Poison Bringers - Round 1 - concluded
Miriani begins by sending an electrical bolt bouncing from one Burning Mammoth hunter to another. Somehow the first target resists any damage,, and the second only takes a bit.
Kheyji moves to close the distance and support all her allies better, before conjuring a magical shield barrier for protection from those sling bullets.
Red Hunter moves into the scrubby brush, but also fires a sling bullet at the sorcerous cat folk, but it bounces at her feet.
Green Hunter also moves ahead while readying his sling. He launches a bullet at the crouching bard, but it also misses.
End of Round 1
Red Hunter Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Blue Hunter Reflex: 1d20 + 7 ⇒ (17) + 7 = 24
Red Hunter sling: 1d20 + 7 ⇒ (7) + 7 = 14
Green Hunter sling vs cover: 1d20 + 7 ⇒ (5) + 7 = 12
Diurn enchants and extends his hands and a fountain of colors reaches to engulf the two closest to Diurn.
Reach on spell> cast color spray >> DC 18 will
Source Core Rulebook pg. 324 4.0
Traditions arcane, occult
Deities Pulura, Shelyn, Thisamet
Cast somatic, verbal
Area 15-foot cone
Saving Throw Will; Duration 1 or more rounds (see below)
Swirling colors affect viewers based on their Will saves.
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute.
Critical Failure The creature is stunned for 1 round and blinded for 1 minute.
Hurik reaches for his next Javelin then moves north easterly hoping to still have some cover while getting a clear shot. And he throws again.
New Javelin drawn, a stride, and another throw at yellow.
To hit: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg: 1d6 + 5 ⇒ (4) + 5 = 9
Poison Bringers - Round 2 - continued
Diurn again unleashes the dazzling display of lights, colors, and patterns, immersing two of the Burning Mammoths in the magical lights. One is able to avert his gaze with just a flash dazzling him, but the other takes the full brunt and is blinded and stunned.
Hurik launches his second javelin at the enemy shield bearer. The throw is on target, but the foe interposes his shield to absorb some of the damage, still taking a wound from the javelin.
Despite his wound, yellow shield bearer moves into melee with Hurik. He smashes the shield boss into the barbarian's chin, bloodying him a bit. The follow up spear attack is off target, but the Yellow leader ends up with his shield raised again also.
Blue follows his leader, dropping his sling, raising his spear, and advancing with an attack also at Hurik. The spear tip slides into the flank of the dragon-blooded hero, causing a bit more damage.
Hurik ends up taking 15hp dmg from two strikes. The Yellow boss gets a free shield raise if his shield boss scores a hit, so it is raised even though he had 3 actions. Red is dazzled for one round. Green is blinded 1, stunned 1 and dazzled for one minute. Miriani and Kheyji are up next.
Red Hunter DC 18 Will: 1d20 + 7 ⇒ (17) + 7 = 24 success
Green Hunter DC 18 Will: 1d20 + 7 ⇒ (4) + 7 = 11 fail
Yellow shield boss vs Hurik: 1d20 + 9 ⇒ (16) + 9 = 25
Bludgeoning dmg to Hurik: 1d6 + 3 ⇒ (5) + 3 = 8
Yellow spear vs Hurik, 2nd attack: 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 5
Blue spear vs Hurik: 1d20 + 8 ⇒ (14) + 8 = 22
Piercing dmg vs Hurik: 1d6 + 2 ⇒ (5) + 2 = 7
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Kheyji will do a 2 action Heal on Hurik and then the Shield cantrip.
Kheyji, seeing the Burning Tusks lay into her friend, growls. "Sister, brighten Hurik's inner fire!"
Healing: 1d10 + 8 ⇒ (9) + 8 = 17
Light shines from Hurik's wounds, searing them closed and renewing his vigor.
With a smirk, Kheyji raises a hand, again conjuring her shimmering shield.
"You idiots actually closed with him. The only thing keeping you alive was distance. You may surrender now, should your hubris allow it."
