Caldovan Marches 2022

Game Master rando1000

Date: Mayum 27

Albarra;
HQ Map

Over-land Map

Combat Map

Party Funds:1810 gp, 10 sp, 4 cp, 500 gp amethyst
Party Potions: Remove Paralysis (2), Neutralize Poison (1), Remove Blindness/Deafness (1), Cure Moderate Wounds (2), Lesser Restoration (1)
Party Magic: Magic Mirror (back in Albarra), Ring of Swimming (swim speed 30', turqoise and silver) copper ritual bowl (allows casting without using slot, but takes 10 minutes), Feather Token (Tree)


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Rocko blinks in response to Yoltzin's explanation.

"Say what now?"


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

"It's body is not rea. Anything that happens to it is only in mimic themselves.">/b] She explains further, turning back to fave the frog she still held.

[B],"the bats body.will be left behind for this reason."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko finds at least a portion of bat left behind, and is able to stow it away in a bag for later eating.

Moving on, the group heads down the stairs, their light source breaking up areas long dark. After descending the long flight of steps, you pass into a natural chamber some 70' wide and 50' deep. Now you see a foreboding face carved in bas-relief on the northern wall of this cavern. There is a narrow exit to the south, and a tunnel leading west. Nothing else in the chamber seems remarkable.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

Can I assist anyone in searching the room. I know a tune about an angry Cyclops that always sharpens the senses.

Let me know if people want Inspire Confidence.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Maybe one day, I'll be important enough to have my face... Djack cringes. Nah...

The young man begins to look around.

Perception, +4 canny as needed: 1d20 + 8 ⇒ (13) + 8 = 21


If it's getting dark, Rocko will have a torch out along with his shield, just to be safe. He'll bring the light closer to the carving of the face.

Rocko will give the face a polite nod and greeting as he gets a better look. "And a good day to you."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

As Rocko approaches the face, he's shocked when the mouth moves and, in a mournfully dire tone, speaks "TURN BACK...THIS IS NOT THE WAY!"

As it does so, Djack sees a glint of purple deep inside the face's mouth.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Hunh... something purple in there.

Is it reachable?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:

Is it reachable?

Probably; it's back about 2'.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Not the way... where? Djack asks. He moves closer.

Is the mouth physical/stone or illusory/an effect?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Djack concentrates, and can see the movement of the mouth as it "speaks" is an illusionary effect. However, the face, mouth, and the purple glint, are all real physical objects.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Cautiously, the young man tries to slip his hand "into" the mouth to retrieve the object.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 15 ⇒ (3) + 15 = 18

Djack sticks his hand in up to the elbow and grasps what feels like a large gem; pulling it out, he is startled when the mouth suddenly snaps shut. Fortunately, he was speedy, and was able to pull both arm and gem out before getting "bit". There are only minor scrape marks on his hand.

The gem is a particularly large amethyst.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

The elf gives Djack a waning look, "That was very foolhardy of you. Why risk permanent injury for the sake of a stone?"


Rocko pokes at the now closed mouth.

"Why even put them shiny rock there? This Gally guy be very strange."


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Honestly... right the mouth was just an illusion of sorts, a trick of the mind.

He offers the gem, not being particularly possessive.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I mean, the mouth speaking had been an illusion. The biting was for real. It tried to take Djack's arm off, he just was quick enough to avoid it.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

The elf shakes her head, truthly thankful that Djack did manage to not sustain injury for his actions. Pointing to the southern opening, "I'd like to investigate this first, if we could."

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

How dastardly a device.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Cavern Map updated. Green X represents the "face."

Yoltzin pokes her head into the southern hallway and sees it widen into a larger cavern. She can see a broken battle-axe lying on the floor not far into the room.

Would you like to proceed that direction? First three votes gets it.


Rocko switches the torch over to his shield hand and pulls out his battleaxe, all while looking toward the western hallway.

"You all head that way. I be keeping a nose out to that burrow ifn' any beastie or bad guy be sneaking up on us from that way. Howl, and I can come runnin' to help with any trouble you find."

Rocko would like to act as rear guard but will stay be close enough to the southern way to join in round two of any encounter.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

South.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Djack is ready to lead the way south. He starts that way...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:


"You all head that way. I be keeping a nose out to that burrow ifn' any beastie or bad guy be sneaking up on us from that way. Howl, and I can come runnin' to help with any trouble you find."

