Caldovan Marches 2022

Game Master rando1000

Date: Mayum 27

Albarra;
HQ Map

Over-land Map

Combat Map

Party Funds:1810 gp, 10 sp, 4 cp, 500 gp amethyst
Party Potions: Remove Paralysis (2), Neutralize Poison (1), Remove Blindness/Deafness (1), Cure Moderate Wounds (2), Lesser Restoration (1)
Party Magic: Magic Mirror (back in Albarra), Ring of Swimming (swim speed 30', turqoise and silver) copper ritual bowl (allows casting without using slot, but takes 10 minutes), Feather Token (Tree)


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

damn, guys you need some better combat rolls.

Try though he might, Amideo cannot seem to find a solid section of bone to damage.

The bones now whip around, slashing at Amideo and Rocko.

On Amideo
1d20 + 10 ⇒ (5) + 10 = 15 MISS
1d6 + 1d6 ⇒ (6) + (5) = 11

On Rocko
1d20 + 10 ⇒ (12) + 10 = 22 HIT
1d6 + 1d6 ⇒ (1) + (3) = 4

Rocko feels a sharp bone slice into his cheek, and while the physical pain is minor, the wound quickly becomes black with evil energy, rotting at his very flesh.

Chaucair, Djack, and Zia may act.

Map updated.


Female Human (Galloan) Arcane Adept 6|HP 12/26|AC 15/15/12|Fort: +2, Ref: +5, Will: +5|BAB: +2, Melee +1, Ranged +5, CMB: +2, CMD: 15|Init: +3

Zia moves up and casts Bulls Strength on Rocko, increasing his Strength Bonus by +2.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

What? Skulls you say... skulls?!

Djack charges moves past Yoltzin, to post up opposite Rocko and try to run one of the whirling skulls through.

atk, rapier, flank: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
dmg, , rapier, precision: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (5, 1) = 16


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Djack's shot is perfectly aimed, and the skull he pierces shatters into a thousand pieces with a purplish explosion of negative energy.

Holding on Chaucair.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Assume Chaucair is providing his usual +2 to Hit and Damage starting in round 2.

Top of Round 2. Yoltzin, Amideo, and Rocko. Rocko has +2 to hit and damage from Bulls Strength in addition to the morale bonuses from the bard.


"You bones need to go back to sittin' on the ground!"

Rocko will put the full force of his strength into first an axe slash and then a shield smash, hoping to scatter this horrific flying menace.

modifiers are base, PA, song, and BS (which will be +2/+1 on the shield). I'm seeing a flanking bonus as well? I will include it in the attacks, but feel free to remove it if this thing is immune.

axe power attack: 1d20 + 7 - 2 + 2 + 2 + 2 ⇒ (16) + 7 - 2 + 2 + 2 + 2 = 27
damage if hit: 1d8 + 5 + 4 + 2 + 2 ⇒ (5) + 5 + 4 + 2 + 2 = 18

shield power smash: 1d20 + 6 - 2 + 2 + 2 + 2 ⇒ (13) + 6 - 2 + 2 + 2 + 2 = 23
damage if hit: 1d4 + 2 + 4 + 2 + 1 ⇒ (3) + 2 + 4 + 2 + 1 = 12


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

The earth spirit continued it's onslaught against the rampaging bones, heavy fists of slate chipping away at whatever solid piece it could strike. Ideally of course, that would be the skulls.

Slam (EM, Flank, Song, PA: 1d20 + 6 + 2 + 1 + 2 + 2 - 2 ⇒ (15) + 6 + 2 + 1 + 2 + 2 - 2 = 26
Damage (Bludgeon): 1d6 + 9 ⇒ (5) + 9 = 14

For herself, the elf moved as far back behind the line as she could before knocking an arrow and trying to aim for her identified targets.

Arrow: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
damage=(piercing): 1d8 + 2 ⇒ (7) + 2 = 9


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Bam! Party bringing the thunder! Good to see.

Rocko wades into the whirling bones, heedless of his own safety, and pulverizes large swaths of the bonestorm. He's aided by the Earth Elemental conjured by Yoltzin, which smashes a smaller but still impressive amount of bones.

Yoltzin's arrow is well aimed, and pierces one of the skulls flying amid the storm, causing it to explode into dust as it releases its necromantic energy.

Holding on Amideo.


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Amideo really, really tries to hit the bone swarm but just can't connect.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Despite the brutal punishment its constituent bones are taking, the storm lashes out once again.

On Rocko:
1d20 + 10 ⇒ (5) + 10 = 15 MISS
1d6 + 1d6 ⇒ (1) + (3) = 4

On Djack:
1d20 + 10 ⇒ (9) + 10 = 19 HIT
1d6 + 1d6 ⇒ (5) + (4) = 9

Djack takes a punishing strike from a bone shard and feels the decay of negative energy pushing into him around the wound.

