[ACO] PF2e 02-06 - The Crashing Wave (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Seeing a target rich environment, the turtle moves closer and attempts to strike at 1-Libitina 2-Gruntharr: 3d2 ⇒ (1, 1, 1) = 3 with tooth and flipper.

Jaws vs Libitina AC 19: 1d20 + 15 ⇒ (14) + 15 = 29
Claws vs Libitina AC 19, MAP, Agile: 1d20 + 11 ⇒ (20) + 11 = 31
Claws vs Libitina AC 19, MAP 2+, Agile: 1d20 + 7 ⇒ (2) + 7 = 9

Piercing, Crit: 2d8 + 5 ⇒ (4, 2) + 5 = 11 Doubled to 22
Slashing, Crit: 2d6 + 5 ⇒ (5, 5) + 5 = 15 Doubled to 30

Libitina dematerializes and Mandoo begins sinking to the bottom.

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions:
Terrain Features:
Various sunken buildings dot the battlefield; each is 15 feet from the seafloor unless otherwise noted. Each section of the sunken ship is 20 feet high.
Before Your Turn: Scerzaq, Mandoo - DC 12 Recovery Check
After Your Turn:
------------------
Those with ** may go

-5-
**Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46 (AC 21)
**Grunthar - AC 22, 88/88 (Life Boost, 2hp/rd, 2/4 rds)
**Scerzaq - AC 20, 0/38 (Dying 2)
**Mandoo - AC 16, 0/41 (AC 17; Dying 2)
Dragon Turtle (-49)

-4-
**Tesla - AC 19, 29/29
**Raphaeleos - AC 18, 41/44

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

How's that for bad luck. I guess Libitina should have kept her Grunthar meat shield raised a little longer.

[Uh oh. The dragon turtle is turning this way]
{Yes. I have a bad feeling about this}
[Run! I mean, Swim!]
{I believe it is too late for that}
[Pharasma protect us!]
{I may be seing our Lady again presently}
[Say hi from me]

"<Crunch!>"

Even if he's healed back to consciousness this round, it will take his whole round to bring Libitina back just for her to get a single action before almost certainly dying again.

Given the situation, reviving Scerzaq should take priority. If you can't revive Scerzaq due to range issues, but you can revive Mandoo, then do so. Mandoo can then get to Scerzaq and either Heal or Battle Medicine him back to consciousness.

In the highly likely case that Mandoo remains at Dying when it's his turn, here is a recovery check.

Dying Recovery Check vs DC 10+dying 2 = 12: 1d20 ⇒ 16

Thank Pharasma for small mercies. Now at Dying 1, unconscious, and -10 feet due to sinking. Being in the water, at least he's not Prone.

Radiant Oath

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------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions:
Terrain Features:
Various sunken buildings dot the battlefield; each is 15 feet from the seafloor unless otherwise noted. Each section of the sunken ship is 20 feet high.
Before Your Turn: Scerzaq - DC 12 Recovery Check
After Your Turn:
------------------
Those with ** may go

-5-
**Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46 (AC 21)
**Grunthar - AC 22, 88/88 (Life Boost, 2hp/rd, 2/4 rds)
**Scerzaq - AC 20, 0/38 (Dying 2)
Mandoo - AC 16, 0/41 (AC 17; Wounded 1, Unconscious)
Dragon Turtle (-49)

-4-
**Tesla - AC 19, 29/29
**Raphaeleos - AC 18, 41/44

Grand Archive

N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None

With his allies going down, Tesla frowns and ponders, "I must study more healing magic, but ... electricity, I understand." With the enemy in sight, the wizard gathers energy around him and fires a shock wave at the turtle from range.

Shocking Grasp (lvl 2) w/ Reach Spell: 1d20 + 9 ⇒ (14) + 9 = 23
Electricity Damage: 3d12 ⇒ (4, 9, 3) = 16

◆ Reach Spell, ◆◆ Shocking Grasp (heightened to level 2)
NOTE: Used spells are marked off on Tesla's character sheet.

NOTE: Since he's not spending an action to swim, does he sink 5'?

Radiant Oath

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Tesla sends a bolt of lightning from range at the wounded turtle. His spell attack barely hits, but the turtle gets a serious shock from the attack. It's on its last legs but is still alive.

