
GM MattMorris |
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Adventure Concept:
In this Adventure Path, you and your friends take on the roles of head scouts for the Broken Tusk following—a tight-knit community of nomadic hunter-gatherers who roam the western Realm of the Mammoth Lords. The Broken Tusk is a relatively small following, numbering only several dozen currently, but with courage and ingenuity your characters can help your fellow supporters flourish. The adventure path explores the themes of exploration, growth, fellowship, perseverance, and survival.
Standard PC Creation Rules
Level: 1
Classes & Races: Any that you can justify being in the Realm of the Mammoth Lords
Available Rarities: Any Common & Uncommon options that are fit for the setting. Please check for Rare options. (Rare options are probably fine too, but let's discuss!)
Alternate Rules: GMG Free Archetype
Please read the Player's Guide when you are planning your character. It has many good tips about character creation, including appropriate skills, feats, and languages.
Campaign Expectations
Group Composition: This will be for 4-6 players, depending on interest.
Posting Frequency: I'd like people to commit to posting 1/day during the week. I typically post at least once on the weekend as well, but no worries if weekend posting doesn't work for you. I've found that campaigns that move much slower than this tend to fall apart. At times, everyone gets too busy to keep this pace sometimes (very much including me), so if you are jumping aboard just be communicative about short or long term absences. (You can be botted or step back to do something off-screen with the following.) I will be trying to keep the story moving forward, so there will be a dedicated Discord channel for interactions that you want to have more "screen time" that didn't get posted in time.
Sensitivity Concerns: The Broken Tusk following, and all of the residents of the Realm of the Mammoth Lords, have a society just as sophisticated as you would find in Absalom or Taldor; it's just organized differently. It probably goes without saying, but I'm not interested in characters that act "primitive" or do things like speak in broken Common. Please also call me in if you feel like I'm indulging any problematic tropes.
Safety Tools: We'll use Lines, Veils, and X-Cards in this campaign. I'm into collaboratively setting our lines and veils after we get the group solidified. If, while we are playing, you need a safety concern addressed right away, you can also message me on Discord.
Please post if you have any questions!

Princess Kala Dja |

Kala Dja grins, stepping forward. “Reporting for scouting duty!”
She wears a heavy fur cloak and hide breastplate over a belted tunic of serpent scales, decorated with raptor feathers at the shoulders and hips. The tunic leaves her arms bare, revealing brawny muscles, a few tattoos and similar body modifications, and the scars of an active life. Her left arm ends just below the elbow in a healed-over stub, the old injury contrasted by a beaten-iron armlet depicting twining serpents. At her belt is a curious and exotic southern-style sword, its short straight blade of steel gleaming with oils, its hilt wrapped in snakeskin and capped with a serpent’s fang.