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The halfling tries to start slicing through the blue tinted rat with her twin kukri.
Attack 1d20 + 17 ⇒ (15) + 17 = 32
Damage 1d3 + 4 ⇒ (2) + 4 = 6
Offhand Attack 1d20 + 17 ⇒ (11) + 17 = 28
Damage1d3 + 2 ⇒ (3) + 2 = 5
Attack 1d20 + 12 ⇒ (20) + 12 = 32
Damage 1d3 + 2 ⇒ (3) + 2 = 5
Offhand attack 1d20 + 7 ⇒ (14) + 7 = 21
Damage 1d3 + 2 ⇒ (1) + 2 = 3
———-
Possible crit on attack 3 1d20 + 12 ⇒ (16) + 12 = 28
Damage 1d3 + 4 ⇒ (2) + 4 = 6

cmlobue |

Shel kills it with a single strike, so can still use a move action if desired.

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Shel moves one square south and one square west to engage the yellow tinted pod of rats.
Acrobatics check if necessary 1d20 + 23 ⇒ (13) + 23 = 36

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Quenly casts Blessing of Fervour on the pathfinders
sorry for short post, I'm on a ship

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Forgot to ask in last post, would someone move me please? Thanks.

cmlobue |

Shel takes out a rat and moves in, while Quenly gives the Pathfinders an extra burst of speed.
Rats, rats and more rats crowd toward the Pathfinders.
Round 1 - bolded may go
Flyn
Omrax
Yellow Rats
Green Rats
Brown
Cyan
Blue Rats
Gold Wererats
Shel
Quenly
Purple Rats
Blue Wererats
Violet Wererats
Red Rats
Orange Rats
Noke
Pink
Red Wererats
Gray

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“What a mass! Why are they attacking us?!?“
Noke invokes her patron and then slumber hexes two of the rodents.
Swift action: Invoke patron Curiosity: The DCs of the invoker’s hexes and patron spells increase by 2.
Standard action: Slumber hex, with twin hex to slumber hex two (see red moon symbol) DC 26 or asleep 12 rounds.

cmlobue |

Will Save: 1d20 + 11 ⇒ (4) + 11 = 15
Will Save Crit Fishing: 1d20 ⇒ 5
Bedtime for two of your opponents.
Two more wererats rush out of what looks to be an office, making urgent demands for an explanation. The others continue to throng the Pathfinders.
Round 2 - bolded may go
Blessing of Fervor
Flyn
Omrax
Yellow Rats
Green Rats
Brown (asleep)
Cyan
Blue Rats
Gold Wererats (one asleep)
Shel
Quenly
Purple Rats
Blue Wererats
Violet Wererats
Red Rats
Orange Rats
Noke
Pink
Red Wererats
Gray

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Flyn moves 5’ and unleashes a barrage at cyan…
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, PBS, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Point Blank Master, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage: Strength, Magic, Greater Bracers of Archery, PBS, Deadly Aim, Clustered Shot
Magic Composite Longbow (Manyshot): 1d20 + 19 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (1) + 19 + 2 + 1 + 2 + 1 - 2 - 3 = 21
Magic/Cold Iron Damage: 1d8 + 4 + 2 + 1 + 1 + 6 ⇒ (5) + 4 + 2 + 1 + 1 + 6 = 19
Magic/Cold Iron Damage: 1d8 + 4 + 2 + 1 + 1 + 6 ⇒ (3) + 4 + 2 + 1 + 1 + 6 = 17
Magic Composite Longbow (Iterative): 1d20 + 14 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (20) + 14 + 2 + 1 + 2 + 1 - 2 - 3 = 35
Confirmation: 1d20 + 14 + 2 + 1 + 2 + 1 - 2 - 3 + 3 ⇒ (10) + 14 + 2 + 1 + 2 + 1 - 2 - 3 + 3 = 28
Magic/Cold Iron/Critical Damage: 3d8 + 12 + 6 + 3 + 3 + 18 ⇒ (6, 2, 4) + 12 + 6 + 3 + 3 + 18 = 54
Magic Composite Longbow (Rapid Shot): 1d20 + 19 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (6) + 19 + 2 + 1 + 2 + 1 - 2 - 3 = 26
Magic/Cold Iron Damage: 1d8 + 4 + 2 + 1 + 1 + 6 ⇒ (5) + 4 + 2 + 1 + 1 + 6 = 19
Clustered Shot Damage before DR (assuming 2nd and 3rd attacks hit and confirm): 73

