Rappan Athuk Old School

Game Master brvheart

Watch Order:
First = Abbot + Costello + Wyran
Second = Rydell + Zennek
Third = Samara + Marthek
Fourth = Monkeyman
Last = Helgash + Thoron

Order of March:

Rydell + Monkeyman - Scouting, 30+ ft in front.
Samara + Zennek
Marthek
Wyran + Thoron
Abbot on Costello + Helgash

Rappan Athuk Player's Will


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Abbott Druid 6 Initiative+6 Hp 53/53 | AC: 21| F: +7, R: +6, W: +10 | Perception: +14 Darkvision| Speed 20ft, Climb 10ft | Active Conditions: None| Goblin Costello | AC: 27 Hp 54/54| F: +8, R: +8, W: +3 | Per: +5| Speed 40ft | Active Conditions: None|

Abbott smiles innocently at the accidentally knocked over mug(s) of various beverages from what could have been related to the goblin's practice swings with his new club. Jury's still out....

Not exceptionally good at carousing, both druid and rhinoceros busy themselves with tidying up the place a bit (while also dumping everything leftover foodstuffs into a sack). Both goblin and rhinoceros seem to be whistling while they work....


Male half-elf oracle 1/paladin of Muir (oath against fiends, oath of vengeance) 5 // Init +0; Senses darkvision 60 ft., low-light vision; Perception +1 Aura courage (10 ft.) // AC 23 w/ Sword+Shield // 21 with Bardiche // hp 51/51 Fort +11, Ref +6, Will +10; +2 vs. enchantments, +2 vs. death Immune sleep, disease, fear

Helgash will get a room for the night.


Male half-elf oracle 1/paladin of Muir (oath against fiends, oath of vengeance) 5 // Init +0; Senses darkvision 60 ft., low-light vision; Perception +1 Aura courage (10 ft.) // AC 23 w/ Sword+Shield // 21 with Bardiche // hp 51/51 Fort +11, Ref +6, Will +10; +2 vs. enchantments, +2 vs. death Immune sleep, disease, fear

He will have breakfast at the inn the next day, then go out to buy some extra rations before they depart.


Male Human Rogue6/Clr1 Current Map

There are three ponies in the stables that belonged to the previous party and are available to you to carry extra rations, etc.


Male half-elf oracle 1/paladin of Muir (oath against fiends, oath of vengeance) 5 // Init +0; Senses darkvision 60 ft., low-light vision; Perception +1 Aura courage (10 ft.) // AC 23 w/ Sword+Shield // 21 with Bardiche // hp 51/51 Fort +11, Ref +6, Will +10; +2 vs. enchantments, +2 vs. death Immune sleep, disease, fear

Helgash is strong as an ox, so he is fine as far as encumbrance goes.
But would still be on board for getting a pony.
Also he can help carry stuff for others, if they are too close to the encumbrance thresholds.
Is everyone ready to move out?


Human Evoker | HP: 42/42 | AC14, FF12, T14 | F:+5, R:+5, W:+8 | Init: +12 | Perc: +10 | Versatile Evocation: 8/8 | Ongoing: N/A

Wyran has the poor man's Haversack, a backpack with a minor bag of holding it in. He's OK with encumbrance....

Ready to go!


Male Half-Orc Fighter (Mutation Warrior) 6| HP 63/63 | AC 20 (FF 17, Touch 13) | Init + 2 | Fort +9 | Ref +5 | Will +6 | Darkvision 60' | Perception +4

The first time the 'club' came close to him, his food, or his drink, a large hand shot out and grabbed it tightly. "Stop doin' that inside. Or near me." He thought about adding a 'please' at the end, but didn't bother.

Zennek drank quite a bit that night but did get sleep. Sound sleep almost.

if we've moved on to the next day as Helgash is pushing

The next morning, the half-orc yawned as he came to the table to get breakfast. "mornin'." he mumbled before digging in.

Grand Lodge

Male Dwarf Cleric/6

"morning all"


Abbott Druid 6 Initiative+6 Hp 53/53 | AC: 21| F: +7, R: +6, W: +10 | Perception: +14 Darkvision| Speed 20ft, Climb 10ft | Active Conditions: None| Goblin Costello | AC: 27 Hp 54/54| F: +8, R: +8, W: +3 | Per: +5| Speed 40ft | Active Conditions: None|

Abbott smiles innocently at the Orc. Costello nods his apologetic affirmation.

The next morning, both goblin and rhinoceros are waiting outside for the rest of the company. Both are seen drinking coffee and smoking pipes.
Bees a good day fer traveling!


M || 1/2 Orc || Ranger (Trapper) 1/Swashbuckler (Flying Blade) 5 | HP: 54/54||AC 22, Touch 16, FF 16 | Init: +7 | F: +9, R: +15, W: +7, +2 vs mind affecting| CMB: +6, CMD: 22| Speed 30ft|| Perc: +11+1 vs traps, SM: +2 || Active conditions: none

Nightmares of being enslaved to a job that never seems to end render the Monkeyman surly in the morning. In response to assorted greetings, he grunts, "Grrumph" as he gets some breakfast...

Having spent the previous evening sorting out his gear, he is ready to travel.


Male Human Rogue6/Clr1 Current Map

In the morning you head out the gate.


Male half-elf oracle 1/paladin of Muir (oath against fiends, oath of vengeance) 5 // Init +0; Senses darkvision 60 ft., low-light vision; Perception +1 Aura courage (10 ft.) // AC 23 w/ Sword+Shield // 21 with Bardiche // hp 51/51 Fort +11, Ref +6, Will +10; +2 vs. enchantments, +2 vs. death Immune sleep, disease, fear

Helgash stretches his arms, happy to be outside, even if the prospects ahead of them are to face dire challenges - "Lead the way" - he smiled at Thoron.


Male Human Rogue6/Clr1 Current Map

The first day is uneventful, you encounter a few farmers, guards and other travelers heading to Zelkor's. You might see some small animals, but this close to the hamlet, it is largely hunted out. You are largely following the southern fork of Canyon river until it ends.

Samara and Marthek on third watch on first night roll perception please.


Female Human Brawler (Feral Striker, Shield Champion) 6 | HP 52/52 | AC 28 TO 19 FF 20 | F +7 R +12 W +4 | CMD 28 | Init +6 | Perc +10* DV | Feral Aspect 6/6 Knockout 1/1 |
Defensively:
-1 Attack, +7 AC

Perception: 1d20 + 10 ⇒ (12) + 10 = 22 Another +2 if dim light or darker


Male Human Rogue6/Clr1 Current Map

perception Marthek: 1d20 + 12 ⇒ (4) + 12 = 16

It is midnight so definitely dark out besides near the campfire


Male Human Rogue6/Clr1 Current Map

You see several small creatures attempting to sneak up on the camp.


Female Human Brawler (Feral Striker, Shield Champion) 6 | HP 52/52 | AC 28 TO 19 FF 20 | F +7 R +12 W +4 | CMD 28 | Init +6 | Perc +10* DV | Feral Aspect 6/6 Knockout 1/1 |
Defensively:
-1 Attack, +7 AC

Samara immediately engages to wake up the others.

"Look alive, mates - we got company!" - she gives alert, immediately arming herself with her shields - "Get ready, quick!"

Shield up!

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