly in the area on the far side of the bridge, you need to attempt a DC 30 Fly check or become entangled.
The chains (dangling from the ceiling) in the far side of the bridge obscure vision and obstruct attacks. Creatures more than 10’ apart gain concealment from one another, while creatures more than 30’ apart have total concealment from one another. Creatures moving from east to west on the ground treat each square as difficult terrain. These effects do not hamper Lord Maravan or his minions.
*At the beginning of your turn, each of you within 30 feet of a kyton must attempt a DC 15 Will saving throw vs a mind-affecting fear effect or suffer the shaken condition for 1d3 rounds (you need to roll for each kyton within range, and can roll the duration of the shaken effect yourself). You can avoid the need to make the save by not looking at the creature in one of two ways: 1) Avert eyes: Each round, you have a 50% of avoiding having to make the save, but the kyton gains concealment against you; 2) Shut your eyes/blindfold: No need to make a save at all, but all creatures gain total concealment against you.
(it's not obvious whether the shaken effects should stack to create higher fear effects, so I'm going to rule the answer is no for the purposes of this encounter)

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Khellek reminds everyone about their true foes. "Jair, you are right, they are focusing on each other. Hardly our motto: Cooperation is our way forward."
Maintains Inspire courage
He fumbles a crossbow bolt into place, this one a silver bolt. "Rest assured Bessie and I have your backs."
He avoids firing at this time, trying to keep the focus of the beasts on each other.
And with total concealment beyond 30' his chance of hitting is... not high. And that is before into melee penalties

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Kaya pulls out a scroll and starts casting. Droogami stays put.
Call Lightning.

GM Jhaeman |

The air begins to crackle with electricity . . .
@Kaya: Since call lightning has a 1 round casting time and you had to spend a move action to pull out the scroll, I think you'll also have to sacrifice your standard action next round to complete it. (I could be wrong though--I'm a bit fuzzy on scrolls)

GM Jhaeman |

Initiative (Round 5)
Kavor Doan (shaken rnd 2/2)
Jair (Need three Will saves*)
Two Blades
Grog (need three Will saves*)
Master (confused rnd 4/9)
Minions (confused rnd 4/9)
Kaya (shaken rnd 3/3) (casting)
Khellek
Bold should go!
If you attempt to cross the bridge, you need a DC 15 Reflex save to avoid 1d8 slashing damage.
If you attempt to fly in the area on the far side of the bridge, you need to attempt a DC 30 Fly check or become entangled.
The chains (dangling from the ceiling) in the far side of the bridge obscure vision and obstruct attacks. Creatures more than 10’ apart gain concealment from one another, while creatures more than 30’ apart have total concealment from one another. Creatures moving from east to west on the ground treat each square as difficult terrain. These effects do not hamper Lord Maravan or his minions.
*At the beginning of your turn, each of you within 30 feet of a kyton must attempt a DC 15 Will saving throw vs a mind-affecting fear effect or suffer the shaken condition for 1d3 rounds (you need to roll for each kyton within range, and can roll the duration of the shaken effect yourself). You can avoid the need to make the save by not looking at the creature in one of two ways: 1) Avert eyes: Each round, you have a 50% of avoiding having to make the save, but the kyton gains concealment against you; 2) Shut your eyes/blindfold: No need to make a save at all, but all creatures gain total concealment against you.
(it's not obvious whether the shaken effects should stack to create higher fear effects, so I'm going to rule the answer is no for the purposes of this encounter)

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"Finish off the reddish one." calls out the scholar. "It appears to be almost finished."

GM Jhaeman |

Grog takes his allies' advice as he slashes away with his enchanted greataxe!
Botting Grog as attacking Red (and if Red drops from the first attack, 5' steps back) Results: Red is dropped.
attack vs Red (heroism inspire courage +2 evil outsiders-bane cold iron): 1d20 + 22 ⇒ (3) + 22 = 25
damage: 1d12 + 28 + 2d6 ⇒ (11) + 28 + (5, 4) = 48

