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Bun runs in after the Professor. He draws his crossbow and lets fly at Blue.
Crossbow: 1d20 + 8 ⇒ (3) + 8 = 11
Crossbow, HP, IC: 1d20 + 8 ⇒ (13) + 8 = 21
Piercing, Precision, IC: 1d10 + 1d6 + 3 ⇒ (10) + (1) + 3 = 14
"I'll turn the ligtth on, Mithth Driththle"
◆ Stride
◇ Interact to draw
◆ Interact to Load
◆ Strike
btw, is that zombie thing (circle) a hostile or is it one of ours?

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purple will: 1d20 + 5 ⇒ (3) + 5 = 8
((Purple: -15, Blue: -14 Green: 0))
A zombie? Is that what it is? I was using it to represent the one that isn't an Onyx Alliance Enforcer. So yes, it's a valid target
The Professor demoralizes Purple.
Guiseppino Mind Thrusts Purple (or whatever the spell was)
Purple also gets walloped by Miss Sorbet
Bun Helsing shoots Blue
Drizzle and Chomper yet to go.

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Mind thrust? we're doing psionics now (from AD&D I believe) :)

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Drizzle moves into the room just past Bun Helsing. She can see most of her companions, however the room is dark to her past the tables. Since she cannot see where Miss Sorbet went, she will not attempt to strike.
"Where did I leave those torches?."

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These beings seem rather surprised to be attacked by tiny animated plushies but they soon rally.
Purple draws a dagger and attacks Miss Sorbet with it.
dagger: 1d20 + 9 - 0 ⇒ (2) + 9 - 0 = 11 piercing: 1d4 + 1 ⇒ (3) + 1 = 4
dagger: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 piercing: 1d4 + 1 ⇒ (2) + 1 = 3
The other two move forward and throw hatchets at Drizzle
hatchet: 1d20 + 8 - 0 ⇒ (19) + 8 - 0 = 27 slashing: 1d5 + 5 ⇒ (1) + 5 = 6 blue
hatchet: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 slashing: 1d5 + 5 ⇒ (3) + 5 = 8 green
Everyone is up

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Is lighting my wayfinder a single action or 2?

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wayfinder. Looks like one action.

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Bun lights his wayfinder to help Drizzle. He then reloads his crossbow and lets fly at Blue.
Crossbow vs Blue, IC: 1d20 + 9 ⇒ (20) + 9 = 29
Piercing, Crit, IC: 1d10 + 3 ⇒ (9) + 3 = 12Doubled to 24
"Thtay away! All yourth Driththle!" (Assuming Blue is still standing)
◆ Light Wayfinder
◆ Reload
◆ Strike

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((Purple: -15, Blue: -38 Green: 0))
That shot takes Blue down.
Miss Sorbet discovers that stepping on the rune causes Purple to have an illusionary double, (cf Mirror Image)

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"A duplicate! How interethting. That bringth to mind..." The professor launches into a lecture about the efforts of a craftsman named Zeerocks and his attempts to make a clockwork device capable of duplicating written documents.
Summoning up his magical powers he telekinetically hurls a broken mug at the head of the duplicated enemy.
telekinetic projectile vs purple: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
damage-slashing: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
mirror image, 1 hits: 1d2 ⇒ 2
Inspire Courage, Telekinetic Projectile
Inspire Courage, everyone has +1 to hit and damage and saves vs fear until the start of PBB's next turn.
As long as the attack was not a critical miss it will destroy an image.

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It's a miss but not a critical miss

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Bun Helsing, thank you for avenging me! Now that I can see, I might be able to take my revenge on green.
You fiend! We will have justice! She shouts at the creature near the bar, then raises her bow and shoots twice. Inspired
Intimidate green: 1d20 + 4 ⇒ (8) + 4 = 12
Shortbow attack-green: 1d20 + 6 ⇒ (15) + 6 = 21
damage-p-Deadly d10: 1d6 + 1 ⇒ (5) + 1 = 6
Shortbow attack-green: 1d20 + 1 ⇒ (10) + 1 = 11
damage-p-Deadly d10: 1d6 + 1 ⇒ (2) + 1 = 3

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((Purple: -15, Green: -6))
Purple loses his double, and Drizzle's first shot hits.

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Guiseppino summons a zombie shambler on the battlefield close to Purple. The zombie shambler then Steps next to Purple.
Guiseppino
◆◆◆ Cast a Spell, Animate Dead
Zombie Shambler, Slowed 1
◆ Step
Source Bestiary pg. 340
Perception +0 (darkvision)
Skills Athletics +5
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can’t use reactions.
AC 12; Fort +6, Ref +0, Will +2
HP 20 (negative healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses positive 5, slashing 5
Speed 25 feet
Melee fist +7 [+2/-3], Damage 1d6+3 bludgeoning plus Grab Jaws (attack) Requirement The zombie has a creature grabbed or restrained. Effect The zombie makes a jaws unarmed melee Strike against the grabbed or restrained creature with an attack modifier of +7 that deals 1d8+3 piercing damage.

