Twisted Fortune (Sp) At 1st level, you can use your supernatural insight to hijack the fortunes of a single target within 30 feet. For 1 round, the target becomes confused and cannot directly control its actions (Will negates). Once a creature has been affected by twisted fortune, it is immune to the ability’s effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Cha modifier (4)
Standard Equipment, Masterwork Sickle (1d6-1), Light Crossbow w/20 bolts, 3 potions Cure Light Wounds, Ring of Protection +2, Scroll of Chill Metal
400 gp, Wand of Magic Missiles (14/3rd)