GM Tyranius (PF2) Iolite Squad Alpha (Inactive)

Game Master Tyranius

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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Garad's spell incinerates the spider as only one now remains. Jak continues to relax and hang out while Kernal Klank begins to feel a little better.

Kernal Klank Poison Stage 3: 1d4 ⇒ 4

As his muscles begin to move he still finds it really difficult to break free. Oar declines at a much slower pace as the poison rids itself from his body. Isaku stabiizes as the situation begins to look better and better for the party.

Yellow Fangs vs Garad AC 23: 1d20 + 11 ⇒ (8) + 11 = 19
Yellow Fangs vs Garad AC 23: 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16

Persistent Acid: 1d6 ⇒ 4
Flat Check: 1d20 ⇒ 15

★★★
Deadfall Ambush! Round 6

Battlemap

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BEFORE YOUR TURN:
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Kernal Klank: DC 25 Poison Check
Omar Jones: DC 12 Recovery check

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BOLD IS UP!:
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➤ Jak (0/44 HP) │ Wounded 1, Prone, Unconsious
➤ Kernal Klank (23/62 HP) │ Wounded 1, Prone | Stage 3 Poison Rnd 7| Immobilized (DC 20 Acrobatics to escape) | Sturdy Shield Hardness 8, HP 57/64.
➤ Omar Jones (0/38 HP) │ Dying 2, Prone, Unconscious | Immobilized (DC 20 Acrobatics to escape)
➤ Isaku Beru (0/44 HP) │ Wounded 1, Prone, Unconscious | Immobilized (DC 20 Acrobatics to escape)
Lurker (Yellow) (-39 HP)
➤ Garad (36/53 HP) │ Immobilized (DC 20 Acrobatics to escape)

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CONDITIONS & EFFECTS REFERENCE
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Giant Tarantula Venom (Fort DC 25) :
Maximum Duration 8 rounds | Stage 1 1d4 poison (1 round) | Stage 2 1d4 poison, flat-footed, and clumsy 1 (1 round) | Stage 3 1d4 poison, flat-footed, and clumsy 2 | Stage 4 1d4 poison and paralyzed (1 round).

Lurker Venom (Fort DC 19) :
Maximum Duration 10 rounds; Stage 1 1d6 poison and flat-footed (1 round); Stage 2 1d6 poison, flat-footed, and slowed 1 (1 round)

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Recovery DC12: 1d20 ⇒ 2

Ha! Ha! Ha! Ha! Ha! Ha! Ha! Ha! Ha!

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 107/107 | AC 27 | F/R/W/P: 15/16/14/15 (16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 50/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

Isaku dreams of catching the next bandit...

Omar, you should have a hero point from MLK weekend. Use that to stabilize

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)

Fort vs DC25 Poison: 1d20 + 11 ⇒ (14) + 11 = 25

Athletics vs DC20: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Athletics vs DC20: 1d20 + 10 - 2 - 5 ⇒ (3) + 10 - 2 - 5 = 6

Klank struggles furiously against the webbing to no avail "What are these things made of!" He grunts, bending down to pick up his warhammer.

Are there other options to remove these webs? Klank will use whichever reaction triggers first: Raise shield or AOO.

AOO If Needed:

+1 Striking Warhammer (B): 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 282d8 + 4 ⇒ (5, 5) + 4 = 14

Isaku: He used that free HP to stabilize earlier and the poison brought him back down.

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control

The sorcerer casts Hydraulic push on the Yellow.

Hydraulic push height +2:1d20 + 11 ⇒ (11) + 11 = 22

Damage:7d6 ⇒ (4, 2, 5, 5, 3, 1, 2) = 22

Then he casts shield.

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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Garad's wave smashes through the last spider killing it. The poison finishes running it course through Kernal Klanks body as it finally ends as well. Poison ends.

Omar begins to decline greatly as another divine intervention comes to his graces, stabilizing the man. I will burn and use my own Campaign Coin to stabilize Omar once more.