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Omrax works his way towards cyan ratman (or what remains of it)
”Clear the way!“
1-NoSmite Omrax +2 EO longsword 2h: 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30
for pa: 1d8 + 6 + 12 ⇒ (6) + 6 + 12 = 24
2-NoSmite Omrax +2 EO longsword 2h: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
for pa: 1d8 + 6 + 12 ⇒ (8) + 6 + 12 = 26
3-NoSmite Omrax +2 EO longsword 2h: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
for pa: 1d8 + 6 + 12 ⇒ (2) + 6 + 12 = 20
BoF NoSmite Omrax +2 EO longsword 2h: 1d20 + 19 - 4 ⇒ (16) + 19 - 4 = 31
for pa: 1d8 + 6 + 12 ⇒ (8) + 6 + 12 = 26
#1 on green then 5’ step and remainder on red wererat then blue last if red drops

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You've got a bonus Blessing of Fervour attack if you want it Flyn, unless you're taking one of the other bonuses :)

cmlobue |

Flyn puts arrows into Cyan until it looks more like a pigeon than a rat.
Omrax slices and dices through the vermin. There were enough hits to take out three rats, so I also got rid of one of the ones behind you.
The creatures continue to swarm the Pathfinders.
Damage: 1d4 ⇒ 1 plus disease
Bite: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d4 ⇒ 2 plus disease
Shortsword: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 ⇒ 1 plus disease
Bite: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 ⇒ 2 plus disease
Damage: 1d4 ⇒ 3 plus disease
Damage: 1d4 ⇒ 4 plus disease
No threat detected, though one was close.
Round 2 - bolded may go
Blessing of Fervor
Flyn
Omrax
Yellow Rats
Green Rats
Brown (asleep)
Cyan
Blue Rats
Gold Wererats (one asleep)
Shel
Quenly
Purple Rats
Blue Wererats
Violet Wererats
Red Rats
Orange Rats
Noke
Pink
Red Wererats
Gray

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These vermin only slow us down. Eliminate them quickly. If the wererats have any sense they will surrender.
Quenly gestures briefly. A fragment of shadow breaks away, floating in front of him. The shadows that still cling to the elf expand rapidly, before receding just as fast. Once the shadows have retreated, something else is in the elf's place. Still clad in darkness and held aloft on intangible phantom wings, a terrible beast is revealed: cloven-hoofed and possessed of a grotesque face at the end of a long neck, it has a bull-like body covered in spines.
Fear not, friends, for I remain Quenly. All flesh is an illusion: this, the Gods have shown me.
Quenly takes +2AC and To Hit from Blessing of Fervour; Swift Action for Quickened Divine Favour; Move action to animate his Animated Shadow Shield; Standard to activate Many Forms and assume Catoblepas form - this form has a big Trample attack and a poisonous Breath Weapon.
I will crush any foe in front of me.
Going to take an action for the little dragon too - post pending

Quenly's Dragon |

Directed by a thought from Quenly, the little dragon flies into the warehouse. Hovering above Shel's head, it opens its mouth and spews forth a blast of corrosive acid!
acid breath: 6d8 ⇒ (3, 6, 2, 1, 7, 7) = 26
Marked on map in Yellow AoE; targets get a DC21 Reflex save for half damage; because this is a Shadow Conjuration effect they also get a DC21 Will save for 20% damage. So this works out as follows:
Fail both: 26 dmg
Pass Reflex, Fail Will: 13 dmg
Fail Reflex, Pass Will: 5 dmg
Pass both: 2 dmg
Dragon also takes +2s from BoF
If the ceiling is high enough, the dragon keeps out of the wererats' melee reach.