Well, one of the two coming forward was stumbling and shaking his head. He didn't seem to be much of a problem. But the other one was just blinking hard. Since the dog wasn't doing it's duty and biting the bastard, she unleashed the northern winds on him.
♦♦ Blowing hands. (air version of burning hands) Basic reflex DC 18 on Red
damage: 2d6 ⇒ (4, 5) = 9
♦ elemental toss on Red
apell attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 ⇒ 6
Poison Bringers- Round 2 - concluded
Kheyji mends all the wounds suffered by Hurik in one simple spell. This seems to dismay the Burning Mammoth fighters as much as her brave words. She then re-conjures a shimmering shield of protection for herself.
Miriani focuses her elemental magic on the Red Hunter, first blasting him with a cone of wind. The enemy hunter takes the blast as well as can be expected, a little blood on his face from the buffeting. After that the sorceress flicks more wind damage at him, scoring a hit. In addition to being dazzled, the warrior looks pretty hurt.
Green Hunter is simply too stunned by Diurn's spell to do anything. He only stands blinking and rubbing at his eyes.
The Red Hunter is hurt, but not out of the fight. He shakes off the spots before his eyes, and moves forward to attack Diurn, dropping his sling, and grabbing a spear instead. The hunter is able to skewer Diurn, wounding him mildly.
End of Round 2
Diurn takes 6hp dmg, and is at 20/26hp. The stunned fighter will be merely dazzled next round. The red hunter will have no effect, if he lives that long.
Red Hunter DC 18 Reflex: 1d20 + 7 ⇒ (13) + 7 = 20 success - half dmg
Red Hunter DC 5 flat: 1d20 ⇒ 9
Red Spear vs Diurn: 1d20 + 7 ⇒ (12) + 7 = 19
Piercing dmg to Diurn: 1d6 + 2 ⇒ (4) + 2 = 6
Poison Bringers - Round 3
Inspire Courage active 1 round more
26 Diurn/Wolf (20/26hp remain)
24 Blue Hunter (4hp dmg)
24 Yellow Leader (shield raised; 4hp dmg)
21 Kheyji (shield up)
17 Red Hunter (dazzled 1, 10hp dmg)
8 Green Hunter (dazzled 5 rounds, blind, stunned)
With a foe in melee range, Diurn is up, as is Hurik
|Wolf the Wolfhound|
Wolf strides to flank with his human partner. He fails to get a good bite in and avoids looking at Diurn after his poor attempt to defend him.
attack: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 101d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Hurik almost smiles at Kheyji's praise. At the healing, he does, "Sister Cinder and her God's mouth have my back. You SHOULD be afraid."
He draws his maul, and swings twice, once at the leader, the other time at his ally.
Action one, maul out. Action two, strike at Yellow leader. Bard Bonus included.
1d20 + 9 ⇒ (5) + 9 = 14 (If that hits, dmg is) 1d12 + 5 ⇒ (9) + 5 = 14
Second Strike, at Blue 1d20 + 4 ⇒ (14) + 4 = 18
If that hit, dmg is 1d12 + 4 ⇒ (2) + 4 = 6
Poison Bringers- Round 3 - continued
Diurn commands his dog to rush the melee combatant his is locked in with. Wolf does his best, but the Burning Mammoth hunter avoids his bite.
Hurik takes out his maul, ready to mash. His first strike is at the leader of the group, but that foe turns aside his bow with his shield, resulting in no damage.
The other target is the hunter. With no shield, Hurik is able to hit and damage that foe, crushing the hammer into his clavicle with bone-jarring force.
Wounded, the Blue Hunter moves his hurt arm away from Hurik, but then attacks twic with his spear. Hurik dodges the spear-tip at first, but the follow up attack scores a hit.
