DM Delmoth's Reign of Winter (Inactive)

Game Master Delmoth

Maps
Loot


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Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Reaching for the front door, the gnome pauses in mid reach as the voice comes from outside it.
Do we invite them in? Duck out the back? Prepare another plate for supper?

Anticipation seems to be voting for the 3rd option....


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

"Nadia, mind turning us in? Or B, at least? Maybe we escaped but you caught her. Think we can get him to lead B away and we can just follow him?" Frank suggests.


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

"Hym no bait." Broulnindre protests.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

"Just for a little bit." Frank explains as he casts Unfetter on her.

"Please?"


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

"I'm sure they know about the rest of us, we haven't been subtle and everyone saw us coming out of the pub. And Nadya could have turned us in any time before now...but if they want a villain, we can oblige."

She motions Dawrbrun towards the door and pulls her axe out and holds it menacingly toward Nadya with her best sneer on her face. She whispers, "Sorry love, we'll see you through this."


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

"So, what's the play, fight the constabulary or feign a hostage crisis?" Dawrbrün asks. "Just want to make sure we're all playing the same game before we draw our cards."


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Anticipation begins to chitter while looking up Barnaby 's sleeves....

The gnome just smiles.
We could sneak out back and distract them while everyone escapes?


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Alethea grimly draws her falcata from its sheath.

"Say we convince them we're hostages. What's the next step?"


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

"Get em to leave. Or kill em all."


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Frank sighs, giving up on at least delaying the bloodshed; Hekla made a good point.
"B. I know you want to jump on 'em." he says.


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Broulnindre nods enthusiastically and then looks around for a window or door to sneak out of.

also, she has a climb speed :D


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The banging on the door transcends violently until you feel as though it is about to be busted down at any moment.

Place yourselves.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Dawrbrün holds his position just a pace inside the room in front of the door. He raises his shield in a defensive stance.

(Starting in Full Defense, +4 to AC)


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Hekla continues to wave her axe menacingly but vaguely in Nadya's direction. "Stay out or the family pays for your mistakes!"


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Alethea stands next to the door, falcata raised and ready to swing over Dawrbrün's head at anyone trying to rush him.


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Can Hekla give me a bluff check please?

With a crash the door is busted down revealing six armed guards with no training in deescalation.

Initiative
Alethea: 1d20 + 4 ⇒ (1) + 4 = 5
Barnaby and Ant: 1d20 + 3 ⇒ (4) + 3 = 7
Dawrbrün: 1d20 ⇒ 12
Franky and Broulnindre: 1d20 + 1 ⇒ (16) + 1 = 17
Hekla: 1d20 + 1 ⇒ (20) + 1 = 21
Lyudmilla: 1d20 + 1 ⇒ (20) + 1 = 21
Pale Guards: 1d20 + 1 ⇒ (13) + 1 = 14
Nadya: 1d20 + 2 ⇒ (9) + 2 = 11
Hatch: 1d20 + 6 ⇒ (7) + 6 = 13

Round 1
Hekla <----------
Lyudmilla <----------
Franky and Broulnindre <----------
Pale Guards
Nadya
Hatch
Dawrbrün
Barnaby and Ant
Alethea


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

"Anyone want to be smaller?" Frank asks.

He begins casting Reduce Person.


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

She'll be up and out in a round or... Probably just a move action, definitely less than a minute, so it probably doesn't count as an environmental danger.
Should I roll reflex vs fire or just take some damage for running through fire?

Broulnindre holds her breath before climbing up the smoke infested chimney with unbelievable speed.
The guards who don't deescalate soon see a sooty but grinning Broulnindre above them.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Bluff: 1d20 ⇒ 2 Hekla's axe is nowhere near Nadya and she clearly has no intention of harming the woman.

"Oh, blast it."

Hekla concentrates with mild consternation and a blast of glittering ectoplasm erupts amongst the guards.