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Im going to hold off until I see what that awesome little dragon’s results are!

cmlobue |

Will Save: 1d20 + 1 ⇒ (4) + 1 = 5
Reflex Save: 1d20 + 5 ⇒ (2) + 5 = 7
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Reflex Save: 1d20 + 5 ⇒ (20) + 5 = 25
Will Save: 1d20 + 1 ⇒ (13) + 1 = 14
Reflex Save: 1d20 + 5 ⇒ (12) + 5 = 17
Will Save: 1d20 + 1 ⇒ (4) + 1 = 5
Reflex Save: 1d20 + 5 ⇒ (4) + 5 = 9
Will Save: 1d20 + 1 ⇒ (8) + 1 = 9
Reflex Save: 1d20 + 5 ⇒ (8) + 5 = 13
Will Save: 1d20 + 3 ⇒ (11) + 3 = 14
Reflex Save: 1d20 + 5 ⇒ (20) + 5 = 25
Will Save: 1d20 + 3 ⇒ (16) + 3 = 19
Reflex Save: 1d20 + 5 ⇒ (7) + 5 = 12
Will Save: 1d20 + 3 ⇒ (12) + 3 = 15
Reflex Save: 1d20 + 5 ⇒ (5) + 5 = 10
Will Save: 1d20 + 3 ⇒ (5) + 3 = 8
The blast of acid immediately drops all but one creature in the area, who managed to take cover behind a box.

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The halfling keeps slicing through the yellow tinted rat right in front of her with her twin kukri.
Attack with BoF 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
Damage 1d3 + 4 ⇒ (1) + 4 = 5
Offhand Attack with BoF1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30
Damage 1d3 + 2 ⇒ (3) + 2 = 5
Attack with BoF 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Damage 1d3 + 4 ⇒ (3) + 4 = 7
Offhand attack with BoF 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage 1d3 + 2 ⇒ (3) + 2 = 5
———-
Extra attack from BoF 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
Damage 1d3 + 4 ⇒ (3) + 4 = 7

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"This is ridiculous!! Stop fighting us!!! We came here to talk!! That's it!" Noke says with desperation.

cmlobue |

Once again Shel kills a rat with one blow,a nd maybe wants to 5-foot step and attack the injured wererat?

cmlobue |

[ooc Whether Shel does this or not makes little difference for what comes next.[/ooc]
The rats continue to press, but the crowd means only one can strike.
Bite: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 ⇒ 1 plus disease
Round 2 - bolded may go
Blessing of Fervor
Flyn
Omrax
Yellow Rats
Green Rats
Brown (asleep)
Cyan
Blue Rats
Gold Wererats (one asleep)
Shel
Quenly
Purple Rats
Blue Wererats
Violet Wererats
Red Rats
Orange Rats
Noke
Pink
Red Wererats
Gray

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"Please everyone, stop fighting!! This is not necessary!! Let us negotiate!" she shouts.
diplomacy : 1d20 + 22 ⇒ (16) + 22 = 38
No further action.

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Once again Shel kills a rat with one blow,a nd maybe wants to 5-foot step and attack the injured wererat?
Yes, please, GM.

cmlobue |

Shel finishes off another wererat, and when Noke calls for a truce, the others realize they are being overwhelmed. They surrender, demanding to know why you invaded their warehouse. When you explain, the leader, Vaor, says that she was only there to collect their deposit.
”Shel Perception”: 1d20 + 19 + 24 ⇒ (4) + 19 + 24 = 47
”Omrax Perception”: 1d20 + 10 ⇒ (12) + 10 = 22
“Noke Perception”: 1d20 + 17 ⇒ (13) + 17 = 30
”Quenly Perception”: 1d20 + 21 ⇒ (15) + 21 = 36
The Pathfinders search the warehouse, and Shel finds a strange note hidden among a stack of papers on the desk in the office. You can make a Linguistics and/or Intimidate check to learn more. The result will have no immediate effect, so I will start the next mission.
The Scandal
The Pathfinders begin brainstorming ways to blackmail Lady Kaddren.
You can fabricate evidence in a number of ways, including Linguistics to forge papers, Bluff and Disguise to pretend to be Kaddren and/or Toth, or Diplomacy or Knowledge (Local) to hire someone to smear them for you. Other skills may apply if you can come up with a way to use them.
You can also try to obtain true evidence by breaking into Lady Kaddren’s private
chambers.

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Quenly resumes his normal shape and recovers his levitating shield. The little dragon returns to its usual spot on his shoulder.
linguistics on stange note, heroism: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 Quenly has constant Comprehend Languages from his Scholar's Ring, if that helps
How shall we approach Lady Kaddren? It would be easy enough to find a forger in Magnimar, though I have no inkling of the likely cost. Shall we pay her a visit?