You do sink as you didn't spend an action to swim, though with the turtle close to death, it might not make any difference unless everyone misses

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions:
Terrain Features:
Various sunken buildings dot the battlefield; each is 15 feet from the seafloor unless otherwise noted. Each section of the sunken ship is 20 feet high.
Before Your Turn: Scerzaq - DC 12 Recovery Check
After Your Turn:
------------------
Those with ** may go

-5-
**Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46 (AC 21)
**Grunthar - AC 22, 88/88
**Scerzaq - AC 20, 0/38 (Dying 2)
Mandoo - AC 16, 0/41 (AC 17; Wounded 1, Unconscious)
Dragon Turtle (-65)

-4-
Tesla - AC 19, 29/29
**Raphaeleos - AC 18, 41/44

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Recovery DC 12: 1d20 ⇒ 13 Dying 1.

Radiant Oath

[S01-24] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Raphaeleos, seeing Mandoo is closer to help, channels a positive energy to him
Heal, Moderate Curse: 1d12 + 8 ⇒ (8) + 8 = 16 HP for Mandoo.

He then attempts to Swim closer,
Athletics to Swim: 1d20 - 1 ⇒ (5) - 1 = 4

to no avail.

◆◆ Cast a Spell, Heal
◆ Swim

Radiant Oath

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Raph sends some much needed healing to Mandoo but still can't seem to figure out how the swim fins work.

------------------
COMBAT TRACKER
Round: 5
Tactical Map
Active Conditions:
Terrain Features:
Various sunken buildings dot the battlefield; each is 15 feet from the seafloor unless otherwise noted. Each section of the sunken ship is 20 feet high.
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

**Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46 (AC 21)
**Grunthar - AC 22, 88/88
Scerzaq - AC 20, 0/38 (Dying 1)
Mandoo - AC 16, 16/41 (AC 17; Wounded 1)
Dragon Turtle (-65)
Tesla - AC 19, 29/29
Raphaeleos - AC 18, 41/44

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

Thank you Raphaeleos for the healing. Mandoo is going to try and heal Scerzaq now, so Scerzaq may want to Delay on Mandoo's turn so that he can get a full turn in himself instead of just rolling the Dying recovery roll.

Before Mandoo can sink too far, a wave of healing washes over him and his eyes snap open.

[Tina!]
{Good. I thought you might be joining me here soon}
[Where are you?]
{The dragon turtle's attack sent me back to the Boneyard}

Mandoo looks around quickly and sees Scerzaq where he'd last left him.

[Sorry dearest, but I think getting Scerzaq back into the fight takes priority. I'll bring you back when I get the chance]
{Do not take too long. They are about to put me on some menial task}
[Won't be but a jiffy]

Mandoo swims to Scerzaq and tries to heal him before popping up a magical shield ("ଶିଲ୍ଡ ଉଠାନ୍ତୁ") to try and keep him alive if the dragon turtle were to decide to head his way.

Mandoo Action 1 (◆): Swim

Mandoo Athletics (Swim) vs DC 10: 1d20 + 7 ⇒ (17) + 7 = 24 (Crit! Move 15 feet)

Mandoo Action 2 (◆): Battle Medicine (Medic Dedication) on Scerzaq vs DC 20

Medicine (Battle Medicine) expert vs DC 20: 1d20 + 10 ⇒ (16) + 10 = 26
Battle Medicine Healing vs DC 20: 2d8 + 10 + 5 ⇒ (6, 5) + 10 + 5 = 26 hit points healed

Mandoo Action 3 (◆): Cast a Spell: Shield - AC 17 (Hardness 5)

Shield Block (↺) - Hardness 5:

Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Radiant Oath

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Mandoo/Scerzaq:
I'll pretend I didn't see the recovery checks since this turtle is just kicking your butts pretty bad. Technically, Mandoo's actions would be on turn 6 since you did give me a recovery check immediately...

Mandoo swims over to Scerzaq and quickly patches him up.

------------------
COMBAT TRACKER
Round: 5
Tactical Map
Active Conditions:
Terrain Features:
Various sunken buildings dot the battlefield; each is 15 feet from the seafloor unless otherwise noted. Each section of the sunken ship is 20 feet high.
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

**Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46 (AC 21)
**Grunthar - AC 22, 88/88
**Scerzaq - AC 20, 26/38 (Wounded 1)
Mandoo - AC 16, 16/41 (AC 17; Wounded 1)
Dragon Turtle (-65)
Tesla - AC 19, 29/29
Raphaeleos - AC 18, 41/44

Vigilant Seal

male HP 92/92| AC 25 | Fortitude** +14, Reflex** 13, Will* +11| Perception** +11 + initiative | Stealth* +5 speed 25 | Focus 2/2| Active Conditions: ---Neutral Good Human Magus (Inexorable Iron) 7

2actions for spellstrike, 3 action to refresh
Grunthar attack the turtle imbuing his weapon with his powers
attack+gouging claw: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 2d10 + 4 ⇒ (8, 6) + 4 = 18
gouging: 3d6 + 3 ⇒ (4, 2, 3) + 3 = 12

Radiant Oath

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Grunthar recharges his weapon with power and slams it into the turtle's underbelly. The weapon bites deeply and finishes the hapless turtle off.

