Book 1 The Dead Roads (Inactive)

Game Master Seldlon the Swift

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Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

We dont have any ticking buffs up, so why not mend :).


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Oh, I'm totally fine with it. We awaken in a strange tomb with hostile creatures, try to find out what happened and why we are here, and 3 minutes into our journey Ardran decides to sit down and fix Wulfgars shoe for 10 minutes :D
As said, amusing. But I suppose I'll still take a look at the room rather than sit down and watch while you follow your calling as shoe doctor :D


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2
Farod Shamar wrote:

Oh, I'm totally fine with it. We awaken in a strange tomb with hostile creatures, try to find out what happened and why we are here, and 3 minutes into our journey Ardran decides to sit down and fix Wulfgars shoe for 10 minutes :D

As said, amusing. But I suppose I'll still take a look at the room rather than sit down and watch while you follow your calling as shoe doctor :D

I constantly mix up mending and presitigtiation, one of them was a standard the other one was 10 minutes :).


Repairing Wulfgars boot, might be the best RP of the month :)


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

I am trying to come up with a fun way to celebrate Veronika's first birthday once she shows up again. This should also be fun.

I am also an ex Grunt (German Army) in real life, walking long distances with crappy footwear is sheer pain, and assuming the mending removes residual acid, well, rather have our primary beatstick at full capacity :).


Nice, quality foot wear has become very important as I've gotten older.

Wulfgar will respond in game to Ardran's question, was just waiting to see if Morana responds so I can kill two birds with one stone.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

The question about seeking an exit or exploration is actually an interesting one...

@GM: Do you intend to do levels by milestone or by XP?
That is, should we make sure to seek out all encounters we can so we can level adequately, or would we only worry about missing potential loot?


Good question, to solve the discussion Wulfgar flipped a coin I hope that's ok.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

For me that works. You guys are in the front, it's your call :D
I just offered my tactical consideration but ultimately, as long as I'm not stepping up to take point, it's totally your decision where to head.


I figured if we flipped a coin between the two opinions then I'm not siding with anyone :)


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

I'm the same. You guys up front are the ones that have to deal with traps and monsters. I'll just stay back here and follow your lead maybe patch you up from time to time.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

I mean, at some point they HAVE to roll bad for that Acrobatics, right? :/

EDIT: Dude, I just asked Morana to stay with me with her light until I can get a Torch and stuff going. :D
I AM trying to rectify the lack of light sources, you can see in the dark, no need to take my only one away from me when you have a perfectly working Halo right there.

That said, there was no light down here - not even sure those vermin need it or react to it or if they are just full-on in thermal vision mode or something.


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

I wish light was like the old 3.5 light spell. Then I could have multiple going at the same time.


hmmm, never played the 3.5 version. Went straight from AD&D in college to pathfinder here on the boards.


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

What's going on should I cast light on a sling stone or what?


Morana Lazaku wrote:
Im confused

Well, ultimately do what you want.

We have two lights Wulfgar's halo and your ability to cast light. Farod has asked you to keep your light in the central room to cover our backs while Wulfgar and Ardran search the northern room. Ardran has asked you to cast light on a stone so he can throw it into the room that wulfgar is searching with his light and polearm. I'm of the opinion we can find whatever is in the room with the light from Wulfgar's halo. But Ardran wants to cast light on a slingstone to throw in the room to stir up whatever may be in here.


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

Thank you.


Wulfgar, you indicate 11/13 hps before the shelves. I have you at 6/13 before the shelves. Who is correct?


Igar The Terrible wrote:
Wulfgar, you indicate 11/13 hps before the shelves. I have you at 6/13 before the shelves. Who is correct?
Did you include?
Morana Lazaku wrote:
"Well I should check on Wulfar." she turns from her examination of the walls and walks to where Wulfgar stands. She holds her holy symbol and closes her eyes as a burst of energy radiates from her body. Channeling Energy 1d6 = 5
Also, I indicated:
Wulfgar Ivarsson wrote:
Reaching out carefully Wulfgar picks up the ring, pearl and glowing lead bullet.

Any skill roll to indicate how carefully, possibly preventing the shelves from falling?

Also, earlier post:

Wulfgar Ivarsson wrote:
Poking at the location of the pearl as Ardran address the potential fish-bone bugs in Abyssal.

If they were that weak Wouldn't poking at the shelves with a reach weapon have brought them down?


That makes up the difference of 5 which now puts you at 6.

Perception would have determined the shelves were not sturdy. No one did that.


So for clarification purposes:

Wulfgar Ivarsson wrote:

Nodding at Farod, Wulfgar moves into the northern room, Glaive in hand, keeping a keen eye out as well.

Still taking 10(14) on perception

When Wulfgar walked into the room, that statement that he was taking perception for the room did not cover the shelves themselves, or the 14 was not high enough to identify the danger?


14 does not do it

Move on


cool, just checking if we needed to specifically say 'shelves' or if checking the room was good enough. Again, just trying to get a feel for particulars.

I Think I've commented before that I do better if I can ask question to clarify, it helps calm things. It's to familiarize myself, not to argue or dissuade.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Well...I'd say NEXT time, we pick up stuff with Mage Hand, and not physically unless that is necessary.

That said, at least it was not multiple bugs - which is what I was afraid of.
Also, Morana, just to be clear, it's perfectly fine, I am good OOC.
But IC, Farod asked you to cover him and provide some light while he fills and lights the lantern and a Torch - then you turned around and gave the guy with Darkvision a light-infused skipping stone because he hoped that may stir some bugs, leaving Farod sitting in the dark.
He figures if asking nicely won't do it, he'll simply get somewhere safe and do things in the dark, even if it takes that much longer.
It's like, before we sit around 10 minutes to watch Ardran fix up some shoe, now we don't have enough time to wait for a torch to be lit before we have to rush on -


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

@GM: You may have missed this question earlier:

Farod Shamar wrote:

The question about seeking an exit or exploration is actually an interesting one...

