DM_aka_Dudemeister's - WotR - Sword of Valor

Game Master DM_aka_Dudemeister

WotR Book 2: Sword of Valor
GM'd by DM_aka_Dudemeister


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Silver Crusade

Male Half-Gnome Badass 20

Tristan from the building to the South it's very clear that the enthusiastic singing and chanting is in Necril, and the name Kabriri is repeated in multiple phrases.

Tristan Kn. Religion DC 20:
The chanting and singing is in Necril, they seem to be songs of celebration and supplication to Kabriri. From your knowledge of such cults and their practices you know rituals like this can take a long time before they get to the main event. You estimate there's probably at least 30 minutes before anyone is likely to get sacrificed or ghoulified. To give a real life example think of the singing and chanting something like a mix of Hillsong and Southern Gothic.

If Tristan communicates what he's hearing from the South anyone can make the above check.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Knowledge (religion) (Int) DC 20: 1d20 + 9 ⇒ (14) + 9 = 23 (+3 identify)

Tristan returns to the group.
The chanting and singing is in Necril, they seem to be songs of celebration and supplication to Kabriri. From my knowledge of such cults and their practices I know rituals like this can take a long time before they get to the main event. I estimate there's probably at least 30 minutes before anyone is likely to get sacrificed or ghoulified.

The Inquisitor shrugs.

Languages:

Common, Hallit, Abyssal, Celestial, Undercommon, giant, infernal, aklo and necril


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta nods at the news. “Alright,” she says with some relief, “in that case, why don’t we start with door across the courtyard and we can work our way around to the room where they’re chanting.”

”Tristan, can you and Selann check the door for traps and see if it’s unlocked, please?”

We can start in the room that’s in the top right corner on the map and work our way around clock-wise?

Silver Crusade

Male Half-Gnome Badass 20

If everyone agrees with that plan, please move tokens accordingly, and we'll continue from there.


M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

Junior pulls down on the front of his tunic that's been riding up a bit and says, "Make is so."

He quietly sings to a wand, "Sail away, sail away, sail away."

UMD vs Wand of longstrider: 1d20 + 12 ⇒ (20) + 12 = 32

Silver Crusade

Male Half-Gnome Badass 20

This mostly barren room has two sets of shackles anchored
within a nook along the eastern wall. A pair of soldiers look up at the doorway, bruised, blinking and confused.

What do you do?

If you all want to do any pre-buffing now is the time.

Listen at the Southern Door, Perception DC 30:
There is absolutely no sound from the doorway in the southern wall of this room. Even a light tap on the door is completely silent.

Pick the Shackles, Disable Device DC 20:
The shackles become unlocked with a satisfying click, and the soldier is let free.

Question the Soldiers:
The soldiers know very little, they were presented to a horned man with wings by the gargoyles. They called him Nulkineth. They were some of the first to arrive, and didn't see much after they were shackled. They do remember one of the Gargoyles saying they'd make a juicy feast for something called Maugla.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

While the others free the men from their shackles and scout ahead, Benedic gently questions the soldiers. "The soldiers know very little, they were presented by the gargoyles to a horned man with wings. They called him Nulkineth. They were some of the first to arrive, and did not see much after they were shackled. They do remember one of the gargoyles saying that they would make a juicy feast for Maugla, though they do not know who or what that is."

When they are ready he casts divine favor before proceeding.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Prep: Activate the scale again, (Init+5) and cast Heightened Awareness +2 to Perception for an hour. Mage Armor is still active.

Seeing no immediate enemies Selann first moves over to release the men.

Disable Device: 1d20 + 14 ⇒ (14) + 14 = 28

He leaves the decision over handling them to Benedic and crew while he moves to the door to listen.

Perception: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34

He backs away from the door and alerts the team. "That door is too silent. Possibly magical silence?" He casts detect magic and studies any aura if there are any? Know-Arcana?: 1d20 + 9 ⇒ (6) + 9 = 15


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban moves to flank the door while Selann listens, once the halfling makes his annoucement, Caliban nods grimly at Greta and the others, ready to move into the next chamber.