GM Jhaeman |

The battle between Lord Maravan and his former ally continue!
Lord Maravan has to attack Yellow, and then time tries ray of exhaustion as his spell combat spell. Result: The spell goes off but doesn't go through SR. There's one hit, but after deducting cold immunity and DR, Yellow only takes 1 point of damage.
Yellow has to attack Lord Maravan. Result: All four attacks miss!
Casting defensively w/ combat casting (vs DC 21): 1d20 + 16 ⇒ (17) + 16 = 33
caster level check vs SR: 1d20 + 9 ⇒ (2) + 9 = 11
ray of exhaustion spellstrike (haste bonus, spell combat penalty): 1d20 + 12 + 1 - 2 ⇒ (14) + 12 + 1 - 2 = 25
kyton Fort save: 1d20 + 10 ⇒ (14) + 10 = 24
weapon damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (6) = 12
Extra haste attack (haste bonus, spell combat penalty): 1d20 + 12 + 1 - 2 ⇒ (7) + 12 + 1 - 2 = 18
weapon damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15
Iterative attack (haste bonus, spell combat penalty): 1d20 + 7 + 1 - 2 ⇒ (2) + 7 + 1 - 2 = 8
weapon damage: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9
Yellow attack # 1: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Yellow attack # 2: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Yellow attack # 3: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Yellow attack # 4: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

GM Jhaeman |

Initiative (Round 5)
Kavor Doan (shaken rnd 2/2)
Jair (Need three Will saves*)
Two Blades
Grog (need three Will saves*)
Master (confused rnd 4/9)
Minions (confused rnd 4/9)
Kaya (shaken rnd 3/3) (casting)
Khellek
Bold should go!
If you attempt to cross the bridge, you need a DC 15 Reflex save to avoid 1d8 slashing damage.
If you attempt to fly in the area on the far side of the bridge, you need to attempt a DC 30 Fly check or become entangled.
The chains (dangling from the ceiling) in the far side of the bridge obscure vision and obstruct attacks. Creatures more than 10’ apart gain concealment from one another, while creatures more than 30’ apart have total concealment from one another. Creatures moving from east to west on the ground treat each square as difficult terrain. These effects do not hamper Lord Maravan or his minions.
*At the beginning of your turn, each of you within 30 feet of a kyton must attempt a DC 15 Will saving throw vs a mind-affecting fear effect or suffer the shaken condition for 1d3 rounds (you need to roll for each kyton within range, and can roll the duration of the shaken effect yourself). You can avoid the need to make the save by not looking at the creature in one of two ways: 1) Avert eyes: Each round, you have a 50% of avoiding having to make the save, but the kyton gains concealment against you; 2) Shut your eyes/blindfold: No need to make a save at all, but all creatures gain total concealment against you.
(it's not obvious whether the shaken effects should stack to create higher fear effects, so I'm going to rule the answer is no for the purposes of this encounter)

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Khellek keeps up his words of advice. With a silver bolt in Bessie he stands ready to fire if Grog looks like he needs the help.
Really just delay here, chains granting full cover against my attacks makes my archery even worse than normal.
"Two blades, if you can make it back, I can heal you..." he calls out

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Kaya looks at her allies, ”Is it ok to attack from range? Or will that mess up your deal?”
Her spell finishes and crackling lightning dances at her fingertips.

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sorry was busy yesterday
Will: 1d20 + 7 ⇒ (13) + 7 = 20
Will 2: 1d20 + 7 ⇒ (19) + 7 = 26
Will 3: 1d20 + 7 ⇒ (8) + 7 = 15
not sure if I can go?
"I'm waiting for them to finish themselves"
delay until one comes within 5' of me

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Remember your bonus +2 from heroism vs fear (or from IC for that matter) Looks like the DC is 15 anyway, so likely made it even without that bonus. Grog got botted.

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I’ll hold off on it, gonna not yet make myself a major threat.

