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Nikita takes out a revolver, brings it to his lips and says a few words in an incomprehensible language. He seems to be blessing his revolver.
Divine Bond 7 min, Flaming

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Dana casts acute senses on herself and suddenly everything becomes hyper!!
perception: 1d20 + 20 + 13 ⇒ (7) + 20 + 13 = 40
She then listens again for any clues about what is going on on the other side and is ready for any confrontation.

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Hamish waits for Dana to return then moves up and tries to open the door.

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Hamish waits for Dana to return then moves up and tries to open the door.
Hamish peeks in the room. The warehouse interior of this room contains dozens of boxes and crates, some stacked as high as 15 feet off the floor.
damn lol a 40!

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Dana moves into the room.
But she’s really not stealthy with her full plate that encumbers her a lot.

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Hamish moves in, searching the room for dangers and a passage over to the building next door.
Perc: 1d20 + 5 ⇒ (12) + 5 = 17

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Hamish moves to the next warehouse over and tries to pull open the door.
He adds to his teamster teammates, "Hey, I bet those punks are in here. I can't believe they tried to bypass the dockworkers union by using mechanical crap. I'm gonna show them who runs this area once and for all."

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You .... and your backup Patrick replies activating his Mage Armour. He also rolls up his sleeves in an attempt to look more intimidating.

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Hamish moves to the next warehouse over and tries to pull open the door.
He adds to his teamster teammates, "Hey, I bet those punks are in here. I can't believe they tried to bypass the dockworkers union by using mechanical crap. I'm gonna show them who runs this area once and for all."
Hamish sees the Pathfinder agent in red tied to a chair being slapped by another man. Two metal creatures stand guard. A female gnome stands reading over some documents on a balcony.
As Hamish opens the door, the thug near the chair turns and shouts "Intruders!" The metal creatures turn and light up. Their spears arc with electricity.
I'll use block initiative.
Knowledge engineering to ID the metal creatures
Combat Pathfinders are up!

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kn engineering : 1d20 + 12 ⇒ (13) + 12 = 25
Dana moves into the room and sees several enemies!
“Hmm … didn’t Zaarah show me this spell?!?“ she wonders.
spell recollection : 1d100 + 1d10 ⇒ (34) + (5) = 39
d% Result
1–10 The amnesiac is unable to cast spells this round.
11–35 The amnesiac can’t remember the new spell (but can still cast spells this round).
36–95 The amnesiac remembers and can cast the new spell.
96+ The amnesiac can choose to treat this result as 36–95. Alternatively, once per day, she can instead temporarily recall any spell from the psychic spell list that’s 1 level higher than the spell she’s attempting to remember. When she does, her caster level counts as the minimum caster level required to cast the higherlevel spell, and she forgets the spell after it’s cast.
Suddenly, she remembers and begins casting and Black Tentacles erupt in the room and the area above!!
cmb roll black tentacles : 1d20 + 14 ⇒ (19) + 14 = 33
damage tentacles : 1d6 + 4 ⇒ (5) + 4 = 9

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Knowledge: Engineering: 1d20 + 9 ⇒ (12) + 9 = 21
”What? Those bums. That guy there is the inspector and they are shaking him down. Get ‘Em!”
He casts a spell as well as just being inspiringly awesome, then waits for the enemy to come to him.
Good Hope and Inspire Courage are now up. +2 to saves, skill and ability rolls. +4 to attack and damage rolls. Bonuses are a blend of morale and competence.

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Tad casts Blessing of Fervor [url=https://www.d20pfsrd.com/magic/all-spells/b/blessing-of-fervor/](description)
it requires the targets to be within 30 feet of each other, but since this is PbP, I'm hoping that we can just say that Tad could have timed it at the beginning of round 1 before everyone starting moving around... Can get the entire party based on Tad's caster level.
He will also move to be ten feet back from the front line; can one of the front liners please move Tad on the map as you move in?

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Ninneye moves in behind the party and fires a crossbow bolt at the thug.
Attack: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 1d8 + 5d6 + 4 ⇒ (1) + (5, 6, 3, 5, 2) + 4 = 26 5 bleed and can't make attacks of opportunity for 1 round.

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Patrick fires magic missiles at the person who was slapping the man in the chair.
mm: 5d4 + 5 ⇒ (2, 1, 2, 2, 2) + 5 = 14
He then says something to his nightmare dragonette in draconic

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I did not see a pathfinder on the map. I hope I didn’t black tentacle them? :-/ Otherwise I’ll change my action.