Working off his soldier, Yellow leader steps around Hurik, into a flanking place. Then mashes at him with his shield boss, following up with his spear. The knob on the shield breaks into Hurik's back, but the spear thrust is turned aside. Hurik grimaces a little at the pain, but its ultimately nothing major.
Hurik is hit twice for total of 10dmg, and is now at 28/38hp. Miriani and Kheyji are up now.
blue hunter spear vs Hurik: 1d20 + 7 ⇒ (8) + 7 = 15
Blue Hunter spear, 2nd attack: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
Piercing dmg vs Hurik: 1d6 + 2 ⇒ (4) + 2 = 6
Yellow shield boss vs Hurik, flanked: 1d20 + 9 ⇒ (17) + 9 = 26
Yellow spear vs Hurik, flanked, 2nd attack: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14
Bludgeoning dmg to Hurik: 1d6 + 3 ⇒ (1) + 3 = 4
Kheyji mutters, "People don't listen..."
Kheyji will Fire Ray at blue for 2 actions (it's going to work this time, I can feel it!)
Fire!: 1d20 + 7 ⇒ (5) + 7 = 12 for 2d6 ⇒ (5, 3) = 8 damage.
Sonuva... Hero point. Let's go.
Fire!: 1d20 + 7 ⇒ (8) + 7 = 15 for 2d6 ⇒ (4, 2) = 6 damage.
I should stop trying to use this spell, shouldn't I? I don't think Serenrae wants Kheyji to be using this spell. It's the only possible explanation.
Seeing her shot go wide, Kheyji does something foolish and moves behind the leader, now flanking him to better set Tiny up.
Just moving Miriani's stray post over here for future reference as needed.
Unimpressed by the dog's performance, she sighs and callc lightning down on the two by them. She does spare a quick glance over her shoulder to see that they haven't finished any on their side either.
Electric arc on red and green. Reflex DC 18
damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Poison Bringers - Round 3 - concluded
Kheyji tries to burn the Blue Warrior, but if when she digs deep down, her spell misses, and the man remains in the fight. She then steps up behind the Yellow boss, trying to distract him and give Hurik advantage in melee.
Next, Miriani sends an arcing bolt of energy on the foes on her side of the scene. Red Hunter takes the full brunt of the damage, and falls unstirring into the dust. Green Hunter, still dazzled, manages to avoid all the damage, but takes his first wound from the spell.
Green Hunter sees his ally fall, and instead of attacking, he turns to the travois with a large cage atop it, and begins fiddling with the lock clearly trying to open it and free whatever is inside.
End of Round 3
Red DC 18 Reflex: 1d20 + 7 ⇒ (7) + 7 = 14 fail
Green DC 18 Reflex: 1d20 + 7 ⇒ (15) + 7 = 22 success
Poison Bringers - Round 4
26 Diurn/Wolf (20/26hp remain)
24 Hurik (28/38hp remain)
24 Blue Hunter (10hp dmg)
24 Yellow Leader (shield raised; 4hp dmg, flanked)
23 thing in the cage
8 Green Hunter (3hp dmg; dazzled 4 rounds)'
Diurn's performance fades this round, and you lose the buff, unless he renews it. One of the enemy has fallen, but what's in that cage? Diurn and Hurik are up now.
Diurn attempts another lingering composition.
performance: 1d20 + 8 ⇒ (7) + 8 = 15 fail
He inspires courage in his friends, but cannot get the song to last.
Diurn invokes some biting words and flings a sonic barrage at the enemy opening the cage.
attack;sonic damage: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 192d6 + 1 ⇒ (6, 2) + 1 = 9
inspire > biting words >> failed lingering song free 1/2 focus 2/3 level 1 spell slots used biting words 9 rounds left 2/3 attacks left
|Wolf the Wolfhound|
"Someone keep that fool from opening whatever is in the... oh" As Diurn is already on it. He would have attended to it himself, but he's a bit busy.
Seeing Kheyji risk herself for his sake, Hurik focuses on the leader hoping to find a shot past that shield and take him down in a flurry of blows.