Chaucair, Djack, and Zia may act in Round 2.


Female Human (Galloan) Arcane Adept 6|HP 12/26|AC 15/15/12|Fort: +2, Ref: +5, Will: +5|BAB: +2, Melee +1, Ranged +5, CMB: +2, CMD: 15|Init: +3

Zia tries Ray of Frost, but it has no effect.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Damnit! That hurt! Sticks and stones and dried up bones.

Once more, Shack's eyes try to trace the path of a skull withing the whiling mass.

atk, rapier, flank: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
dmg, , rapier, precision: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (4, 4) = 15


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Chaucair continues his Inspire Courage +2, and throws a sling stone at the mass of bones

1d20 + 2 + 2 - 4 ⇒ (10) + 2 + 2 - 4 = 10
1d4 + 2 ⇒ (4) + 2 = 6

Top of Round 3. Yoltzin, Amideo, and Rocko may act. Inspire Courage +2 is still in effect.


Rocko keeps swinging with all his might, hoping brute force can carry the day.

battleaxe power attack: 1d20 + 7 - 2 + 2 + 2 + 2 ⇒ (11) + 7 - 2 + 2 + 2 + 2 = 22
damage if hit: 1d8 + 5 + 4 + 2 + 2 ⇒ (5) + 5 + 4 + 2 + 2 = 18

shield power smash: 1d20 + 7 - 2 + 2 + 2 + 2 ⇒ (2) + 7 - 2 + 2 + 2 + 2 = 13
damage if hit: 1d4 + 2 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 2 + 1 = 10

That bad feeling from the cut still has him worried, though.

"This thing stinks of magic. Is there some angry ghost in there?"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko pulverizes several skulls that spin within the bonestorm, greatly weakening it. There are far fewer bones whirling now than when the battle started, though it seems to have picked some more up off the floor now and again as it spins.

Yoltzin and Amideo may act in round 3.


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Attack: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Amideo's next shield bash goes quite a bit better.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

Elemental slam: 1d20 + 6 + 2 + 1 + 2 + 2 - 2 ⇒ (1) + 6 + 2 + 1 + 2 + 2 - 2 = 12 Nupe

Longbow: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Though the spirit of earth makes a valiant effort, at this moment it's unable to land a good enough strike against any of the bone fragments. It's master on the other hand is able thread the needle and pinpoint the bonestorm's last floating skull. "<Go now, into Xenxolotl's embrace!>"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Amideo and Yoltzin deal the final blows to the necromantic horror, and all the bones collapse to the ground with a clatter.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Well, Yoltzin... perhaps those spirits can finally rest. Heaven know I might need to. He smiles hesitantly, not wanting to offend.

I suppose we're getting the hang of this working together thing. Any ideas?

He starts to look around.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

There appears to be little in this room except shattered bones.

Amideo's masterwork Longsword is now +1, +2 vs. Undead.

Moving on, Djack (orange D on updated map) notes four different directions he and the rest of the party can go (labeled A-D in gray).

Which way?


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Having seen the larger tunnel in the previous chamber, Djack moves to his right to see if the tunnels connect.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Sweeeet!

Drawing his blade, Amideo follows along with Djack, ”That great bony beast was a frightening foe. It does not bode well for what else might lurk here.”


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

Taking from her satchel a stick of incense, she uses a light dipping of her alchemical fire to light it. She allows the smoke to mix with the lingering remnants of bone dust within the air, speaking a short prayer of forgiveness towards whatever spirits were set free of their necromantic confines. "It is not a form I had been familiar with previously. Truly there are strange things to be found within these caverns."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

To speed things up, first two to pick the same direction gets it.


Rocko will follow up behind Djack, hoping to keep something like those rock things from earlier pouncing on his friend.

"Careful goin' to far off."

He tries to sniff what might be the best way to go next, and something gently wafting from what he thinks is the direction to his direct right (path A) draws his attention.

"You smell that? Sharp and a bit of spicy?"


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

Curious, the elf lifts up her nose and gives a similar sniff to the air. "I will ask the spirit to investigate ahead of us, while it still has time upon this plane."

She turns towards the elemental and does just that, issuing a mental command that prompts it to proceed forward. Gliding into the cavern floor itself the spirit moves ahead to check the route. If there's percieved danger, she asks for it to leave a mark indicative of it.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Having gone down the path (A), the elemental returns quickly, noting that there is some strange fungal life in a room about 15' square. The fungus is mildly phosphorescent, and made a weird mumbling noise when the elemental came near it.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

Yoltzin thanks the elemental for it's service, bidding it farewell as it departs from the material as the time on her spell lapses. "It mentioned there was a fungal growth in the room down that way, somewhat glowing. When it got closer, it appeared to be making noise in response to it's presence. What this indicates I'm unsure, but we should be cautious and protect ourselves from spores."