COMBAT OVER

You have 10 minutes to patch yourselves up before moving on to the next encounter.

Player Status:

Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46
Grunthar - AC 22, 88/88
Scerzaq - AC 20, 26/38 (Wounded 1)
Mandoo - AC 16, 16/41 (AC 17; Wounded 1)
Tesla - AC 19, 29/29
Raphaeleos - AC 18, 41/44 (malfunctioning fins)

Radiant Oath

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Retcon

One of the merfolk swims out to you and introduces herself as Afmari. She thanks you for your help and presents you with a Dragon Turtle Scale, offering to attach it for you. She also presents you with a bottle of seaweed wine worth about 5gp.

End Retcon

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

[You can come back now dearest]
[Grunthar took care of the dragon turtle for us, so there's no rush]
{One of the ushers has just noticed my return. They are coming over now. I suggest expedition}

Action: Manifest Eidolon

{That was a close one}
[Good to have you back. I better patch you up before any more bad guys show up]

Mandoo realizes that his standard superficial treatment will likely not be sufficient, so he gets serious and pulls out the rapid epoxy to put Libitina back together again.

Going for the higher DC 20 treatment.

Mandoo Activity: Treat Wounds (Medic Dedication) on Libitina vs DC 20
Mandoo Activity: Refocus - regain 1 focus point

Medicine (Treat Wounds) expert vs DC 20: 1d20 + 10 ⇒ (18) + 10 = 28
Treat Wounds Healing vs DC 20: 2d8 + 10 + 5 ⇒ (3, 6) + 10 + 5 = 24 hit points healed

[There you go. All patched up]
{Thank you}

Wounded status ends, Focus point restored.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Hugh, it was a big one.

The archaeologist is happy the fight is won looking at his wounded companions to see if they must get some help to treat their wounds. Even if he doesn't know how to treat wounds anyway.

Radiant Oath

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Mandoo, you only have 10 minutes. Either activity takes 10 minutes so you can't do both. Summoning Libitina back is ok as that takes 6 seconds, but both Treat Wounds and Refocusing needs 10 minutes each.

Radiant Oath

[S01-24] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Raphaeleos patches up those that are badly wounded, namely Scerzaq and Libitina. Thankfully, Mandoo was quick during the encounter to heal Scerzaq from dying.

DC 15 Medicine to Treat Wounds, Ward Medic feat: 1d20 + 10 ⇒ (7) + 10 = 17
HP Recovered: 2d8 ⇒ (7, 4) = 11 HP for Scerzaq and Libitina

As he heals their wounds, he refocuses as well, allowing himself to reduce the curse upon him into a Minor curse. He can feel that the life force in him seems to seep out less now.

"Good thing Mandoo is close from me to heal him, and him to Scerzaq. This swimming fins I have seem not to cooperate with me." he tells as he shakes the fins attached at him.

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Scerzaq wakes up to watch the turtle dragon fall into the silt. "What happened?" He shakes his head, knowing full well he was just ran over. Swimming down he grabs his blade so that Raphaeleos can take a look at his wounds.

Status:

HP 37/38
AC 20 (21 w/ Shield)
Spells (1) True Strike | (2)
Focus Points 2/2
Bend Time 1/1 (1/Day)
Hero Point 2/3

Radiant Oath

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Mandoo -- disregard the previous ruling. I'll allow the refocus with Treat Wounds. I mistakenly understood 'refocus' as having to be a separate activity.

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:
GM Tiger wrote:
Mandoo, you only have 10 minutes. Either activity takes 10 minutes so you can't do both. Summoning Libitina back is ok as that takes 6 seconds, but both Treat Wounds and Refocusing needs 10 minutes each.