I believe we have flanking on the fellow thanks to a clever cleric, so -2 to Yellow Leader's AC
Strike One, Yellow Leader. Bard Bonus included just for this round 1d20 + 9 ⇒ (7) + 9 = 16
If that hits: 1d12 + 5 ⇒ (3) + 5 = 8
Second action, Strike on Yellow Leader Bard Bonus included as penalty for second hit attempt 1d20 + 5 ⇒ (13) + 5 = 18
Dmg if that hits 1d12 + 5 ⇒ (5) + 5 = 10
Foolish as it is, I'll risk a third strike
To hit, BIG Penalty for 3rd strike, bard bonus 1d20 - 1 ⇒ (13) - 1 = 12
If that hits: 1d12 + 5 ⇒ (4) + 5 = 9
Poison Bringers - Round 4 - continued
Diurn moves to inspire more courage from his allies, but his performance does not linger this time, only lasting for a few seconds. After the song, he sends a sonic attack at the man trying to open the cage carried on the travois. The sonic blast hits Green Hunter, but does not drop him.
Even flanked, the yellow leader is able to deflect the first blow from Hurik with his raised shield, resulting in a miss. The second blow clangs off the shield, which absorbs some of the damage, but still hurts the leader of the enemy tribesmen. His third attack misses.
Blue Hunter stabs at Hurik, who is also flanked, twice. One stab scores a hit, though minor against the barbarian. He then moves away from Hurik, and towards Miriani, though scrub brush holds him up a bit.
Yellow leader turn his attacks on Kheyji, who seems a bit more squishy than Hurik. It slams its shield boss into the cleric and then follow up with a spear thrust. The shield rocks the cleric, bloodying her nose, but the follow up spear misses. The leader then side steps moving away from both foes.
Hurik takes 4hp dmg, and is at 24/38. Kheyji takes a critical hit, but minimum dmg, and is at 16/24hp remaining. Miriani and Kheyji are both up now.
Blue Hunter spear vs Hurik, flanked: 1d20 + 7 ⇒ (15) + 7 = 22
Blue Hunter spear vs Hurik, MAP, flanked: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10]
Piercing dmg vs Hurik: 1d6 + 2 ⇒ (2) + 2 = 4
Yellow shield boss vs Kheyji: 1d20 + 9 ⇒ (19) + 9 = 28 critical
Yellow spear vs Kheyji, MAP: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12
Bludgeoning critical dmg vs Kheyji: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Miriani moves into the woods, yelling over her shoulder, "Stop stabbing my friends!" to the leader. But she focuses on her target.
Electric arc on green. DC 18 reflex. Do I see what's in the cage?
damage: 1d4 + 4 ⇒ (1) + 4 = 5
Oh, I forgot to have the thing in the cage go on its turn. Stay tuned
Poison Bringers - Round 4 - continued
After the hunter opened the cage last round, something awful comes pouring out of captivity. It appears to be a greyish oozing thing that seems to have sticks, stones, bones, and even an odd assorted weapon stuck inside its protoplasmic form. The stench emanating from the thing is gut-wrenching even from this distance. While the hunter freeing the oozing thing was likely trying to have it attack your group, instead he becomes a victim, as a semi-liquid, but definitely foul pseudopod strikes the hunter, who cries out in surprise and pain.
Miriani, you may have yoru turn over again now that the oozing thing is visible. Also, if you want to Recall Knowledge it would be an Occultism check, please provide your modifier. Looking for a post from Kheyji also.
Ooze pseudopod vs Green: 1d20 + 9 ⇒ (8) + 9 = 17
Bludgeoning and poison dmg vs Green: 1d4 + 2 + 1d4 ⇒ (3) + 2 + (2) = 7
Green DC 17 Fort: 1d20 + 4 ⇒ (19) + 4 = 23 Success
Yes, I would like to hit the rewind button... Atnas drol ruo rof Ydnac dna Syot.