Silver Crusade

Male Half-Gnome Badass 20

Selann:
You can't be certain, but your suspicion is strong that it's a magical silence effect. The aura is hard to read being partially blocked by the door


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan follows Selann to look over the door.
Perception: 1d20 + 17 ⇒ (13) + 17 = 30

The Inquisitor also cast Detect Magic to study the aura.
Knowledge Arcana: 1d20 + 9 ⇒ (15) + 9 = 24

The youthful smile on his face belies a cause for caution....


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

When Selann pulls out one of Terendelev's scales, Greta is reminded that she should use hers too. Reaching into her pouch, she places one hand on the relic and concentrates; a moment later her skin hardens and transforms into fine silver scales.

She smiles proudly at her changed appearance and lifts her hammer in both hands once more. Then she moves near to the next door and prepares to charge through it.

Silver Crusade

Male Half-Gnome Badass 20

Tristan:
Tristan is certain that the next room is under the effects of a silence spell. The good news is that whatever is in there certainly haven't heard the commotion outside, the bad news is nobody will be able to benefit from skald or bard song within.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan relays their findings to the group. He has a sad face for Junior.
Unless someone is able to dispel it?


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta shakes her head, then looks to Selann to see what he may have to say about it.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic frowns. "I did not prepare disrupt silence or dispel magic today," he murmurs. "I could entreat Iomedae to grant me that power, but it would take a quarter of an hour at least, and I do not believe we have the time. I am sorry, friends."


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan looks to his wrist, as Benedic explains his time issue.
Unless folks have spells running, I think we do have 15 minutes. Although, we could just go in commando?

He points to Junior.
You can go in first to create a distraction. Tell them a joke.


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M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

Junior opens the door and opens with a joke, "Iomadae, Desna, and Calistria walk into a tavern..." He then walks into the room of absolute silence, mouth still flapping.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Seeing the flaw in that particular portion of the plan, the Inquisitor shrugs, raises shield and sword and steps along beside his friend through the door and into....

Silver Crusade

Male Half-Gnome Badass 20

The stained-glass windows lining the ceiling of this quiet
chamber have all been shattered, leaving colorful broken glass
scattered across the stone floor. There are doors to the East and South.

Manacled in the middles of this meditation chamber, forced to sit on broken glass, is Aravashnial. A quartet of ghouls stand guard in this chamber. They pull hideous faces, but whatever they his or screech is lost in the magical silence.

GM Screen:

Selann Initiative: 1d20 + 9 ⇒ (15) + 9 = 24
Tristan Initiative: 1d20 + 6 ⇒ (17) + 6 = 23 Tristan Initiative Adv.: 1d20 + 6 ⇒ (7) + 6 = 13
Benedic Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Calebiban Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Junior Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Amelia Initiative: 1d20 - 1 ⇒ (15) - 1 = 14
Ghouls Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative
24 Selann
23 Tristan

19 Ghouls
17 Junior/Amelia
12 Caliban
11 Greta
08 Benedic


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Round 1

Tristan calls upon Iomedae to provide protection to his friends.
Standard Protection from Evil, communal

The Inquisitor looks at the quartet of gouls. He then reaches down inside for his Mythic abilities to present themselves, as he strides purposefully inside!

Path ability: Commanding Entrance (Ex) (Mythic Origins pg. 28):

When you first enter an area or make your presence known to a group of strangers, as a free action you can expend one use of mythic power and attempt a single Diplomacy or Intimidate check to modify the attitudes of everyone within 10 feet per tier, and an additional number of characters equal to your Charisma modifier who are outside that range but have line of sight to you. (For instance, you could affect everyone near the entrance of a throne room and key people on the dais at the far end.) Alternatively, when you reveal yourself during the first round of combat (not counting the surprise round), you can expend one use of mythic power as a free action to use Intimidate to demoralize your targets.

