| Yoltzin |
"It's body is not rea. Anything that happens to it is only in mimic themselves.">/b] She explains further, turning back to fave the frog she still held.
[B],"the bats body.will be left behind for this reason."
| rando1000 |
Rocko finds at least a portion of bat left behind, and is able to stow it away in a bag for later eating.
Moving on, the group heads down the stairs, their light source breaking up areas long dark. After descending the long flight of steps, you pass into a natural chamber some 70' wide and 50' deep. Now you see a foreboding face carved in bas-relief on the northern wall of this cavern. There is a narrow exit to the south, and a tunnel leading west. Nothing else in the chamber seems remarkable.
| rando1000 |
1d20 + 15 ⇒ (3) + 15 = 18
Djack sticks his hand in up to the elbow and grasps what feels like a large gem; pulling it out, he is startled when the mouth suddenly snaps shut. Fortunately, he was speedy, and was able to pull both arm and gem out before getting "bit". There are only minor scrape marks on his hand.
The gem is a particularly large amethyst.
| Yoltzin |
The elf shakes her head, truthly thankful that Djack did manage to not sustain injury for his actions. Pointing to the southern opening, "I'd like to investigate this first, if we could."
| rando1000 |
Cavern Map updated. Green X represents the "face."
Yoltzin pokes her head into the southern hallway and sees it widen into a larger cavern. She can see a broken battle-axe lying on the floor not far into the room.
Would you like to proceed that direction? First three votes gets it.
| Kevin Boyer 646 |
Rocko switches the torch over to his shield hand and pulls out his battleaxe, all while looking toward the western hallway.
"You all head that way. I be keeping a nose out to that burrow ifn' any beastie or bad guy be sneaking up on us from that way. Howl, and I can come runnin' to help with any trouble you find."
Rocko would like to act as rear guard but will stay be close enough to the southern way to join in round two of any encounter.
| rando1000 |
"You all head that way. I be keeping a nose out to that burrow ifn' any beastie or bad guy be sneaking up on us from that way. Howl, and I can come runnin' to help with any trouble you find."Rocko would like to act as rear guard but will stay be close enough to the southern way to join in round two of any encounter.
So Rocko is holding in Room 1 for now and examining the western path with his senses, or is Rocko actually entering the western cavern?
| rando1000 |
Map updated to include cursory views of Caverns 3 (western, for Rocko) and 2 (southern)
Description Cavern 2
This cave is composed of slate and shale. The flat gray and blue-gray stones seem to absorb light. There are several weapons scattered around the place-a spear, a battle axe, a bastard sword, and a pair of daggers.
As Djack enters the cave, he perceives almost immediately that things are not as they seem. Three rock formations near the center of the room are way too symmetrical, and he could swear for just a second he saw an open eye on one of them, seeking this way and that before meeting his gaze.
Description Cavern 3
One look around this gruesome place shows that something awful uses this place as a disposal area. The bones of countless creatures, crushed into jagged points and portions beyond recognition, litter the floor. Worse, what at first seemed to be a rock formation is, in fact, a tower of such bones.
| rando1000 |
Sorry, guess I wasn't clear that Rocko wasn't planning on going any closer to the western hallway. If anything, he would be getting closer to the southern entrance while staying in room 1. He just wants to keep an eye (and nose) on anything coming from the west
That's fine. We'll just say he got a good peek in there before moving toward the south.
| Yoltzin |
The elf frowns at Djack's comment, and draws forth her bow. When she clutches for the tip of her arrow, she illuminates it with a divine glow, before knocking it back. After taking careful aim, she let's it fly forward in attempt to illuminate the mysterious rock from affar.
| rando1000 |
The light of Yoltzin's arrow lights up the center of the room effectively. Soon enough, three strangely symmetrical tripedal rock creatures come to life.
Initiative:
Creatures: 1d20 + 0 ⇒ (12) + 0 = 12
Yoltzin: 1d20 + 2 ⇒ (12) + 2 = 14
Djack: 1d20 + 4 ⇒ (17) + 4 = 21
Chaucair: 1d20 - 1 ⇒ (1) - 1 = 0
Djack may act first. Yoltzin may also act before the creatures.
Those three were right up front. The rest of the party is not really in a position to take combat actions, though preparations can be made this round.
Map updated.
| Yoltzin |
Taking a half step back, she reaches out to touch Djack and bless him with a touch of luck.
