Book 1 The Dead Roads (Inactive)

Game Master Seldlon the Swift

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Farod Shamar wrote:
Taking note of the Aasimar, Farod wonders who was the one shouting. The voice did sound familiar, but he was not entirely certain. Not wanting to waste time, he picked one of the remaining sarcophagi and attempted to push the lid.
Didn't Ardran open Morana's sarcophogus here?
Ardran wrote:

Did you hear that, female, panicked and loud, lets fix it

Ardran moves over to the screaming sarcophagus opening it.

Igar posted afterwards:
Igar The Terrible wrote:

Ardran sees a panicked female assimar with scale mail that has light cast on it.

Ardran
Farod <=====
Wulfgar
Morana

That's sort of why I'm waiting for Morana...


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Look at the map, there's 6 sarcophagi. Number 2 was Farod, 4 is Morana, 5 was Wulfgar, 6 was Ardran. But #1 and #3 are not accounted for.
Farod suggested looking into those as well, implying there may still be unconscious people in the other 2 sarcophagi.


lol, thanks Farod, I had not looked at the map! I'll give it a go in a bit :)


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Oh, Adran is polytheist, worshipping mainly Nocticula but also Gorum, frequently referring to them as "the lord and the lady", "my lord and my Lady", "our Lord and our Lady". He is not particularly wise (thats an understatement), and does think Farrod to be a possible Gorrumite, based on Farrods pro smash comments earlier.

And yes, "Blood for the Lord, Skulls for the Lady" is totally one of his warcries, that is going to come out a bit later though. He also believes that the 2 are an occassional item. Which may or may not be Heresy.

His tribes people, outside of tribal leadership, very often have a second personal deity, in part because they can claim to be worshippers of Gozreh, Calistria, Cayden or Gorum even under a zone of truth.


Igar The Terrible wrote:
Other than the sarcophagi,the only other furnishings in this room are drop cloths covering a square object. Various relief carvings are on the north wall. The lids to the sarcophagi bear carvings of warriors of old.

Ok, I thought I had been reading everything, but I clearly missed the map, so Now I'm second guessing. Have we uncovered the drop cloth yet?


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

Sorry my posts are a little bland, but I'm fighting a monster cold. No it's not Covid. I just need a few more days of rest and I'll get better. Promise.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Unless it is like, actively disgusting, Ardran would joink the drop cloth, fold it, and put it in his backpack. Spare fabric is useful in a survival sitution.

@Morana Petitioning Adrans deity to grant you her profane +6 buff to con, and then use her shapechange ability through you, turning you into whatever you want as long as its immune or resistant to disease.


Ardran wrote:
Unless it is like, actively disgusting, Ardran would joink the drop cloth, fold it, and put it in his backpack. Spare fabric is useful in a survival sitution.

that's what I was thinking, but has anyone done it yet? I'm hoping somethings under the tarp...I've got a post started but I was waiting for an answer, Headed to cook supper now, so will check back later.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Nope, seems nobody looked under the cloth yet, and Ardran is in a hurry to scout ahead :) So go for it, Wulfgar.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Still trying to find my balance of "tribal Speznaz", "Barbarian", "outsider", "I had an orientation on peacelander cultures and races and thus know everything about them! It lasted like 6 hours but I mostly stared at the Half-Succubus giving it!",
"their customs are weird", "their customs are effective", "why dont they solve political problems with trial by murder?", "oh, they actually do, its just more messy", "I totally dont worship a Demonlord" and "let me tell you about Nocticula, your Lady and Savior".

But I hope he is fun to read/play with.


Ardran wrote:
Not a full split, Ardran is sneaking 15-30 feet ahead, at most, with the glowing pebble flowing 10-15 feet behind him. He would not venture out of double move range. He got a +5 stealth in low light or darkness conditions, and a reasonable +4 perception.The benefit is that he could pinpoint targets.

yeah, no, Wulfgar will keep up with him. Wulfgar feels they would be safer together.

As a player It's two-fold, in most situations he will not be as well suited as the whole group would be to deal with a situation immediately. Second it can mess up posting, when part of the party is waiting for another person, alone or in a different group, to post; instead of keeping everyone together so when situations arise whoever can post, when they have an opportunity to move things along, instead of waiting to be informed by the other party member.

I just prefer, unless there's extremely extenuating circumstances that the party stay together. I think it keeps things simpler.