Intimidate to demoralize everyone of these ghoul-faced freaks!: 1d20 + 15 ⇒ (10) + 15 = 25

Get away from here! Iomedae commands you to cower in fear!
AC 23


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

It's a moot point now but Benedic, remember you can use your inspired spell mythic ability to cast any cleric spell you want (that's of a level you can cast), as long as its casting time is a standard action (or less).


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Oh yes! Thanks for the reminder.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Understanding that the silence will stop any spellcasting or communication Selann casts Vanish before moving in. He calls out, "Can't dispel the silence. I'm going to check out the manacles to see if I can release Aravashnial." then moves in to the room.

I know I can't do anything this round, but are there locks that can be opened?

Silver Crusade

Male Half-Gnome Badass 20

Understanding that the silence will stop any spellcasting or communication Selann casts Vanish before moving in. He calls out, "Can't dispel the silence. I'm going to check out the manacles to see if I can release Aravashnial." then moves in to the room. He notices the manacles are of a higher quality than those in the other room, but still within his ability to unlock DC 25 Disable Device, two checks, one for hands and one for legs

Tristan steps into the room, and though his words are absorbed by the magical silence, his intent is clear. However, as undead beings the ghouls are resistant to mortal intimidation and silently hiss in response.

The ghouls are quick to respond. One bursts through the door to the south, in the magical silence his calls for reinforcements go unheard by the crusaders, but are definitely heard by the others. One opens the door to the courtyard, sticking his head out of the field of silence, but noticing that there are no reinforcements to assist in the courtyard.

The Ghoul to the North-East interposes itself between Junior and Aravashnial, blocking further intrusion into the room as it claws ineffectually at Junior's armor and fur. The Ghoul to the North-West attempts to Coup-De-Grace Aravashnial, blood spatters across the meditation chamber, Aravashnial is bloodied, but conscious, and the Ghoul earns a spiked gauntlet to the face for its spiteful action.

GM Screen:

Ghoul Coup-De-Grace: 2d6 + 2 ⇒ (4, 2) + 2 = 8
Junior Spiked Gauntlet AoO: 1d20 + 4 ⇒ (12) + 4 = 16, damage: 1d4 + 4 ⇒ (4) + 4 = 8
Aravashnial Fortitude Save: 1d20 + 3 ⇒ (17) + 3 = 20
Ghoul Bite: 1d20 + 3 ⇒ (1) + 3 = 4, damage: 1d6 + 1 ⇒ (5) + 1 = 6, Ghoul Claw: 1d20 + 3 ⇒ (7) + 3 = 10, damage: 1d6 + 1 ⇒ (4) + 1 = 5, Ghoul Claw: 1d20 + 3 ⇒ (11) + 3 = 14, damage: 1d6 + 1 ⇒ (1) + 1 = 2
Nulkineth Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
Ghoul Reinforcement initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Status Tracker:
Ghoul A: 8 damage taken
Aravashnial: Bloodied

Initiative
17 Junior/Amelia
12 Caliban
11 Greta
08 Benedic

24 Selann
23 Tristan
19 Ghouls

Reinforcements will rush in next round. Aravashnial is at less than half his maximum hit points, but successfully saved against the Coup De Grace so is not dying or bleeding out. Those outside the silence area can hear the rasped shouting of one of the ghouls calling for reinforcements.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

And, there it is! Totally forgot we are playing PF1e...lol.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none
Tristan de Lion wrote:
And, there it is! Totally forgot we are playing PF1e...lol.

I think we all still have communal protection from evil active-- I show 52 rounds remaining and I've been pretty good about updating every time Benedic takes an action.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic steps forward and touches Junior's back, chanting a hurried supplication to Iomedae. Briefly, his otherworldly nature shines-- his skin becomes a golden aura, pierced by bright blue light from his eyes. There is a faint suggestion of wings behind him.