In theory they can be done in parallel. The Refocus activity states that: "The deeds you need to perform are specified in the class or ability that gives you your focus spells. These deeds can usually overlap with other tasks that relate to the source of your focus spells." The Summoner class states under Link Spells that "you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to specifically connect with your eidolon, such as by having a heart-to-heart conversation, playing together, or meditating in unison on the nature of your bond." I figured that he treating Libitina's wounds would fall into that category. If not, then no big deal and he remains out of focus points.

Mandoo and Libitina keep up their fairly constant telepathic conversation while he glues her back together.

GM Tiger wrote:
Mandoo -- disregard the previous ruling. I'll allow the refocus with Treat Wounds. I mistakenly understood 'refocus' as having to be a separate activity.

Aaaand... ninja'd by the GM. Never mind.

Grand Archive

N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None

Tesla bubbles a sigh of relief when the giant turtle sinks to the ocean floor. "Jolly good show, everyone. Well done!" When Afmari offers the seaweed wine and the Dragon Turtle Scale, Tesla bows in appreciation. "Thank you, dear lady."

Holding out the Scale, the wizard asks the group, "Any of you athletic-types wanna use this talisman?" He looks at Raphaelos and grins, "It helps with swimming. Not that you need it."

Radiant Oath

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As you catch your respective breaths, a sturgeon sent by one of Zulfibha’s animal messenger spells, directs you to a field hospital set into a series of caverns in a nearby reef. Attached to the sturgeon is a pearl with a note.

"Someone has disrupted the magic keeping our central field hospital from flooding. Investigate the disturbance and fix the wards. Do not let any blood spill into the sea."

Rirzik explains that the field hospital is located in a series of old eel caves, kept dry with magic to minimize the complications of underwater surgery and make it more difficult for oceanic predators to enter. The hospital also houses non–water-breathing allies from shore who are put at risk by the failing wards.

Rirzik leads the way down a steep crag toward a shimmering reef. Blood red coral grows on the side of an underwater ridge spotted with cave entrances. A large, magical air bubble forming a film around the largest opening. Past the bubble’s film, a tunnel strung with bioluminescent algae stretches into a series of caves, and though the air is breathable, water streams in from several points, forming a wet layer on the ground. Injured monks and rescued sailors lie in makeshift cots throughout the ward. Supplies are strewn across the floor. Three exhausted medics run from patient to patient, taking readings and performing triage.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

One of the medics approaches you. She has elven features and greets you with a soft voice.

"Gozreh be praised! You have come! I am Odru. My companions are Sythi and Rahla. The coral that anchors the air bubble magic has begun to bleach. I think one of the other medics has tampered with it, but I can't prove anything."

All the medics have surgical masks over their faces (probably per social distancing protocols ;) )

You have six activities to choose from - Investigate the Coral, Repair the Wards, Talk to each medic, Identify the Saboteur (you'd obviously need to talk to each medic first!).

Each PC can attempt up to two of the following rescue activities while the dragon turtle devours the sea devils on its back. Before rolling any checks, each PC must decide which activity they are participating in. If more than one PC joins a given activity, each PC must decide whether to roll independently or to Aid another PC with their roll. If multiple PCs roll independently, use the best roll to determine the result of the activity.

DC to Aid: 16

Investigating the Coral: A central pool at the back wall of the ward houses a colony of special corals that provide the focus for the field hospital’s air bubble spell.
Perception to examine the coral

Repair the Wards: You can use the ward-repairing pearl to heal the coral focus.
Nature/Arcana to repair the coral. The magic of the token is enough to ensure that the air bubble repairs itself.

Talking to Odru: Odru is in the midst of prepping for a complex procedure, though she makes time to answer questions as she assembles her equipment and scrubs in. She has a collaborative and nurturing personality.
Diplomacy/Medicine to interview

Talking to Sythi: Sythi rotates through the patients, making notes and attempting to attend to each. He is, unfortunately, not especially skilled at his job, and is floundering badly.
Deception/Diplomacy to interview him

Talking to Rahla: Rahla is busy formulating compounds for patients.
Crafting/Intimidate to interview her

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

I'll assume that Mandoo/Libitina only get one roll between them rather than one each.

Mandoo tut-tuts as they make their way through the field hospital. He cursorily examines the patients they pass to see if the medics missed something. He then notices Odru prepping for a complex procedure and heads over to offer his help and question her. "If I may be of assistance doctor, I am at your disposal. I have much experience in matters medical. Nasty business about that coral bleaching. What do you think was done to it?"

