| Dungeon Master S - 2e |
Keeping out of sight as best they can, the team tends to their wounds and sets the scene.
Updated HP:
Graloch: 205/205
Vorcan: 175/175
Coro: 166/176
Helvetilia: 158/162
Magnus: 171/174
What now?
--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch
| Vorcan Falushe |
Vorcan, teeth no longer loose thanks to the Good Doctor, thanks him and moves to the nearest door for her standard operating procedure.
| Helvetilia |
Helvetilia stows the golden rapier in her belt and draws her familiar and well-used saber.
Chris Marsh
|
I audited myself and discovered that you do earn Infiltration Points when defeating certain patrols (it's not listed under the patrol). I've updated the tracker with information on each point and how it was earned. Sorry about that.
| Vorcan Falushe |
Vorcan opens the door if its not trapped/locked!
| Dungeon Master S - 2e |
The door is neither trapped nor locked. Once you see inside you conclude that it's either hubris or carelessness for it to be so. These are clearly Ordulf's personal quarters.
This bedroom is spacious, with newer and more comfortable furniture than the rest of the fortress. A large bed, an oak writing desk, an armoire, and an armor rack furnish the room. Hanging from the north wall is a fishing pole and net with several lures hooked into the netting, all of which look immaculately clean and well-cared for. The south wall has a mural depicting an impossibly tall warrior covered in plate mail, his red eyes glowing through the slit in his helm Religion check for more. The warrior wields a greatsword and is slashing through armies on a vast blood-soaked beach. A small stone altar Any magic tradition check for more with a softly glowing smear of blood atop it stands in the room’s southeast corner.
| Coro Thorne |
Coro knows little about Religion, but the altar catches his eye.
| Dungeon Master S - 2e |
Coro is quite confident that this is the altar that is the source of the magical consecration to Gorum.
| Vorcan Falushe |
Vorcan smiles at Coro's findings, and then smiles at the painting. Gorum lore +19 if applicable
| Dungeon Master S - 2e |
You're fairly certain that a dispel magic would counteract it if cast well enough. The complete destruction of the altar would do it too (with 10 minutes of dedicated work.)
Trained n Gorum Lore is automatic success. The scene is painted to show, Clashing Shore, Gorum’s home in Elysium.
| Vorcan Falushe |
To work. [ooc]Don;t tink. anyoine here can dispel. Also, can one of us search the room while the others break the altar?[/ooc[
| Coro Thorne |
That...seems like a significant oversight on my part. I think I covered a lot of bases but missed a pretty obvious one.
| Helvetilia |
Helvetilia nods to Vorcan and then turns to search the room while Graloch begins to dismantle the source of Gorum's blessing.
Perception +24-1 = +23
| Dungeon Master S - 2e |
| 2 people marked this as a favorite. |
The team divides the labor. Some look around, only to find nothing more than a plain bed and the incredible fishing equipment.
It takes a quarter of an hour to destroy the altar. When Graloch delivers a final blow to the altar, you feel an incredible weight lift off your shoulders. You didn't realize how oppressive it was until now. You are no longer affected by the Consecration and you earn 2 Infiltration points.
| Helvetilia |
"As it should be," Helvetilia says as oppression lifts. "We should deal with that Gorumite Coro charmed. This assassination is taking longer than anticipated, and we don't need him raising the alarm."
| Vorcan Falushe |
Agreed.
| Dungeon Master S - 2e |
Knowing that he's going to clear his head soon, the party heads back to the suggested man's room. Can't handwave this fight. Gotta run it. Set the map and I'll go.
| Dungeon Master S - 2e |
The man was ready for combat, so he's still armed. He's just chillin'. I'm going to assume people delay until Graloch opens the door.
Initiative with Exploration
Hostiles: 1d20 + 21 ⇒ (2) + 21 = 23
Coro: 1d20 + 20 ⇒ (11) + 20 = 31 (Darkvision)
Dr. Magnus Smiley: 1d20 + 21 ⇒ (2) + 21 = 23 Detect Magic
Helvetilia: 1d20 + 25 ⇒ (2) + 25 = 27 Avoid Notice
Graloch: 1d20 + 21 + 2 ⇒ (5) + 21 + 2 = 28 Search
Vorchan: 1d20 + 22 ⇒ (17) + 22 = 39 Search w/Trapfinding +1
Graloch rips open the door! The relaxing foe is taken by surprise. His blade rests against the bed as he is just relaxing.
ROUND 1:
Graloch (205/205): 2 Actions
Vorcan (175/175): Go
Coro (166/176): Go
Helvetilia (158/162): Go
Gorumite: TBD
Magnus: TBD
--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch
| Helvetilia |
Helvetilia whispers to her blade, her eyes cold. Then she strikes with the serrated edge with two swift curving sweeps.