He spends a use of mythic power as a standard action to activate Inspired Spell, casting disrupt silence on Junior.

"O Iomedae, smite these foul creatures and strike them dumb with awe for your majesty!" he cries, as he channels positive energy (to harm undead) through his shield reliquary.

This is a move action, because of Quick Channel. The ghouls within 30' must make a DC 19 Will save or become dazed for one round, in addition to taking half of 3d6 positive energy damage.

Channel positive energy: 3d6 ⇒ (1, 2, 4) = 7 (half)


M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6
Benedic wrote:
Tristan de Lion wrote:
And, there it is! Totally forgot we are playing PF1e...lol.
I think we all still have communal protection from evil active-- I show 52 rounds remaining and I've been pretty good about updating every time Benedic takes an action.

It's a shared duration so if cast on everyone we have 1 minute, which we burned through most of last combat. Plus there was stuff we did out of initiative, including looking for stuff and disable device check which takes several rounds.

Best practice is to assume 1 minute of time per room encountered outside of combat.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban focuses his energy and virtually disappears, reappearing behind the ghoulish lines his black blade snapping out at the ghoul in the doorway as the elf darts past.

Fleet Charge, I think it provokes an AoO though

Attack, power attack: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Damage, power attack, 2 handed Bypassing all damage reduction: 1d8 + 15 ⇒ (6) + 15 = 21
Then, settling into the thick of the room, he aims a powerful two-handed strike at the ghoul in the corner A, trying to protect the fallen elf at his feet.
Swift action, activate Arcane pool for a +2, attack
Attack, Power attack, flanking?: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage. power attack: 1d20 + 17 ⇒ (8) + 17 = 25


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Did someone move my icon? Based on my current (terrible) position:

Greta, not having much of an option for entering the next chamber, decides to circle around and try the door from the courtyard. When she sees a ghoul trying to exit that way, she takes up position far enough back from it that it will have to risk moving through her hammer's reach in order to attack her.

lol- and now I can't move it myself either (whenever I try to grab it, I just get the box from the nearest ghoul instead); can someone please double move me over so the ghoul at the side door has to move 10' to get to me (preferably straight out to the left on the map)?

AoO (as): 1d20 + 12 ⇒ (9) + 12 = 21
for (magic): 2d6 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16


M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

Probably my bad Greta. I put everyone by the door as best I could once Tristan pushed me into the room.

Spiked gauntlet, fighting defensively, alter self: 1d20 + 8 + 1 - 4 ⇒ (16) + 8 + 1 - 4 = 21
Spiked gauntlet, alter self: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Wordlessly Junior gives the same ghoul another swift punch in the nose. He kindly gets out of the way of Greta’s big hammer. Should be enough room for you to get a spiked gauntlet attack.

I provoke from unlabeled and A.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan silently fumes at his forgetfulness of undead Traits!

He does smile at Junior's couragw.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann reaches up to the shackles holding Aravashnial's hands and works to open the lock.

Disable Device: 1d20 + 14 ⇒ (16) + 14 = 30

He presses a dagger into the hands then moves to the chains holding his feet.

The dagger is too small, but it's what I have.... Assuming the second lock will be next round?

Silver Crusade

Male Half-Gnome Badass 20

Wordlessly Junior gives the same ghoul another swift punch in the nose, his gauntleted fist punches through the ghoul's brain and we're all thankful that the silence prevents the gross squelchy noises we would otherwise hear. He kindly gets out of the way of Greta’s big hammer

Caliban focuses his energy and virtually disappears, reappearing behind the ghoulish lines his black blade snapping out at the ghoul in the doorway as the elf darts past, leaving the ghoul bisected in half. Then, settling into the thick of the room, he aims a powerful two-handed strike at the ghoul in the doorway, trying to protect the fallen elf at his feet, his blade kills the ghoul efficiently and cleanly.

