Opening the Scoured Stars Chapter 1 (Inactive)

Game Master therealthom

Maps, etc...


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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

You'll have a chance to shop after the breifing.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Hallo, wasn't sure if I should have posted yet due to not having shopped or anything, but if that's the case, then I should be fine!

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Shopping is optional and recomended but not necessary at thesse levels.

Being downequiped just lets Idir become a subject of more stressful situations :))

If you may think whashould Idir have in possession - write in a narrative way - and I will find some proper things in rulebook.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Deactivated the Protectorate Petition thread since we're all here now.

Thundergun's right that shopping's not too important at low levels. And the suggestion in the Protectorate thread to get a personal upgrade is excellent.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Just checking, we're still on the first social round, right?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Still on the first social round. I'm kind of waiting for Kuozar. I'll move on tomorrow if they don't post.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Kind of funny that I hit the exact same Sense Motive result both times! Here's hoping that luck holds out!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Coincidence happens.

Guys, I'll be XC skiing with the wife this weekend. Probably no internet. I hope you all enjoy the weekend too. See you Monday.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Tactical question: would it be prudent to keep running Sense Motives on the other guests to keep sharing that intel, or should I start making checks to hobnob with them proper now? I don't want to waste all my turns...


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

You're right. At some point sense motive will make no sense.

You have between 8 and 12 of these social rounds. (The rules I quoted said 8, but they tell me to adjust that to 12 with 4 players.) You're on round 3 and the team has very little idea of what will influence Ykris, Naiaj, or Zo!

I don't want to tell you what to do, but I think another round or even 2 of sense motive could really help your teamates make effective choices, and you'll still have time to hobnob proper.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Oh, I thought we had fewer rounds than that! That changes the calculus!

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Well, my luck had to give out sometime...

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

...Do I clear him or add insult to injury by crashing into him?

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

I tried to look up some information on "parasitic isopod" (Ykris). I couldn't find anything when I did searches on either term or both together. What is that exactly and where is it detailed in the rules?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

The test also describes Ykris as an alien symbiote. If you look at the picture of Ykris and Jhireu on Slide 3, Ykris is the centipede attached at the base of the half elf's skull and down his spine.

It's not statted out. You can imagine it like an insectile puppetmaster ala Heinlein.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I'm kind of confused as to who's done what when to whom. It looks like on the document Naiaj is locked in, Iteration-177 is 1 away, Royo and Ykris are at 2 and Zo! is at 1, but I know you can't do the same type of check that was done on them last round, because that gives a penalty, and I can't figure out from the document which was the last checks used.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Doesn't matter when a check was made. All that matters is the number of times a check is tried. You can try a check 4 times in a row against a guest. The DC of the 4th check will be base + 3x penalty. The same as if 3 different PCs tried the same skill in rounds 1 3 and 5. The fourth check by any PC whether it's done in round 6 or 7 or 8 or 13
Is going to be at base +3x penalties.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

The dice roller has decided I've had it too good so far. :(

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Can you summarize the requirements for success again? Do we need a certain number of successes total or a certain number minimum with each of the 5 guests?

I made a spreadsheet with what I think are the results. I'll post a link to it in my shared drive.

Party Guest Progress.

At the top is a grid showing which PCs have had success with which guest. We've got 2 or 3 success with each guest, by my count.

Below is a list of known subjects that could impress each guest, with a check by each one that has had a success (although now I'm noticing, I should also have an indication of the number of failures with each subject as well to gauge penalties to overcome). Added that below the success checks.

Since Idir has a good sense motive, maybe Stell and Idir should spend at least one round on small talk with guests who need new topics to try.

The spreadsheet can be edited by anyone who opens the link, so if anyone finds a mistake, correct it if you like. When more than one attempt or success is to be indicated, just delete the check box and enter a number.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Slide 4 has my tracking of the night so far.

As a team, you need 4 successes to influence a guest.

You already know ~90% of the topics that will influence guests.

Aid other is a thing.

Stell has one re-roll.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

I suppose we need 1 more success regaeding Royo and Zo! to improve their attitude. So if we still have 2-3 rolls as a team - we may try.

Thundergun may shurely remove his armor narratively, as he is still not got used to it. But I believe I am personally have no more rolls if we stick to the mechanics.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

With only four players you get up to 12 social rounds. You guys are in pretty good shape with a modicum of planning.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

This is an announcement.

I'm teaching this week and next. Posting may be slow.

This has been an announcement.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Thanks for the update!

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

My teaching schedule will make it hard for me to post much on Tuesday through Thursday, although most of my posts for this section do not take a lot of time to compose, so I doubt it will delay things much.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Tis cool! Take your time! :)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

No comments on the culture club reference? I think I feel old and irrelevant.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

I was alive in the 80s but was not a fan of that band.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

No idea what are you talking about :)
I am 37 and like Metallica and Iron Maiden, as an example.