She looks over at this thing they were trying to capture. She doesn't even know where to begin to understand something so awful. For the moment green seems occupied, so she turns to help free up Kheji and Hurik.
"You fools! Now we have to kill you and this abomination you harvested!"
intimidate blue: 1d20 + 8 ⇒ (13) + 8 = 21
produce wind on blue: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d4 + 4 ⇒ (3) + 4 = 7
"Yep, that was unwise. It felt unwise," Kheyji mutters between clenched teeth.
She summons up another gout of flame, this one smaller, and flings it at the blue bad guy. Produce Flame cantrip (2 actions).
Fire Attack!: 1d20 + 7 ⇒ (19) + 7 = 26 for potentially 1d4 + 3 ⇒ (3) + 3 = 6 fire damage.
On the off chance that's a critical, bluey would take double damage and 1d4 ⇒ 2 persistent fire damage.
She then calls forth her shimmering heat shield again, for all the good it did her last time. Shield cantrip (1 action)
Poison Bringers - Round 4 - concluded
Blue Hunter cringes under the words of Miriani, knowing they have done something abhorrent in releasing the ooze. The hunter then quickly succumbs as her anger is channeled into a furious wind that buffets the man to his demise.
Since Blue went down, I aimed Kheyji's attack at Yellow who is still in range. Hope that's ok.
After taking a hit, Kheyji goes back to flinging fire from a distance, its safer that way. Her fiery attack hits the leader of the tribal warriors, burning the target but not fully immolating it like she had hoped.
The Green Hunter flees from the oozy thing it just released as fast as it can. He ends up next to Diurn after moving, and stabs at the bard once for good measure. "Hope you enjoy the taste of that thing!" he screams when closing in. The spear catches Diurn in a soft place, and pierces his side with a painful wound.
End of Round 4
Diurn takes 5hp dmg, and is at 15/26hp left. Blue dies, and yellow gets some fiery damage. The ooze thing will need to be dealt with somehow as well.
Green spear vs Diurn: 1d20 + 8 ⇒ (17) + 8 = 25
Piercing dmg to Dirun: 1d6 + 2 ⇒ (3) + 2 = 5
Poison Bringers - Round 5
26 Diurn/Wolf (15/26hp remain)
24 Hurik (24/38hp remain)
24 Yellow Leader (shield raised; 15hp dmg)
21 Kheyji (16/24hp remain)
8 Green Hunter (19hp dmg; dazzled 3 rounds)
Hurik and Diurn are up now. Both of the remaining Burning Mammoths look very very hurt at this point.
Diurn begins to play a lingering song to inspire his friends again, as the ooze is still a problem.
performance to linger: 1d20 + 8 ⇒ (11) + 8 = 19
The last of his focus slips away as he manages to inspire courage and sustain it yet again.
Then Diurn makes a strike with his own rapier at the releaser of the ooze. His rapier bites deep.
rapier attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d6 + 3 ⇒ (3) + 3 = 61d8 ⇒ 3
Then Diurn invokes a magic shield.
free lingering composition, >inspire courage >stike rapier >shield cantrip No focus, 2biting words attacks left, 8 rounds biting words left, 3 rounds inspire courage
"You struck a daughter of Sister Cinder? You blasphemous Burning Mammoth dog!" Weapon still in hand he strides forward to take two more swipes.
Stride first action.
Then two strikes with bonus for inspiration up
Action Two, Strike 1d20 + 9 ⇒ (14) + 9 = 23
Dmg if that hits 1d12 + 5 ⇒ (2) + 5 = 7
Action Three, Strike 1d20 + 4 ⇒ (9) + 4 = 13
Dmg 1d12 + 5 ⇒ (5) + 5 = 10
Poison Bringers - Round 5 - continued
Diurn sings his inspiring song once more, keeping the morale-boosting song going even as he makes a devastating rapier attack against his adjacent foe. The rapier skewers clean through the green foe, poking out his back side. The internal damage is just too great and the last of the hunters succumbs, falling face down into the ground.