Besides, he has a wisdom of 7! That's pretty much asking us to think the best idea is the opposite of whatever he recommends :)

Edit:Sorry, not trying to be a curmudgeon, I just don't like to split the party. Ok, going to go watch amazon primes 'The Rings of Power' with my wife be back in a couple of hours.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Also, it's amusing that by default you assume the Half-Orc has Darkvision while the others don't...because Aasimar usually have it, as well - Wulfgar traded it away for the Halo but I think Morana should be able to see in the dark :D

Just saying - technically if we were vanilla, everybody but you should see in the dark. :)
(but you traded skilled for darkvision, I traded darkvision for skilled).

As for Ardran personality: Just don't overdo it on the professional part. We're all level 1, even if you consider it memory loss. If he presents himself as perfectly knowledgeable, always in control and aware of all things fate could throw at him like some coked-up Sherlock Rambo, the demeanor could quickly turn obnoxious which I am certain is not the intent.
By all means, you do you, it's fine. Just saying that Ardran should have room to grow. To become basically what he already presents himself as.

@Split/Wulfgar: All good, I don't think a 20 feet "advance" party qualifies as a split. That's more of a marching order.
I recon having him walk slightly ahead may give us a chance to spot something in the dark before it spots us and hides for an ambush.
But yeah, stay together, just with a lead position in the marching order.


Place your tokens please.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Both of the other 2 casted Light or activated a halo, so he knows they dont.


Female Assimar Cleric (Stoic Caregiver) 1 | AC 16 T 11 FF 15 | HP 10/10 | F +5 R +1 W +5 | Init +1 | Perc +10 Darkvision | Channel 2/6

Ok, I messed everything up! Sorry. I hope you can fix it. I will just have to wait here in my noobness.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Relax Morana :). I dont see you as having messed anything, let alone everything, up.

Ardran will soon show his deficiencies, his AB is currently just a +2 :).

Try hitting Control Z on the slide deck to undo your last actions there.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

But Morana DOES have Darkvision listed.(at least in her profile, not in her statline)
She cast light out of panic, or because she likes seeing in colors :D

Or....*drumroll*....to mislead Ardran into thinking she can't see in the dark when she perfectly can!

@Morana: No worries, we(Robert and me) did shortly talk about your lack of games here on paizo(and your claim you partook in pbp elsewhere) and decided to give you a chance - just get settled in and don't worry too much. (And get well soon, I got a cold too, luckily a slighter case - still sucks).
Also in character you were panicked, so I suppose you can chalk things up to that :D


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Once Adran picks up on Morana being able to see in the dark, oh boy this will be hilarious.

Note: He will believe Morana is a more powerful outsider that is playing a game with them, and try methodically but secretly to ferret out exactly which type. ALso, she got panicked and temporarily unmade the crypt we where in, leaving us stranded in a white endless space.
Of course, if she cast light to mislead Ardran, she knew Ardran was there before the coffing opened! So, telepathy or see through solid materials!
Hmm, that does narrow it down!

Like Ardran is competent, but also paranoid and has wisdom 7 :).


Um is the map gone?


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Yeap, I think Morana accidentally deleted it, it should not be that hard to get it back though.

Concerning loot, Wulfgar probably has the most "spare weight" available. Adran is lugging a scale mail, a Bec de Corbin, a battleaxe a shield and a bunch of other stuff.

Edit: I am in medium weight anyway, can lug about 40lbs more without dropping into heavy.

Edit: Extra marching order:
I think our ideal fight is Wulfgar frontline, Ardran aiding him, Farrod flanking, Morana in the back.
If Ardran spots a foe, he is most likely to let Wulfgar pass by him afer pointing him at whatever.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Oh, do your characters have theme music or favorite music gernes in character?

Ardrans is powermetal, alhthough he is not so secretly also into classical music.


hmmm, random thoughts on comments:

Nope no music preference for Wulfgar. Normally when I'm building a character I combine a few tropes that I like, add in crunch and fluff and create a well developed two-dimensional character. As I play them, they flesh out more. That's part of the reason I like to start character as first level on their 'hero's journey' and/or apply with characters I've played before because I've gotten to know them a little.

With Wulfgar he's basically the same, though the change from an alt-earth game to 'Last Wall' has changed him a little. In that game he hated slavers, in this game it's undead. In that game his mom died when he was young and he lived with his dad, learning skills his dad had. In this game his dad died when he was young, and his mother made sure he had tutors to teach him to fight the way his father would have wanted. In that game he was a member of the Templars, here he's a "soldier of Lastwall" well his mom and dad were and he's becoming one. Or was, you know, before he died...

