| Dungeon Master S - 2e |
Keeping out of sight as best they can, the team tends to their wounds and sets the scene.
Updated HP:
Graloch: 205/205
Vorcan: 175/175
Coro: 166/176
Helvetilia: 158/162
Magnus: 171/174
What now?
--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch
| Vorcan Falushe |
Vorcan, teeth no longer loose thanks to the Good Doctor, thanks him and moves to the nearest door for her standard operating procedure.
| Helvetilia |
Helvetilia stows the golden rapier in her belt and draws her familiar and well-used saber.
Chris Marsh
|
I audited myself and discovered that you do earn Infiltration Points when defeating certain patrols (it's not listed under the patrol). I've updated the tracker with information on each point and how it was earned. Sorry about that.
| Vorcan Falushe |
Vorcan opens the door if its not trapped/locked!
| Dungeon Master S - 2e |
The door is neither trapped nor locked. Once you see inside you conclude that it's either hubris or carelessness for it to be so. These are clearly Ordulf's personal quarters.
This bedroom is spacious, with newer and more comfortable furniture than the rest of the fortress. A large bed, an oak writing desk, an armoire, and an armor rack furnish the room. Hanging from the north wall is a fishing pole and net with several lures hooked into the netting, all of which look immaculately clean and well-cared for. The south wall has a mural depicting an impossibly tall warrior covered in plate mail, his red eyes glowing through the slit in his helm Religion check for more. The warrior wields a greatsword and is slashing through armies on a vast blood-soaked beach. A small stone altar Any magic tradition check for more with a softly glowing smear of blood atop it stands in the room’s southeast corner.
| Coro Thorne |
Coro knows little about Religion, but the altar catches his eye.
| Dungeon Master S - 2e |
Coro is quite confident that this is the altar that is the source of the magical consecration to Gorum.
| Vorcan Falushe |
Vorcan smiles at Coro's findings, and then smiles at the painting. Gorum lore +19 if applicable
| Dungeon Master S - 2e |
You're fairly certain that a dispel magic would counteract it if cast well enough. The complete destruction of the altar would do it too (with 10 minutes of dedicated work.)
Trained n Gorum Lore is automatic success. The scene is painted to show, Clashing Shore, Gorum’s home in Elysium.
| Vorcan Falushe |
To work. [ooc]Don;t tink. anyoine here can dispel. Also, can one of us search the room while the others break the altar?[/ooc[
| Coro Thorne |
That...seems like a significant oversight on my part. I think I covered a lot of bases but missed a pretty obvious one.
| Helvetilia |
Helvetilia nods to Vorcan and then turns to search the room while Graloch begins to dismantle the source of Gorum's blessing.
Perception +24-1 = +23
| Dungeon Master S - 2e |
| 2 people marked this as a favorite. |
The team divides the labor. Some look around, only to find nothing more than a plain bed and the incredible fishing equipment.
It takes a quarter of an hour to destroy the altar. When Graloch delivers a final blow to the altar, you feel an incredible weight lift off your shoulders. You didn't realize how oppressive it was until now. You are no longer affected by the Consecration and you earn 2 Infiltration points.
| Helvetilia |
"As it should be," Helvetilia says as oppression lifts. "We should deal with that Gorumite Coro charmed. This assassination is taking longer than anticipated, and we don't need him raising the alarm."
| Vorcan Falushe |
Agreed.
| Dungeon Master S - 2e |
Knowing that he's going to clear his head soon, the party heads back to the suggested man's room. Can't handwave this fight. Gotta run it. Set the map and I'll go.
| Dungeon Master S - 2e |
The man was ready for combat, so he's still armed. He's just chillin'. I'm going to assume people delay until Graloch opens the door.
Initiative with Exploration
Hostiles: 1d20 + 21 ⇒ (2) + 21 = 23
Coro: 1d20 + 20 ⇒ (11) + 20 = 31 (Darkvision)
Dr. Magnus Smiley: 1d20 + 21 ⇒ (2) + 21 = 23 Detect Magic
Helvetilia: 1d20 + 25 ⇒ (2) + 25 = 27 Avoid Notice
Graloch: 1d20 + 21 + 2 ⇒ (5) + 21 + 2 = 28 Search
Vorchan: 1d20 + 22 ⇒ (17) + 22 = 39 Search w/Trapfinding +1
Graloch rips open the door! The relaxing foe is taken by surprise. His blade rests against the bed as he is just relaxing.
