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With Shel's injury resolved, Quenly uses the brief respite to cast Divine Favour and Freedom of Movement upon himself.

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Noke waits patiently for the next threat.
The Next Threat, Initiative: 1d20 + 9 ⇒ (4) + 9 = 13
A towering, three-tailed, six-eyed beast that seems like three rune-backed serpents partially melded together into one body slithers out of the portal.
Round 5 - bolded may go
Flyn
Noke (-20 HP)
Quenly (protection from evil, bull's strength, displacement, divine favor, freedom of movement)
Shel (-2 Con)
Yellow
Omrax

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Flyn fires a volley at the new creature coming from the portal…
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, Precise Shot, Improved Precise Shot, Deadly Aim, Point Blank Master, Rapid Shot, Improved Critical, Elven Ranger Racial Confirmation Bonus
Damage: Gravity Bow, Strength, Magic, Greater Bracers of Archery, Deadly Aim, Manyshot, Clustered Shot, Holy
Magic Composite Longbow (Manyshot): 1d20 + 19 + 2 + 1 + 2 - 3 - 2 ⇒ (17) + 19 + 2 + 1 + 2 - 3 - 2 = 36
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (1, 3) + 3 + 2 + 1 + 6 + (2, 6) = 24
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (5, 3) + 3 + 2 + 1 + 6 + (3, 3) = 26
Magic Composite Longbow (Rapid Shot): 1d20 + 19 + 2 + 1 + 2 - 3 - 2 ⇒ (18) + 19 + 2 + 1 + 2 - 3 - 2 = 37
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (4, 2) + 3 + 2 + 1 + 6 + (3, 5) = 26
Magic Composite Longbow (Iterative1): 1d20 + 14 + 2 + 1 + 2 - 3 - 2 ⇒ (4) + 14 + 2 + 1 + 2 - 3 - 2 = 18
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (3, 5) + 3 + 2 + 1 + 6 + (1, 2) = 23
Magic Composite Longbow (Iterative2): 1d20 + 9 + 2 + 1 + 2 - 3 - 2 ⇒ (10) + 9 + 2 + 1 + 2 - 3 - 2 = 19
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (1, 3) + 3 + 2 + 1 + 6 + (4, 5) = 25
Total Clustered Shot Damage (assuming first two shots hit): 76
…and moves back 5’…
Active AC/TAC: 32/30
Perfect Strike Uses Left: 4/6
Inspiration Points Left: 1/3
Ki Points Left: 4/4

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Shel knew she couldn’t do much against fantastical creatures such as the is. She moves 20’ away from the beast and takes a total defense action.

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Noke casts confusion on the creature!
Swift action: Invoke patron Bridge: The invoker treats other creatures as if their damage reduction and spell resistance were 2 lower. This increases to 5 lower at 8th level and 10 lower at 16th level.
"Stay still ... I hope ... " she whispers.
spell resistance: 1d20 + 2 + 12 ⇒ (6) + 2 + 12 = 20 Spell resistance 5 lower!
She then moves back!

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Quenly tries to identify the creature...
knowledge (any) via Lore Needle: 1d20 + 26 ⇒ (19) + 26 = 45
Would like to know special attacks, special defences, immunities, weaknesses
Telepathically warning his colleagues of the creature's power, Quenly's tendrils of shadow reach out to empower the pathfinders.
Cast Blessing of Fervor on the party.
The Jacinth Sage then flies up and to one side, to avoid potential attacks.