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((Chomper to go then them))

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And that takes Purple out of the fight.
The sole remaining foe (Green) retreats into the shadows, grabs another hatchet and throws it at Drizzle.
hatchet: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 slashing: 1d6 + 5 ⇒ (1) + 5 = 6 green
Everyone is up

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"Ha! You won't ethcape that eathily mithcreant." The learned lagomorph conjures up four tiny floating globes that very clearly illuminate the remaining foe. "There he ith Mithth Driththle. Thubdue him!"
The professor then begins to lecture about the history of stage lighting in taldan opera.
◆◆ Cast Dancing Lights, ◆ Inspire Courage
Inspire Courage, everyone has +1 to hit and damage and saves vs fear until the start of PBB's next turn.

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Bun reloads is crossbow and lets fly at the remaining baddie.
"Thankth for thurrounding him with lightth!"
Crossbow vs Green, IC: 1d20 + 9 ⇒ (13) + 9 = 22
Piercing?, IC: 1d10 + 3 ⇒ (3) + 3 = 6
He reloads.
◆ Reload
◆ Strike
◆ Reload
PBB, you got your icons reversed... Dancing Lights is the twin action... not that it matters... just had me scratching my head there :)

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((Green -12))

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Guiseppino moves closer to their zombie minion and sustains it to get close towards the last enemy. They then raise their buckler shield. "Yiewd, and you shaww wive. Teww us what you know about the wost awtifacts fow the museum."
◆ Stride
◆ Sustain a Spell, Animate Dead
◆ Raise buckler shield

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What did you say? the foe replies If that's Common, then you've got a really thick accent.

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"He thaid that it'th in your betht interethtth to thurrender if you wish to thurvive to thee another thunrithe."

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"You know," Miss Sorbet says as she moves towards the fleeing foe, "my mistress had an excellent governess. She could do wonders for your diction.". The poppet punctuates the pronouncement by puncturing their pernicious opposition.
+1 Striking Halberd: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Piercing Damage: 2d10 + 2 ⇒ (6, 2) + 2 = 10
Practice makes perfect
+1 Striking Halberd, Hero Point, Promotional Vestments: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16

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Unfortunately that also misses.
Drizzle and Chomper to go.

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"Get him Driththle! He'th the latht one!" Bun calls.

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"Sigh!" "I shall do my best, Master Helsing, however I feel a bit shaky at the moment."
Drizzle then takes careful aim before pulling the string and loosing the arrow.
Bowshot-Green: 1d20 + 5 ⇒ (13) + 5 = 18
Piercing damage: 1d6 ⇒ 4
Another sigh escapes her lips. She pulls out her last health potion and drinks it.
Minor Health Potion: 1d8 ⇒ 7
◆ Attack
◆◆ Revive self
Forgot the IC

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The arrow does hit. ((Green: -16))
Green draws another hatchet and chops twice at Miss Sorbet in an attempt to knock the stuffing out of her. Since the zombie shambled into a rune, he also has an illusionary double.
hatchet: 1d20 + 9 - 0 ⇒ (19) + 9 - 0 = 28 slashing: 1d6 + 5 ⇒ (1) + 5 = 6
hatchet: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 slashing: 1d6 + 5 ⇒ (5) + 5 = 10
It looks like he might have succeeded
Everyone is up

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"Mithth Thorbet!! You dathtardly villain!"
Angered, Bun lets fly, reloads, and fires again.
Crossbow, IC: 1d20 + 8 ⇒ (3) + 8 = 11
Crossbow, IC, MAP: 1d20 + 3 ⇒ (9) + 3 = 12
His anger keeps him from focusing.
Though I think one of the misses would have removed his double unless they were crit fails...
Miss Sorbet should be down, actually... if the statblock is accurate, Dying 2 from the crit (or Dying 1 at the very least)
◆ Whiff
◆ Reload
◆ Whiff Whiff

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Not waiting for the Professor, Drizzle moves next to Miss Sorbet to administer Battle Medicine.
Medicine Check: 1d20 + 4 ⇒ (1) + 4 = 5
Restore Hit Points: 2d8 ⇒ (3, 3) = 6
Hero Point - Medicine Check: 1d20 + 4 ⇒ (15) + 4 = 19
She then attempts another bow shot at green.
Strike: 1d20 + 5 ⇒ (16) + 5 = 21
Damage-p: 1d6 ⇒ 1

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"My thanks, Miss Darter," Miss Sorbet says as she finds herself coming to on the floor. Turning to the thug, she adds, "And you - you shall regret laying hands on me!" She drags herself away from the Pathfinders and presses some buttons, and...
◆ Crawl
◆◆ Explode
Cold Damage: 2d6 ⇒ (2, 4) = 6 to all within 5 feet, basic DC 17 Reflex save

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((I'm not sure how you can pop an image with a miss))
ref: 1d20 + 8 ⇒ (4) + 8 = 12
((Green: -23))

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Guiseppino sustains the zombie to flank Green. He then cast another mental jolt until its mind get fried or something.
◆ Sustain a Spell, Animate Dead
◆◆ Cast a Spell, Daze, DC 17 basic Will save vs 4 mental damage

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((I'm not sure how you can pop an image with a miss))
Mirror Image. According to the text of the spell if the attack on the target is a hit then you check to see if it hit the target or an image. If an image is hit then it is destroyed. If the attack on the target is a miss but not a critical miss then the attack destroys an image.