On the opposite side of the battle, Hurik advances and attacks the Yellow leader. The first strike is blocked a bit by the foe's shield, but it still slips through crushing the shoulder. The second attack misses as the shield-man leaps to the side.
"You may win this fight, traitor, but I hope you enjoy our gift. We have already poisoned the stream with its foulness, so good luck finding water for your following. If I die, I die with my mission fulfilled."
He then makes a series of attacks against Hurik, but both the shield bash and the spear thrust miss the barbarian. Then the Yellow leader moves away, towards Kheyji, a softer target.
The rime sludge moves in an undulating way over everything in the way, ignoring the difficult terrain of the scrub-brush and closing on the closest living thing, which is Wolf. It pushes a disgusting pseudopod at the canine. But the beast is no fool, and it gets out of the way of the slow-moving goo quickly, avoiding any touch.
Bad guys all miss this round. Miriani and Kheyji are up now.
Shield boss vs Hurik: 1d20 + 9 ⇒ (8) + 9 = 17
Spear vs Hurik: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11
Rime Sludge vs Wolf: 1d20 + 9 ⇒ (4) + 9 = 13
Miriani goes still for a moment. In her mind she sees a enevershifting form attacking some dogs. For a moment there is a loud beast with six wings in the air, then she returns to the moment. She suommons a ball of wind and batters it.
attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d4 + 4 ⇒ (4) + 4 = 8
Kheyji will cast produce flame and smoosh it into this guy's face. Then, if the bad guy survives, she'll call on her shield again.
Produce Flame Melee Attack!: 1d20 + 8 ⇒ (3) + 8 = 11 (includes bard bonus) for potentially 1d4 + 3 ⇒ (3) + 3 = 6 fire damage.
Kheji calls up another mote of fire and tries, essentially, to slap the bandit closest to her with the flame. It... does not go great.
Seeing that her attack failed, Kheyji again summons her shield. Shield cantrip, for sure.
"You may die with your mission fulfilled, but you need not die at all," she tells the enemy leader. "As I said before, you may still surrender, if you value living."
Poison Bringers - Round 5 - concluded
Miriani brings her powerful wind spell to bear on the offensive oozy-thing and sees that ripples and tears in its surface showing the damage it took.
Kheyji tries to mash magically conjured fire in the face of the opposing leader, but she only manages to get the fire started, and can't cause any damage from it.
End of Round 5
Still an action to Recall Knowledge on the sludge with Occultism, if you want to share your mods.
Diurn commands Wolf to attack and fires a blast of his own sonic destruction at the creature.
command animal 2-20: 1d20 ⇒ 14
Diurn launches his biting words attack.
biting words sonic: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 182d6 + 1 ⇒ (6, 2) + 1 = 9
Then the bard raises a shield of magical energy.
Command> Biting Words> Shield cantrip>
|Wolf the Wolfhound|
"Traitors? You seek to poison women and children with your slimes. You would stalk and kill elders and think yourself hunters?" a scowl, "If only your honor matched your shield work, though the latter will not save you." Swinging rapidly, he hopes to finish this foe off so he can help with the slime. Perhaps he'll break this man's spine on the back swing if he can bypass that shield.
Action 1, Stride. Action 2, Strike.
To hit: 1d20 + 9 ⇒ (13) + 9 = 22
Dmg: 1d12 + 5 ⇒ (12) + 5 = 17
And last action another strike
To hit: 1d20 + 4 ⇒ (12) + 4 = 16
Dmg: 1d12 + 5 ⇒ (8) + 5 = 13
Poison Bringers - Round 6 - continued
Diurn commands his pet to attack the rime sludge, and Wolf complies, biting at the foulness as his master ordered. The bite seems to take another toxic chunk off the mess. The bard follows up with his own sonic attack which also blasts a hole in the ooze. Finally Diurn get a shield up to protect himself from a counterattack.
