The Tales of Suiviri -- The World of the Halo (Inactive)

Game Master Sebecloki


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Okay, I've had an opportunity to think about the A5E rule set and what I want to do, and this is the recruitment thread for that game.

First, what is A5E. It's basically a more complex version of 5e that's its own independent game that EN world published. It's similar to the relationship between 3.5 and Pathfinder. It's on a free SRD, which can be found at the following link: https://a5e.tools

Major changes:

-'race' consists of a background/profession, a culture, and an ethnicity. Races get additional powers as they level.
-classes have talents like rogue genius and legendary games classes. There's a PoW like maneuver system for martials.
-there are more terrain encounters for DMs to work with.
-the monsters have Dark Souls style 'not even my final form' conditions -- when you deplete their hit points by a certain amount, they go super nova and have new abilities, and when they die they may explode or something else nasty.

This game will start at 1st level since I'm still learning the rules, and the module I want to use is 1st level. I'll bump stuff up relatively quickly if we have a good pace. If people literally won't play if it's 1, we can start at 2-3.

The setting will be the Dragonlance Setting during the Age of Mortals. You can read about it here: Age of Mortals. The adventure will start in a small town on the edge of Onysablet's domain.

Major concepts:

Gods are gone -- 'clerics' are channels of primordial powers.
Ansalon is ruled by a group of chromatic super dragons.
Divine and arcane magic is now 'ambient magic': https://dragonlance.fandom.com/wiki/Wild_Sorcery,
https://dragonlance.fandom.com/wiki/Ambient_Magic

Build Rules

Sources: we're using A5e for races and classes. You can use feats, spells, and subclasses from any 5e source, as long as it hasn't already been replaced by an A5E version.

Attributes: Roll 6d6, take the 3 highest. You can roll 6 sets if you want. That or 27 pt. buy.
Alignment: Good or Neutral.
Races: Limited to A5E races.
Classes: 1st level A5E class. In addition to you A5E archetype, you can pick a free subclass from any 5e source for your class -- the 'extra' subclass should be 5e, not A5e, the point is not to give ever character an extra archetype, but rather a non-A5E subclass.
Feats/talents. Everyone starts with a feat. Can be from any 5e source, as long as it's not already present in A5E.

Posting will be 4-5 times a week, more on weekend if you want.

I will do battlemaps and other handouts by uploading viewable images -- I'll just make a jpg of a battlemap with the characters on it when we need it. I'll upload large area maps in a uguu.se/pomf.se style image hosting site, and provide up close images of the direct encounter area round by round. Here's an example: Battlemap Example


I've been looking to get started in a 5E game. I made up one character of each of the 5E classes, just to get familiar with the basics. I'm willing to try the advanced system, if my limited familiarity with basic 5E would not make that too difficult.

I'll be looking over the resources linked to above and come up with a character. I've played all the previous versions of DnD, from 1st edition on up (except 4E), plus Pathfinder and Starfinder and a few other d20 systems, like Modern. One of the PBP games I'm in looks like the GM is unable to continue, so I have some PBP resources available. I should be able to post daily.

Dice Set 1:

6d6 ⇒ (4, 1, 4, 5, 1, 3) = 18: 4 + 4 + 5 = 13
6d6 ⇒ (4, 6, 4, 4, 2, 6) = 26: 4 + 6 + 6 = 16
6d6 ⇒ (3, 4, 1, 1, 1, 4) = 14: 3 + 4 + 4 = 11
6d6 ⇒ (2, 4, 5, 4, 6, 6) = 27: 5 + 6 + 6 = 17
6d6 ⇒ (1, 5, 6, 4, 1, 1) = 18: 4 + 5 + 6 = 15
6d6 ⇒ (6, 5, 4, 4, 5, 1) = 25: 5 + 5 + 6 = 16

Dice Set 2:

6d6 ⇒ (3, 1, 4, 3, 6, 2) = 19: 3 + 4 + 6 = 13
6d6 ⇒ (2, 2, 2, 1, 4, 3) = 14: 2 + 3 + 4 = 9
6d6 ⇒ (5, 3, 2, 1, 5, 1) = 17: 3 + 5 + 5 = 13
6d6 ⇒ (3, 6, 2, 2, 5, 2) = 20: 3 + 5 + 6 = 14
6d6 ⇒ (3, 4, 4, 5, 4, 4) = 24: 4 + 4 + 5 = 13
6d6 ⇒ (1, 2, 1, 1, 6, 4) = 15: 2 + 4 + 6 = 12

Dice Set 3:

6d6 ⇒ (5, 4, 1, 6, 3, 5) = 24: 5 + 5 + 6 = 16
6d6 ⇒ (5, 5, 6, 1, 1, 1) = 19: 5 + 5 + 6 = 16
6d6 ⇒ (6, 6, 2, 5, 6, 4) = 29: 6 + 6 + 6 = 18
6d6 ⇒ (5, 4, 1, 5, 3, 3) = 21: 4 + 5 + 5 = 14
6d6 ⇒ (1, 5, 4, 3, 1, 3) = 17: 3 + 4 + 5 = 12
6d6 ⇒ (4, 5, 3, 6, 5, 3) = 26: 5 + 5 + 6 = 16

Dice Set 4:

6d6 ⇒ (2, 2, 6, 6, 6, 4) = 26: 6 + 6 + 6 = 18
6d6 ⇒ (1, 5, 4, 6, 4, 2) = 22: 4 + 5 + 6 = 15
6d6 ⇒ (4, 5, 6, 4, 2, 2) = 23: 4 + 5 + 6 = 15
6d6 ⇒ (6, 1, 1, 4, 5, 1) = 18: 4 + 5 + 6 = 15
6d6 ⇒ (5, 4, 1, 3, 5, 1) = 19: 4 + 5 + 5 = 14
6d6 ⇒ (3, 5, 6, 3, 2, 6) = 25: 5 + 6 + 6 = 17

Dice Set 5:

6d6 ⇒ (6, 3, 3, 2, 3, 5) = 22: 3 + 5 + 6 = 14
6d6 ⇒ (1, 5, 2, 2, 4, 4) = 18: 4 + 4 + 5 = 13
6d6 ⇒ (1, 2, 1, 6, 2, 1) = 13: 2 + 2 + 6 = 10
6d6 ⇒ (6, 4, 1, 1, 6, 5) = 23: 5 + 6 + 5 = 16
6d6 ⇒ (4, 3, 6, 6, 1, 3) = 23: 4 + 6 + 5 = 15
6d6 ⇒ (5, 5, 1, 2, 4, 6) = 23: 5 + 5 + 6 = 16

Dice Set 6:

6d6 ⇒ (3, 6, 4, 3, 6, 4) = 26: 4 + 6 + 6 = 16
6d6 ⇒ (5, 1, 6, 3, 1, 5) = 21: 5 + 5 + 6 = 16
6d6 ⇒ (1, 2, 1, 4, 3, 6) = 17: 3 + 4 + 6 = 13
6d6 ⇒ (3, 5, 5, 4, 1, 1) = 19: 4 + 5 + 5 = 14
6d6 ⇒ (6, 2, 2, 2, 4, 3) = 19: 3 + 4 + 6 = 13
6d6 ⇒ (6, 3, 3, 4, 5, 1) = 22: 4 + 5 + 6 = 15


Sebecloki wrote:

Build Rules

In addition to you A5E archetype, you can pick a free subclass from any 5e source for your class -- the 'extra' subclass should be 5e, not A5e, the point is not to give ever character an extra archetype, but rather a non-A5E subclass.

By "Subclass" do you mean archetype? I don't find a 5E list of subclasses, but there are lots of archetypes.


Clebsch73 wrote:
Sebecloki wrote:


Build Rules

In addition to you A5E archetype, you can pick a free subclass from any 5e source for your class -- the 'extra' subclass should be 5e, not A5e, the point is not to give ever character an extra archetype, but rather a non-A5E subclass.

By "Subclass" do you mean archetype? I don't find a 5E list of subclasses, but there are lots of archetypes.

They're basically the same thing, don't get hung up on the wording -- they actually all have separate names like 'Bard college', there is no such thing as a 'sub-class' per se, that's a name players made up to categorize this concept.

The relevant point is that you get a free 05E example of this category of mechanical modifier, in addition to the A5E one that's a part of the system.


It appears the selection of an archetype does not normally occur unit level 3. Are we allowed to choose 1 from the A5E list and 1 from the 5E list at first level or only when we reach 3rd?


This A5E has had me curious. Let us see how the dice go!

Dice Set 1:
6d6 - 8 ⇒ (3, 2, 3, 5, 6, 6) - 8 = 17
6d6 - 7 ⇒ (1, 4, 3, 5, 3, 6) - 7 = 15
6d6 - 7 ⇒ (4, 5, 4, 2, 6, 1) - 7 = 15
6d6 - 7 ⇒ (6, 5, 2, 1, 4, 5) - 7 = 16
6d6 - 7 ⇒ (6, 2, 6, 4, 1, 6) - 7 = 18
6d6 - 13 ⇒ (6, 3, 5, 6, 5, 5) - 13 = 17