Weight/armor/loot: Wulfgar is wearing scale armor/w kilt. So 'heavy' armor and he can carry a bunch of stuff...

Also, Wulfgar is clearly a frontliner, how he does that will vary with what weapon he is using. Presently he's carrying a reach weapon, but it's more about what he could afford than what he preferred. He doesn't have a 'preferred weapon' so he will pick up and use whatever we find, and will carry a few weapons by the time were done. His preferred style is two handed weapons for greater offense (more on that later) but he does carry a shield and single-handed weapons for a more defensive style of fighting.

I will segue here, I think pathfinder's action economy favors offense over defense. Are any of you familiar with: The Forge of Combat and it's sister article Fueling the forge? Interesting articles compairing combat to: Hammer, forge and arm.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Benchpress wise, Ardran hits for d10+3 and AB +2, for an expected value of 2,2 damage per round vs AC 15.

Wulfgars expected DPR vs AC 15, without rage, a glaive (d10+9) and power attack vs AC 15 is 8, if Ardran instead uses his standard to assist, it goes up to 10,875, as such, using aid another is a more likely to be efficient use, DPR of the party wise, of my standard action in a number of situations. Especially if an enemy would have soft cover from Wulfgar being in between him and Ardran.

The bodyguard you get anyway, but its more impactfull then you perhaps would expect, vs level1ish enemies (+0 to +3 ABish range). It is currently a +2,6AC (factoring in that Ardran needs a 8+ to assist), but that moves his non rage glaive AC to 20ish, his shielded AC to 22ish, which is quite significant mitigation, given that reducing enemy odds to hit from 18+ to 20+ is pretty big.

@Morana hope the mathematic sperging isnt scaring you :).

Ardran has a Bec de Corbin because well, his people are very militaristic and pragmatic, he has the possibility to deal Bludgeoning or piercing with the Bec de Corbin, or Slashing with the battleaxe.

Something else which is a thing is that Ardran can use CLW offensively, his AB vs touch is the same +2, if he is using a reach weapon, he can cast 10 feet away, step up, apply it. He only has 2 level 1 spells per day though, and emergency grease is always really good :).

Considering the article, Ardran is an enabler/arm, who is relatively sturdy and tanky, and as such does not take resources to specifically protect. It is also relatively hard for me, outside of swarms, to forsee encounters in which Ardran is fully non effective.

Interesting is the following thing, Weapon Song is a guaranteed +1, standard aid is a +2,6. If Farod also attacks that turn, just spending my standard on it is pretty effective.


The map had to be deleted and created from scratch. There is a stone door leading out to the west. traps: 1d20 + 6 ⇒ (15) + 6 = 21

Place your tokens if you have that ability. Otherwise describe your location and I will move your token for you.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

The next room over was already unveiled previously, I placed the tokens back where they were before to the best of what I remember.

I assume we open the door and spread into the room :)


Negative. I need a marching order and someone to open the door.


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HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Apologies, then. I think Ardran wanted to scout ahead, so if I took a look, he'll probably head in first, with Wulfgar right up to him, and me and Morana in the rear.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Regarding Music:

For the theme song, I would originally have considered Pillar Men Theme - it has presence and some exotic aspect Ayayayayaaaai.

But considering I'll take some time to ramp up and the theme of the AP, I think until the power levels justify Battle Tendency, I'll go with Kents Då Som Nu För Alltid

As for in-character?
He'll like something like this. I think Throat Singing feels like a very Orcish thing, and the Halfbreeds are putting a new spin on it.
Maybe some Otyken. Basically niche/indigenous aspects with modern elements.
He's very much an intellectual, and while he turned his back on the orcs, he does not 'deny' their culture, but wants to see it transformed into something new, something beyond "Waaagh".


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

I opted to open the door, doors can often be the bane of PbP posting, I have seen doors stop pace for months, only for the combat after them to take less then a week :).

Songs Ardran would appreciate:

Heilung:Traust

How he sings in character:

Radio Tapok/Sabaton cover Primo Victoria

What he secretly likes but would not admit
Origa:Krasnoe Solnzoe (Princess Arete themesong)

As well as

Babymetal featuring Sabatons frontman


Ardran wrote:
I opted to open the door, doors can often be the bane of PbP posting, I have seen doors stop pace for months, only for the combat after them to take less then a week :).