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Flyn hits the creature with a pair of arrows.
Noke tries to enchant the creature, but the magic seems to slide off its mind. SR too high even after the reduction.
Quenly speeds the party's movements. He determines that the creature is a xacarba, an outsider with the chaotic, evil and extraplanar subtypes. Its bite can inflict a variety of poisons, can change shape into a humanoid, and has a variety of spell-like abilities including charms, suggestion and summoning other demons. It can change the target of spells cast near it. It has DR 10/good, is immune to electricity and poison and resists acid, cold and fire.
Shel takes up a defensive posture.
The creature approaches and encourages the Pathfinders on the ground to drop their weapons and flee the city. DC 23 Will save against a language-dependent, mind-affecting compulsion to resist.
Round 5-6 - bolded may go
blessing of fervor
Flyn (Will save)
Noke (-20 HP, Will save)
Quenly (protection from evil, bull's strength, displacement, divine favor, freedom of movement)
Shel (-2 Con, Will save)
Yellow (-76 HP)
Omrax (Will save) (also a save for the wolf if it understands Common)

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Omrax vs will Eagle , personality race: 1d20 + 25 + 2 ⇒ (2) + 25 + 2 = 29
no sign the wolf understands any languages. Omrax is immune to fear or charms . Allies receive +4 on both if within 10’
”I shall smite thee serpent! “ he calls divine powers and quickly draws a bow to fire as the wolf advances 5’, both take +2 blessing
1-Omrax +1 Ad Longbow, eagle, haste bof Smite: 1d20 + 15 + 7 + 2 + 1 ⇒ (7) + 15 + 7 + 2 + 1 = 32
for damage : 1d8 + 5 + 2 + 17 + 17 ⇒ (5) + 5 + 2 + 17 + 17 = 46
2-Omrax +1 Ad Longbow, eagle, haste bof Smite: 1d20 + 10 + 7 + 2 + 1 ⇒ (8) + 10 + 7 + 2 + 1 = 28
for damage : 1d8 + 5 + 2 + 17 ⇒ (4) + 5 + 2 + 17 = 28
3-Omrax +1 Ad Longbow, eagle, haste bof Smite: 1d20 + 5 + 7 + 2 + 1 ⇒ (8) + 5 + 7 + 2 + 1 = 23
for damage : 1d8 + 5 + 2 + 17 ⇒ (4) + 5 + 2 + 17 = 28
Haste-Omrax +1 Ad Longbow, eagle, haste bof Smite: 1d20 + 15 + 7 + 2 + 1 ⇒ (16) + 15 + 7 + 2 + 1 = 41
for damage : 1d8 + 5 + 2 + 17 ⇒ (7) + 5 + 2 + 17 = 31
”Sir Flyn, I rarely have the chance to attempt using this bow. “
fast healing 2, AC is 35 vs serpent (bof smite, Eagle, haste)

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Flyn tries to resist the creature’s spell…
Will Save: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27
…and peels off another volley…
Burning a use of Perfect Strike…
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, Precise Shot, Improved Precise Shot, Deadly Aim, Point Blank Master, Rapid Shot, Improved Critical, Perfect Strike
Damage: Gravity Bow, Strength, Magic, Greater Bracers of Archery, Deadly Aim, Manyshot, Clustered Shot, Holy
Magic Composite Longbow (Manyshot): 1d20 + 19 + 2 + 1 + 2 - 3 - 2 ⇒ (17) + 19 + 2 + 1 + 2 - 3 - 2 = 36
Perfect Strike (Manyshot): 1d20 + 19 + 2 + 1 + 2 - 3 - 2 ⇒ (3) + 19 + 2 + 1 + 2 - 3 - 2 = 22
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (1, 4) + 3 + 2 + 1 + 6 + (3, 2) = 22
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (4, 3) + 3 + 2 + 1 + 6 + (1, 4) = 24
Magic Composite Longbow (Rapid Shot): 1d20 + 19 + 2 + 1 + 2 - 3 - 2 ⇒ (16) + 19 + 2 + 1 + 2 - 3 - 2 = 35
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (6, 4) + 3 + 2 + 1 + 6 + (2, 4) = 28
Magic Composite Longbow (Iterative1): 1d20 + 14 + 2 + 1 + 2 - 3 - 2 ⇒ (6) + 14 + 2 + 1 + 2 - 3 - 2 = 20
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (1, 6) + 3 + 2 + 1 + 6 + (4, 5) = 28
Magic Composite Longbow (Iterative2): 1d20 + 9 + 2 + 1 + 2 - 3 - 2 ⇒ (16) + 9 + 2 + 1 + 2 - 3 - 2 = 25
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 ⇒ (3, 5) + 3 + 2 + 1 + 6 + (6, 4) = 30
Total Clustered Shot Damage (assuming first two shots hit): 74
…and moves back 5’…
Active AC/TAC: 32/30
Perfect Strike Uses Left: 3/6
Inspiration Points Left: 1/3
Ki Points Left: 4/4