Everyone appears to be stable and alive. Noone is dying or afflicted by poisons so that would mean Combat over!

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 107/107 | AC 27 | F/R/W/P: 15/16/14/15 (16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 50/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

If someone would wake Isaku up, he could start healing people (assurance medicine)

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)

Seeing the last spider killed Klank drops his weapons and draws out a dagger, hacking away at the webbing.

"Garad, we all owe you our lives, quickly lets get Jak up before its too late." If by some miracle he gets out first, Klank helps Garad the mighty free himself.

I see Garad has assurance in medicine as well so I'll let him get a healer up. Klank doesn't have medicine.

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 7 / HP 71/71,Perc +9, AC 24(+2 Nimble dodge), Fort +13 Ref +12 Will +11 / Spells 1st 4/4, 2d 4/4, 3d 4/4, 4d 3/3, Focus 2/2 / Active conditions: Toughness, Diehard, Breath control

The sorcerer is trying to free himself from the web.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

With some time to spare and a sharp blade you are able to saw your way free from he sticky webs.

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)

Kernal cuts webbings while Garad heals the wounded, muttering a short prayer to Torag as each of his companions are not lost to the Boneyard. "As soon as you get these guys up and walking we need to find the hobgoblins, hopefully they fared better."

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 107/107 | AC 27 | F/R/W/P: 15/16/14/15 (16 Pursue a Lead/Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 50/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

Assuming Isaku has been healed, he, too, goes to help Jak and Omar

Healing, Jak: 2d8 ⇒ (8, 5) = 13
Healing, Omar: 2d8 ⇒ (3, 8) = 11

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

Jak opens his eyes and looks around, "Seeing as I'm alive, I'm guessing we won the fight."

He slowly stands up and shakes himself to full wakefulness. "Let me get some more healing."

Divine Font (◆◆◆ Heal) group healing: 2d10 ⇒ (1, 3) = 4

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

It takes some time to get the group back on ther feet.

Shortly after the battle, you hear the Iolite Squad’s victorious shouts. It takes about an hour for the two groups working together to dig out the deadfall debris and free the hobgoblins. The Squad vanquished a giant tarantula; Ozaril has a vicious bite wound, but they otherwise fared well in the battle.

Sergeant Drussem present you a standard-grade cold iron shield that they found in that end of the cave.

Sergeant looks at the bodies on the floor and nods her head "I see that spiders kept you busy on that end to, good to see that you were victorious."

With the abandoned dig site cleared of danger, the Iolite Squad can fully explore the site. They discover signs that this location was once a way station of sorts for dwarven travelers, but they also find the remains of ancient writings that suggest this was a hideout of some kind for an exiled religious sect. They lack the knowledge to piece together exactly when these dwarves used the site, or when it was built, but they are eager to continue their research once they reach Absalom. There is pride in Sergeant Drussem’s eyes as she sees her squad pouring over their findings.

Over the next few days, you escort the Iolite Squad back to Korvosa, where you board a ship to Absalom. There, you report your findings and the results of their joint training at the Grand Lodge. On one of the meetings Sergeant Drussem say:

"I would like to officially thank the team of Pathfinders for the joint training exercise. I hope that both teams can work together in the future. I was amazed by the breadth of skills that you agents have and their dedication towards the mission."

Later, you receive a letter from Venture-Captain Sheila Heidmarch commending you for your successful diplomatic mission. She expresses uncertainty at what the future holds for the Society and the nation of Oprak, but is also confident that it is brighter thanks to your successful mission.

This is the end of the scenario. Great job on that final boss fight. It is a tough one. I will have reporting and chronicles completed shortly.

Envoy's Alliance

Dwarven Male Fighter 6 | HP: 94/94 | AC: 25(27) | F: +14, R: +10(11), W: +13 | Perc: +13 | Hero Points: 2 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions: Search, Backfire Mantle (+1 Reflex, 3 splash resistance)

Klank spends a long time sweating out spider venom and stocking up on potions and concoctions to avoid that situation in the future. A stout dwarf, dying to a bunch of spiders... not good.

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