Dice Set 2:
6d6 - 7 ⇒ (3, 3, 5, 4, 4, 1) - 7 = 13
6d6 - 5 ⇒ (4, 5, 1, 1, 3, 3) - 5 = 12
6d6 - 8 ⇒ (3, 4, 5, 5, 1, 5) - 8 = 15
6d6 - 5 ⇒ (4, 4, 1, 2, 5, 2) - 5 = 13
6d6 - 3 ⇒ (4, 1, 1, 1, 3, 1) - 3 = 8
6d6 - 9 ⇒ (3, 5, 1, 6, 6, 5) - 9 = 17

Dice Set 3:
6d6 - 4 ⇒ (4, 1, 1, 2, 3, 4) - 4 = 11
6d6 - 6 ⇒ (2, 4, 5, 2, 4, 2) - 6 = 13
6d6 - 10 ⇒ (4, 4, 2, 4, 6, 6) - 10 = 16
6d6 - 7 ⇒ (6, 2, 2, 4, 3, 4) - 7 = 14
6d6 - 9 ⇒ (5, 6, 4, 2, 5, 3) - 9 = 16
6d6 - 5 ⇒ (1, 5, 4, 2, 2, 5) - 5 = 14

Dice Set 4:
6d6 - 5 ⇒ (1, 5, 3, 3, 4, 1) - 5 = 12
6d6 - 6 ⇒ (2, 2, 3, 3, 2, 2) - 6 = 8
6d6 - 7 ⇒ (4, 2, 3, 4, 6, 2) - 7 = 14
6d6 - 5 ⇒ (4, 6, 5, 1, 1, 3) - 5 = 15
6d6 - 7 ⇒ (5, 1, 6, 1, 6, 5) - 7 = 17
6d6 - 7 ⇒ (4, 1, 6, 5, 6, 2) - 7 = 17

Dice Set 5:
6d6 - 5 ⇒ (3, 5, 2, 3, 2, 5) - 5 = 15
6d6 - 12 ⇒ (4, 5, 3, 6, 6, 5) - 12 = 17
6d6 - 10 ⇒ (2, 6, 5, 5, 6, 3) - 10 = 17
6d6 - 5 ⇒ (1, 4, 5, 6, 1, 3) - 5 = 15
6d6 - 8 ⇒ (3, 5, 3, 2, 5, 3) - 8 = 13
6d6 - 9 ⇒ (1, 4, 6, 6, 4, 5) - 9 = 17

Dice Set 6:
6d6 - 3 ⇒ (1, 4, 1, 5, 1, 2) - 3 = 11
6d6 - 7 ⇒ (3, 6, 4, 2, 6, 2) - 7 = 16
6d6 - 10 ⇒ (4, 6, 5, 5, 5, 1) - 10 = 16
6d6 - 4 ⇒ (1, 1, 6, 6, 2, 3) - 4 = 15
6d6 - 7 ⇒ (6, 3, 3, 1, 5, 3) - 7 = 14
6d6 - 5 ⇒ (3, 1, 4, 2, 2, 2) - 5 = 9

Well that first set of rolls is demanding to made into something spectacular. I'm going to read some fluff and see what catches my mind.


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I'm still stuck in pathfinder mode and didn't consider subclasses start later.

Let's do level 5 instead and ill just pick some tougher monsters.

Take another four feats too.

I looked at the options, there's a minotaur option, dragonborn can be draconians, and I think you can make tinker gnomes and kender out of the gnome and halfling options. Elves and dwarves, half-elves, and all kinds of humans are covered too. Lizardmen can be bakali, though that's a weird choice for a character. There may be a couple more fluff concepts that are covered I haven't considered looking quickly at the A5E SRD.

There's also an option for a 'psychic' character from the upcoming scifi book for this system you can use for a mystic if you want: Voidrunners Codex Psion Playtest

There were some playtest materials released for the upcoming Dragonlance material Dragonlance 5e playtest material, but a lot of this, even perhaps all of it, isn't usable with the build and rules set we're using, and the time frame we're using -- i.e., no schools of high sorcery. It might be worth looking through.

I think, mechanically, a mystic can easily be a cleric or a psion. I'm not sure how to do the ambient elemental magic of wild sorcery -- probably sorcerer is better for arcane casters in this setting than a wizard. I'm allowing for the extra subclass to potentially permit access to some subsystems that might help model certain concepts, like this might be a option for ambient arcane magic: Elementalist


In reading through the SRD on character creation, I believe I came across something that said you got 2 skill proficiencies at level 1 in addition to those from your class, heritage, and culture. Now looking back through I'm not seeing it. Do all 1st levels get 2 skill proficiencies?