I hope you don't mind Greta Seeing the path cleared in front of her Greta rushes into the next room. Her Lucerne Hammer readied to strike anything that tries to get past her in order to buy Selann time to pick Aravashnial's manacles.

Benedic steps forward and touches Junior's back, chanting a hurried supplication to Iomedae. Briefly, his otherworldly nature shines-- his skin becomes a golden aura, pierced by bright blue light from his eyes. There is a faint suggestion of wings behind him. The strange silence of the fight is interrupted by a sound of a choral angelic cord. Seeing no further threats in the meditation chamber Benedic takes a spot behind Greta in the hopes of catching the ghouls in his channel. With no ghouls left alive by Benedic's turn I've saved you a use of Channel energy and just moved you further into the room

Selann quickly picks the lock on Aravashnials hands, and presses the hilt of a knife into his palm.
Selann, he says to the invisible halfling, Am I glad to have service of your skills now. Selann is surprised the elf recognises it is him, since he is invisible, but then remembers the long days Aravashnial was forced to endure blindness. Perhaps his other senses have compensated and he remains well practiced with his ears and nose.

GM Screen:

Ghoul A Will Save vs Channel: 1d20 + 7 ⇒ (5) + 7 = 12
Ghoul B Will Save vs Channel: 1d20 + 7 ⇒ (19) + 7 = 26
Ghoul C Will Save vs Channel: 1d20 + 7 ⇒ (8) + 7 = 15

Status Tracker:
Ghoul A: 21 damage taken DEAD
Ghoul B: 16 damage taken DEAD
Ghoul C: 22 damage taken DEAD
Aravashnial: Bloodied

Initiative
23 Tristan

19 Ghouls
17 Junior/Amelia
14 Nulkineth
12 Caliban
11 Greta
08 Benedic
01 Aravashnial
24 Selann

Tristan you're up, then it'll be the Ghouls.
Things are moving fast this fight since the Ghouls go down pretty quick Players may want to spoiler an "alternate" action if your target or path isn't viable by the time your turn comes around.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Post after work; or Delay, if you want to keep things moving...


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

No worries, thanks for moving my icon (my weapon is a longhammer though).

Silver Crusade

Male Half-Gnome Badass 20

I probably won't have a chance to post until tomorrow


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Sorry is the silence dispelled?


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Junior has a spell on him called disrupt silence, which negates silence in a 10' radius around him. I figured that was better than Benedic trying to dispel it and potentially failing.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Reminder Protection from Evil, communal everyone!

Round 2

Tristan smiles as the silence is lifted within 10' of Junior.
You are such a doll!

The Inquisitor sees the ghouls gathering in the garbage of a chamber. Their beady little stoner eye staring at them with certain glee.
Tristan grins at them, before blowing them a kiss!
Tine for some shenanigans!

The youth cast Expeditious Retreat, motions for those around him to follow him!

Marshal's order: Rally (Su):
As a swift action, you can expend one use of mythic power to rally your allies. This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.

Standard cast and Move 60' provoking from all of them! AC 23

EDIT!
Probably not enough movement to get I or J?

So, I was attempting to place arrows to show movement path, but.....well, I almost deleted stuff....so....


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann accepts Aravashnial's words as he bends to work on the lock on his feet. He's sure the others can handle the stinking ghouls so he focuses on the work.

1d20 + 14 ⇒ (3) + 14 = 17

But fails on his first attempt....

Silver Crusade

Male Half-Gnome Badass 20

Selann accepts Aravashnial's words as he bends to work on the lock on his feet. He's sure the others can handle the stinking ghouls so he focuses on the work. But fails on his first attempt....

Tristan smiles as the silence is lifted within 10' of Junior.
You are such a doll!

The Inquisitor sees the ghouls gathering in the garbage of a chamber. Their beady little stoner eye staring at them with certain glee.
Tristan grins at them, before blowing them a kiss!
Time for some shenanigans!