DC 16 Will Save for 5 of them for Glitterdust.


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Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Seeing the blast of magical glitter engulf the men just outside the door, Dawrbrün drops out of his defensive stance and begins a battle chant.

(Drop Full Defense and begin raging song.)

"We're dwarves of the mountain, born of stone
May the day of my ascent
Be the one that leads to the final stand
Taking my last breath
I will serve your command
May the axe held in my hand
Be the cause of wounds against the ones who stand
Here in front of me!"


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Both Barnaby and Ant wave to the impetuous guardsmen.


Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

Lyudmilla's sulking gave way to amusement over Dawrbrün's lyrical mastery. She focused on the music instead of panicking over the door being beaten down with impending guardsmen just beyond the threshold. Jumping around the table and back away from the window, the kitchen witch hits Alethea with some good fortune and prepares to unleash lady luck's blessings to the rest in short order.

Move and Fortune to Alethea.


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

I forgot I have Combat Reflexes, so I can get AoOs if anyone rushes past Dawrbrün and through the door!


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Sure Reflex DC 10 to avoid Fire!: 1d4 ⇒ 2

Broulnindre scrambles up the chimney and onto the roof menacing any guard that happens to look her way. Feel free to place her anywhere on the roof, it’s about 10ft up.

Guard vs fabulousness: 1d20 ⇒ 3
Guard vs fabulousness: 1d20 ⇒ 14
Guard vs fabulousness: 1d20 ⇒ 17
Guard vs fabulousness: 1d20 ⇒ 16
Guard vs fabulousness: 1d20 ⇒ 2

All but one of the guards are unable to avoid the glow up, but two of them can still see. Yellow can see.

Sword vs Dawrbrün: 1d20 + 3 ⇒ (14) + 3 = 17 Dawrbrün has cover

One of the guards swings their sword awkwardly at the dwarf around the door frame but only manages to damage the finish. The remaining guards either rub their eyes or sheath their swords and draw crossbows while trying to load them hastily.

Guard vs fabulousness: 1d20 ⇒ 2
Guard vs fabulousness: 1d20 ⇒ 12
Guard vs fabulousness: 1d20 ⇒ 8

Nadya composite longbow: 1d20 + 5 + 1 - 4 ⇒ (5) + 5 + 1 - 4 = 7

Perhaps Hekla’s ruse didn’t work because Nadya still had her bow strung over her shoulder. An incidental arrow wedges itself in the top of the cabin’s ceiling.

Telekinesis: 1d20 + 5 ⇒ (9) + 5 = 14

The guard that took a swing at Dawrbrün appears to be wrestling with their sword but manages to hold onto it.

Spellcraft DC 20:

Round 1
Hekla
Lyudmilla
Franky and Broulnindre
Dawrbrün
Pale Guards
Nadya
Hatch
Barnaby and Ant <----------
Alethea <----------

Round 2
Hekla <----------
Lyudmilla <----------
Franky and Broulnindre <----------
Dawrbrün <----------
Pale Guards
Nadya
Hatch
Barnaby and Ant
Alethea


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

reflex vs 2 fireplace damage: 1d20 + 3 ⇒ (6) + 3 = 9


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

Frank smiles as it occurs to him that Hatch might be helping.

He releases his magic upon the least fabulous guard #1 before he moves to the fireplace and pulls out his crossbow.

DC 14 fort save vs Reduce Person
move action to move+draw
Standard Action (plus standard next round) to load xbow


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

acrobatics DC 15 for no damage instead of d6 non-lethal: 1d20 + 2 ⇒ (1) + 2 = 3
non-lethal: 1d6 ⇒ 2
Broulnindre hops down off the roof and doesn't quite stick the landing. She swipes a claw at the guard trying to blink out the Glitterdust.

claw vs #4: 1d20 + 5 ⇒ (12) + 5 = 17 +2 for him being blind? Also I think it's vs ff
b&s: 1d3 + 1 ⇒ (2) + 1 = 3