Is this what you're referring to?

https://a5e.tools/rules/proficiency-bonus

PROFICIENCY BONUS
Your proficiency bonus can be found in the table below. Characters starting out at 1st level begin with a +2 to proficiency and that bonus applies to a number of important character elements:


I am a fan of Dragonlance (though will need to refresh on the Age). Figure I will cast some dice and see what pops up.

set #1:

6d6 ⇒ (1, 2, 1, 2, 6, 3) = 15 = 11
6d6 ⇒ (3, 5, 2, 1, 4, 3) = 18 = 12
6d6 ⇒ (6, 1, 1, 5, 3, 5) = 21 = 16
6d6 ⇒ (6, 6, 4, 6, 4, 2) = 28 = 18
6d6 ⇒ (1, 3, 3, 4, 3, 5) = 19 = 12
6d6 ⇒ (1, 1, 6, 2, 1, 2) = 13 = 10

set #2:

6d6 ⇒ (2, 5, 6, 2, 6, 3) = 24 = 17
6d6 ⇒ (5, 3, 6, 5, 1, 2) = 22 = 16
6d6 ⇒ (1, 1, 3, 2, 6, 4) = 17 = 13
6d6 ⇒ (4, 4, 1, 1, 4, 4) = 18 = 12
6d6 ⇒ (2, 6, 2, 1, 5, 3) = 19 = 14
6d6 ⇒ (5, 6, 5, 3, 2, 5) = 26 = 16

set #3:

6d6 ⇒ (1, 6, 3, 5, 5, 5) = 25 = 16
6d6 ⇒ (6, 6, 4, 4, 1, 5) = 26 = 17
6d6 ⇒ (5, 6, 3, 4, 4, 2) = 24 = 15
6d6 ⇒ (4, 6, 3, 2, 1, 5) = 21 = 15
6d6 ⇒ (1, 1, 5, 6, 6, 4) = 23 = 17
6d6 ⇒ (5, 5, 1, 4, 3, 1) = 19 = 14


Sebecloki wrote:

Is this what you're referring to?

https://a5e.tools/rules/proficiency-bonus

PROFICIENCY BONUS
Your proficiency bonus can be found in the table below. Characters starting out at 1st level begin with a +2 to proficiency and that bonus applies to a number of important character elements:

I may have misinterpreted that rule as referring to skill proficiencies at 1st level.

Grand Lodge

I've got a bard roughed out. It'll take a while to equip and organize a character sheet. In the meantime, just so others know what character concepts are in the works.

Heritage: Human (female)
Culture: Caravanner
Thinking of something like the Rom of Europe.
Background: Entertainer
Destiny: Excellence

Class Bard (5)
Archetype: Minstrel
Bardic College: College of Entropy
Feats
Fortunate
Linguistics Expert
Rallying Speaker
Skillful
Rousing Performance
Alignment: CG

The profile I'm posting is for a similar character in Pathfinder, but the background and appearance will be similar.

The character will not be formidable in battle except with some spells, but she will be good at buffing, negotiating, entertaining, etc. She'll also be a skill monkey and able to use thieves tools

I might tinker with taking a level of rogue to give her more combat options.


Shasta Lux wrote:

I've got a bard roughed out. It'll take a while to equip and organize a character sheet. In the meantime, just so others know what character concepts are in the works.

Heritage: Human (female)
Culture: Caravanner
Thinking of something like the Rom of Europe.
Background: Entertainer
Destiny: Excellence

Class Bard (5)
Archetype: Minstrel
Bardic College: College of Entropy
Feats
Fortunate
Linguistics Expert
Rallying Speaker
Skillful
Rousing Performance
Alignment: CG

The profile I'm posting is for a similar character in Pathfinder, but the background and appearance will be similar.

The character will not be formidable in battle except with some spells, but she will be good at buffing, negotiating, entertaining, etc. She'll also be a skill monkey and able to use thieves tools

I might tinker with taking a level of rogue to give her more combat options.

That's a great layout for your profile, very complete -- if you could do the same format for this submission, and if everyone else could model their submission on that, I'd be very pleased.


Still working out the details of my character, and trying to work out the kinks of using the Paizo dice roller. Let’s give stats a shot.