Mandoo Medicine: 1d20 + 10 ⇒ (18) + 10 = 28

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist goes to repair the wards. They are here that for, no?

Arcana: 1d20 + 10 ⇒ (13) + 10 = 23

Grand Archive

N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None

Activity: Talking to Rahla

Tesla is concerned when Odru suspects sabotage among her medics. When the others start investigating, Tesla heads to the doctor formulating compounds. He approaches Rahla, "Ahhh, a fellow scientist. I too have spent many years in a lab. May I be of assistance?"

Crafting: 1d20 + 9 ⇒ (13) + 9 = 22

While working, he asks, "Odru said there was a problem with the coral. Can you share any details?"

Radiant Oath

[S01-24] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

It seems my post yesterday did not go to be posted. Sad. Raphaeleos moves to talk with Sythi, helping him with the patients as he interviews him. He asks several questions that include what happened and who does he think is involved in the incident.

Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Scerzaq heads over to inspect the wards and see what he can repair. He sighs a bit once getting to them. "Yhis time is so rudimentary." Kneeling down he does what he can to try and get them at least semi-operational before taking a look around.

Repair the Wards (Arcana): 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Radiant Oath

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Raphaeleos:

Sythi looks really rattled as you question him. It's obvious he's not very good at what he's doing and is trying to avoid criticism from his colleagues. "W-w-well, I don't know. It's been really busy here the last few days that anyone could have done it.

Scerzaq:

You don't find anything specific but you do notice that the coral has indeed been bleached.

Tesla:

"[b]Not unless you know how to formulate a potion that treats the infection from a Sea Devil bite. It's been a really busy time for us and the wards failing is the last thing we need. So, no, I don't know anything about what's happening.
" Rahla seems to be a no-nonsense person, but it could also be that the hospital being understaffed has something to do with her bluntness.

Chupko and Scerzaq head over to the wards and attempt to repair them. Scerzaq draws a blank but Chupko recognizes the solution and successfully fixes the ward.

Mandoo:

"Why thank you for the offer to help. We've been really swamped (HA!) by the load. The attacks of the sea devils have been wreaking havoc. Have to prepare for a complex surgery. The poor dear at the end had his belly ripped by a sea devil last week. I've stabilized him for the most part, but some of his insides were perforated. [...]"

Her voice seems to soften and you strain your ears to catch her words, which you barely do. "Serves the fool right for trying to stop the last raid. The Baron will pay handsomely for their hearts" She turns to you and smiles.

Radiant Oath

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Tesla:

"Sure. If you can concoct a serum for a Sea Devil bite. Been too busy here that we don't even know who wanted to disable the wards. Now, if there's nothing else, I've got patients to medicate."

Grand Archive

N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None

Tesla nods to Rahla, and responds so others can hear. "My good doctor, I'm happy to help concoct serums for sea devil bites. Will this do?" He offers the sample he just previously created. While continuing to work, Tesla asks Rahla, "Who might benefit from the wards being disabled? Does anyone want to discredit your fine team?"

Was my previous Crafting check of 22 sufficient, or should I make another try? Not sure I'm allowed 2 attempts.

Vigilant Seal

male HP 92/92| AC 25 | Fortitude** +14, Reflex** 13, Will* +11| Perception** +11 + initiative | Stealth* +5 speed 25 | Focus 2/2| Active Conditions: ---Neutral Good Human Magus (Inexorable Iron) 7

Arcana aid: 1d20 + 10 ⇒ (2) + 10 = 12

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

I'm back and now on Central European Time, GMT+1.

Mandoo nods knowingly as Odru describes the complicated surgery she's about to attempt; he'd carried out many such interventions on the battlefields of Lastwall. But when the doctor's voice trails off, he barely catches what she says. It takes him a few seconds of confusion before he pulls himself together and becomes a little indignant.

[Did this woman just suggest that she was about to remove this poor man's heart and sell it to someone?]
{That seems to be the case. A so-called "Baron", I believe}
[This patient's heart appears to be untouched. Only his entrails appear to have been ventilated]
{I am no medic, but heart surgery does not appear to be necessary in this case}
[No indeed! It does not!]