@GM: Do you intend to do levels by milestone or by XP?
That is, should we make sure to seek out all encounters we can so we can level adequately, or would we only worry about missing potential loot?

I think this is an organizational topic that will have impact on playstyle, and should not remain a black box.


XP


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Igar The Terrible wrote:
XP

That's secret code for clearing everything :)

Nothing wrong with being curious


Technically the shelves are a trap with DC 18 to perceive, touch to set off, and 20 to disable. Even when set off your armor could have and almost did protect you entirely.


That's cool, thanks for the explanation. I know there should be a 'perception roll' for traps and that perception for a room is done by intervals (I think 5 ft?). I was just asking more how you handled perception going into the room and if it included the whole room.

I think a couple of us posted a perception for the room, but no one clarified the shelves. So, what I was asking was more to familiarize myself with how you handle perception.

What's funny (sad maybe) is I read all of your posts in the other game wanting to 'catch up' but I didn't pay attention to how you handled those sorts of things.

But obviously we (the players) need to work on our communication a little bit. We had too many doing too much, and the guy with the + 4 should not be the one looking for traps :)


The stated perception checks were for ostovites. The general ones were low. In this case you would need to spend an action inspecting the shelves as they are the trap.


Igar The Terrible wrote:
The stated perception checks were for ostovites. The general ones were low. In this case you would need to spend an action inspecting the shelves as they are the trap.

Once you explained it was mechanically a trap that's what I realized. The one thing I did think about the AP (not to give away secrets, and I won't metagame) is that there are some unorthodox uses of mechanics. But it makes sense that something old and worn out can be mechanically the same as a trap. So now we know.

I think if it had been an old ladder we would have been like 'it's old, check it to see if it will hold.' But I was in too much of a hurry to do that with the shelves. Again, the characters should probably slow down a little and all get on the same page.


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A high room check would have gotten you a hint.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Yeah, well, and I gave you an all-clear at the entrance :D

Plus, I stayed outside trying to make sure nothing would sneak up on us from the back, so definitely did not check any shelves.
I expected beetles there, not a trap.

Alas, I figure with Mage Hand we could have avoided the Trap, still.
On the plus side, a trap still has a CR and gives XP, so yay :D


Farod Shamar wrote:
On the plus side, a trap still has a CR and gives XP, so yay :D

True that


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Lets check the next room then :).

We do, thankfully enough, have considerable healing resources available.

And oh boy I look forward to level 2, sweet sweet spellcraft here I come :).

I will almost certainly pick tears to wine as the additional bard spell. +to wis and int skills is a god sent, and it would be party wide for 20 minutes.


Ardran wrote:
Lets check the next room then :)

Posted we're headed that direction, was hoping for a little healing first. Apparently Wulfgar is a pincushion.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

I meanwhile appear to be a Skeletonhugmagnet :).

They must be sensing somehow that Ardran worships Nocticula.

Alternatively, we do something risky, and Ardran takes point with axe and shield. Morana gets more value out of her channels this way.


It seems like everything has been risky :)

Wulfgar can do the same, morningstar and shield. Usually save that for when he's not raging...


Morana Lazaku wrote:
"I can only do this a few more times." Morana says as she releases another burst of life giving energy. She then approaches Farod and touches his armor casting Light on it "Sorry about the light, I forgot you can't see in the dark."

Morana, you didn't roll for the 'channel' or was it CLW?


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

Just to let everyone now I have 2 channels left.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

My token is up at the entrance to the sarcophagi-room, where I headed in hopes to get the lantern going - albeit in total darkness, but hopefully without interruption.
Once I have confirmation that I have a light source under my own control, I'll gladly head to the next room we move towards - if it takes me longer in the dark, they'll have to do one without me.

(Moved from gameplay as it's a pure OOC post. Until I know IF I got an active lantern I don't know what I am doing.)


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

I won't take the light away again. Sorry I forgot.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

No worries, Morana, as said, we're all good :)

Just IC; Farod asked you to cover his back and provide light, and the moment the other guy with darkvision wants to try and experiment with some darkvision-enabled bugs and light, you turned, left, and took the light away.
Literally moments after Farods request.
So yeah, he wants his own light source now...but he was already working on that before(and was trying to get it going when this happened).

As said, totally no drama, no need to be sorry.
Just reacting in-game, but seriously, nothing to worry about.

(That said, we do have lanterns, we do have torches - there are light sources available, so I don't want to "hog" your light cantrip. It totally makes sense if we can cast it on a pebble and throw it into a room, or down a corridor. Even Darkvision is very limited in range - so having some flexible light source has value - rather than binding it to a single half-orc who traded away HIS darkvision)


Farod Shamar wrote:
the other guy with darkvision wants to try and experiment with some darkvision-enabled bugs and light, you turned, left, and took the light away.

interestingly enough, Morana was asking about the situation in discussion and the GM had her light the stone (I think to get us moving) Then Morana changed her post to match the gm's. But as you say. Nothing to worry about.


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

As long as everyone's ok. By the way if we ever need light I can still cast daylight 1/day.


Ardran wrote:
If it is possible to retcon,

I do not retcon


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

How do you move your token on the map?


you should be able to click on it and move it.


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

Thank you. I don't want to make anymore mistakes.


Right there with ya...

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