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Init?: 1d20 + 4 ⇒ (14) + 4 = 18
@Dana Katsu, red one on the map is pathfinder, see DM's post. Sorry .) @Thaddeus, thanks for blessing!
Nikita has been ready for a long time. With a shout, "For the Motherland, for Lenin, for Ragathiel !!" he shoots at the nearest construct.
Revolver + Deadly Aim + Flaming: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 7 + 1d6 ⇒ (1) + 7 + (3) = 11 - vs touch AC
Revolver + Deadly Aim + Flaming: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17 - vs touch AC
Revolver + Deadly Aim: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 7 + 1d6 ⇒ (1) + 7 + (1) = 9 - vs touch AC

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[Dice= kn engineering ] 1d20+ + 12 -
Dana moves into the room and sees several enemies!
“Hmm … didn’t Zaarah show me this spell?!?“ she wonders.
[Dice= spell recollection ] d100+d10 + -
** spoiler omitted **Suddenly, she remembers and begins casting and [url=...
The pathfinder guy you're trying to save is in the area of affect?

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Tad casts Blessing of Fervor [url=https://www.d20pfsrd.com/magic/all-spells/b/blessing-of-fervor/](description)
it requires the targets to be within 30 feet of each other, but since this is PbP, I'm hoping that we can just say that Tad could have timed it at the beginning of round 1 before everyone starting moving around... Can get the entire party based on Tad's caster level.
He will also move to be ten feet back from the front line; can one of the front liners please move Tad on the map as you move in?
sure

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I did not see a pathfinder on the map. I hope I didn’t black tentacle them? :-/ Otherwise I’ll change my action.
just saw this. He is. He's in RED.
the construct is a more powerful version of a gearsman robot it has vulnerable to critical hits, vulnerable to electricity, nanite repair
Tad Treeskipper and Hamish boost the party. Patrick's missiles slam into the thug. Only one of Volkov's shots hit the construct.
and Ninneye hits him with a bolt.
damage - thug 40, blue construct 11 damage

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“This is a construct and it’s vulnerable to electricity!!“
Changed the area is the black tentacles spell. See map.

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> Only one of Volkov's shots hit the construct.
@GM Qstor, are you sure? I shoot at the touch AC. I can understand that 13 didn't hit (although it's a surprisingly agile robot then), but 17 in touch - a miss? I'm sorry, it just seems to me that there is some kind of mistake.

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> Only one of Volkov's shots hit the construct.
@GM Qstor, are you sure? I shoot at the touch AC. I can understand that 13 didn't hit (although it's a surprisingly agile robot then), but 17 in touch - a miss? I'm sorry, it just seems to me that there is some kind of mistake.
yeah the 17 hit, the 13 actually did. Sorry adjusting the damage

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The gnome on the platform casts a spell on the thug and he's covered in goo.
He tries to wiggle out.
cmb: 1d20 + 18 ⇒ (10) + 18 = 28
As goes the construct. But the tentacles grasp is good.
cmb: 1d20 + 11 ⇒ (17) + 11 = 28
The other moves up and punches Hamish
attack: 1d20 + 11 ⇒ (2) + 11 = 13
But the construct can't touch hamish! The bard moves quick!
damage - thug 49, blue construct 28 purple 9 damage
Pathfinders are up again

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Since there is a construct getting up close and personal, Patrick hurls a lightning bolt at it.
electricity: 9d6 ⇒ (1, 1, 3, 4, 4, 2, 2, 4, 1) = 22 Ref DC 20 for half

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@GM Qstor, thank you! Yes, I understand, it was easy to miss ))
@Patrick, on the map it looks like you're firing a bolt through your allies .)
Nikita shoots from the hip at the robot, deftly covering the revolver with his other hand.
Revolver + Deadly Aim + Flaming: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 7 + 1d6 ⇒ (7) + 7 + (4) = 18 - vs touch AC
Revolver + Deadly Aim + Flaming: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17 - vs touch AC
Revolver + Deadly Aim + Flaming: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 7 + 1d6 ⇒ (8) + 7 + (6) = 21 - vs touch AC
If 13 vs touch AC hits, then there was 37 damage from my first full attack (not 28) and +62 now, so 99 in total. If the robot will fall after the first or second shot, then the rest of the bullets will fly into the thug. I will have a -2 attack penalty for range increasement, since revolver's range is 20 feet. But it's still a touch AC, since the revolver is a modern firearm.