GM Jhaeman |

Initiative (Round 6)
Kavor Doan
Jair (needs 1 Will save*)
Two Blades
Grog (needs 2 Will saves*)
Master (confused rnd 5/9)
Minions (confused rnd 5/9)
Kaya
Khellek
Bold should go!
If you attempt to cross the bridge, you need a DC 15 Reflex save to avoid 1d8 slashing damage.
If you attempt to fly in the area on the far side of the bridge, you need to attempt a DC 30 Fly check or become entangled.
The chains (dangling from the ceiling) in the far side of the bridge obscure vision and obstruct attacks. Creatures more than 10’ apart gain concealment from one another, while creatures more than 30’ apart have total concealment from one another. Creatures moving from east to west on the ground treat each square as difficult terrain. These effects do not hamper Lord Maravan or his minions.
*At the beginning of your turn, each of you within 30 feet of a kyton must attempt a DC 15 Will saving throw vs a mind-affecting fear effect or suffer the shaken condition for 1d3 rounds (you need to roll for each kyton within range, and can roll the duration of the shaken effect yourself). You can avoid the need to make the save by not looking at the creature in one of two ways: 1) Avert eyes: Each round, you have a 50% of avoiding having to make the save, but the kyton gains concealment against you; 2) Shut your eyes/blindfold: No need to make a save at all, but all creatures gain total concealment against you.
(it's not obvious whether the shaken effects should stack to create higher fear effects, so I'm going to rule the answer is no for the purposes of this encounter)

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Happy to let them slug it out with each other, Two Blades continued to patch himself up, not content to make it past the chains on the bridge once again.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

GM Jhaeman |

Lord Maravan's rapier crackles with electricity as he assaults the nearest kyton, but can't land a blow! The kyton's chains strike back, literally ripping the man from limb to limb!
Lord Maravan attacks Yellow again, this time trying a shocking grasp. Result: All attacks miss. This is getting embarassing!
Yellow does a full attack on Lord Maravan. Result: All four attacks hit, killing him instantly!
Casting defensively w/ combat casting (vs DC 17): 1d20 + 16 ⇒ (3) + 16 = 19
caster level check vs SR: 1d20 + 9 ⇒ (9) + 9 = 18
Shocking Grasp spellstrike (haste bonus, spell combat penalty): 1d20 + 12 + 1 - 2 ⇒ (1) + 12 + 1 - 2 = 12
shocking grasp damage: 5d6 ⇒ (6, 4, 5, 3, 1) = 19
weapon damage: 1d6 + 3 ⇒ (1) + 3 = 4
Extra haste attack (haste bonus, spell combat penalty): 1d20 + 12 + 1 - 2 ⇒ (11) + 12 + 1 - 2 = 22
weapon damage: 1d6 + 3 ⇒ (6) + 3 = 9
Iterative attack (haste bonus, spell combat penalty): 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9
weapon damage: 1d6 + 3 ⇒ (1) + 3 = 4
Attack # 1 vs Lord Maravan: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Attack # 2 vs Lord Maravan: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Attack # 3 vs Lord Maravan: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Attack # 4 vs Lord Maravan: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

GM Jhaeman |

The other kyton continues assailing Grog, nearly killing the half-orc!
Blue got the "attack nearest creature" result, and that happens to be Grog. Result: All attacks hit, and one is a crit. Grog, you take 43 damage. By my count, that puts you at -12 and disable due to orc ferocity for 1 round, then dying (with death coming at -14).
Blue Confusion: 1d100 ⇒ 98
Attack # 1: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Attack # 2: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Attack # 3: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Attack # 4: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11
Attack # 3 Crit confirmation: 1d20 + 13 ⇒ (12) + 13 = 25
extra crit damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

GM Jhaeman |

Initiative (Round 6)
Kavor Doan
Jair
Two Blades
Grog (disabled 1 rnd, then dying)
Minions (confused rnd 5/9)
Kaya
Khellek
Bold should go!
If you attempt to cross the bridge, you need a DC 15 Reflex save to avoid 1d8 slashing damage.
If you attempt to fly in the area on the far side of the bridge, you need to attempt a DC 30 Fly check or become entangled.
The chains (dangling from the ceiling) in the far side of the bridge obscure vision and obstruct attacks. Creatures more than 10’ apart gain concealment from one another, while creatures more than 30’ apart have total concealment from one another. Creatures moving from east to west on the ground treat each square as difficult terrain. These effects do not hamper Lord Maravan or his minions.
*At the beginning of your turn, each of you within 30 feet of a kyton must attempt a DC 15 Will saving throw vs a mind-affecting fear effect or suffer the shaken condition for 1d3 rounds (you need to roll for each kyton within range, and can roll the duration of the shaken effect yourself). You can avoid the need to make the save by not looking at the creature in one of two ways: 1) Avert eyes: Each round, you have a 50% of avoiding having to make the save, but the kyton gains concealment against you; 2) Shut your eyes/blindfold: No need to make a save at all, but all creatures gain total concealment against you.
(it's not obvious whether the shaken effects should stack to create higher fear effects, so I'm going to rule the answer is no for the purposes of this encounter)

