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Gah! I keep forgetting I have Liberating Command! Sorry folks!
I don't think it will matter much at this point, but if you are restrained or grappled (or engulfed) in the future, I'll try to let you use your reaction to escape.
This is my highest level PFS character for 2e, and I haven't been buried in options like I was back in 1e. I'd always forget a level 1 spell that would have come in handy.

GM Kwinten |

I'm sorry for the multiple slip-ups during the fight, and thank you everyone for correcting me. There was a lot happening and to keep track of, it was a bit of a mess on my end.

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Incapacitation tag is... er, "fun", but it does drastically change this combat.
GMing is always tough, especially when you get high level. Like I wrote, I had an escape button to deal with engulfs and I didn't even notice until the fight was basically over. And I'm just 1 PC!

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I'm sorry for the multiple slip-ups during the fight, and thank you everyone for correcting me. There was a lot happening and to keep track of, it was a bit of a mess on my end.
Hey mate! No need to apologize. Mistakes happen to us all, and thank to this fight next ones will only be better ;)
On the same note, man that map was tight for so many creatures!

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The incapacitation trait is interesting because of how much it changes an encounter. It often makes it impossible for a creature's most powerful ability (and often its most iconic ability) to have full effect and likely to have no effect at all.

GM Kwinten |

Yeah, I'd misread the Incapacitation trait, which ended up changing the whole encounter. For a spell, anyone more than twice that spell's level treats it as one step less severe. I'd read the final line several times, but hastily, so I thought for you to be immune to a creature's effect you also had to be double its level, but you simply had to be higher level. And considering it's only a level 5 creature, that changes things a lot.
Also, yeah, it's too bad that the creatures spawn directly next to you. I ruled that since you're checking the monolith out, you're all standing next to it (some of you hadn't moved your token yet and were still on the mainland, so I moved them for you). But in the end it worked quite well. But yeah, it's a bit mean to do that, considering this is most likely the final monolith you find before doing the rituals.

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I've played that one. And all of the other season-three metaplot pairs she referenced.
But thanks for the offer!

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Keep in mind that 2-07 Blakros Deception is a season 2 scenario. It is not a continuation of this one, but a scenario that gives some information on the protagonist of this one.
I would love to play it. But this end of December and my January will be horrible. And it would be irresponsible for me to sign up for a new game. @Kwinten I would love to play at your table, but I am afraid that I will have to let this one pass :(

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Gotta say, the dream points are pretty lame.
Detonate a 3d8 burst that hurts more allies than enemies!
Create difficult terrain while fighting flying monsters!
Call now before these amazing offers are gone!!!
The 2nd-level Heal doesn't stink, but it's still below our level and thus only useful in an emergency. The potion is actually slightly worse - two actions for 3d8 +10 hit points averages 2 pts less with no condition change.
The resist-five is actually decent, since it equates to raise shield / shield block for a whole turn and applies to all of these saves.
If only I wasn't two separate figures. :D
In summation - The beer was probably the best use.

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Resist 5 is a pretty good deal, thanks to all these fire trails and explosive goo. But everything else is a meh.
Doesn't help that we rolled badly for initiative and these rolls are not helping.

GM Kwinten |

Yeah, the Dream Points aren't great. Difficult terrain is useless, the burst is okay depending on positioning. Handing out Heal spells is nice, but you're using too many action to fight to make use of them. The potions are nice that you can split your actions basically, someone conjure it in someone else's hand, the other can drink it for one action.
Resist is pretty good, considering the hooves can do three separate instances of damage. That basically halves the damage the hooves can do.
Also, you're really spreading damage around. There's two of them at less than half HP (Orange's heavily damaged, Purple just about halfway). Removing one of them will help a lot in managing your HP.

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Btw. Enalrge grants clumsy 1. While Resotre (using the dream points) can reduce clumsy condition.
The wording of Enlarge does not say that you can't loose the condition (like Giant barbarian have while using large weapons).
That leads me to believe that Aerin is no longer clumsy, but I will let the GM decide on that.

GM Kwinten |
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Normally I'd say the Clumsy is inherent to the Enlarge condition and can't be removed while the spell is in effect, but this is dream territory after all. I'll say it works!
That also means you made your original save as well. I'll give you some more HP back.

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No kidding!
<Insert "you had one job" gif here>

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Quick question, my group has finished the 1st module of the Abomination Vaults and I want to give Atae the credit for it. I cannot do that until we finish this one correct?

GM Kwinten |

That's correct. Your character is currently "in use" and only after finishing this adventure can you apply other credit to it.
Imagine the nightmare of flipping tiers in the middle of an adventure... *Shudders.*

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1 person marked this as a favorite. |

That makes sens.
I do wish that they would errata the Captivator archetype though. The entrance class feat is more inline with what other 2nd level archetypes feats are. :(

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My school was so nice to me, I wasn't even done finishing grades yesterday and they kicked me off my school accounts.

GM Kwinten |

Hope everything went well, Atae!
We're nearing the end of this adventure. If people could post their character numbers, I can start writing chronicles.

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2361 - 2007
Mountain Lore: 1d20 + 8 ⇒ (17) + 8 = 25

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2359780-2007 - the character name accoridng Paizo is Gnavy. So don't be alarmed by that. I just changed the concept before lvl 2 and the name did not suit the Elf so I use alias to post.
Lore, elf: 1d20 + 11 ⇒ (4) + 11 = 15 task lvl 3 DC18 failure 8cpx8 = 0.64 gp

GM Kwinten |

Chronicles can be found HERE! I'll keep them up there for an undetermined amount of time, but at the very least long enough for you to be able to download them. I've also included your Earn Income results in the GP Earned box.
If I've made any mistakes (link not accessible, wrong GP totals, and so on), please let me know and I'll fix it ASAP.
Also, Atae, could you please give me your character number? Then I can report everything.

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Thank you for the chronicles, GM. They look great.
I hope to team with everyone again in the future.
That >alluring scarf< on the chronicle sheet looks really interesting...
Oh bah, I have to hold it... time to buy a >Lifting Belt< instead to help with my Athletics checks!

GM Kwinten |

Crap, wait, the Scarf is a tier 7-8 drop. I think I'm supposed to cross that one out, sorry. Please re-download your chronicle, or cross both that and the Lady's Knife off your sheet, please.
Also, Atae, I think you made a typo. I cannot find your character with that number.