Rocko would like to act as rear guard but will stay be close enough to the southern way to join in round two of any encounter.

So Rocko is holding in Room 1 for now and examining the western path with his senses, or is Rocko actually entering the western cavern?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Map updated to include cursory views of Caverns 3 (western, for Rocko) and 2 (southern)

Description Cavern 2
This cave is composed of slate and shale. The flat gray and blue-gray stones seem to absorb light. There are several weapons scattered around the place-a spear, a battle axe, a bastard sword, and a pair of daggers.

As Djack enters the cave, he perceives almost immediately that things are not as they seem. Three rock formations near the center of the room are way too symmetrical, and he could swear for just a second he saw an open eye on one of them, seeking this way and that before meeting his gaze.

Description Cavern 3
One look around this gruesome place shows that something awful uses this place as a disposal area. The bones of countless creatures, crushed into jagged points and portions beyond recognition, litter the floor. Worse, what at first seemed to be a rock formation is, in fact, a tower of such bones.


Sorry, guess I wasn't clear that Rocko wasn't planning on going any closer to the western hallway. If anything, he would be getting closer to the southern entrance while staying in room 1. He just wants to keep an eye (and nose) on anything coming from the west


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
Sorry, guess I wasn't clear that Rocko wasn't planning on going any closer to the western hallway. If anything, he would be getting closer to the southern entrance while staying in room 1. He just wants to keep an eye (and nose) on anything coming from the west

That's fine. We'll just say he got a good peek in there before moving toward the south.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

I think that... rock is looking at me.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

The elf frowns at Djack's comment, and draws forth her bow. When she clutches for the tip of her arrow, she illuminates it with a divine glow, before knocking it back. After taking careful aim, she let's it fly forward in attempt to illuminate the mysterious rock from affar.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The light of Yoltzin's arrow lights up the center of the room effectively. Soon enough, three strangely symmetrical tripedal rock creatures come to life.

Initiative:
Creatures: 1d20 + 0 ⇒ (12) + 0 = 12
Yoltzin: 1d20 + 2 ⇒ (12) + 2 = 14
Djack: 1d20 + 4 ⇒ (17) + 4 = 21
Chaucair: 1d20 - 1 ⇒ (1) - 1 = 0

Djack may act first. Yoltzin may also act before the creatures.

Those three were right up front. The rest of the party is not really in a position to take combat actions, though preparations can be made this round.

Map updated.


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Amideo rushes into the cavern, seeing the burst of light as something definitely not normal.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

Taking a half step back, she reaches out to touch Djack and bless him with a touch of luck.

Roll twice, take your best. The creatures should all be flat-footed due to not acting in combat yet, so you'll have your sneak attack as well.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Why must everything be so... violent?!

Djack is both nimble and quick as he charges the phantasmagorical creature to his left, narrowly out of the other's reach.

atk, eastmost, rapier, scout's charge: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
atk bit of luck, eastmost, rapier, scout's charge: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
dmg, eastmost, rapier, sneak (if not immune): 1d6 + 5 + 2d6 ⇒ (4) + 5 + (4, 5) = 18

LOL, that's pretty lame... here I was thinking Crit! They are probably not Dex-based, so flat-footed doesn't help reduce AC.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Unfortunately, Djack's rapier hits the creature's rocky hide, flexes a bit, and does not pierce the surface. He's going to have to be a little but more accurate against these.

Amideo makes his way into the room just in time to see one of the creatures attack Djack.

1d20 + 8 ⇒ (16) + 8 = 24 HIT
2d6 + 3 ⇒ (1, 2) + 3 = 6

1d20 + 8 ⇒ (15) + 8 = 23 HIT
1d4 + 3 ⇒ (1) + 3 = 4

1d20 + 8 ⇒ (2) + 8 = 10 MISS
1d4 + 3 ⇒ (1) + 3 = 4

The other two lumber toward the rest of the party.

Amideo, Chinuye (still in room 1), Rocko (still in room 1), and Chaucair may now act in Round 1.

I'll roll initiative for Chinuye, Rocko, and Amideo to properly place them in the order for round 2.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Djack recoils from his surprise that the creature is so well... fortified and, then physically as he's assaulted.

Yoltzin, Amideo, Chinuye, Chaucair:
Message as an SLA. Djack's voice in your head.