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Taking my Delay
Seeing Grog being flayed to death, Jair come at the rescue, crossing the brigde and its chains.
Reflex DC15: 1d20 + 4 ⇒ (5) + 4 = 9
Damages, S: 1d8 ⇒ 7
Ouch!
May the secret of Life get you back on your feat Grog!
Breath of Life: 5d8 + 9 ⇒ (8, 7, 5, 4, 5) + 9 = 38

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Kavor Doan will also come out of delay, trying to draw the attention of Blue.
He uses his most useless and pathetic ability, Telekinetic Fist, to strike at the Kyton.
Ranged Touch, Haste, Enlarge, IC +2, soft cover: 1d20 + 8 + 1 - 2 + 2 - 4 ⇒ (1) + 8 + 1 - 2 + 2 - 4 = 6
Telekinetic Fist proves as disappointing as ever, but he has gained the ire of his foe. Then he moves back so his foe will have to move quite a bit to reach him.

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With Grog down, Khellek will step forward to help the warrior.
refelx: 1d20 + 9 ⇒ (8) + 9 = 17
CSW: 3d8 + 8 ⇒ (8, 3, 5) + 8 = 24

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Kaya focuses on the foe as multiple allies spring to help Grog. She releases a portion of the spell and lightning crackles down through the chains, electrocuting the kyton.
Electricity: 3d6 ⇒ (2, 5, 1) = 8 DC Reflex 14 for half

GM Jhaeman |

Khellek and Jair rush to Grog's aid, while Kavor Doan distracts the foe and Kaya brings down a bolt of lightning!
@Grog: That healing should put you at 50 hp.
@Jair & Kavor Doan: I'll move you in Initiative to where you came out of delay.
Kavor Doan's attack missed.
Blue makes the Reflex save and takes 4 points from the lightning.
@Everyone: Please do keep track of hp in your taglines so I don't have to trawl through pages of posts to crunch the numbers :)
Blue Reflex vs Lightning): 1d20 + 11 ⇒ (11) + 11 = 22

GM Jhaeman |

Initiative (Round 7)
Two Blades
Grog (two Will saves*)
Minions (confused rnd 6/9)
Kavor Doan
Jair
Kaya
Khellek
Bold should go!
If you attempt to cross the bridge, you need a DC 15 Reflex save to avoid 1d8 slashing damage.
If you attempt to fly in the area on the far side of the bridge, you need to attempt a DC 30 Fly check or become entangled.
The chains (dangling from the ceiling) in the far side of the bridge obscure vision and obstruct attacks. Creatures more than 10’ apart gain concealment from one another, while creatures more than 30’ apart have total concealment from one another. Creatures moving from east to west on the ground treat each square as difficult terrain. These effects do not hamper Lord Maravan or his minions.
*At the beginning of your turn, each of you within 30 feet of a kyton must attempt a DC 15 Will saving throw vs a mind-affecting fear effect or suffer the shaken condition for 1d3 rounds (you need to roll for each kyton within range, and can roll the duration of the shaken effect yourself). You can avoid the need to make the save by not looking at the creature in one of two ways: 1) Avert eyes: Each round, you have a 50% of avoiding having to make the save, but the kyton gains concealment against you; 2) Shut your eyes/blindfold: No need to make a save at all, but all creatures gain total concealment against you.
(it's not obvious whether the shaken effects should stack to create higher fear effects, so I'm going to rule the answer is no for the purposes of this encounter)