Frowning, Mandoo turns toward Odru as the color rises to his cheeks. "I must say, doctor, I find this talk of unnecessary heart removal for commercial consideration to be absolutely unconscionable if not outright barbaric. And who is this "Baron" person to whom you plan on selling this poor man's heart?" Mandoo takes a step away as Libitina moves forward slightly in a protective manner.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Tesla the Futurist wrote:

Tesla nods to Rahla, and responds so others can hear. "My good doctor, I'm happy to help concoct serums for sea devil bites. Will this do?" He offers the sample he just previously created. While continuing to work, Tesla asks Rahla, "Who might benefit from the wards being disabled? Does anyone want to discredit your fine team?"

Was my previous Crafting check of 22 sufficient, or should I make another try? Not sure I'm allowed 2 attempts.

Your check was fine. Just that my response didn't show for some reason. It would have been a different answer had you failed. :)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

"Baron? Did I say that? You must be mistaken." Odru says, coloring slightly. "I say some crazy things sometimes. This workload is just crazy."

Mandoo:

You notice that Odru is getting a bit jumpy from your last exchange. Her eyes seem to look around as if looking for a way out.

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

Ha! Gotcha!

Mandoo narrows his eyes with suspicion.

[Is that gaslight I'm beginning to smell?]
{Unlikely. I believe they are using bioluminescent algae for lighting}
[Um, no. That's not what I meant]
{?}
[I was referring to gaslighting in the colloquial sense, not literally]
{?}
[Sigh! It means that she's trying to convince us of something we know to be false]
{Ah! She does appear to be making such an attempt}
[No doubt about it in my view]
{Her nervous disposition suggests a guilty conscience}
[Guilty? Of what?]
{My experience suggests a crime of some sort}
[Crime? What cri... Oh! You mean the coral tampering? But Odru was the one that raised the suspicion in the first place]
{Perhaps the gas smell you mentioned started earlier than we thought}
[No, listen, it's gas'light'.. Oh, never mind. But, by Pharasma! I think you're right]
{She is attempting to shift the blame. The guilty do it all the time, even when face to face with the Gray Lady herself. Fools}

Mandoo points to Odru. "J'Accuse...! What nonsense is this. We clearly heard what you said. I do not believe that your loyalties lie with the Monastery. I believe they lie with this "Baron" person, whoever they may be. Confess!"

I've scoured Gameplay and find no mention of any "Baron". I'm assuming Odru is referring to one of the bag guys given the affinity for living hearts.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist comes nearer the animate conversation.

What occurs? Have we found the saboteur?

Radiant Oath

[S01-24] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

"Is that so..." Raphaeleos tells Sythi with a sad face, waiting for him if he ever changes his response. I would to do a Sense Motive to the person. His attention is also caught as well when Mandoo says confess or something. Maybe he hears infests, he is not sure.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Odru's eyes harden and she takes a few steps back, as if from shock. Her hiss of anger is barely audible as she pulls out some sort of gem from a pocket. However, her anger at being called out causes her to bobble the gem before throwing it onto the floor. The gem shatters and what appear to be mud men emerge.

Init:

Chupko, Avoid Notice: 1d20 + 12 ⇒ (8) + 12 = 20
Grunthar, Scout: 1d20 + 11 ⇒ (11) + 11 = 22
Raphaeleos, Search: 1d20 + 9 ⇒ (18) + 9 = 27
Mandoo, Search: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Scerzaq, Search: 1d20 + 8 ⇒ (8) + 8 = 16
Tesla, Avoid Notice: 1d20 + 12 ⇒ (5) + 12 = 17
Black Init: 1d20 + 9 ⇒ (10) + 9 = 19
White Init: 1d20 + 9 ⇒ (10) + 9 = 19
Blue Init: 1d20 + 9 ⇒ (14) + 9 = 23
Green Init: 1d20 + 9 ⇒ (9) + 9 = 18
Yellow Init: 1d20 + 9 ⇒ (15) + 9 = 24
Saboteur Init: 1d20 + 9 ⇒ (18) + 9 = 27

Odru delays until her minions act.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Terrain Features:
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

**Raphaeleos - AC 18, 41/44
Yellow
Blue
Odru
Grunthar - AC 22, 88/88
Mandoo - AC 16, 41/41
Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46
Black
White
Green
Tesla - AC 19, 29/29
Scerzaq - AC 20, 37/38

Radiant Oath

[S01-24] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

"What is the meaning of this?!" Raphaeleos exclaims in disappointment. He quickly draws his staff and sends a mental jolt to Odru to confound their mind.

◆ Interact to draw weapon
◆◆ Cast a Spell, Daze, DC 19 Odru's basic Will save vs 4 mental damage

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

Will: 1d20 + 9 ⇒ (12) + 9 = 21

Raph pulls out his staff and sends a mental blast at Odru. The expression on her face doesn't really show whether the attack had any effect or not.