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Ant moves just in front of Barnaby, as the Hunter begins casting.
summon nature’s ally 2


Female Ulfen Human 3rd lvl Gingerbread Witch 1 Init +1 | AC 14 (TAC 14 FF 13) | HP 18/18| Fort +3, Ref +2, Will +4 (-2 Fey) 12 CMD | Perception+2 LLV | Spells: 1:3/3, Fey Magic 1: 1/1| Conditions:None

Inspired by Dawrbrün's resolve and tactics to funnel them through the door, she slings a fluke his way to better his odds. She loudly croons mournful backup vocals regarding honey to compliment the bearded vocalist's angry anthem and taps her tasting spoon on the table to keep beat.

Fortune to Dawrbrün. Chant to keep up all Fortunes.


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

Alethea's falcata snaps out through the doorway, seeking the arm of the guard who tried to stab Dawrbrün.

Falcata vs #2: 1d20 + 8 ⇒ (15) + 8 = 23
Falcata vs #2: 1d20 + 8 ⇒ (1) + 8 = 9
20% Miss Chance: 1d100 ⇒ 96
Slashing: 1d8 + 9 ⇒ (3) + 9 = 12


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Fort vs Reduce person: 1d20 + 3 ⇒ (2) + 3 = 5

Franky’s magic makes one of the guards the size of a child. While Broulnindre claws at their very surprised squad mate. Alethea cuts down the one standing in front of the door.

I need actions from Hekla and Dawrbrün.


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

Dawrbrün steps up to the doorway, and strikes his blade against the edge of his shield.

"Shadooby, Shatter! Shadooby, shatter, SHATTER!"

(Casting Chord of Shards, straight ahead.)

Chord of Shards, Reflex DC 14: 2d6 ⇒ (3, 5) = 8


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Hekla steps into the danger zone to the beat of Dawrbrun's song and swings at a blind guy.

Attack!: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Damage!: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12

Confirm: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Crit Damage: 2d8 + 18 ⇒ (3, 8) + 18 = 29


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Reflex vs shattered cords 4: 1d20 + 1 ⇒ (9) + 1 = 10
Reflex vs shattered cords 5: 1d20 + 1 ⇒ (17) + 1 = 18
Reflex vs shattered cords 6: 1d20 + 1 ⇒ (8) + 1 = 9

The shattered music carves into the assembled guards as Dawrbrün music reaches a crescendo. Two of the guards drop to the ground bleeding to death from their injuries.

Hekla steps up and nearly bisects one of the remaining guards.

The two left look at each other, drop their weapons and turn to flee.

AoO if you want.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

AoO: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18

"No you don't, coward!"


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

AoO: 1d20 + 5 ⇒ (15) + 5 = 20
claw: 1d3 + 1 ⇒ (2) + 1 = 3
"Vat she said!" Broulnindre adds.


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With a flash of claw and steel the remaining guards fall, broken, bleeding.

Combat over

Loot:
6 times: potion of endure elements, chain shirt, light steel shield, cold iron longsword, dagger, light crossbow, 10 bolts, cold-weather outfits, 15 gp

Nadya walks up behind you, "Nazhena and Radosek won't overlook this when they learn of it. You will need to take the Pale Tower and soon."

She speaks in a resolute tone, "Hatch. Now's the time to help."

A hairy old man barely a knee high appears out of thin air and kicks a moat of dust into air in frustration, "A pox on their souls."


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Barnaby and Anticipation both look proudly at the short old man.
Are you our guide to the Tower?


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

”It seems Fate has ordained our intervention,” Dawrbrün says. ”But even if it didn’t, I don’t think I could allow such ruthless despotism to persist here.”


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Frank finishes loading his heavy crossbow.
"Think we should dress up as guards and sneak in?"


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Barnaby Bastien Bridge wrote:

Barnaby and Anticipation both look proudly at the short old man.