Hurik finally gets a powerful stroke in on the Yellow Burning Mammoth. The blow shatters the remains of the defender's wooden shield and continues to crush the man's face, smashing a hole where none was before. The leader of the raiding party reels and falls, dead.
The mindless sludge senses two life forces nearby, and slides over horrifically so that it can make lunging attacks at both Wolf and Diurn. The attack smashes into the bard, deflecting only slightly off the magical shield, and crashing into Diurn who cries out as the poison covers him as well.
Wolf fares a bit better, still taking the beating and poison damage.
I assume you use the shield block reaction to save yourself from unconsciousness. If so, Diurn takes 11hp dmg, leaving him at 4hp remaining. Dog is also hurt for 6hp. Miriani and Kheyji have the next actions. The only remaining warrior falls finally as well.
Sludge pseudopod vs Diurn: 1d20 + 9 ⇒ (20) + 9 = 29 Critical!
Sludge 2nd attack vs Wolf: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Diurn Critical bludgeoning and poison dmg: 1d4 + 2 + 1d4 ⇒ (3) + 2 + (3) = 8 16 total dmg
Wolf bludgeoning and poison: 1d4 + 2 + 1d4 ⇒ (3) + 2 + (1) = 6
Diurn grunts as his magic shield keeps him barely conscious blocking a nasty strike. His loyal dog companion provokes the next strike.
Diurn shepherded mammoths and wondered what it would feel like to be run over by one of them. Probably like he felt now or maybe even worse.
4/26hp Diurn- shield disabled for a while
Kheyji will Stride (1 action) and then cast Heal with a 30 foot range (2 actions) on Diurn.
Heal Diurn for: 1d10 + 8 ⇒ (8) + 8 = 16 hit points.
Seeing Diurn's distress, Kheyji calls out, "Diurn! I'm coming!" She runs towards her friend and, as soon as she is in range, prays. "Sister! That monstrosity has hurt Diurn. Would you, please?"
Sorry, life has been a little crazy.
Mirani throws lighting at the disgusting thing, hoping to get it beofre it can do too much more to Diurn. This was unnatural and even a dog didn't deserve this.
Electric arc, reflex DC 18.
Poison Bringers - Round 6 - concluded
Kheyji moves closer to the fray, spinning up a healing prayer for Diurn who is restored to most of his vitality after the slime looked like it was taking him down.
Miriani sends a blast of electrical energy sizzling at the slime, which takes the hit, leaving a hole in its gooey texture that slowly fills back in with a little smelly steam coming off of it.
End of Round 6
Ganging up on the slime is starting to have an effect Should go quickly now that no other baddies are around.
Slime Reflex DC18: 1d20 + 2 ⇒ (8) + 2 = 10 fail
Lightning dmg: 1d4 + 4 ⇒ (3) + 4 = 7
|Wolf the Wolfhound|
Wolf follows Diurn’s direction to flank attack the ooze.
command 2-20: 1d20 ⇒ 17
1d20+7: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 2 ⇒ (4) + 2 = 6
Poison Bringers - Round 7 - concluded
Wolf follows commands and tries to bite the bad-tasting sludge, but it cannot get a good grip with jaws only.
Diurn, however, sends his last sonic blast at the sludge. The sound overpowers the disgusting creature, which dies, but smells no less bad.
End of Combat
That took a little longer than other fights, but your team prevailed. Feel free to move out of rounds, and look around, heal, or restore as you see fit.
Kheyji racks her brain for any information about what that ooze thing could have been.
Occultism +0 for Recall Knowledge
"Anyone ever seen anything like that before? Hey, who's still hurting? Is everyone okay?"
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Diurn examines the corpses trying to get a clue about their origin then refocuses his mental energy. As a studious bard he had picked up the ability to know many things about many things.
+4 bardic knowledge for any topic recall knowledge — I think this includes lore