That's one of the main reasons I play frontliners and rogues, to keep things moving

And cause I don't want to play casters :)


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Oh, I don't mind opening the door, just prefer someone who can take a blow to do it when I'm wielding a bow.
But I'll remember your heroic deeds when it's time to cast buffs, someday.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Mage armor on my phantom would be pretty high value. Would move her to 20 AC, and she is intelligent and can fight defensively with +3, against relatively dumb opponents who dont really recognice they cant quite hit her.

@GM I have AoOs on account of combat reflexes even if flatfooted, I hope its fine if I spoiler post them immidiatly?

Oof, normally its efficient to have a reach weapon out if you have combat reflexes, but this fight started in a phone booth. The joys of low level pathfinder combat.


Not sure you can take a five foot step in the doorway like that. Hold off until I find the rules that cover that.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

If you rule it as a hard corner I cant. Is the coffin behind me difficult terrain?
If I cant 5 foot step past the skeleton, or on the coffer, I am retconning my action to withdraw. Anything else could literally get me killed.


Ruling you cannot take a five foot step through stone. Please retcon that turn.


Nija'd by both of you

Ardran wrote:
Adran 5 foot steps diagonally past the creature...

I was going to ask, normally I do not believe you can, though I do know some GM's that let both players, npc's and monsters cut the corners.

PFSRD wrote:

Diagonals

When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
You can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.
You can also move diagonally past other impassable obstacles, such as pits.

Your call Igar


So can Ardran and wulfgar switch spots as a 5 ft step?


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I will allow you to switch spots as you can move through an ally's square and you are in the same block of initiative.


Ardran would you rather switch spots or full retreat?

If you full retreat Wulfgar will attack, drop the polearm 5 ft step and arm shield, then draw the morning star next round and attack with it.

If we switch he will drop the polearm draw the morning star and attack, then depending on what happens he may or may not arm the shield next round.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Ok, switch spots it is, Bec der Corbin stays in his hands then.
You will probably need to switch to you melee weapon though, wont be able to attack with your glaive.

Ok, switch spots it is, Bec der Corbin stays in his hands then.
You will probably need to switch to you melee weapon though, wont be able to attack with your glaive.
Morning star 2 handed is d8+6 with your strength, should make a dent if it hits at +9.

Moved both of our tokens appropriately, SMACK IT!!!!

Retcon done.


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Wulfgar Ivarsson wrote:
If we switch he will drop the polearm draw the morning star and attack....
Ardran wrote:

You will probably need to switch to you melee weapon though, wont be able to attack with your glaive.

Morning star 2 handed is d8+6 with your strength, should make a dent if it hits at +9

ಠ_ಠ

LOL, Ya Think?


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Yes, with wisdom 7! Ardran great thinker is!

Totally not hitting F5 a lot right now :)

CRUNCH SPLAT!

I am happy we dont have to roll damage for the cloud of bone splinters you presumably turned it into.


HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision

Well, between shooting into melee and soft cover, I'll see what Wulfgar manages. Otherwise I may be better advised to step back and let Morana try to heal you.


Knowledge is trained only.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Unless you are a Skald and have Bardic knowledge.
Its automatic so I did not add that to my sheet, fixing that.


I am aware of that for you, Ardran. Not for Wulfgar.


Igar The Terrible wrote:
Knowledge is trained only.

can't we roll untrained for no more than '10'?


PFSRD wrote:

Modifiers

Training You cannot make an untrained Knowledge check with a DC higher than 10.
Equipment (Library) If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.

Usually the training part is interpreted that you can take an untrained knowledge check with just an inteligence modifier, but no matter how much high you roll than a ten, you can only 'know' what a ten allows.


Trained Only: If this notation is included in the skill name line, you must have at least 1 rank in the skill to use it. If this notation is omitted, the skill can be used untrained (with a rank of 0). If any special notes apply to trained or untrained use, they are covered in the Untrained section (see below).

I had some new party members test my boundaries in the past. Misery loves company is all I can say about that.


ahhh I had not noticed that, thank you!

As a side note, I'd rather ask for clarification early and learn how you run things. Your explanation is fine and I understand. Even if I didn't I wouldn't argue about playing it the way you interpret, you're the GM. I figure we're still getting used to how everyone plays. Besides I do better if I can ask question for clarification, My learning style does better with open conversation.

On a similar note discussing rule interpretation: I played with a GM that had a particular house rule. He played that if a Character provided 'soft cover' for an enemy target and another Player, using ranged attacks, would have hit the target but does not hit due to cover, they instead, hit the other players character...I just didn't play characters with primarily ranged attacks :)

So if I get desperate to know stuff, I guess Wulfgar could take a level in Bard :)

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