ROUND 1:
Graloch (205/205): 2 Actions
Vorcan (175/175): Go
Coro (166/176): Go
Helvetilia (158/162): Go
Gorumite: TBD
Magnus: TBD
--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch
| Helvetilia |
Helvetilia whispers to her blade, her eyes cold. Then she strikes with the serrated edge with two swift curving sweeps.
◆ Exploit Vulnerability vs. Soldier: Lore (Esoteric) (M), Unmistakable Lore, Diverse Lore: 1d20 + 24 ⇒ (2) + 24 = 26 Personal Antithesis
◆ Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 ⇒ (10) + 26 = 36 Off-guard due to Gang Up
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (4, 4, 1) + 13 + 3 + 9 = 34 + Bleed: 1d6 ⇒ 4
Critical Hit: off-guard, blind
◆ Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 - 4 ⇒ (12) + 26 - 4 = 34 Off-guard due to Gang Up
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (4, 1, 2) + 13 + 3 + 9 = 32 + Bleed: 1d6 ⇒ 4
Critical Hit: off-guard, blind
↺ Up to 2 reactions per round if at least one is Implement's Interruption.
↺ Implement's Interuption (triggers: concentrate, manipulate, or move): +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 ⇒ (18) + 26 = 44 Off-guard due to Gang Up
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (3, 6, 3) + 13 + 3 + 9 = 37 + Bleed: 1d6 ⇒ 5
Critical Hit: off-guard, blind
Miss: 10 Slashing
↺ Opportune Backstab (triggers: ally lands a melee strike) or 2nd Implement's Interuption: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 ⇒ (12) + 26 = 38 Off-guard due to Gang Up
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (4, 4, 2) + 13 + 3 + 9 = 35 + Bleed: 1d20 ⇒ 18
Critical Hit: off-guard, blind
Miss: 10 Slashing
| Graloch |
Graloch drops into a stance and launches a powerful combo of punches and kicks.
* Stance
* Flurry
Flurry 1 1d20 + 27 ⇒ (8) + 27 = 35
dragon fists 3d10 + 8 + 1d6 ⇒ (2, 9, 4) + 8 + (6) = 29 D6 is shock damage
Flurry 2 1d20 + 27 - 5 ⇒ (7) + 27 - 5 = 29
dragon kick 3d10 + 8 + 1d6 ⇒ (2, 1, 5) + 8 + (1) = 17
Stunning Strike: opponent must Fort save DC34 or be Stun1, Stun3 on crit fail
| Vorcan Falushe |
Vorcan just gangs up on him.
+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 1: 1d20 + 27 ⇒ (19) + 27 = 46 Crit 19-20, fright 1 on crit
S: 3d6 + 3 ⇒ (4, 5, 4) + 3 = 16
Precision: 3d6 + 3 ⇒ (3, 3, 6) + 3 = 15
Regalia aura: 3 = 3
Debilitation: –10-foot status penalty to speeds or enfeebled 1.
Looks like 68 damage on crit, efeebled 1
+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 2: 1d20 + 25 - 4 ⇒ (5) + 25 - 4 = 26
+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 2: 1d20 + 25 - 8 ⇒ (7) + 25 - 8 = 24
| Dungeon Master S - 2e |
| 1 person marked this as a favorite. |
Like their naemsake insect, the party lashes out at their prey.
The man had no chance
Flat: 1d20 ⇒ 4
and the entire thing was executed flawlessly.
As of this moment, the top floor is cleared.
| Vorcan Falushe |
Vorcan moves to the lower side of the chambers and looks for a window or balcony, to se if they can get to the floor below from the outer wall. Graloch has rope…
| Dungeon Master S - 2e |
The est and west turrets both have crews. There's little place for you to land without being spotted.... unless you're quick or covered.
| Vorcan Falushe |
Vorcan moves the group to the stairs down and begins the ritual to release the entities.
It is time wreak havoc… slaughter the Gorumites! They are on the floor below. Remember our pact, leave their leader for us. His life is promised to his god's most hated enemy, a very sweet revenge indeed.
[ooc]10 min ritual, hit the brakes if you disagree but I tink we are running out of time and tricks.[/oos]
| Dungeon Master S - 2e |
You have TWO stones. You only need one for this. Save the other.
Vorcan handwaving mechanics releases one of the elementals. It takes a full ten minutes, but by the time the elemental is fully formed it is huge. With a roar it bursts forth to wreak havoc, starting with the siege crew on duty near by. The chaos it creates is a perfect cover; the elemental rips and burns as it goes. Even if people come upon the bodies you've hidden, it's possible they'll be mistaken for victims.