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will save: 1d20 + 14 + 1 + 2 ⇒ (2) + 14 + 1 + 2 = 19
Lessons of chaldira trait reroll, will save: 1d20 + 14 + 1 + 2 ⇒ (10) + 14 + 1 + 2 = 27
kn planes: 1d20 + 25 + 2 ⇒ (9) + 25 + 2 = 36
Noke uses the spark of divine energy that her goddess gives her each day and really resists the suggestion! She will try to find out more about the creature.
Saves please, special defenses, special attacks.
Noke casts HASTE on all except of Quenly and moves back.
"This thing is very dangerous!!"

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Quenly will wait to see if Shel fails her save and if the xacarba still lives. If Shel fails her save Quenly will go and hit her with a Protection from Evil spell which will give her a new save at +2 to suppress the effect of the enchantment.

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Will 1d20 + 13 ⇒ (8) + 13 = 21
Improved iron Will reroll 1d20 + 13 ⇒ (11) + 13 = 24
Shel knew when she was outmatched. She continued withdrawing away from the awful beast.

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While Shel continues trying to protect herself, further Omrax and Flyn combine to cut down the creature.
Once again, you have the opportunity to retreat to the Lodge or continue fighting.
Round 6-7 - everyone may go twice (except Flyn just once)
haste, blessing of fervor
Flyn
Noke (-20 HP)
Quenly (protection from evil, bull's strength, displacement, divine favor, freedom of movement)
Shel (-2 Con)
Omrax

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Omrax has his Eagle soul expire.
but BoF and haste still active.
”Lady Shel Lady Noke, by your leave I shall offer to remove Toxin effects. “
Lesser restoration : 1d4 ⇒ 4 On Shel
And lay hands to cure damage on Noke
hands: 6d6 ⇒ (5, 4, 3, 6, 6, 6) = 30 + mercies remove (Cursed)(Fatigued)(Poisoned)(Sickened)

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Flyn will cast blend and then hide in plain sight among near the shadows of the northwest building…
Stealth: 1d8 + 30 + 4 ⇒ (7) + 30 + 4 = 41

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”You know, Omrax, usually you goody two shoes paladins aren’t my cup of tea. But I have to admit, you are growing on me,” she smiled as he healed her malady yet again.

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”By the Inheritor. Tis my honor and my duty. “
”One tenet of several: I shall be temperate in my actions and moderate in my
behavior. I shall strive to emulate Iomedae's perfection. “

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The portal flashes again, this time disgorging a hideous shape with the head of a feral elk with jagged teeth and sharp antlers. Its humanoid legs end in blackened, burnt stumps.
Initiative: 1d20 + 13 ⇒ (2) + 13 = 15
Round 8 - bolded may go
haste, blessing of fervor
Flyn (blend)
Noke
Creature
Quenly (protection from evil, bull's strength, displacement, divine favor, freedom of movement)
Shel
Omrax