The youth cast Expeditious Retreat, motions for those around him to follow him! He dodges the claw of the ghoul protecting the room beyond and positions himself where the creatures are at their thickest, finally noting the room itself.

The broken frames of several beds lie scattered about this large room. Two of the more serviceable ones have been pushed together to make a larger sleeping pallet. A table and several chairs also occupy the center of the room. Apart from the ghouls, a winged humanoid figure grins in excitement, with sharpened teeth.
Well children, I didn't know a feast could deliver itself! The temple has more than enough tributes, and though I'm full, I think I've saved enough room for desert! The torn open body of a dead crusader lays on the floor, missing limbs and organs, clearly whoever they were, they served a grisly feast for this commune of terrors.

The ghoul who called the earlier warning races back to take on Greta, but her Longhammer is more than ready for the challenge and the ghoul is killed in a single blow. No sooner is it dead than one of its allies clambers over the corpse in an effort to bite Greta but the glowing light of Iomedae causes the Ghoul to balk at the last second, and hiss in frustration.

Another ghoul races out a door in an effort to attack the crusaders from a different angle.

Tristan soon finds himself surrounded, or has he may prefer to call it, a target rich environment. Playfully he parries and dodges the incoming assault trusting his competent combat training to protect him, the numbing poison is almost enough to make him miss a lucky claw that managed to slip past his defenses.

Status Tracker
Tristan with 60' of movement I could justify moving you to Ghoul I, note you did provoke from ghoul D, since he was activated in the meditation chamber. However it misses the AoO.
Tristan you take 3 points of damage from a natural twenty claw attack, please make a Fortitude save vs Paralysis (This is a poison effect). If you fail you will be paralysed and vulnerable to a potential Coup-De-Grace next turn.

DM Screen:

Ghoul D AoO: 1d20 + 3 ⇒ (9) + 3 = 12
Ghoul E, Charging Bite: 1d20 + 5 ⇒ (18) + 5 = 23, damage: 1d6 + 1 ⇒ (3) + 1 = 4 Plus Paralysis and Ghoul Fever, Miss due to Protection from Evil!
Ghoul G, moves into combat and bites: 1d20 + 3 ⇒ (8) + 3 = 11,damage: 1d6 + 1 ⇒ (4) + 1 = 5 Plus Paralysis and Ghoul Fever
Ghoul H, Bite: 1d20 + 3 ⇒ (12) + 3 = 15,damage: 1d6 + 1 ⇒ (6) + 1 = 7 Plus Paralysis and Ghoul Fever, claw: 1d20 + 3 ⇒ (20) + 3 = 23, damage: 1d6 + 1 ⇒ (2) + 1 = 3 Plus Paralysis, claw: 1d20 + 3 ⇒ (8) + 3 = 11, damage: 1d6 + 1 ⇒ (1) + 1 = 2 Plus Paralysis. critical confirmation: 1d20 + 3 ⇒ (1) + 3 = 4
Ghoul I, Bite: 1d20 + 3 ⇒ (12) + 3 = 15,damage: 1d6 + 1 ⇒ (6) + 1 = 7 Plus Paralysis and Ghoul Fever, claw: 1d20 + 3 ⇒ (14) + 3 = 17, damage: 1d6 + 1 ⇒ (6) + 1 = 7 Plus Paralysis, claw: 1d20 + 3 ⇒ (16) + 3 = 19, damage: 1d6 + 1 ⇒ (6) + 1 = 7 Plus Paralysis.
Ghoul J (Flanking), Bite: 1d20 + 5 ⇒ (14) + 5 = 19,damage: 1d6 + 1 ⇒ (5) + 1 = 6 Plus Paralysis and Ghoul Fever, claw: 1d20 + 5 ⇒ (4) + 5 = 9, damage: 1d6 + 1 ⇒ (5) + 1 = 6 Plus Paralysis, claw: 1d20 + 5 ⇒ (17) + 5 = 22, damage: 1d6 + 1 ⇒ (6) + 1 = 7 Plus Paralysis.