Roll twice, take your best. The creatures should all be flat-footed due to not acting in combat yet, so you'll have your sneak attack as well.
| Djack Nymball |
Why must everything be so... violent?!
Djack is both nimble and quick as he charges the phantasmagorical creature to his left, narrowly out of the other's reach.
atk, eastmost, rapier, scout's charge: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
atk bit of luck, eastmost, rapier, scout's charge: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
dmg, eastmost, rapier, sneak (if not immune): 1d6 + 5 + 2d6 ⇒ (4) + 5 + (4, 5) = 18
LOL, that's pretty lame... here I was thinking Crit! They are probably not Dex-based, so flat-footed doesn't help reduce AC.
| rando1000 |
Unfortunately, Djack's rapier hits the creature's rocky hide, flexes a bit, and does not pierce the surface. He's going to have to be a little but more accurate against these.
Amideo makes his way into the room just in time to see one of the creatures attack Djack.
1d20 + 8 ⇒ (16) + 8 = 24 HIT
2d6 + 3 ⇒ (1, 2) + 3 = 6
1d20 + 8 ⇒ (15) + 8 = 23 HIT
1d4 + 3 ⇒ (1) + 3 = 4
1d20 + 8 ⇒ (2) + 8 = 10 MISS
1d4 + 3 ⇒ (1) + 3 = 4
The other two lumber toward the rest of the party.
Amideo, Chinuye (still in room 1), Rocko (still in room 1), and Chaucair may now act in Round 1.
I'll roll initiative for Chinuye, Rocko, and Amideo to properly place them in the order for round 2.
| Djack Nymball |
Djack recoils from his surprise that the creature is so well... fortified and, then physically as he's assaulted.
Fralk! I'm not used to crackin' boulders... gunna need the big blades! I'll get shredded! It's a heated whisper.
| Yoltzin |
The elf flinches as she felt the the threads of fate fight back against her manipulations, a warning of Xenxolotl. If she hoped to make sure their skills could save them from these beings, what magic she tapped needed to used sparingly. Taking a half-step back, she tried to pull upon her knowledge of spirits upon seeing the earthen creatures.
Planes: 1d20 + 8 ⇒ (1) + 8 = 9 oof
Sadly, it seemed at this time she could only draw blanks.
| Kevin Boyer 646 |
Upon hearing the commotion, Rocko will lower his shield and use it as a bulwark as he rushes forward to muscle his way into the room. He's described this well enough to his companions that they can get out of the way. Rocko knows he will be open to attacks from the enemies he encounters, but he thinks it worth the risk to get into the fray.
"Comin' through!"
double move with an overrun as part of the second. Because he isn't sure exactly what's going on in the room, it will likely just be a straight shot in, putting him just on the other side of the two enemies. If allowed, he'll end next to Djack. I don't think this maneuver benefits from the bardic song, but I'll happily accept the bonus.
overrun combat maneuver: 1d20 + 8 ⇒ (7) + 8 = 15
If the overrun fails, he can't go through the enemy's squares. Preferably he will sidle over to the open right side. Either that or take Yoltzin's square to allow her to fall back.
| Yoltzin |
Unable to fire her bow like before, or even risk magic with these spirits so close, the elf is forced to pull forth her gnarled spear.
Attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
damage: 1d8 + 1 ⇒ (3) + 1 = 4
| rando1000 |
The creature now flanked by Amideo attacks:
On Amideo
1d20 + 8 ⇒ (8) + 8 = 16 MISS
2d6 + 3 ⇒ (2, 1) + 3 = 6
1d20 + 8 ⇒ (6) + 8 = 14 MISS
1d4 + 3 ⇒ (3) + 3 = 6
On Djack
1d20 + 8 ⇒ (2) + 8 = 10 MISS
1d4 + 3 ⇒ (1) + 3 = 4
The creature in front of Rocko
On Rocko
1d20 + 8 ⇒ (20) + 8 = 28 HIT
2d6 + 3 ⇒ (5, 3) + 3 = 11
1d20 + 8 ⇒ (4) + 8 = 12 MISS
1d4 + 3 ⇒ (2) + 3 = 5
On Yoltzin
1d20 + 8 ⇒ (15) + 8 = 23 HIT
1d4 + 3 ⇒ (3) + 3 = 6
Lastly, the one that Djack attacked in Round 1 moves up and attacks Amideo:
1d20 + 8 ⇒ (1) + 8 = 9 MISS
2d6 + 3 ⇒ (4, 4) + 3 = 11