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Flyn murmurs, ”Erastil’s antlers,” upon seeing this abomination emerge, and sends a rain of holy magical cold iron arrows its way…
I missed that the previous creature was an evil outsider (one of my favored enemies), so I’m assuming this one is as well?
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Point Blank Master, Manyshot, Favored Enemy, Blessing of Fervor, Haste
Damage: Gravity Bow, Strength, Magic, Greater Bracers of Archery, Deadly Aim, Clustered Shot, Holy, Favored Enemy
Magic Composite Longbow (Manyshot): 1d20 + 19 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 ⇒ (14) + 19 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 = 38
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 4 + 2d6 + 2 ⇒ (2, 5) + 3 + 2 + 1 + 6 + 4 + (6, 1) + 2 = 32
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 4 + 2d6 + 2 ⇒ (4, 1) + 3 + 2 + 1 + 6 + 4 + (1, 1) + 2 = 25
Magic Composite Longbow (Rapid Shot): 1d20 + 19 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 ⇒ (17) + 19 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 = 41
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 + 2 ⇒ (3, 5) + 3 + 2 + 1 + 6 + (3, 4) + 2 = 29
Magic Composite Longbow (Haste): 1d20 + 19 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 ⇒ (10) + 19 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 = 34
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 + 2 ⇒ (6, 1) + 3 + 2 + 1 + 6 + (2, 6) + 2 = 29
Magic Composite Longbow (Iterative1): 1d20 + 14 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 ⇒ (17) + 14 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 = 36
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 + 2 ⇒ (4, 5) + 3 + 2 + 1 + 6 + (1, 6) + 2 = 30
Magic Composite Longbow (Iterative2): 1d20 + 9 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 ⇒ (1) + 9 + 2 + 1 + 2 - 2 - 3 + 2 + 2 + 1 = 15
Magic/Cold Iron/Good Damage: 2d6 + 3 + 2 + 1 + 6 + 2d6 + 2 ⇒ (5, 6) + 3 + 2 + 1 + 6 + (5, 3) + 2 = 33
Total Clustered Shot Damage (assuming first four shots hit): 145
…and moves 5’ north, behind the building…
Active AC/TAC: 35/33
Active CMD: 39
Perfect Strike Uses Left: 3/6
Inspiration Points Left: 1/3
Ki Points Left: 4/4

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Noke comes out of hiding and casts disintegrate on the newly arrived monster.
disintegrate touch attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage, fort partial DC 24: 24d6 ⇒ (2, 6, 2, 2, 2, 2, 6, 4, 5, 6, 6, 5, 5, 2, 6, 6, 5, 4, 1, 5, 2, 3, 6, 6) = 99
"Just disappear!!" the child of a Wayang and a Fetchling shouts.

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This one is not an evil outsider, so -36 damage.
Fortitude Save: 1d20 + 21 ⇒ (5) + 21 = 26
Caster Level Check: 1d20 + 14 ⇒ (8) + 14 = 22
Noke's ray dissipates against the creature's hide. Flyn's arrows do not.
Some of the creature's wounds close. It flies over the heads of Shel and Omrax, biting deeply into the one who harmed it.
Bite: 1d20 + 26 ⇒ (13) + 26 = 39
BPS Damage: 2d8 + 9 ⇒ (5, 6) + 9 = 20
Cold Damage: 4d6 ⇒ (5, 1, 1, 6) = 13
Grab: 1d20 + 32 ⇒ (18) + 32 = 50
Flyn is now in the creature's clutches.
Round 8-9 - bolded may go
haste, blessing of fervor
Flyn (-33 HP, grappled)
Noke
Creature (-94 HP, grappled)
Quenly (protection from evil, bull's strength, displacement, divine favor, freedom of movement)
Shel
Omrax

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Flyn attempts to escape the grapple…
Burn a point of inspiration
Escape Artist + Inspiration: 1d20 + 31 + 1d5 ⇒ (15) + 31 + (5) = 51
Will wait to see the results before my move action…

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You only rolled a d5 for inspiration, but it still succeeds. Want to grab it? ;)

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I think not ;)…trying to figure his move…can a creature still grab with an AoO?

cmlobue |

Yes. The grab attempt happens on any successful attack with the limb in question.