I am not American though.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I wasn't a huge fan, but you couldn't get away from them on the radio for a few years. They were a band the hard rockers loved to hate. Culturally they'd fit in quite well today.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

I was a fan of Jethro Tull, ELP, the Beatles, and singer-songwriters like Paul Simon, Cat Stevens, and Janis Ian. By the 80s, I was less aware of the pop music scene although there was a lot of good pop music produced in the decade.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I was born on the tail end of the 80s and deliberately refused to listen to the popular music of the 90s, sticking to classical music and film scores until I was around high school age when I discovered Queen and Styx. Those were kind of "my" bands, while my brother claimed Jethro Tull as "his" and my sister The Beatles...Then I discovered DragonForce at the tail end of high school and it began a Power Metal phase that lasted through college and now all of these tastes have kind of mashed together and fermented into my current, all-over-the-place taste in music...

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

I was actually raised on classical music and only discovered pop music when I was around 11. My father was a pianist with a love of classical music and a huge record collection. I remember a few times as a kid turning on the radio and hearing rock and roll, but my father discouraged me from listening to it until my brother and I were given our own small radios. Then there was no turning back, although I love classical music and have played cello in orchestras most of my life. I find pop music since the mid-nineties to be a creative desert, with the exception of Lindsey Stirling (which, if it wasn't obvious, is the inspiration for Stell Z-Lin).

Anyway, back to the game. GM: can you explain the reroll you have mentioned that Stell has? Can she use it on the failed Diplomacy check for Iteration-177?


Maps, etc...

Gave Stell a reroll for her musical intro to the gala. She can reroll one failed skill check in this phase of the Gala.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I-177 is probably in the bank with that low-penalty diplomacy skill. Royo's the toughest nut. Culture and life science have been tried multiple times making them risky, especially LIfe Science. Mysticism is the easiest check, but I think TG is your mysticism expert and he's out of actions. Physical since is the next easiest, but who knows anything about that?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I love how it's implied Zo! wasn't actually fooled by Stell's disguise, but he was just so amused by her outrageousness that he couldn't be mad at her. XD

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

I've got Mysticism +4, so I would not say a strong side. But yeah, maybe I should use it.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

TG, you've used all your rounds.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4
therealthom wrote:
TG, you've used all your rounds.

Yea, I know

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

REALLY not happy with these rolls.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

2 GM:

Artillery Laser: 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10 =3
Artillery Laser: 1d10 + 3 + 3 ⇒ (6) + 3 + 3 = 12 =5
Artillery Laser: 1d10 + 3 + 3 ⇒ (6) + 3 + 3 = 12 =5
Artillery Laser: 1d10 + 3 + 3 ⇒ (6) + 3 + 3 = 12 =5
Artillery Laser: 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10 =3
Artillery Laser: 1d10 + 3 + 3 ⇒ (8) + 3 + 3 = 14 =7
Artillery Laser: 1d10 + 3 + 3 ⇒ (5) + 3 + 3 = 11 =4

I made 7 shots, there are still 13 left.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Sorry for the radio silence this weekend, folks! Gateway issues kept me from posting. Plus, Mother Nature decided to play an April Fool's joke on us by dumping about 8 or so inches of dense, wet snow on us, causing power outages that threw off my sleep cycle due to my CPAP going offline, we weren't able to get out of our garage because of said outage, so we couldn't shovel the driveway immediately, and when we did try to shovel it it was a real struggle due to how heavy and wet the snow was. I finally limped into work about 3 hours late, and stayed late too. Leaving me tired, cranky and sore when I finally got home. Very funny, Mother Nature. Ha ha. You got me. Happy April Fools. -_-

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Yeah, April weather may bring some surprises. In NL it is also possible.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

“Civilization exists by geological consent, subject to change without notice.” --Will Durant

Hope things get better soon.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

What clues do we actually have as to what the assassin's going to pull? The only thing I can think of is linked to their disguise as an AV operator, doing something like using the AV equipment to electrocute her or something, but that's more speculation based on that one detail than anything concrete...

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4
Idir of Herd Fernas wrote:
What clues do we actually have as to what the assassin's going to pull? The only thing I can think of is linked to their disguise as an AV operator, doing something like using the AV equipment to electrocute her or something, but that's more speculation based on that one detail than anything concrete...

Actually we have multiple photos, we have pattern and we've got some docs to track via Starweb


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

You might have one thing more that any of you, especially Kuozar, might remember.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I'm intrigued ))

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

You think she's going to drop a chandelier on her? That's the most striking detail of Kuozar's interactions I can think of looking back through our posts.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

See my post in Gameplay.

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