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The glowing orbs disappear as Professor Bun Bun closes on the final opponent. He concentrates and blasts the humanoid with a powerful burst of mental energy.
damage-mental save will DC 18: 2d4 ⇒ (2, 3) = 5
"Ha! Take that Mithter Aththaththin perthon."
◆ Stride, ◆◆ Cast Phantom Pain

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will: 1d20 + 6 ⇒ (20) + 6 = 26
will: 1d20 + 6 ⇒ (9) + 6 = 15
((Green -28))
Chomper still to go.

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And with that Chomper brings that last one down.
--- Combat Over ---
You find the missing items. Numerous valuable objects and assorted ocuments lie in heaps on top of two large tables in this elevated room (marked on the map). The items include assorted art objects such as
statuettes, ceremonial weapons, and jewelry, as well as a few precious stones.
latent curse, though it is unclear what the curse might do or why it is not currently active.
The assorted documents include detailed tactical information on the Pathfinder Society’s lodges in Andoran, Cheliax, Osirion, Qadira, and Taldor, as well as the Grand Lodge itself, such as guard rotation schedules, pass phrases, entrances and exits, room dimensions, unusual features, dossiers on the lodges’ leaders, and timelines of recent events in those locales.

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Drizzle becomes very excited upon finding the stolen museum relics and documents. Hastening to look them over, she forgets about the injuries inflicted by these heinous cultists.
Crafting: 1d20 + 7 ⇒ (2) + 7 = 9
Arcana: 1d20 + 7 ⇒ (11) + 7 = 18
"Oh my. I wonder how they got their hand on all this?"
Drizzle turns to address her companions; "Be careful about handling these items, though I can't be sure which, some appear to be cursed!"
She continues speaking, while gesturing towards the papers; "These documents contain quite a lot of information about the various Pathfinder Lodges, some of which is very sensitive. It appears that they are planning something."

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bardic lore: 1d20 + 6 ⇒ (14) + 6 = 20
arcana: 1d20 + 6 ⇒ (5) + 6 = 11
Professor Bun Bun is about to touch one of the relics when he hears Drizzle's warning. He quickly pulls back his hand.
"Curthed? Why would anyone go to the trouble to plathe a curthe on faketh and mundane itemth thuch ath thethe?" He sniffs. "Ath for the documentth...Well we know from the dithpatcheth we read earlier today that the Thothiety ith currently under attack on theveral frontth. Clearly thethe mithcreantth are thomehow involved."
He will attempt to use detect magic to determine which items are in fact cursed.

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"If that is the case, we shouwd wepowt these finds to the Society and to Cuwatow-Adjutant Seshuun of the Bwakwos Museum." Guiseppino comments. "I think we'we done hewe. Wet's go back and wepowt what we found."

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So that is what you do.
At the Blakros Museum, Seshuun is glad you uncovered what you did, but is upset the Onyx Alliance were able to get the drop on the Sixwing Drake’s crew of Pathfinders in the first place. She expresses concern for the apparently missing crew, and hopes the Society is able to learn what happened to them—and discover how the Onyx Alliance managed to pull of their heist. She offers to help you with any information she acquires in the future, but states that she’ll be quite busy setting up a different exhibit for the foreseeable future. In the meantime, she also intends to speak with her superiors at the museum about the Onyx Alliance, as she knows that group has a complex history with the Blakros family.
At the Grand Lodge, Ambrus Valsin listens to your report. He believes that the Onyx Alliance learned of the shipment, stole it with the help of powerful enchantment magic to manipulate the crew and dockworkers, and then prepared to replace the goods with their cursed items in hopes of setting off some kind of disaster at the Blakros Museum. He ponders why the Onyx Alliance is suddenly lashing out at the Blakros Museum and the Society.
Whatever the cause, he suspects their attack ties in with the similar disruptive events occurring at lodges across the Inner Sea, and the presence of detailed information on the lodges is only further proof that the Onyx Alliance is coordinating these attacks. Valsin asks you to steel yourselves for the missions ahead, as he hopes to send you to the lodges under threat in short order!
You have earned 4xp, 10 treasure bundles, and 4 reputation with your current faction. Reporting and Chronicles should hopefully be done by this time tomorrow.

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"It was a pleasure to be of assistance, Miss Seshuun. I look forward to seeing the exhibit when it has been completed." Miss Sorbet then turns to her Pathfinder companions. "Call on me at any time. I have a sneaking suspicion that my governess would assist you in successfully seeking sibilance in your speech! Now I am off to have this contraption cleaned and oiled."

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Day Job rolls if you haven't already

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Bun looks a bit downcast, knowing that the adventure is over and Professor Bun Bun will be headed off in a different direction. Regardless, he is looking forward to reading PBB's writeup in a future Pathfinder Chronicle.
"It wath good working with you Profethor. We thhould work together again thoon."

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Game has been reported.
Thank you for playing. I had fun imagining Miss Drizzle and all these tiny poppets running around her feet.

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Thanks for running this! :)