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Thanks, GM, gotta hope I can acrobat my way out of one then…
Calling out, ”I could use some help here,” Flyn tries to recall what he might know of this creature as he manages to slip out of its grasp…
Knowledge (any) + Inspiration: 1d20 + 7 + 1d6 ⇒ (16) + 7 + (4) = 27
While I’d guess Planes, my knowledge rolls are all the same dice-wise…if I discover anything, would be interested in its creature type…
…and then tries an acrobatic move away from the beast in an attempt to avoid an AoO…
Using my Explorer reward from my Grand Lodge faction sheet for a circumstance bonus to Acrobatics…
Acrobatics w/Explorer to avoid an AoO: 1d20 + 30 + 6 ⇒ (15) + 30 + 6 = 51
…Flyn moves north and east, putting the building between he and the creature, at least for the moment…
Active AC/TAC: 35/33
Active CMD: 39
Perfect Strike Uses Left: 3/6
Inspiration Points Left: 0/3
Ki Points Left: 4/4

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Omrax will call smite and shoot at it with his bow
”Begone!“
include haste bof and smite
1-Omrax +1 Ad Longbow, Smite: 1d20 + 13 + 7 + 2 + 1 ⇒ (18) + 13 + 7 + 2 + 1 = 41
for damage : 1d8 + 5 + 17 ⇒ (6) + 5 + 17 = 28
2-Omrax +1 Ad Longbow, Smite: 1d20 + 13 + 7 + 2 + 1 ⇒ (10) + 13 + 7 + 2 + 1 = 33
for damage : 1d8 + 5 + 17 ⇒ (5) + 5 + 17 = 27
3-Omrax +1 Ad Longbow, Smite: 1d20 + 13 + 7 + 2 + 1 ⇒ (17) + 13 + 7 + 2 + 1 = 40
for damage : 1d8 + 5 + 17 ⇒ (2) + 5 + 17 = 24
H-Omrax +1 Ad Longbow, Smite: 1d20 + 13 + 7 + 2 + 1 ⇒ (19) + 13 + 7 + 2 + 1 = 42
for damage : 1d8 + 5 + 17 ⇒ (6) + 5 + 17 = 28

GM Ladile |
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A fanfare of trumpets blasts loudly, breaking through the roar of the combat and ringing of clashing blades. Leading a mounted battalion of armored warriors, Sheila Heidmarch and her husband charge through the streets, driving through the waves of summoned fiends and forcing them to retreat back through their gates to the netherworlds from which they were called. In a matter of minutes, their assault is complete and the streets fall quiet.
Sheila Heidmarch then strides over to Quenly and peers at the key in his hand for a moment before proclaiming, "You have the REAL Runecarved Key!" The two hold it aloft, signifying a Pathfinder victory!
"Today, every one of you has contributed to a triumphant victory for our Society, and you have cemented our place in Magnimar. I’m deeply honored that you have granted me your services. While my lodge is small, you have made it feel like a kingdom. Yet our victory today is somewhat bittersweet. It seems dark forces have surfaced in Varisia - forces which, before today, I was unaware of. I’m sorry to have thrown you headlong into the middle of such chaos. I have already sent word to the Decemvirate of today’s events and await their response. When I know more, I shall contact you, for I fear this key has somehow placed all of us in danger. Still, we should go forth, for now is the time to celebrate!"
______________
And that's it! Thank you everyone, GMs and players, for participating and making this event a success! :)

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”By the Inheritor! We have been victorious in our endeavors. It has been an honor to serve you. “ Omrax bows deeply and smiles warmly at each member of the team
Well run, GM - thanks again!

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Thanks for everything!
Noke is relieved.
“Well, these cultists really are powerful!! We need to be careful!!“

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With Sheila Heidmarch’s arrival with reinforcements driving off the last summoned beast, Flyn lowers his bow, letting out an exhausted sigh having nearly been its lunch…
Looking to his companions, he says, ”Quenly, was good to work with you once more, my friend; hope to journey with you again, soon. To my new friends, ‘twas an honor to serve with you; hope we can do so another time in the near future. If any of you need a ride out of here, my ship’s berthed here in Magnimar’s harbor; any of you are welcome to sail with me back to Absalom…or any place along the way. But for now, I be thirsty…anyone want to join me at the Rag & Garter? First round’s on me!”
Thanks again, GM, this was fun!