Xol-Nomag

Iskra Oski's page

38 posts. Alias of N'wah.


Full Name

Iskra Oski

Race

HP 19/19 | AC 18 (19 Parry) | Fort +6, Ref +7, Will +5 | Perception +7

Classes/Levels

| Class DC 17 | Hero Points: 0/3 | Active Conditions: None |

Gender

Female (she/her), Human (Kellid), Ranger 1

Size

Medium

Age

18

Alignment

Neutral Good

Deity

Polytheistic

Languages

Abyssal, Hallit

Occupation

Scout

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 14
Charisma 10

About Iskra Oski

Iskra Oski, Ranger 1
NG, Medium, Human, Versatile Heritage, Humanoid
Perception +7
Languages Common, Hallit
Skills Acrobatics +5, Athletics +7, Lore: Hunting +3, Medicine +5, Nature +5, Religion +5, Stealth +5, Survival +5
Str 18, Dex 14, Con 12, Int 10, Wis 14, Cha 10
Items war lance, 2 main-gauches, 3 javelins, hide armor, backpack, bedroll (contains chalk (10), climbing kit, flint and steel, rope, rations (2), torch (5), waterskin, and soap), clothing (explorer's), clothing (winter), a cool rock I found worth 12 sp, giant porcupine skull
AC 18, Fort +6, Ref +7, Will +5
HP 19
Speed 25 feet
Melee war lance +7 (Deadly d8, Jousting d6, Parry, Shove, Uncommon), Damage 1d8+4 (P)
Melee main-gauche +7 (Agile, Disarm, Finesse, Parry, Versatile S), Damage 1d4+4 (P)
Ranged javelin (x3) +5 (Thrown), Damage 1d6+4 (P)
Twin Takedown (One Action) (Flourish) Frequency once per round Requirements You are wielding two melee weapons, each in a different hand. You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.
Hunt Prey (One Action) You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
Hunter's Edge (Flurry) You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Additional Feats Animal Companion, Ride, Tame Animal(B), Titan Wrestler

Attackro Macros- Add brackets as needed
Hunt Prey, Mounted, Stride 10+ ft.
dice=Iskra Oski's war lance attack (T)]1d20+7[/dice]
dice=Iskra Oski's war lance damage (P)]1d6+5[/dice]
dice=Iskra Oski's main gauche attack (T)]1d20+5[/dice]
dice=Iskra Oski's main gauche damage (P, Versatile S)]1d4+4[/dice]

Hunt Prey, Mounted, Stride >10 ft.
dice=Iskra Oski's war lance attack (T)]1d20+7[/dice]
dice=Iskra Oski's war lance damage (P)]1d6+4[/dice]
dice=Iskra Oski's main gauche attack (T)]1d20+5[/dice]
dice=Iskra Oski's main gauche damage (P, Versatile S)]1d4+4[/dice]
dice=Iskra Oski's main gauche attack (T)]1d20+3[/dice]
dice=Iskra Oski's main gauche damage (P, Versatile S)]1d4+4[/dice]

Hunt Prey, On Foot
dice=Iskra Oski's main gauche attack (T)]1d20+7[/dice]
dice=Iskra Oski's main gauche damage (P, Versatile S)]1d6+4[/dice]
dice=Iskra Oski's main gauche attack (T)]1d20+5[/dice]
dice=Iskra Oski's main gauche damage (P, Versatile S)]1d4+4[/dice]
dice=Iskra Oski's main gauche attack (T)]1d20+3[/dice]
dice=Iskra Oski's main gauche damage (P, Versatile S)]1d4+4[/dice]

Tomi, Young Terror Bird Animal Companion
Animal, N, Large, Minion
Perception +4
Skills Acrobatics +5, Athletics +6, Survival +4
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
Items tack
AC 15, Fort +5, Ref +5, Will +4
HP 16
Speed 40 feet
Melee beak +6, Damage 1d8+4 (P)
Melee talon +6 (Agile), Damage 1d6+3 (P)
Support Benefit Your terror bird screeches at your enemies when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature within your terror bird's reach make the target flat-footed until the start of your next turn.
Additional Specials mount

ISKRA FUN FACTS!
Enjoy 'em, share 'em, trade 'em with your friends
• Her name is Iskra of the Oski- the Oski were animal trainers of some repute back in the Old Country (Sarkoris)
• Unlike most of her kin, the Oski fled west when the Worldwound opened, following their gods who (wisely) warned of a poor reception from the south
• Most Oski married into closer ties with the Realm's Kellids; Iskra and her mother are among the last few who keep to a syncretization of their Sarkorian beliefs and those of the wider Kellid north
• Iskra inherited several strange terms from her mother, namely:
- - Sky/Star People: Androids, elves, and other (known) aliens as revealed to them by their gods
- - Living Spirits: Many ghosts and other nonevil incorporeal undead
- - God-Callers: Summoners of Old Sarkoris; every summoner Iskra knows of is a God-Caller to her
- - Brevic Birds: An epithet used to refer to what she considers the lesser, untamed terror birds (known as axebeaks) native to Brevoy to the east
• About a year ago, Iskra found a cool rock on a hunting trip with her father, one moon before his mysterious disappearance; she's unsure if the rock is a fond memento, a cursed object, or just a chunk of pretty lead
• One time in a youthful tussle, Iskra dislocated Pakano's shoulder, and he's never forgiven her for it, because he's a butthead
• Iskra believes that, over untold years of habitation, including the possibility of murder or unfulfilled lives, there is a high probability that any given location in the Realm is likely to be haunted
• When the Broken Tusks are back on their feet and can spare the temporary loss of a member or three, Iskra hopes to travel the greater Kellid north- in particular what is now the Sarkoris Scar- possibly synthesizing Realm and Numerian Kellid nomadism with Sarkorian village holdings in a new, brighter era of Kellid community

Iskra Portrait