About AeleniAeleni Summerwind Heritage: Elf (female), Culture: High Elf, Background: Noble, Destiny: Knowledge Init +4; Senses darkvision 120 feet magical darkness; Perception +6
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Skills
Tools:
*Proficient, **use INT Languages Common, Sylvan, Elvish, Draconic --------------------
SPELL LEVEL SPELL POINTS
Gear
Proficiencies
Pact of the Blade :
Hexblade’s Curse
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
You can’t use this feature again until you finish a short or long rest. Character Creation Stuff:
Elf Traits Characters with the elf heritage share a variety of traits in common with one another. Age. Elf children mature at the same rate as human children, but elvish cultures do not consider them to be fully mentally developed (nor matured) until they acquire a century of life experience. Elves today can live to be 700 or older, and legends speak of elves who simply never die. Size. Elves have a slender and graceful build. Some stand as tall as average humans , although most are a head or so shorter. Your size is Medium. Speed. Your base Speed is 30 feet. Darkvision. Having your ancestral origins in the twilight realms, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fey Ancestry. You gain an expertise die on saving throws against being charmed, and magic can’t put you to sleep. Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining conscious (the Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that became reflexive through years of practice. When you take a long rest, you spend 4 hours in your trance state (instead of sleeping for 6 hours). During the trance you suffer no penalty to passive Perception. A long rest remains 8 hours for you as normal, and the remainder of the time must be filled only with light activity. Elf Gift Mystic Rapport Some elves are so attuned to the arcane that they can see magical energy with their eyes, sense the presence of nearby elves, and communicate mentally. Elves with the gift of Mystic Rapport have the following traits: Arcane Sensitivity. You gain proficiency in Arcana. Arcane Empathy. Your sensitivity to the flow of magic lets you speak to the hearts of others. You have a limited ability to communicate telepathically with those within 30 feet of you. Though this grants the target no ability to respond telepathically, they can understand you as long as you share a language with them. High Elf Characters raised in high elf culture share a variety of traits in common with one another. Cunning Diplomat. You can always choose to use Intelligence when making a Deception, Insight, Intimidation, or Persuasion check. High Elf Education. You are proficient in Culture and one additional skill of your choice. High Elf Weapon Training. You have proficiency with rapiers and longswords. Magical Versatility. You know a cantrip of your choice, which can be chosen from any spell list. Your spellcasting ability score for this cantrip is Intelligence, Wisdom, or Charisma (whichever is highest). Language. You can speak, read, write, and sign in Common, Elvish, and one other language. Noble Ability Score Increases: +1 to Strength and one other ability score. Skill Proficiencies: Culture, History, and either Animal Handling or Persuasion. Tool Proficiencies: One gaming set. Languages: One of your choice. Suggested Equipment (Cost 16 gold): Fine clothes, signet ring, writ detailing your family tree.” Feature: High Society. You know of—or personally know—most of the noble families for hundreds of miles. In most settled areas you (and possibly your companions, if well-behaved) can find a noble host who will feed you, shelter you, and offer you a rich lifestyle. Adventures and Advancement. Your family may ask you for one or two little favors: convince this relative to marry a family-approved spouse, slay that family foe in a duel, serve under a liege lord in a battle. If you advance your family’s fortunes, you may earn a knighthood along with the free service of a retinue of servants and up to 8 guards . Noble Connections The treacherous noble who slaughtered or scattered your family and is now living in your ancestral home Knowledge You seek the philosopher’s stone, universal truths too vast and terrible for mortal minds to comprehend, or untold secrets hidden away from inquiring minds. Scholars and seekers of Knowledge research and pry, chipping away at their own ignorance until they reveal some fundamental truths of reality. ________________________________________ Source of Inspiration: Learning. You draw inspiration from research, understanding, and gaining new insights and data. You gain inspiration whenever you make an arcane, divine, scholastic, or scientific discovery. Closely examine a previously unknown or rare creature or phenomenon, discover something thought to be a myth or impossible, learn new information after at least 8 hours studying from a source of knowledge such as a library, book, or powerful artifact. Inspiration Feature: Critical Evaluation. Drawing upon a lifetime of study, you leap to accurate conclusions with only preliminary findings. As a bonus action you may spend your inspiration to quickly evaluate a creature or item you can see and accurately determine one objective attribute of your choice. When evaluating a creature in this way, you may determine its resistances, immunities, vulnerabilities, what languages it speaks, or its Armor Class. When evaluating an item in this way, you may determine if it is magical, poisonous, cursed, trapped, or its approximate value. Vindication: You’ll show them—you’ll show them all that you were right all along! Two-Weapon Fighting
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