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linguistics rats : 1d20 + 22 ⇒ (7) + 22 = 29
~
“Well, I can forge a letter of a witness that is offering to testify and broadcast the relationship to the public!!“ Noke says.
“Maybe some luck from Chaldira can help?!“ she asks herself and fortune hexes herself and cackles the whole time that she’s working on the forgery.
linguistics to forge, fortune better of two rolls : 1d20 + 22 ⇒ (7) + 22 = 291d20 + 22 ⇒ (12) + 22 = 34

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Shel volunteers to have some of her friends to smear the name of the noble lady.
Diplomacy 1d20 + 21 ⇒ (18) + 21 = 39

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Lucky that he cannot hear the mad cackling from Noke, Quenly offers advice on her pen-craft.
linguistics, Aid Another Noke's forgery: 1d20 + 6 ⇒ (3) + 6 = 9

cmlobue |

Neither Quenly or Noke has a problem reading the note, but they cannot determine anything about it other than the actual content. The check was about noticing details, not understanding the words.
Shel locates a scoundrel willing to plant incriminating evidence on the lady or in her chambers, though the thug requests a payment of 650 gp to perform the task.
Noke creates some papers suitable for blackmail - fortunately, ignoring most of Quenly's suggestions.
You can make further preparations if you want or add more details, and still have the option of breaking and entering. When you are ready, you will need to confront Lady Kaddren to convince her to drop out.

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Shel would try to negotiate that price down if possible.
Diplomacy 1d20 + 21 ⇒ (10) + 21 = 31
If not, she pays it. Anything for the mission, she thinks.

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Omrax, not exactly pleased with his employer's direction on this mission, is all too happy to leave the 'negotiating' to others more adept at this sort of thing. He casts his daily instance of eaglesoul and meditates.
• I will suffer death before dishonor.
• I will be temperate in my actions and moderate in my
behavior. I will strive to emulate Iomedae's perfection.

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Flyn aids Noke with the forgery…
Aid Another (Linguistics: 1d20 + 8 + 1d6 ⇒ (16) + 8 + (1) = 25

cmlobue |

Shel cannot negotiate the price any further.
Omrax chooses to sit this one out.
Flyn makes some helpful suggestions on the document Noke is making.
At this point, you are ready to confront Lady Kaddren. This requires at minimum an Intimidate check, though effective roleplay, additional strategies and possibly other skills could improve your chances.

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I can look into the past and uncover connections between Kaddren and her rivals Quenly advises.
But I usually prefer more friendly negotiations that benefit both parties.
Quenly can get a decently high Knowledge (Nobility) check by using his Lore Needle - at least +26, as high as +38 if there's time for Heroism and Page-Bound Epiphany

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Noke casts heroism on herself.
She then walks to the front door of the mansion and knocks on the door.
When the door is opened she’ll introduce herself and ask to speak with Lady Kaddren.

cmlobue |

You are escorted into a receiving room, and after a few minutes, Lady Kaddren makes an appearance.
"Oh, Pathfinders. I remember meeting you at the reception. I'm afraid I don't have time for a long chat, but if you want to discuss one of my theories to report back to your superiors, I can spare a moment."

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"We did not come to discuss 'theories'" Quenly declares, aloud.
"You have many enemies, Lady Kaddren. We came to warn you. Witness."
Quenly pulls a large book from his pack and opens it. The pages are blank. But then, as Quenly turns the pages and gestures as though with a quill, the ever-present shadows write words and images upon the pages at incredible speed, until the whole book is filled in barely a minute.
Knowledge.Nobility, Lore Needle substitution, Page-bound epiphany: 1d20 + 26 + 10 ⇒ (11) + 26 + 10 = 47 Not sure if Heroism is still up from the previous encounter, if so add another +2
Having learned much of the rivalries and deeds of the upper class of Magnimar, Quenly informs Kaddren of her own mis-steps and misdeeds before Noke presents the forged letter.

