Dog

Wolf the Wolfhound's page

17 posts. Alias of Chainmail.


Full Name

Wolf the Wolfhound

Race

Dog (Archetype: Good Boy)

Classes/Levels

AC 16| Fort +7, Ref +5, Will +5 |HP 15/20 | Speed 35'| Melee jaws +7 [+2/-3], Damage 1d6+2P Per +7; low-light vision, scent (imprecise) 30 feet

About Wolf the Wolfhound

Background:
Wolf was raised by Diurn as a pup. He has helped Diurn be a successful mammoth herder given his ability to scent trouble.
Wolf particularly dislikes anyone that threatens Diurn, but is a very friendly dog otherwise.

Command Animal:

You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat.

You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like Ride.

Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then Strike.

Success The animal does as you command on its next turn.
Failure The animal is hesitant or resistant, and it does nothing.
Critical Failure The animal misbehaves or misunderstands, and it takes some other action determined by the GM.


Bonded Animal: Attitude Helpful to Diurn
Perception +7; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +7, Survival +5
Str +2, Dex +2, Con +2, Int -4, Wis +2, Cha -1
AC 16; Fort +7, Ref +5, Will +5
HP 20
Buck DC 17
Speed 35 feet
Melee jaws +7 [+2/-3], Damage 1d6+2 piercing
Pack Attack The dog’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the dog’s allies.
More info:
Riding dogs types include larger dogs, such as mastiffs, wolfhounds, and huskies, and are bred often by halflings and gnomes to serve as mounts. Riding dogs are as loyal and devoted to their masters as guard dogs, and are ferocious in battle, regardless of whether they bear a rider or not. As with guard dogs, these large hounds can be wild or feral in nature, and, in some cases, might rival packs of wolves with regard to the danger they pose to inhabitants of rural areas.
Recall Knowledge - Animal (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
Elite | Normal | Weak
Proficiency without Level
Riding Dog
Creature 1
N Medium Animal
Source Bestiary pg. 102