Initiative
17 Junior

14 Nulkineth
12 Caliban
11 Greta
08 Benedic
01 Aravashnial
24 Selann
23 Tristan
19 Ghouls

Junior, you're up, then it's Nulkineth


M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

A pang of worry crosses Junior's mind as his friend decides to cut himself off. He desperately tries to clear the way for the rest of them.

Ransuer of the Gargoyle vs ghoul E, alter self: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Magic piercing, alter self: 2d4 + 7 + 1 ⇒ (2, 4) + 7 + 1 = 14

If ghoul E is destroyed:
Having cleared the way Junior cries, "Jeeeerooooy Leeeenkiiiiins" And charges to Tristan's rescue. Anywhere 30ft into the room is fine.

Advance!

Spoiler:
As a swift action, you can expend one use of mythic power to inspire a tactical advance on the field of battle. This allows you and each of your allies within 30 feet to take either a single move action of the character's choice or a 5-foot step, as long as you or your ally has the ability to take such an action (for example, an unconscious character still can't take an action). The action granted by this ability doesn't count toward the number or type of actions a creature is allowed to take on its turn.

Silver Crusade

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Male Half-Gnome Badass 20

Okay Folks this is where Mythic really doesn't play nice with pbp, before I post Nulkineth's turn I need everyone in the meditation chamber to move their speed thanks to Junior's rally. Also don't forget that you have the option of a d20 reroll thanks to Tristan. Once tokens are repositioned, I will continue the round.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban surges forward at Junior's call, following the half-ork closely into the next chamber, and leaving a pathway for Greta to get deeper into the room without impeding her advance.

Moved 30'


M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

I'm good on the map whoever moved me, thanks.

AoO if needed: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Magic, piercing: 2d4 + 7 + 1 ⇒ (1, 2) + 7 + 1 = 11


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

I won't be moving, but do I get that d20 reroll?

If that reroll can count for the lock?:

Disable Device: 1d20 + 14 ⇒ (17) + 14 = 31


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta advances to the vanguard where her lengthy (10') reach should force the demon to risk a free attack when it moves to engage her or her friends.

AoO (bane): 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
for (magic): 2d6 + 10 + 2 + 2d6 ⇒ (1, 3) + 10 + 2 + (6, 3) = 25
I'm assuming its an evil outsider, otherwise reduce the hit and damage 2 (for the bane enhancement bonus) and drop the last 2d6

Silver Crusade

Male Half-Gnome Badass 20

As the crusaders race into the room following Junior's lead. Nulkineth watches the group run in, and grins wickedly.
Look at you all, such a loyal pack of dogs, running to rescue your own... and so quick. I wonder if you can complete your little rescue before Maugla arrives to claim his feast?
Nulkineth raises his battle Aspergillum, and it glows briefly with an abyssal sigil. Demonic energy begins to swirl in an unholy miasma engulfing the crusaders within.
Then with astonishing, and impossible speed Nulkineth crosses the room join the ghoul assault on Tristan. Tristan narrowly dodges the hit from the Aspergillum, as it leaves a small crater in the wall behind him.

Spellcraft DC 19:

GM Screen:

Battle Aspergillum: 1d20 + 12 ⇒ (2) + 12 = 14, damage: 1d6 + 2d6 + 6 ⇒ (3) + (3, 3) + 6 = 15

Initiative
12 Caliban
11 Greta
08 Benedic
01 Aravashnial
24 Selann
23 Tristan

19 Ghouls
17 Junior
14 Nulkineth

Selann, you can absolutely get the reroll and succeed. It also means you have the option to move if you want.

Selann, Greta, Fred, Caliban, Benedic I am going to need a Will Save from you all, as Nulkineth casts a spell. On a failed save it's 3d8 ⇒ (4, 4, 3) = 11 damage and sickened, on a successful save it's half damage and negate the sickened condition. This is a curse effect.

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