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If this is still needed…
”My good lady. We do not want to frighten thee beyond what is necessary, but reports of evil organizations have surfaced regarding said auction. We suspect for thy own safety, the less involvement thou have the better. “
Intimidate : 1d20 + 9 ⇒ (9) + 9 = 18 as aid to above, and with whatever buffs apply.
”We shall do our best to stop evil from prevailing. “

cmlobue |

"Yes, yes, that's lovely. I don't think that anyone will take your word over mine, even with your little papers. And I am not worried about any 'evil' that may appear here."
It doesn't seem like Kaddren is going to leave the bidding.
If you have any other attempts, you can make them in parallel with the next mission.
The PCs have little trouble locating Jorston “Axetongue” Droaeb, as the Master of Games eagerly seeks out contestants for his most popular event. He offers you a flat rate in gold. All you must do is fight the hydra for 6 rounds, plus a bonus for each additional round they draw the fight out (as longer fights make for more excitement and more excitement makes him more money, especially once the crowd starts betting).
”Shel Initiative”: 1d20 + 10 ⇒ (15) + 10 = 25
”Omrax Initiative”: 1d20 + 3 ⇒ (2) + 3 = 5
”Noke Initiative”: 1d20 + 5 ⇒ (8) + 5 = 13
”Quenly Initiative”: 1d20 + 11 ⇒ (18) + 11 = 29
”Hydra Initiative”: 1d20 + 8 ⇒ (16) + 8 = 24
Round 1 - bolded may go
Quenly
Flyn
Shel
Hydra
Noke
Omrax

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No idea on influencing the Noble Lady. Might need to punt that mission if no one has any ideas.
Shel delays, waiting for any possible buffs that may be coming from the spellcasters.

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We have to put on a show - not dispatch the hydra swiftly. Hamper the beast and bolster your defences. Restrain yourselves.
Can we identify the Hydra to see if there's anything odd about it?
Quenly's pre-fight buffs will be Deathwatch, and Displacement on himself right before the fight.
Will post actions later - not going to do Blessing of Fervour though, will probably shapechange into something showy.
No full attacks, eh Flyn!? Don't want to kill the poor beast in one round :D

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Shel will hang back and wait for the beast to close into melee range. Thatll burn a few seconds, she thinks to herself.

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The shadows surrounding Quenly swirl as if in anticipation. A portion separates from the rest and hovers in front of the flying elf. And then, as before, the shadows swallow the Scarab Sage completely, expanding and then receding to reveal a three-headed beast: part dragon, part goat, and part lion.
The monster roars in challenge to the hydra.
Move action to animate animated shield; standard for Many Forms to adopt the shape of a chimera.

Quenly's Dragon |

Meanwhile, the little dragon circles upwards out of range of the hydra's many long necks.
"Eeep!"

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Flyn shrugs at Quenly before nodding in agreement with Omrax. ”Aye, I must agree with the paladin; I understand having to provide entertainment but I doubt that’s what the hydra signed up for…”
He taps himself with his mage armor wand and activates a 10-minute Infiltrator increment (to increase his natural armor by +2); he casts gravity bow right before the fight starts…
Upon the start of combat, Flyn fires a single arrow at the hydra …
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, Precise Shot, Improved Precise Shot, Point Blank Master, Deadly Aim
Damage: Strength, Magic, Greater Bracers of Archery, Deadly Aim
Magic Composite Longbow vs FFAC: 1d8 + 19 + 2 + 1 + 2 - 3 ⇒ (5) + 19 + 2 + 1 + 2 - 3 = 26
Magic/Cold Iron Damage: 2d6 + 4 + 2 + 1 + 6 ⇒ (4, 1) + 4 + 2 + 1 + 6 = 18
…and then moves back…
Active AC: 32

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I have seen your bow-work before, Flyn. I have no doubt you could kill the hydra before it got close enough to bite you. Do that though, and we don't get paid. And then any risk we have taken here is for nought.
The beast must live long enough to entertain the crowd and the arena's master. If you cannot accept this, you should not have entered the arena.

cmlobue |

The Pathfinders take a surprisingly cautious strategy against the hydra, resulting in some calls from both the crowd and Axetongue to get on with it. Only a single arrow strikes it before it can act.
It has no similar compunctions, though its lumbering frame is not fast enough to do more than sprint across the featureless battlefueld toward you with a roar.
Round 1-2 - bolded may go
Quenly
Flyn
Shel
Hydra (-18 HP)
Noke
Omrax

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Shel moves just south of Quenly, wanting to begin to get in flanking range to eventually help the paladin.
would someone move me, please? Thanks!