Yellow plods forward and swings a muddy fist at 1-Libitina 2-Grunthar: 1d2 ⇒ 1

Fist vs Libitina AC 19: 1d20 + 8 ⇒ (6) + 8 = 14

Missing, it swings at Grunthar next.

Fist vs Grunthar AC 22, MAP, Agile: 1d20 + 4 ⇒ (9) + 4 = 13

Blue joins the fray and swings at Grunthar.

Fist vs Grunthar AC 22: 1d20 + 9 ⇒ (6) + 9 = 15
Fist vs Grunthar AC 22, MAP, Agile: 1d20 + 4 ⇒ (3) + 4 = 7

Finally Odru joins the fray and goes after Libitina. The scalpel in her hand flashing at Libitina's head.

Scalpel vs Libitina AC 19: 1d20 + 8 ⇒ (8) + 8 = 16
Scalpel vs Libitina AC 19, MAP, Agile: 1d20 + 4 ⇒ (16) + 4 = 20
Slashing: 1d4 + 1 ⇒ (2) + 1 = 3

For all her slashing, Odru only manages to make a small nick in Libitina...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Terrain Features: Yellow areas are difficult terrain for non mud men
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

Raphaeleos - AC 18, 41/44
Yellow
Blue
Odru (-2)
**Grunthar - AC 22, 88/88
**Mandoo - AC 16, 38/41; Libitina AC 19 (Battle Medicine, Mandoo)
**Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46
Black
White
Green
Tesla - AC 19, 29/29
Scerzaq - AC 20, 37/38

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

The target selection dice definitely seem to have it in for Libitina :)

[It seems our suspicions were correct]
{Yes. "Our" suspicions}
[There's no 'I' in team, dearest]
{If you say so. 'I' was never very good at spelling}
[I guess you'd better take her down before she causes any more harm]
{There's no 'you' in team either, but I could be mistaken}
[I'm right behind you the whole time dear. What was that?]
{The doctor was trying for some impromptu surgery on me}
[Her technique is a little lacking. I expected better. Maybe you could show her how a precision cutting instrument should be used]
{On it}

Libitina swings her scythe, slashing across Odru twice before slamming her with a wing. Meanwhile, Mandoo casts his spells (ବ୍ଲେଡ୍କୁ ତୀକ୍ଷ୍ଣ କର and "ଏହାକୁ ତୀକ୍ଷ୍ଣ ରଖନ୍ତୁ)."

Action 1 (◆): Act Together
Mandoo Action (◇): Cast a Spell: Extend Boost
Mandoo Action 1 (◆): Cast a Spell: Boost Eidolon vs Libitina
Libitina Action 1 (◆): Strike (+1 Ghost Touch Vanth Scythe) with Boost Eidolon and Spirit Touch vs Odru (red)

Religion (Extend Boost) vs DC 18?: 1d20 + 7 ⇒ (20) + 7 = 27

Extend Boost DC:
According to the description of the spell: The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. For level 3, the standard DC is 18.

A crit on the Extend Boost spell makes Boost Eidolon last 4 rounds.

Libitina Scythe Attack: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Libitina Scythe Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage

Libitina Action 2 (◆): Strike (+1 Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch and MAP1 vs Odru (red)

Libitina Scythe Attack: 1d20 + 9 + 1 - 5 ⇒ (1) + 9 + 1 - 5 = 6
Libitina Scythe Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage

Libitina Action 3 (◆): Strike (+1 Ghost Touch Wing) with Boost Eidolon, Spirit Touch and MAP2 vs Odru (red)

Libitina Wing Attack: 1d20 + 9 + 1 - 8 ⇒ (19) + 9 + 1 - 8 = 21
Libitina Wing Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 bludgeoning damage
Libitina Wing Spirit Touch Damage: 1 = 1 negative damage

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Libitina swings her scythe at Odru and opens a serious gash on her chest (Crit). Her second strike misses but her wing smacks Odru across the face for good measure.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Terrain Features: Yellow areas are difficult terrain for non mud men
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

Raphaeleos - AC 18, 41/44
Yellow
Blue
Odru (-35)
**Grunthar - AC 22, 88/88
Mandoo - AC 16, 38/41; Libitina AC 19 (Battle Medicine, Mandoo; Boosted 1/4 rds)
**Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46
Black
White
Green
Tesla - AC 19, 29/29
Scerzaq - AC 20, 37/38

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist casts a spell to surprise the black one.