This havoc earns you 2 Infiltration Points and 120 XP
| Helvetilia |
| 2 people marked this as a favorite. |
"Style aside, the results cannot be denied," Helvetilia comments. "The giant should be on this floor. We might save the other for him. Or release it upon the troops in the courtyard."
| Vorcan Falushe |
Vorcan leads the way downstairs hoping to explore the middle floor more among the chaos.
| Dungeon Master S - 2e |
The party makes their way down one level, with chaos in the background...
| Vorcan Falushe |
Vorcan checks the dooor for traps/locks and opens the door.
| Dungeon Master S - 2e |
Vorcan, in my eaten post, you CRIT the Perception check. So read the spoiler
There are some voices on the other side of the wall, and they sound like they're hotly debating something....
Anyone who crit can read the one below
It's four voices, though two dominate. They're arguing over who claims what land when General Ordulf conquers the lands and who "gets to control the western Stormspear Mountains." The other two voices really only speak up to whine about being left out.
| Vorcan Falushe |
Vorcan holds up her hand; she places her ear against the door to see if she can make out words.
| Helvetilia |
"What you describe sound like the words of trusted underlings," Helvetilia says once Vorcan reveals her findings. "That also makes a reasonable target for our final elemental's rage."
| Vorcan Falushe |
Vorcan unleashes the next elemental and points it through the door.
| Dungeon Master S - 2e |
The elemental bursts through the door, wreaking major havoc in an instant. It's hard to see in the room beyond, but not impossible. This grand chamber has walls lined with a variety of tapestries and banners, each with a different color scheme and insignia. At the center of the room, a grand oak table divides the chamber in two, with comfortable-looking chairs surrounding the table. Two maps, one of Hagreach and one of the Linnorm Kingdoms, covers the table, each with several wooden markers arranged on the map indicating potential wartime maneuvers. Double doors exit to the south, and two doors exit east while another exits west.
The occupants are completely taken by surprise. The closest is a blue-skinned giant and has three eyes, fangs, and claws. Society check to ID.
The second is a spider-human hybrid. Eight spindly spider legs, flocked with coarse black hairs, stretch from the back of this otherwise beautiful black-haired woman.
The last two are of a strange ancestry. These humanoids fur is snowy white and their eyes piercing blue.
Whatever their argument was, you are their only focus now!
| Dungeon Master S - 2e |
Initiative with Exploration
Blue Giant: 1d20 + 26 ⇒ (6) + 26 = 32
Spider Lady: 1d20 + 26 ⇒ (13) + 26 = 39
Wolf people: 1d20 + 18 ⇒ (2) + 18 = 20
Coro: 1d20 + 20 ⇒ (17) + 20 = 37 (Darkvision)
Dr. Magnus Smiley: 1d20 + 21 ⇒ (10) + 21 = 31 Detect Magic
Helvetilia: 1d20 + 25 ⇒ (19) + 25 = 44 Avoid Notice
Graloch: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33 Search
Vorchan: 1d20 + 22 ⇒ (8) + 22 = 30 Search w/Trapfinding +1[/ooc]
Fire Elemental: 1d20 + 22 ⇒ (17) + 22 = 39
| Dungeon Master S - 2e |
ROUND 1:
Helvetilia (158/162): Go
Fire Elemental: TBD
Spider Lady Society to ID: TBD
Coro (166/176): TBD
Graloch (205/205): TBD
Blue Giant Society to ID: TBD
Magnus: TBD
Wolf People Society to ID: TBD
Vorcan (175/175): TBD
--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch
| Helvetilia |
Helvetlia whispers to her blade while staring at the wolf person on the other side of the table. She makes her way around the angry flames and then lashes out at the humanoid.
◆ Exploit Vulnerability @ White Wolf Person: Lore (Esoteric) (M), Unmistakable Lore, Diverse Lore: 1d20 + 24 ⇒ (18) + 24 = 42 (if critical success: gain information as if I had succeeded a Recall Knowledge check + learn all weaknesses, immunities, and resistances with numbers, and learn any unusual vulnerabilities)
◆ Stride
◆ Strike @ White: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 ⇒ (16) + 26 = 42
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (1, 5, 1) + 13 + 3 + 9 = 32 + Bleed: 1d6 ⇒ 2
Critical Hit: off-guard, blind
Up to 2 Reactions
↺ Implement's Interruption
Trigger: White uses a concentrate, manipulate, or move action
Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 ⇒ (10) + 26 = 36
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (6, 6, 3) + 13 + 3 + 9 = 40 + Bleed: 1d6 ⇒ 4
Miss: 10 slashing damage
Critical Hit: off-guard, blind, action disrupted
↺ Opportunistic Backstab or Implement's Interruption
Trigger: Ally makes a successful melee Strike against an enemy within reach.