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will: 1d20 + 9 ⇒ (6) + 9 = 15
will: 1d20 + 9 ⇒ (9) + 9 = 18
Grog having warded off the gaze again, lays into the one near him
blue power attack
"I ain't got time to bleed bud! You're going down!" He looks at the party. "Yeah I know..I know. I fiends REALLY bother me!"
He hits it at the base of the neck. And the head of the chain devil goes flying.
attack heroism inspire courage +2 evil outsiders-bane cold iron: 1d20 + 22 ⇒ (20) + 22 = 42
WOW I don't think it will survive a crit
damage: 1d12 + 28 + 2d6 ⇒ (4) + 28 + (4, 6) = 42
iterative
attack heroism inspire courage +2 evil outsiders-bane cold iron: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 1d12 + 28 + 2d6 ⇒ (2) + 28 + (3, 5) = 38
1st confirm: 1d20 + 22 ⇒ (15) + 22 = 37
damage: 2d12 + 58 ⇒ (11, 11) + 58 = 80

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Standing there patching himself up, Two Blades heard a thump as the foul creatures pounded each other and then Grog joined in the fun.Between getting filled full of arrows and spiked, his luck would be one of them falling on him. Shrugging his shoulders, he once again patched up his wounds.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
24 charges left on the wand

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Khellek ducks as bits of flesh and chain go flying past his head.

GM Jhaeman |

After Grog's massive swing, the kyton's head spins through the air, locked eternally in a grimace of shock and pain, before plopping into the black waters of the cursed stream below! The sole remaining foe seems completely unable to process what it's just seen, and stands there slack-jawed!
Blue is destroyed.
Yellow gets the "babble incoherently" result.
Yellow Confusion: 1d100 ⇒ 28

GM Jhaeman |

Initiative (Round 7)
Two Blades
Grog
Minion (confused rnd 6/9)
Kavor Doan
Jair (one Will save*)
Kaya
Khellek (one Will save*)
Bold should go!
If you attempt to cross the bridge, you need a DC 15 Reflex save to avoid 1d8 slashing damage.
If you attempt to fly in the area on the far side of the bridge, you need to attempt a DC 30 Fly check or become entangled.
The chains (dangling from the ceiling) in the far side of the bridge obscure vision and obstruct attacks. Creatures more than 10’ apart gain concealment from one another, while creatures more than 30’ apart have total concealment from one another. Creatures moving from east to west on the ground treat each square as difficult terrain. These effects do not hamper Lord Maravan or his minions.
*At the beginning of your turn, each of you within 30 feet of a kyton must attempt a DC 15 Will saving throw vs a mind-affecting fear effect or suffer the shaken condition for 1d3 rounds (you need to roll for each kyton within range, and can roll the duration of the shaken effect yourself). You can avoid the need to make the save by not looking at the creature in one of two ways: 1) Avert eyes: Each round, you have a 50% of avoiding having to make the save, but the kyton gains concealment against you; 2) Shut your eyes/blindfold: No need to make a save at all, but all creatures gain total concealment against you.
(it's not obvious whether the shaken effects should stack to create higher fear effects, so I'm going to rule the answer is no for the purposes of this encounter)

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will, heroism, celestial spark: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
Celestial spark gives a +1 vs spells and sla of outsdiers with evil subtype. Not 100% sure it is usable in this situation, but feels like it might be.
With only a single foe left, Khellek unleashes Bessie on the last Kyton!
attack,IC,haste,heroism: 1d20 + 8 + 2 + 1 + 2 ⇒ (19) + 8 + 2 + 1 + 2 = 32
crit?,IC,haste,heroism: 1d20 + 8 + 2 + 1 + 2 ⇒ (14) + 8 + 2 + 1 + 2 = 27
damage(magic,silver),IC: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
bonsu crit damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
"Ahh, Deadeye!" he says, satisfied with his contribution as he also pulls back over the bridge.
reflex if required, heroism, haste: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

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Kaya moves up onto the bridge and releases another bolt of lightning at the foe.
Caster Check: 1d20 + 7 ⇒ (20) + 7 = 27
With that, the lightning bolt zips down and crackles against scarred flesh.
Electricity Damage: 3d6 ⇒ (2, 6, 2) = 10 (DC 14 Reflex for half)
She waits for an opportune time to send Droogami in.
Reflex vs Chains on bridge by going on it but not across?: 1d20 + 4 ⇒ (4) + 4 = 8 for Slashing: 1d8 ⇒ 5
Will vs. Shaken upon seeing enemy?: 1d20 + 10 ⇒ (14) + 10 = 24