Painted Servant

Guiseppino The Long-Nosed's page

47 posts. Organized Play character for Frozen Frost.


Race

HP 15/15, AC 17 w Leather Lamellar (18 w Shield or Dueling Cape raised), Fortitude* +4, Reflex* +6, Will** +6, Perception** +6 (+1 vs visual illusions), Stealth* +6 |

Classes/Levels

Speed 25 ft. | Exploration Activity Search | Active Conditions Flammable (Fire Weakness 1), Constructed (+1 to saving throws vs death effects, disease, and poison, vs drained, paralyzed, and sickened conditions) | ◆◇↺

Gender

Non-Binary Wishborn Poppet Bones Oracle of Undeath 1 | Quick |

About Guiseppino The Long-Nosed

----------

PFS INFORMATION:
PFS #: 2403787-2033
(Legacy) Bonus Lore: Academia* +3 (1st)
Faction: Verdant Wheel

Chronicles & Boons
1 Boon – Poppet Ancestry (Rare)
2 S03-01 Intro: Year of Shattered Sanctuaries
3 S04-01 Intro: Year of Boundless Wonder
4 Boon: Wayfinder

----------

BOTTING INSTRUCTIONS:

----------

CHARACTER INFORMATION
Name: Guiseppino The Long-Nosed
Ethnicity, Heritage & Ancestry: Wishborn Poppet – If you roll a success on a saving throw against an emotion or fear effect, you get a critical success instead. w Shiny Button Eyes – You gain the Canny Acumen skill feat as a bonus feat, but you must choose Perception. Additionally, you gain a +1 circumstance bonus to Perception checks against visual illusions.
Background: Quick Home Region: Impossible Lands Nation: --- Languages: Common
Sub-Class & Class: Bones Oracle of Undeath Level: 1
Gender: Non-Binary Size & Reach: Small (5 ft) Speed: 25 ft

----------

STATS & SKILLS (* indicates Proficiency Level)
STR +0, DEX +3, CON +1, INT +0, WIS +1, CHA +4
HP 15/15, AC 17 w Leather Lamellar (18 w Shield or Dueling Cape raised), Fortitude* +4, Reflex* +6, Will** +6, Perception** +6 (+1 vs visual illusions)
Acrobatics* +6
Arcana +0
Athletics +0
Crafting +0
Deception* +7 – Charming Liar – When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.
Diplomacy* +7
Intimidation +4
(Legacy) Lore: Academia* +3
Lore: Undead* +3
Medicine* +4
Nature +1
Occultism +0
Performance +4
Religion* +4
Society +0
Stealth* +6
Survival +1
Thievery +3

----------

OFFENSE & DEFENSE
Melee ◆ Crossbow (Crossbow) +6 Damage 1d8 P
Armor Leather Lamellar (Laminar) AC Bonus +1
ShieldShield AC Bonus +1 (raised) Hardness 5 HP(BT) 0(0) Others ↺ Shield Block

----------

SPELLS (* denotes Signature Spells)
Oracle DC 17
Max Focus Points 2
Focus Spells
◆ Siphon Soul
◆ Touch of Undeath

Revelation Divine Cantrip (Rank 1)
◆◆ Void Warp

Known Divine Cantrips (Rank 1)
◆ Guidance
◆ Protect Companion
◆ Shield
◆◆ Rousing Splash
◆◆ Daze

Known Divine Spells (Spell Rank 1) [ ] [ ]
◆◆◆ Summon Undead*
◆◆ Necromancer’s Generosity

----------

GEARS & ITEMS
Invested Items (1/10): Wayfinder
Worn Items: Crossbow, Leather Lamellar Armor, Dueling Cape, Arrows (20), Healer's Tools, Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 3.0 (Encumbered 5.0, Maximum 10.0)

----------

FEATS
Level 1
Skill Feat (from background) Charming Liar – When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.
General Feat (from Heritage) Wishborn Poppet – If you roll a success on a saving throw against an emotion or fear effect, you get a critical success instead.
Class Feat ---
Ancestry Feat Shiny Button Eyes – You gain the Canny Acumen skill feat as a bonus feat, but you must choose Perception. Additionally, you gain a +1 circumstance bonus to Perception checks against visual illusions. – Canny Acumen – Perception
Mystery Bones Mystery Domain Spell Undeath
Ancestry Feature Darkvision – You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.
Ancestry Feature Constructed – You gain a +1 circumstance bonus to saving throws against death effects, disease, and poison as well as to saving throws against effects that would give you the drained, paralyzed, or sickened conditions. Your spark of life means that you're a living creature, and you can be healed by positive energy and harmed by negative energy as normal.
Ancestry Feature Flammable – You have weakness to fire damage equal to one-third your level (minimum 1).
Class Feature Revelation Spell
Class Feature Oracular Curse

Level 2
Class Feat Reach Spell
Skill Feat Risky Surgery

Level 3
General Feat Toughness
Class Feature Signature Spells

Level 4
Class Feat Undying Conviction
Skill Feat Unusual Treatment

Level 5
Ancestry Feat ◆◆ Spark of Independence

----------
20240408