◆ Exploit Vulnerability vs. Soldier: Lore (Esoteric) (M), Unmistakable Lore, Diverse Lore: 1d20 + 24 ⇒ (2) + 24 = 26 Personal Antithesis
◆ Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 ⇒ (10) + 26 = 36 Off-guard due to Gang Up
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (4, 4, 1) + 13 + 3 + 9 = 34 + Bleed: 1d6 ⇒ 4
Critical Hit: off-guard, blind
◆ Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 - 4 ⇒ (12) + 26 - 4 = 34 Off-guard due to Gang Up
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (4, 1, 2) + 13 + 3 + 9 = 32 + Bleed: 1d6 ⇒ 4
Critical Hit: off-guard, blind
↺ Up to 2 reactions per round if at least one is Implement's Interruption.
↺ Implement's Interuption (triggers: concentrate, manipulate, or move): +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 ⇒ (18) + 26 = 44 Off-guard due to Gang Up
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (3, 6, 3) + 13 + 3 + 9 = 37 + Bleed: 1d6 ⇒ 5
Critical Hit: off-guard, blind
Miss: 10 Slashing
↺ Opportune Backstab (triggers: ally lands a melee strike) or 2nd Implement's Interuption: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 ⇒ (12) + 26 = 38 Off-guard due to Gang Up
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (4, 4, 2) + 13 + 3 + 9 = 35 + Bleed: 1d20 ⇒ 18
Critical Hit: off-guard, blind
Miss: 10 Slashing
| Graloch |
Graloch drops into a stance and launches a powerful combo of punches and kicks.
* Stance
* Flurry
Flurry 1 1d20 + 27 ⇒ (8) + 27 = 35
dragon fists 3d10 + 8 + 1d6 ⇒ (2, 9, 4) + 8 + (6) = 29 D6 is shock damage
Flurry 2 1d20 + 27 - 5 ⇒ (7) + 27 - 5 = 29
dragon kick 3d10 + 8 + 1d6 ⇒ (2, 1, 5) + 8 + (1) = 17
Stunning Strike: opponent must Fort save DC34 or be Stun1, Stun3 on crit fail
| Vorcan Falushe |
Vorcan just gangs up on him.
+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 1: 1d20 + 27 ⇒ (19) + 27 = 46 Crit 19-20, fright 1 on crit
S: 3d6 + 3 ⇒ (4, 5, 4) + 3 = 16
Precision: 3d6 + 3 ⇒ (3, 3, 6) + 3 = 15
Regalia aura: 3 = 3
Debilitation: –10-foot status penalty to speeds or enfeebled 1.
Looks like 68 damage on crit, efeebled 1
+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 2: 1d20 + 25 - 4 ⇒ (5) + 25 - 4 = 26
+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 2: 1d20 + 25 - 8 ⇒ (7) + 25 - 8 = 24
| Dungeon Master S - 2e |
| 1 person marked this as a favorite. |
Like their naemsake insect, the party lashes out at their prey.
The man had no chance
Flat: 1d20 ⇒ 4
and the entire thing was executed flawlessly.
As of this moment, the top floor is cleared.
| Vorcan Falushe |
Vorcan moves to the lower side of the chambers and looks for a window or balcony, to se if they can get to the floor below from the outer wall. Graloch has rope…
| Dungeon Master S - 2e |
The est and west turrets both have crews. There's little place for you to land without being spotted.... unless you're quick or covered.
| Vorcan Falushe |
Vorcan moves the group to the stairs down and begins the ritual to release the entities.
It is time wreak havoc… slaughter the Gorumites! They are on the floor below. Remember our pact, leave their leader for us. His life is promised to his god's most hated enemy, a very sweet revenge indeed.
[ooc]10 min ritual, hit the brakes if you disagree but I tink we are running out of time and tricks.[/oos]
| Dungeon Master S - 2e |
You have TWO stones. You only need one for this. Save the other.
Vorcan handwaving mechanics releases one of the elementals. It takes a full ten minutes, but by the time the elemental is fully formed it is huge. With a roar it bursts forth to wreak havoc, starting with the siege crew on duty near by. The chaos it creates is a perfect cover; the elemental rips and burns as it goes. Even if people come upon the bodies you've hidden, it's possible they'll be mistaken for victims.
This havoc earns you 2 Infiltration Points and 120 XP
| Helvetilia |
"Style aside, the results cannot be denied," Helvetilia comments. "The giant should be on this floor. We might save the other for him. Or release it upon the troops in the courtyard."