Rocko considers this, "Fungus? Like a mushroom?"

He wracks his brain trying to interpret what Yoltzin might be describing.

I'll give both a knowledge dungeoneering and knowledge nature roll

knowledge (dungeoneering): 1d20 + 5 ⇒ (5) + 5 = 10
knowledge (nature): 1d20 + 5 ⇒ (4) + 5 = 9


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Try as he might, Rocko cannot come up with a "mumbling" phosphoro-fungus.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Dungeoneering, eww: 1d20 + 7 ⇒ (6) + 7 = 13

Fancy mushrooms.... damned if I know. Let's move.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Proceeding with caution into the small cavern (4), the party notes its roughly squarish shape; it's obviously been worked by semi-skilled craftsmen, probably kobolds.

The room glows a cobalt blue. The fungus is as described, and lines the floors and lower walls of the room. As you pass, you indeed hear murmuring as of a crowd of very tiny beings.

You are quite startled, however, when the fungus addresses you in Espan.

"Hola! You don't belong here! Where you going?"


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

We are explorers... why do we not belong here? Who does?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"Em, well, those weird thingies that comes thru here from time to time. Undead the Master put in here a while ago, and the things that moved in here since. Like those rock things, or the witch-lady-thing."


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

The sight of the talking fungal creature is bizzare to her. Still she tries to come to reason with its existence by countering its accusations, "Whose to say that we are not also moving in? Its a nice cave, as far as they go. Wouldn't that also mean we would belong here, as much as anyone else?"


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

I'm Djack, who are you? How did you come to belong here?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Yoltzin wrote:
"Whose to say that we are not also moving in? Its a nice cave, as far as they go. Wouldn't that also mean we would belong here, as much as anyone else?"

The fungus pauses, and much murmuring can be heard among itself. "Well, yes, I guess you would. If you survive and come through here again and again, I'll consider that."

Djack Nymball wrote:
I'm Djack, who are you? How did you come to belong here?

"We are Vailanti! We just kind of sprung up here, but I the Master gave us though and speech to help warn him of intruders. We been growing ever since. But the Master is long dead, so we have no one to warn anymore. Most of the others are scary, we don't talk to them much. They don't tend to understand our language anyway."


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

So you... detect? Or do you... prevent, as well? Will you attack us? Djack sits upon the ground, half-crosing his legs, one knee up.

Do you desire a new master or would you prefer freedom? What sustenance do you require? Perhaps we can help you.

I'm an IT guy, so... playing with the idea or framework of IDS/IPS (intrusion detection/prevention systems).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"We...detect? I guess? Warn. No, we have no offensive abilities; that was for the other works of the Master. Though I'm told we don't taste very good, might give you a tummy ache if you eat us."

"We don't need anything more than provided here to flourish; no master, just rotting things and moisture, both of which crop up around here from time to time."


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

What a strange organism, she continued to think. "What of our... neighbors? You mentioned a woman?"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"Ah, yes. Something is wrong with that one. She trundles, more like a snail than you two-legged types. And very large, almost scraping the ceiling." Yoltzin looks up; the ceiling in this cavern is at least 9'.

"And she has this wet, stringy hair, and one long, sharp claw."


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Diplo: 1d20 + 10 ⇒ (11) + 10 = 21

"Well, good day then Vailanti. I am Sir Amideo Caluzzo di Solva, very pleased to make your acquaintance. When you say she has but one sharp claw is it...on one of her hands or elsewhere?"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"Yes, yes, her hand. She's kind of not the same every time though. Sort of squishy like too-old mushroom."


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

"That is... an interesting description." She spoke, puzzled. "Where was she located, so that we might try to avoid her?


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

And, one last thing from me. Was the... creator last seen coming in or going out?

Djack begins to rise.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Yoltzin wrote:
"That is... an interesting description." She spoke, puzzled. "Where was she located, so that we might try to avoid her?

"She moves around. She was going that way, last I remember." The light toward the map-west glows brighter when the fungus says "that way".

Djack Nymball wrote:

And, one last thing from me. Was the... creator last seen coming in or going out?

"They came for him, back in the olden days. His magic wasn't enough to protect him, and the knights killed him, though they died in large numbers to do so."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Do you want to continue West (and potentially run into the weird woman with one claw) or head South (toward D)?


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Djack looks around at the others. Shall we pay our respects to the lady of the... house?


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

The elf nods. "We should consider."


Rocko has been quietly listening. He's been trying to follow along, but a lot of what was said has left him more than a little confused.

"Why not say 'howdy' to the crawling, witch-lady thing with stringy hair, one claw, and too-soft-like-mushroom that is bein' different from time to time. Don't sound no worse than that bog lady was."

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