set 1:
6d6 ⇒ (2, 1, 4, 5, 1, 5) = 18 -4 = 14
6d6 ⇒ (6, 6, 6, 3, 6, 2) = 29 -11 = 18
6d6 ⇒ (2, 5, 4, 3, 3, 3) = 20 -8 = 12
6d6 ⇒ (4, 5, 3, 2, 2, 4) = 20 -7 = 13
6d6 ⇒ (4, 6, 4, 4, 3, 2) = 23 -9 = 14
6d6 ⇒ (2, 2, 6, 2, 4, 2) = 18 -6 = 12

set 2:
6d6 ⇒ (5, 1, 1, 5, 4, 4) = 20 = 14
6d6 ⇒ (1, 6, 5, 6, 3, 2) = 23 = 17
6d6 ⇒ (4, 3, 3, 5, 1, 3) = 19 = 12
6d6 ⇒ (4, 6, 3, 5, 5, 3) = 26 = 16
6d6 ⇒ (4, 4, 4, 3, 5, 2) = 22 = 13
6d6 ⇒ (3, 3, 3, 4, 5, 4) = 22 = 13

set 3:
6d6 ⇒ (2, 5, 6, 6, 6, 4) = 29 = 18
6d6 ⇒ (2, 2, 3, 5, 4, 1) = 17 = 12
6d6 ⇒ (6, 6, 2, 4, 4, 3) = 25 = 16
6d6 ⇒ (2, 6, 4, 3, 5, 5) = 25 = 16
6d6 ⇒ (6, 6, 4, 6, 4, 5) = 31 = 18
6d6 ⇒ (5, 5, 6, 3, 5, 6) = 30 = 17

Grand Lodge

As a GM, I like having profiles in the standard statistical layout used in modules and such. When people use their own format, it can take me a lot of time to search through it to find the number I need. I'll check the format used in A5E. It will be a few days before I'll be at the point of detailing and I'll probably wait until my character is selected for the game before I set it up as a Paizo character.


Heritage: Human (male)
Culture: Lone Wanderer
Background: Soldier
Destiny: Dominion

Class Ranger (5)
Archetype: Warden
Ranger 5e version: Drakewarden
Feats
Martial Scholar
Mounted Warrior
Medium Armor Expert
Skirmisher
Surgical Combatant
Alignment: LN

I’m not trying to go after creating the classic dark and edgy loner munchkin. As a normal 5e player I’m most excited about the addition of martial maneuvers to martial characters. It’s IMO the thing to set A5E over 5e. So my build and feat selection is kind of a sampling of a lot of the combat traditions and having more exertion pool to use. If there were a popular fiction character I’m loosely modeling this character after it’d probably be Aragorn from LOTR.


Well, I got some really good rolls on the first 3 sets, might as well take a look at what the other 3 sets have in store.

Set #4:

6d6 ⇒ (6, 2, 3, 6, 3, 6) = 26 = 18
6d6 ⇒ (4, 5, 3, 1, 4, 1) = 18 = 13
6d6 ⇒ (3, 1, 6, 6, 3, 1) = 20 = 15
6d6 ⇒ (6, 4, 2, 1, 6, 4) = 23 = 16
6d6 ⇒ (3, 3, 3, 5, 2, 6) = 22 = 14
6d6 ⇒ (6, 4, 3, 4, 6, 5) = 28 = 17

Set #5:

6d6 ⇒ (3, 2, 3, 5, 6, 5) = 24 = 16
6d6 ⇒ (2, 1, 3, 6, 1, 3) = 16 = 12
6d6 ⇒ (5, 3, 1, 6, 5, 1) = 21 = 16
6d6 ⇒ (3, 5, 3, 3, 2, 1) = 17 = 11
6d6 ⇒ (4, 3, 2, 5, 6, 3) = 23 = 15
6d6 ⇒ (5, 3, 2, 2, 6, 3) = 21 = 14

Set #6:

6d6 ⇒ (1, 4, 6, 3, 6, 2) = 22 = 16
6d6 ⇒ (4, 3, 5, 3, 4, 1) = 20 = 13
6d6 ⇒ (3, 1, 4, 4, 6, 2) = 20 = 14
6d6 ⇒ (2, 4, 6, 2, 5, 4) = 23 = 15
6d6 ⇒ (1, 4, 6, 3, 1, 2) = 17 = 13
6d6 ⇒ (2, 1, 3, 6, 3, 1) = 16 = 12


Clebsch73 wrote:
In reading through the SRD on character creation, I believe I came across something that said you got 2 skill proficiencies at level 1 in addition to those from your class, heritage, and culture. Now looking back through I'm not seeing it. Do all 1st levels get 2 skill proficiencies?

There are no proficiencies gained strictly from your creating a 1st level character. All proficiencies come from race, origin, background, and class features. What you likely saw was the term skill specialization, which you do get two in at first level, plus one additional one for each positive intelligence modifier you have over zero (those are limited to lore skills only). Skill specialties are subsets of the base skills that you can gain an expertise die in those specific subsets only. An example is engineering. You might have proficiency in Engineering, but if the check is related to architecture you can gain an expertise die on the check. Your two skill specialities are chosen at first level and you gain an additional one each time your proficiency bonus goes up. So for a 5th level adventurer you’ll have 3 specialities in any skill and the bonus knowledge specialities from your INT modifier.


