[SF Adventure] To Defy the Dragon - FINAL BATTLE!

Game Master cmlobue

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Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Move up the area a little hit: 1d20 + 10 + 12 - 4 ⇒ (4) + 10 + 12 - 4 = 22 dmg: 6d8 + 11 ⇒ (7, 3, 6, 4, 5, 4) + 11 = 40

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

~best Austin Powers~ I'm back, Baby!

Telirix looks in concern as Yargnod escapes his mech. That's going to leave him vulnerable. I hope he has the good sense to get behind someone else. But Telirix is not sure that the kanabo's blood lust won't get the better of his judgement.

Best provide a distraction. Telirix drifts Shadowknight to the left.

"Spread out. Don't give her a good target for her breath! And keep shooting!" He follows his own advice and unloads on the newly visible dragon with his frost cannon.

Frost cannon, mech BaB, my BAB, get'em: 1d20 + 10 + 9 + 2 ⇒ (2) + 10 + 9 + 2 = 23 ... damage: 6d10 + 11 ⇒ (4, 6, 3, 9, 1, 3) + 11 = 37

Can I even buy a hit!? At least the shooting action gives you guys the advantage of get'em . +2 to hit.


VA Castamir | Psychic Echoes | Defy the Dragon | Beacon Code | Star's Journey | ◆◇↺

Telirix barks out some orders, then demonstrates how not to hit a dragon.

Mordack does not have any better luck striking with Time Knight's blade.

Ayleth calls out, "Without your knight, Liatha, you are no more than an insect to me. Leave, and I may spare you." She then flies east and bites at Shadow Knight.

Bite: 1d20 + 23 ⇒ (6) + 23 = 29
Piercing Damage: 3d8 + 26 ⇒ (7, 3, 5) + 26 = 41

Round 4-5 - bolded may go

Time Knight (8 PP [max])
Shadow Knight (9 PP)
Ayleth (-74 HP, get 'em, breath recharged in round 5)
Flame Knight (-7 HP, 7 PP[max])
Palisade Knight (-25 SP, -177 HP, 6 PP, wrecked) and Yargnod

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