Telekinetic projectile, surprise attack: 1d20 + 10 ⇒ (12) + 10 = 22

Damage, sneak: 2d6 + 4 + 1d6 ⇒ (2, 1) + 4 + (6) = 13

Then he draws his shortsword.

Vigilant Seal

male HP 92/92| AC 25 | Fortitude** +14, Reflex** 13, Will* +11| Perception** +11 + initiative | Stealth* +5 speed 25 | Focus 2/2| Active Conditions: ---Neutral Good Human Magus (Inexorable Iron) 7

Gruntar cast Focus spell (thunderous strike) and enter into arcane cascade

Thunderous Strike: 1d20 + 14 ⇒ (6) + 14 = 20
damage : 2d10 + 4 ⇒ (3, 1) + 4 = 8
4 of sonic damage in 15ft cone vs basic fortitude DC20

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Chupko, what kind of damage are you doing to Black? (what'd you throw at it?)

GM Dice:

Y Fort: 1d20 + 9 ⇒ (13) + 9 = 22
Blk Fort: 1d20 + 9 ⇒ (19) + 9 = 28

Gruntarr swings at Yellow with his sword and connects, though the blow doesn't quite do as much damage. The sonic attack does some damage to both Black and Yellow, though they manage to power through the attack.

Black spits a line of pressurized mud at Libitina, before moving forward to close with the party.

Spew Mud, Bludgeoning, DC 16 Reflex: 2d8 ⇒ (2, 7) = 9

GM Dice:

Black Spew Mud Cooldown: 1d4 ⇒ 1

Green also closes with the party and swings an earthy fist at 1-Gruntarr 2-Scerzaq: 1d2 ⇒ 1

Fist vs Gruntarr AC 22: 1d20 + 8 ⇒ (2) + 8 = 10

White also closes with the party and swings a fist at 1-Libitina 2-Mandoo 3-Raph: 1d3 ⇒ 2

Fist vs Mandoo AC 16: 1d20 + 8 ⇒ (1) + 8 = 9

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Terrain Features: Yellow areas are difficult terrain for non mud men
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

-2-
**Raphaeleos - AC 18, 41/44
Yellow (-7)
Blue
Odru (-35)
Grunthar - AC 22, 88/88
Mandoo - AC 16, 38/41; Libitina AC 19 (Battle Medicine, Mandoo; Boosted 1/4 rds)
Chupko - AC 20 (22 Nimble Dodge, 23 w/Dueling Cape), 46/46
Black (-12)
White
Green

-1-
**Tesla - AC 19, 29/29
**Scerzaq - AC 20, 37/38

Grand Archive

N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None

Studying the battlefield, the scientist determines that the saboteur poses the greatest threat. Without moving from the safety of the human (and not-so-human) shields in front of him, Tesla weaves some magical darts out of thin air, and aims them at Odru.

Magic Missile (3-action), Force Damage vs Odru: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9

◆◆◆ Magic Missile (3-action)

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

It is slashing damage

Radiant Oath

[S01-24] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Raphaeleos takes the chance to bonk White in the head with his staff.
Staff Attack vs White: 1d20 + 5 ⇒ (3) + 5 = 8
Staff Damage: 1d4 ⇒ 4 bludgeoning damage

He then touches White to weaken them, siphoning whatever energy it has into himself.

◆ Strike
◆◆ Cast a Spell, Chill Touch, DC 19 basic Fortitude save vs 2d4 + 4 ⇒ (1, 4) + 4 = 9 negative damage (if living), or FF for 1 rd on a failed Fortitude save (if undead)

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

[These mud creatures seem to be able to take a hit]
{Yes. They appear to be earth elementals or related}
[They also 'appear' to be surrounding us]
{I will hold off as many as I can. You may want to retreat to safer ground}
[I'd love to, but I 'appear' to be boxed in at present]
{Then I suggest that you brace for impact}

"<Splurt! Smack!>"

Libitina Basic Reflex Save vs DC 16: 1d20 + 7 ⇒ (16) + 7 = 23
Mandoo Basic Reflex Save vs DC 16: 1d20 + 6 ⇒ (10) + 6 = 16

[Well, that was thoroughly unpleasant]
{I agree}

That's two saves, so 4hp for Libitina and 4hp for Mandoo. Now at 30/41?

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