Fralk! I'm not used to crackin' boulders... gunna need the big blades! I'll get shredded! It's a heated whisper.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

The elf flinches as she felt the the threads of fate fight back against her manipulations, a warning of Xenxolotl. If she hoped to make sure their skills could save them from these beings, what magic she tapped needed to used sparingly. Taking a half-step back, she tried to pull upon her knowledge of spirits upon seeing the earthen creatures.

Planes: 1d20 + 8 ⇒ (1) + 8 = 9 oof

Sadly, it seemed at this time she could only draw blanks.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Map updated


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Attack: 1d20 + 8 ⇒ (1) + 8 = 9

Amideo takes a valiant swing at the rocky beast in front of him, but his blade bounces off it with no effect.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

Chaucair starts singing an old ballad of a murderous pirate. It's surprisingly gory.

Bardic Performance up


Upon hearing the commotion, Rocko will lower his shield and use it as a bulwark as he rushes forward to muscle his way into the room. He's described this well enough to his companions that they can get out of the way. Rocko knows he will be open to attacks from the enemies he encounters, but he thinks it worth the risk to get into the fray.

"Comin' through!"

double move with an overrun as part of the second. Because he isn't sure exactly what's going on in the room, it will likely just be a straight shot in, putting him just on the other side of the two enemies. If allowed, he'll end next to Djack. I don't think this maneuver benefits from the bardic song, but I'll happily accept the bonus.

overrun combat maneuver: 1d20 + 8 ⇒ (7) + 8 = 15

If the overrun fails, he can't go through the enemy's squares. Preferably he will sidle over to the open right side. Either that or take Yoltzin's square to allow her to fall back.


with a roll like that, I'm guessing the maneuver fails. Unless for some reason the creatures let him pass. Either way, an attack of op from each of them.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko slams into the rock creature, but it's like hitting a wall. The gnoll merely bounces off.

Initiatives for Round 2:
Rocko:1d20 + 2 ⇒ (9) + 2 = 11
Chinuye: 1d20 + 2 ⇒ (10) + 2 = 12
Amideo: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 2

Djack, Yoltzin, Amideo, and Chinuye act before the creatures Rocko and Chaucair will go after. Keep in mind Chaucair is performing.

Map updated.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

Unable to fire her bow like before, or even risk magic with these spirits so close, the elf is forced to pull forth her gnarled spear.

Attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Yoltzin hits, but like Djack's sword, it merely glances off the creature's rocky hide.

It's not immune to slashing/piercing weapons, you're just rolling too low and/or not overcoming DR


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Amideo takes another swing at the rocky beast in front of him, doing much better this time.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Ugh. 19's not gonna cut it, but you're REALLY close.

Though Amideo hits the creature, it's a glancing blow that seems ineffective.

Holding on Djack and Chinuye.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

I'm gonna get pummeled...

Djack takes a fully defensive posture, stepping back to flank with Amideo. To his horror, This thing's got eye... in the back of its head. Does it even have a head?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Chinuye casts Magic Missile

Two missiles zip in and hit the creature directly in front of Amideo, weakening it somewhat.

2d4 + 2 ⇒ (2, 3) + 2 = 7


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The creature now flanked by Amideo attacks:

On Amideo
1d20 + 8 ⇒ (8) + 8 = 16 MISS
2d6 + 3 ⇒ (2, 1) + 3 = 6

1d20 + 8 ⇒ (6) + 8 = 14 MISS
1d4 + 3 ⇒ (3) + 3 = 6

On Djack
1d20 + 8 ⇒ (2) + 8 = 10 MISS
1d4 + 3 ⇒ (1) + 3 = 4

The creature in front of Rocko
On Rocko
1d20 + 8 ⇒ (20) + 8 = 28 HIT
2d6 + 3 ⇒ (5, 3) + 3 = 11

1d20 + 8 ⇒ (4) + 8 = 12 MISS
1d4 + 3 ⇒ (2) + 3 = 5

On Yoltzin
1d20 + 8 ⇒ (15) + 8 = 23 HIT
1d4 + 3 ⇒ (3) + 3 = 6

Lastly, the one that Djack attacked in Round 1 moves up and attacks Amideo:
1d20 + 8 ⇒ (1) + 8 = 9 MISS
2d6 + 3 ⇒ (4, 4) + 3 = 11

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