Trigger: White uses a concentrate, manipulate, or move action
Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 ⇒ (20) + 26 = 46
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (4, 3, 6) + 13 + 3 + 9 = 38 (9 less if not White) + Bleed: 1d6 ⇒ 4
Miss (implement's interruption only): 10 slashing damage
Critical Hit: off-guard, blind, action disrupted (if implement's interruption)
| Dungeon Master S - 2e |
Helvetelia strikes at the adlet. She knows her foe well. Adlets have Immunity to cold and Weaknesses fire 10.
She slashes across her foes face, blinding the target and leaving a gaping wound which bleeds freely.
Right behind her the elemental begins to burn. The air around it turns wavy as the air heats. Just being near it singes hair and skin. Any creature that enters or starts its turn in the aura takes 15 fire damage (DC 33 basic Fortitude save). A creature that fails its save is also enfeebled 1 until it's no longer in the aura. This effects every combatant as the map stands now.
It savages the giant who does its best to parry the fists of magma.
ATK 1: 1d20 + 27 ⇒ (2) + 27 = 29
ATK 2: 1d20 + 22 ⇒ (1) + 22 = 23
ATK 3: 1d20 + 17 ⇒ (15) + 17 = 32
and succeeds against every one!
The strange woman rears up on her spider legs FORT: 1d20 + 22 ⇒ (7) + 22 = 29 She hurls a spell at Helvetilia! Will DC 34 versus Confusion
ROUND 1:
Helvetilia (158/162): CRIT!
Fire Elemental: ATK!
Spider Lady Society to ID: Magic[b]
Coro (166/176): FORT + Go
Graloch (205/205): FORT + Go
Blue Giant Society to ID: TBD
Magnus: TBD
Wolf People Society to ID: TBD
Vorcan (175/175): TBD
--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch
| Helvetilia |
Fortitude: 1d20 + 21 ⇒ (6) + 21 = 27
Will, Regalia: 1d20 + 26 + 1 ⇒ (10) + 26 + 1 = 37 Success = Critical Success
Helvetilia wilts within the heat, but she ignores the spider woman's magics.
| Coro Thorne |
DC 33 Fort: 1d20 + 21 ⇒ (8) + 21 = 29 FIRE!
Coro turns and burns.
He then performs the song of his people. Cast dirge of doom cantrip (30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area.). He then tries to slow time for the foes. Cast slow (H 6th), targeting as many as the GM says can be targeted. DC 33 Fort.
Cast a Spell ◈, Cast a Spell ◈◈.
| Dungeon Master S - 2e |
Coro tries to bribe the GM... Coro's song is followed by a spell to further impede the foes:
Blue: 1d20 ⇒ 1 CRIT FAIL
Black: 1d20 ⇒ 15 SUCCESS
White: 1d20 ⇒ 18 PASS
Green: 1d20 ⇒ 7 FAIL
ROUND 1:
Helvetilia (143/162): CRIT!
Fire Elemental: ATK!
Spider Lady Society to ID: Magic
Coro (151/176): Big round!
Graloch (205/205): FORT + Go
Blue Giant Society to ID: TBD
Magnus: TBD
Wolf People Society to ID: TBD
Vorcan (175/175): TBD
--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch
DM Tracker
White (Blind, Off guard, Slowed 1 though Round 2): 64, 2d6 Bleed
Green (Slowed 1 through Round 11):
Black (Slowed 1 though Round 2): 15
Blue (Slowed 2 through Round 11):
| Graloch |
Fortitude 1d20 + 26 ⇒ (1) + 26 = 27 FAIL Graloch has Fire resistance 10
Round 1
The monk moves quickly past the flames to support Helvetilia. He slips into his Dragon Stance and engages the enemy with a nasty dragon flurry.
* Stride
* Stance
* Flurry
Flurry 1 1d20 + 27 ⇒ (12) + 27 = 39
dragon kick 3d10 + 8 + 1d6 ⇒ (5, 1, 4) + 8 + (5) = 23
Flurry 2 1d20 + 27 - 5 ⇒ (4) + 27 - 5 = 26
dragon knee 3d10 + 8 + 1d6 ⇒ (3, 4, 6) + 8 + (1) = 22 if either strike lands, opponent must Fort save DC33 or be Stun1, Stun3 on crit fail
| Helvetilia |
| 1 person marked this as a favorite. |
Helvetilia strikes visciously at the blinded adlet when Graloch distracts them with his kick.