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Hamish deftly slips past the frontal enemy, in case anyone wishes for a flank. He pulls his enchanted Morningstar out and swings hard at it, ”The day is ours. These scabs will know not to mess with the Aspis Consortium again!”
Acrobatics - ACP + Belt + GH: 1d20 + 16 - 1 + 4 + 2 ⇒ (18) + 16 - 1 + 4 + 2 = 39
+1 Undead Bane Morningstar - ACP + IC + GH: 1d20 + 10 - 1 + 2 + 2 ⇒ (16) + 10 - 1 + 2 + 2 = 29 for Magic/Bludgeoning/Piercing + IC + GH: 1d8 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
Don’t forget Inspire Courage and Good Hope y’all.

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The Black Tentacles in the room press harder!!
cmb roll black tentacles, controlling : 1d20 + 14 + 5 ⇒ (5) + 14 + 5 = 24
damage tentacles : 1d6 + 4 ⇒ (6) + 4 = 10
Dana then concentrates and casts an empowered magic missile on the blue construct in case it still stands or otherwise on the other one.
mm damage empowered without level increase via traits : 5d4 + 5 ⇒ (2, 3, 4, 4, 4) + 5 = 22 +50%=33

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> Don’t forget Inspire Courage and Good Hope y’all.
Darn! )) GM, my smallest hit is 17 vs touch AC. Let's count this only to the last turn - it looks like 111 damage to one target in total from me or +4 damage to each shot if 2 and/or 3 shots was to another target.

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Ninneye will use the bonus from tad's blessing to gain a +30 ft bounus to move speed and move to attack the thug, ducking the construct on the way.
acrobatics: 1d20 + 18 ⇒ (3) + 18 = 21
Assuming that succeedes, she will move into flanking and stab the thug in the chest.
Attack: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
Damage: 6d6 + 5 ⇒ (4, 5, 3, 2, 4, 1) + 5 = 24 5 Bleed and no attacks of oppurtunity for 1 round.

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Ugh, here I am reminding you all about my buff and I forgot Tad’s, my bad. Hamish takes the +2 hit, +2 AC and +2 Reflex option.

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Hamish deftly slips past the frontal enemy, in case anyone wishes for a flank. He pulls his enchanted Morningstar out and swings hard at it, ”The day is ours. These scabs will know not to mess with the Aspis Consortium again!”
Don’t forget Inspire Courage and Good Hope y’all.
The lightning bolt pierces the robot.
Ref: 1d20 + 4 ⇒ (1) + 4 = 5
sorry these things happen. The robot is dead from the bullets and the electric damage. did you want to redo your action?
The robot falls from the bullets from the paladin and the electricity.

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Move up and attack Blue instead.

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The ninja finishes off the thug with a strike! Hamish lands a blow.
Tad casts a spell but it misses the construct.
1d20 + 12 ⇒ (7) + 12 = 19
1d20 + 7 ⇒ (11) + 7 = 18
The gnome hurries to the far side of the building.
The construct tries to escape and remains caught!
cmb: 1d20 + 11 ⇒ (5) + 11 = 16
damage purple 52 damage
Pathfinders are up

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Patrick moves into the warehouse in order to get a better line of sight at the remaining construct but still has difficulties getting one. So he throws magic missiles at it.
mm: 5d4 + 5 ⇒ (3, 4, 4, 1, 1) + 5 = 18

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With the last construct stuck in the middle of the tentacles and not doing well, Hamish turns on a burst of speed and zips up the stairs after the last foe.
"You will never escape the long arm of the Aspis Consortium!"
Double Move using Blessing of Fervor Speed Increase.

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The Black Tentacles in the room press harder!!
cmb roll black tentacles, controlling : 1d20 + 14 + 5 ⇒ (10) + 14 + 5 = 29
damage tentacles : 1d6 + 4 ⇒ (1) + 4 = 5
Dana then concentrates and casts an empowered magic missile on the gnome in case it still stands or otherwise on the construct.
mm damage empowered without level increase via traits : 5d4 + 5 ⇒ (1, 1, 1, 1, 4) + 5 = 13 +50%=19

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Nikita continues firing from the hip, now into the (blue) bandit.
Revolver + Deadly Aim + Flaming: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 121d8 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14 - vs touch AC
Revolver + Deadly Aim + Flaming: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 161d8 + 7 + 1d6 ⇒ (1) + 7 + (5) = 13 - vs touch AC
Revolver + Deadly Aim + Flaming: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 131d8 + 7 + 1d6 ⇒ (6) + 7 + (5) = 18 - vs touch AC