Are you our guide to the Tower?

The fey shakes his tiny head causing his beard to undulate, "Used to work there. To get around the tower you use teleporters, but you need to know the command phrases."

Hatch holds up one bony finger, "A gathering within the hall, take one, take us all." On his other hand he holds up another finger, "Spiral downward to the ground, every ounce and every pound." The fey man lifts up a toe one one foot and says, "Take wing, soar and fly, let me view the winter sky." And finally raising a toe on his final limb but instead of falling over just floats there, "Down a level, to the halls, leave this cage without walls."


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Barnaby looks at the fey with a bit of confusion on his gnome face.

Anticipation seems to be taking notes on the words that are coming out of the fee's mouth....


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

Helka considers Frank's suggestion. "Between these uniforms and the phrases, we might be able to get further into the tower before they realize what we're up to. Maybe."

She squats down as close as she can get to Hatch's level. "And thank you, little sir. That'll be very helpful."


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

"Yeah. Thanks Hatch." Frank adds appreciatively.

Frank turns to Hekla.
"I figure we can at least get past the first door so they can't just pelt us with bolts from afar." he shrugs.


LG Female Human Virtuous Bravo 3/Rondelero Swashbuckler 1 | 35/36 HP | AC19 T15 FF14 | CMD20 | F +8 R +10 W +5 | Spd 30 | Init +4 | Perc +3 | Acrobatics +11, Craft (Jewelry) +7, Diplomacy +9, Intimidate +9, Knowledge (Religion) +4, Perception +3, Perform (Dance) +9 | Lay on Hands 1/3 | Panache 2/2 | Smite 1/1 | Active Conditions: None

"Or at least to the door," Alethea says, rubbing at her sore eyes once again.


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If the plan is to disguise yourself give me some disguise checks, once you're ready.


F Human? Occultist 4 Init +1 | AC 19 T11 FF18 | HP 28/29 | Fort +8, Ref +4, Will +6 (+2 cold, +2 arcane) SR10 | Perception+7 DV | Spells: 2:2/2, 1:4/4 | Foc: Abj 4/4, Conj 1/1, Trans 3/3

....anyone care to help?


Male Dwarf Skald (Boaster) 3/Investigator (Sleuth) 1 l AC 18 (13) T 10 FF 17 l HP 39/39 l F +7 R +4 W +7 l Init +2* l Perc +8/ +10* Inspiration: 2, Luck: 3

"I'm thinking I wouldn't pass for one of these guards no matter how much frippery you put on me. Perhaps I should pose as a prisoner instead? If I layer a bunch of these winter coats over me, it might mask my armor and weapons from at least a first glance. Once we're spotted, I'll throw off the furs and start swingin'."

Dawrbrün starts rearranging his clothing to see if he can pass as an unarmed and unarmored prisoner, hoping that will be an easier task.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Barnaby and Anticipation both look at everyone with wonderment. They both begin laughing.
We either March through the front door, or sneak in. Disguise? A gnome, an Ant, a changling, a skald, a Ronder walk into a tower. Stop me if you already heard this one?

They both begin rolling on the floor, laughing.

He looks up at the witch and summoner.
You two would be fine.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Frank sighs.
"Well, from far away we might pass as guards that suffered losses, anyway."
He tries to copy the way the guards wear their uniforms.

Disguise Alathea as a guard: 1d20 + 3 ⇒ (4) + 3 = 7
Disguise Barnaby as a captive: 1d20 + 3 ⇒ (20) + 3 = 23
Disguise Dawrbrün as a captive: 1d20 + 3 ⇒ (18) + 3 = 21
Disguise Frank as a guard: 1d20 + 3 ⇒ (5) + 3 = 8
Disguise Hekla as a guard: 1d20 + 3 ⇒ (4) + 3 = 7
Disguise Lyudmila as a guard: 1d20 + 3 ⇒ (8) + 3 = 11

not sure if any of those should just be aid another

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