I’ve not used the SRD yet, as I purchased the core books when they came out. I’ll link the Adventurer’s Guide in case it’s easier to navigate character creation and the core rules.

Level Up A5E Adventurer’s Guide

Grand Lodge

I think I've sorted out the misunderstanding from before. I think I've worked out all the sources of proficiencies, expertise dice, specialties, etc. I'm working on the character sheet modeled on the one in the SRD for the sample 1st level Bard character.

I'm making a note of rules questions as I encounter them and will post them once I have created the profile page outline.

I'll probably buy the book (Adventurer's Guide) if I get selected for the game. I've got the 5E Player's Handbook.


Shasta Lux wrote:

I think I've sorted out the misunderstanding from before. I think I've worked out all the sources of proficiencies, expertise dice, specialties, etc. I'm working on the character sheet modeled on the one in the SRD for the sample 1st level Bard character.

I'm making a note of rules questions as I encounter them and will post them once I have created the profile page outline.

I'll probably buy the book (Adventurer's Guide) if I get selected for the game. I've got the 5E Player's Handbook.

If you’d like to survey it before purchasing you can check out the drive link in the above comment. It’s a good book and certainly worth owning and supporting, but please don’t hesitate to use my copy if you like.


Alright, it looks like Sets 3 and 4 are my best (and really close to each other), so now which to use.
Set #3: 17, 17, 16, 15, 15, 14
Set #4: 18, 17, 16, 15, 14, 13

As for direction, I am thinking a Kender Cleric of Life, inspired to heal the "afflicted" kender, his people who have lost their way in these dark days. Still working out all the details.


It's been brought to my attention I didn't address equipment, everyone gets a +1 weapon OR a +1 focus, and 700gp

Grand Lodge

Shasta is ready. I will fill in background once I know more about the Dragonlance world and the campaign details.

It's worth noting that Shasta will have a wagon pulled by two draft horses which can carry six people plus the driver (Shasta has land vehicle proficiency). I've prepared the profile in Word Document form. I can provide a view of the document through Google Drive if desired.

I changed a few features from what was posted before:
Rousing Performance feat replaced by Tenacious (Wisdom).

I have a few questions, but they are minor points that I can ask if selected for the campaign.


I’m not sure exactly what is needed to set up the “profile” correctly in this particular forum. I’m not familiar with Paizo’s generally accepted layout for characters. But I have 85-90% of Jiminy Hargrove complete. I’ll have an A5E sheet prepared within the next day or so as my work schedule allows.


Pathfinder Adventure Path Subscriber

Ah i saw that book and would love to try it out!

Set 1: 13, 14, 17, 11, 13, 15:

6d6: 6d6 ⇒ (1, 6, 1, 1, 4, 3) = 16 = 13

6d6: 6d6 ⇒ (5, 2, 4, 1, 1, 5) = 18 = 14

6d6: 6d6 ⇒ (5, 4, 4, 6, 5, 6) = 30 = 17

6d6: 6d6 ⇒ (1, 6, 3, 1, 2, 1) = 14 = 11

6d6: 6d6 ⇒ (2, 1, 3, 5, 5, 3) = 19 = 13

6d6: 6d6 ⇒ (3, 6, 6, 1, 3, 3) = 22 = 15

Set 2: 12, 16, 15, 17, 17, 18:

6d6: 6d6 ⇒ (3, 4, 4, 2, 3, 4) = 20 = 12

6d6: 6d6 ⇒ (1, 4, 6, 4, 6, 1) = 22 = 16

6d6: 6d6 ⇒ (3, 6, 3, 6, 2, 1) = 21 = 15

6d6: 6d6 ⇒ (5, 3, 1, 6, 1, 6) = 22 = 17

6d6: 6d6 ⇒ (1, 5, 1, 4, 6, 6) = 23 = 17

6d6: 6d6 ⇒ (5, 6, 2, 6, 2, 6) = 27 = 18

Set 3: 12, 17, 17, 14, 15, 12:

6d6: 6d6 ⇒ (3, 6, 4, 2, 2, 2) = 19 = 12

6d6: 6d6 ⇒ (6, 4, 4, 1, 6, 5) = 26 = 17

6d6: 6d6 ⇒ (6, 6, 1, 1, 5, 4) = 23 = 17

6d6: 6d6 ⇒ (2, 5, 3, 3, 5, 5) = 23 = 15

6d6: 6d6 ⇒ (2, 3, 3, 5, 6, 1) = 20 = 14

6d6: 6d6 ⇒ (3, 3, 5, 1, 1, 4) = 17 = 12

Set 4: 15, 17, 13, 12, 16, 15:

6d6: 6d6 ⇒ (5, 5, 4, 5, 1, 2) = 22 = 15

6d6: 6d6 ⇒ (2, 2, 2, 5, 6, 6) = 23 = 17

6d6: 6d6 ⇒ (3, 1, 2, 5, 5, 1) = 17 = 13

6d6: 6d6 ⇒ (4, 2, 3, 2, 5, 2) = 18 = 12

6d6: 6d6 ⇒ (5, 6, 3, 5, 3, 3) = 25 = 16

6d6: 6d6 ⇒ (3, 6, 4, 2, 1, 5) = 21 = 15

Set 5: 18, 17, 11, 17, 9, 17:

6d6: 6d6 ⇒ (6, 6, 2, 6, 4, 3) = 27 = 18

6d6: 6d6 ⇒ (4, 6, 1, 5, 6, 1) = 23 = 17

6d6: 6d6 ⇒ (3, 1, 4, 4, 1, 1) = 14 = 11

6d6: 6d6 ⇒ (2, 3, 6, 1, 5, 6) = 23 = 17

6d6: 6d6 ⇒ (1, 4, 3, 2, 2, 1) = 13 = 9

6d6: 6d6 ⇒ (6, 1, 5, 6, 3, 1) = 22 = 17

Set 6: 15, 10, 17, 13, 12, 16:

6d6: 6d6 ⇒ (1, 5, 1, 4, 2, 6) = 19 = 15

6d6: 6d6 ⇒ (2, 2, 4, 2, 4, 2) = 16 = 10

6d6: 6d6 ⇒ (5, 6, 5, 4, 5, 6) = 31 = 17

6d6: 6d6 ⇒ (2, 3, 4, 4, 4, 5) = 22 = 13

6d6: 6d6 ⇒ (3, 1, 3, 4, 5, 2) = 18 = 12

6d6: 6d6 ⇒ (5, 5, 6, 5, 2, 3) = 26 = 16


Shasta Lux wrote:

Shasta is ready. I will fill in background once I know more about the Dragonlance world and the campaign details.

It's worth noting that Shasta will have a wagon pulled by two draft horses which can carry six people plus the driver (Shasta has land vehicle proficiency). I've prepared the profile in Word Document form. I can provide a view of the document through Google Drive if desired.

I changed a few features from what was posted before:
Rousing Performance feat replaced by Tenacious (Wisdom).

I have a few questions, but they are minor points that I can ask if selected for the campaign.

I posted a wiki link in the first recruitment post to information on the Age of Mortals. You should be able to get anything you need from the wiki fluff wise. I also know something about this period -- though not so much about the other periods of Dragonlance history, and can answer some questions. I listed the major changes from the Tales of the Lance period as well in recruitment.

You're going to start off on the edge of the domain of the black dragon overlord, in a small village with a goblin problem. https://dragonlance.fandom.com/wiki/Onysablet


Hayato Ken wrote:

Ah i saw that book and would love to try it out!

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Those are some good stats.


Can we all be done with characters by next Monday (one more week to finish)? Looks like we have 5, which is enough, but I'll we may have another player drop into recruitment before then. In any event, that's enough to start -- I was aiming for 4-6


Pathfinder Adventure Path Subscriber

Yes, quite good stats.
I'm travelling this week and unsure about computer and internet access so far. If i can finish it until monday i will. If not it's gonna be a few days later if that's ok.

Most likely i'll take set 2 i guess, seems to be the best to me.

So far there's a bard, a ranger and a cleric? Did i see that right?
I'm generaly interested in playing a rogue, warlock or monk.
Is monk even a thing? Adept maybe?


Hayato Ken wrote:

Yes, quite good stats.

I'm travelling this week and unsure about computer and internet access so far. If i can finish it until monday i will. If not it's gonna be a few days later if that's ok.

Most likely i'll take set 2 i guess, seems to be the best to me.

So far there's a bard, a ranger and a cleric? Did i see that right?
I'm generaly interested in playing a rogue, warlock or monk.
Is monk even a thing? Adept maybe?

A day here or there isn't a big issue, I'm just trying to give some sense of a start date.


Pathfinder Adventure Path Subscriber

Seb, how will you handle short rests?


Hayato Ken wrote:

Yes, quite good stats.

I'm travelling this week and unsure about computer and internet access so far. If i can finish it until monday i will. If not it's gonna be a few days later if that's ok.

Most likely i'll take set 2 i guess, seems to be the best to me.

So far there's a bard, a ranger and a cleric? Did i see that right?
I'm generaly interested in playing a rogue, warlock or monk.
Is monk even a thing? Adept maybe?

Adept is going to be your monk equivalent. Doesn’t have to follow the eastern martial artist vibe though. A lot more customization is available in A5E.

Grand Lodge

How you looking on applicants?


Pathfinder Adventure Path Subscriber

I think i'll go with this. Some good skills, a lot of knowledge, ranged combat viable in melee and some spells.

Heritage: Elf (female)
Culture: High Elf
Background: Noble
Destiny: Knowledge

Class Warlock (5)
Archetype: Alienist
D&D5 Subclass: Hexblade
Pact Boon: Pact of the Blade
Feats:
Crossbow Expertise
Sharpshooter
Fighting Style: Archery
Battle Caster
Fey Teleportation

Alignment: CN


Aeshuura wrote:
How you looking on applicants?

We have space for another

Grand Lodge

6d6 ⇒ (5, 4, 5, 2, 1, 4) = 21 14
6d6 ⇒ (2, 3, 2, 1, 2, 1) = 11 7
6d6 ⇒ (1, 3, 3, 4, 4, 2) = 17 11
6d6 ⇒ (1, 5, 1, 1, 6, 3) = 17 14
6d6 ⇒ (3, 3, 3, 3, 2, 4) = 18 10
6d6 ⇒ (2, 6, 1, 3, 2, 4) = 18 13

We taking them in order?


Here is my A5E version of Shasta. See profile for details.


Aeshuura wrote:

6d6 14

6d6 7
6d6 11
6d6 14
6d6 10
6d6 13

We taking them in order?

no, you can assign them where you want; also, you can roll six sets and pick the best/

Horizon Hunters

Seems the bard has quite some skills covered off course.
I'll be working off intelligence I think to have good knowledge skills.
Ranged at the moment with crossbow expert, but could go melee.
Think I need a higher AC then and obviously different feats.

What's the party plan to gain advantage on combat?

This system looks really cool!

Grand Lodge

Set 2:

6d6 ⇒ (5, 6, 2, 2, 4, 3) = 22 15
6d6 ⇒ (6, 5, 1, 6, 2, 6) = 26 18
6d6 ⇒ (5, 2, 6, 2, 1, 1) = 17 13
6d6 ⇒ (1, 6, 4, 4, 6, 6) = 27 18
6d6 ⇒ (4, 6, 5, 5, 5, 1) = 26 16
6d6 ⇒ (1, 5, 3, 3, 2, 1) = 15 11

Jeez, round 2 is enough for me...

So, I will think on it. I want to make something that is related to the Knights of Solamnia. Are they cleaning up, or still kind of corrupt?

Grand Lodge

I am thinking of making a cousin of the disgraced Crownguard family. Due to his cousin Derek's actions, he refused to join the Knights of Solamnia and joined the Palanthus standing infantry instead.

Does this sound feasible? Building him as a Marshal (Talented Tactician). I don't think anyone else was going that route... (Feel free to correct me if I am wrong.)

As for a resident of Palanthus, would Imperial culture or Cosmopolitan culture fit more? I am thinking Imperial, but either could work.

Quick question: If you get a skill from two sources, do you get specialty with that skill, or do you get to choose another skill?

- Example: I get History from Imperial Culture and History from Noble Background. Does this have any extra effect? We get so many skills that I am okay either way.


Aeshuura wrote:

I am thinking of making a cousin of the disgraced Crownguard family. Due to his cousin Derek's actions, he refused to join the Knights of Solamnia and joined the Palanthus standing infantry instead.

Does this sound feasible? Building him as a Marshal (Talented Tactician). I don't think anyone else was going that route... (Feel free to correct me if I am wrong.)

As for a resident of Palanthus, would Imperial culture or Cosmopolitan culture fit more? I am thinking Imperial, but either could work.

Quick question: If you get a skill from two sources, do you get specialty with that skill, or do you get to choose another skill?

- Example: I get History from Imperial Culture and History from Noble Background. Does this have any extra effect? We get so many skills that I am okay either way.

You pick a new proficiency of the same type. Skill for skill or tool for tool.

Grand Lodge

Thanks. I didn't know if they changed it. Will pick a new skill!

Grand Lodge

Character Creation wrote:
Classes: 1st level A5E class. In addition to you A5E archetype, you can pick a free subclass from any 5e source for your class -- the 'extra' subclass should be 5e, not A5e, the point is not to give ever character an extra archetype, but rather a non-A5E subclass.

What do I do for this one? Marshal does not have a non A5e version...

Grand Lodge

I think Aurax is ready.

Link.

If this looks good, I will start on my alias!


Aeshuura wrote:

I think Aurax is ready.

Link.

If this looks good, I will start on my alias!

go ahead

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